Counter-Strike 2
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Stige




Posts: 3544
Location: Finland
PostPosted: Thu, 14th Apr 2016 13:04    Post subject:
paxsali wrote:
Stige wrote:
Someone wanna grind me level 3 so I can play ranked? :l


NO

Crying or Very sad
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paxsali
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Posts: 18352

PostPosted: Thu, 14th Apr 2016 18:00    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:34; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 14th Apr 2016 18:38    Post subject:
Good video.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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paxsali
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Posts: 18352

PostPosted: Thu, 14th Apr 2016 19:28    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:34; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 14th Apr 2016 19:31    Post subject:
No.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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paxsali
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Posts: 18352

PostPosted: Thu, 14th Apr 2016 20:58    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:34; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 14th Apr 2016 21:00    Post subject:
paxsali wrote:
Good comment.


Thanks, I made it myself.
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paxsali
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Posts: 18352

PostPosted: Thu, 14th Apr 2016 21:03    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:34; edited 1 time in total
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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Sat, 16th Apr 2016 20:00    Post subject:


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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MinderMast




Posts: 6172

PostPosted: Sat, 16th Apr 2016 21:18    Post subject:
That first one... lol
"One hit!?" is something I find myself exclaiming all too often in this game. Although to be fair, you had all the time in the world for a one-shot headshot in this one Very Happy
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paxsali
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Posts: 18352

PostPosted: Thu, 21st Apr 2016 10:55    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:33; edited 1 time in total
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MinderMast




Posts: 6172

PostPosted: Thu, 21st Apr 2016 23:38    Post subject:
Witness my expert panic fire abilities, following a classic "Wait! Was that...?" moment.
Got him on the very first shot apparently. Shame that randomly spraying never works out that way for me in normal situations Sad

https://gfycat.com/DentalVigilantBobwhite
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paxsali
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Posts: 18352

PostPosted: Sat, 23rd Apr 2016 01:06    Post subject:
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moosenoodles




Posts: 18411

PostPosted: Sat, 23rd Apr 2016 19:25    Post subject:
This prime stuff, isn't that just a form of matchmaking which lets be honest should be in the game and working anyhow?
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paxsali
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Posts: 18352

PostPosted: Sat, 23rd Apr 2016 19:32    Post subject:
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paxsali
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Posts: 18352

PostPosted: Wed, 27th Apr 2016 00:30    Post subject:
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paxsali
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Posts: 18352

PostPosted: Fri, 29th Apr 2016 21:14    Post subject:
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Vechter




Posts: 1029
Location: Romania
PostPosted: Thu, 5th May 2016 17:42    Post subject:
Release Notes for 5/4/2016

4 May 2016 -

[MISC]
– Fixed possible remote code execution bug in KeyValues parsing. Thanks to xPaw for finding and reporting the issue!
– Fixed a bug allowing community servers to override certain game files.
– Added support in vbsp for clip brush textures with different material types.
– Added CS:GO in-game blog localization for Finnish.
– Significantly reduced holiday cheer.
– Added convars cl_weapon_debug_show_accuracy and cl_weapon_debug_show_accuracy_duration
— With “cl_weapon_debug_show_accuracy 1,” when a shot is fired, a 12 inch circle will be drawn at the Effective Range of the weapon, i.e, the farthest distance at which the shot is guaranteed to fall within a 12 inch circle.
— With “cl_weapon_debug_show_accuracy 2,” when a shot is fired, a circle will be drawn at the surface that is aimed at showing the area that could have been hit by the bullet given its inaccuracy.
— cl_weapon_debug_show_accuracy_duration ( default 10 ) determines how long the debug circles last.
— The further the shot is into the spray sequence, the more red the circle will be.

[AUDIO]
– Increased radius of c4 disarm sound
– Fixed some cases where alt-tabbing away and back to the game would cause incorrect sounds to play

[MAPS]
Cache
— Visibility improvements based on color-blind player feedback
— Texture improvements
— New vent models
— Added subtle markers for grenade throws (thanks James Bardolph)
— Added plant-zone decals to Bombsite B
— Added graphic for “Sun-room” (thanks Thurnip)
— Fixed fade distance on crate in checkers
— Fixed weapons being irretrievable under vent
— Fixed all known bomb-stuck spots
— Fixed an exploit involving flashbangs from mid into checkers
— Fixed pixelwalks at mid, T-Spawn, A main, A site
— Improved .nav mesh (thanks p_NM)

Nuke
— Improved accuracy of grenade clips on metal containers
— Clip brushes now play the correct material type footstep sound
— Performance optimizations
— Removed crate stack from CT side
— Removed railings outside HUT
— Removed railings at top of Heaven ladder
— Lowered ambient soundscape volumes
— Door opening and closing predictability fixed
— Improved .nav mesh (thanks Bez)
— Fixed +use interaction through tool or clip brushes
— Fixed double doors being blocked by their sibling door being blocked by the player
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DeadByDawn




Posts: 271
Location: Australia
PostPosted: Fri, 6th May 2016 08:55    Post subject:
Increasing the radius of the defuse sound will be interesting, you can bait the CT even further now
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paxsali
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Posts: 18352

PostPosted: Fri, 20th May 2016 02:08    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:31; edited 1 time in total
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torrentelek




Posts: 80
Location: Eastern Erope \ Hungary
PostPosted: Fri, 20th May 2016 08:59    Post subject:
You never buy a defuse kit.
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paxsali
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Posts: 18352

PostPosted: Fri, 20th May 2016 09:20    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:31; edited 1 time in total
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garus
VIP Member



Posts: 34200

PostPosted: Fri, 20th May 2016 10:27    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:36; edited 1 time in total
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DaLexy




Posts: 3040
Location: Germany
PostPosted: Fri, 20th May 2016 10:35    Post subject:
Well made and impressive



My SysProfile

I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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paxsali
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Posts: 18352

PostPosted: Fri, 20th May 2016 17:51    Post subject:
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paxsali
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Posts: 18352

PostPosted: Sat, 21st May 2016 20:12    Post subject:
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paxsali
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Posts: 18352

PostPosted: Wed, 25th May 2016 01:51    Post subject:
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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Fri, 27th May 2016 20:21    Post subject:
How Werelds feels every night he plays with certain individuals


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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fable2




Posts: 6054

PostPosted: Fri, 27th May 2016 20:32    Post subject:
He forgot when that certain individual blinds all of his teammates with a perfectly timed flash! Laughing
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Vechter




Posts: 1029
Location: Romania
PostPosted: Fri, 27th May 2016 20:45    Post subject:
paxsali wrote:
Basically everything is better since I don't play with Vechter anymore. He's my personal kryptonite that useless nublet... Wink

Sad
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