Oculus Rift
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jackasshole




Posts: 1433

PostPosted: Thu, 19th May 2016 21:44    Post subject:
My Vive shipped, and will arrive MUNDAY
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Ankh




Posts: 23351
Location: Trelleborg
PostPosted: Thu, 19th May 2016 22:02    Post subject:
jackasshole wrote:
My Vive shipped, and will arrive MUNDAY


So...wrong thread? Very Happy
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bxrdj




Posts: 1469
Location: Far from Home
PostPosted: Fri, 20th May 2016 17:07    Post subject:
had some updates yesterday that gave me some minor problems after, but then it all started working fine again.


fuck ...
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DXWarlock
VIP Member



Posts: 11435
Location: Florida, USA
PostPosted: Fri, 20th May 2016 18:01    Post subject:
After getting my vive yesterday. I get this mail today!

Your order has been processed and your Rift is almost on its way! Look for a shipping confirmation email with tracking information soon.
Finally some good shit happening for me.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Silent_Lurker




Posts: 7514
Location: France
PostPosted: Fri, 20th May 2016 18:29    Post subject:
@DXWarlock I thought you got your Rift already !


My first (quick) impressions on the rift so far :

+
That packaging ! <3 <3 <3 ;
Finition of the product is very impressive, hopefully Touch controllers will be the same quality ;
Comfort is ok, although I can't avoid to be granted a nice VR face after some long session Embarassed ;
Installation is simple, kinda fun and well done ;
Once everything is setup, I like how the rift auto turn On/Off when put/removed from your head ;
I didn't want to believe this, but it is true, the headphones provided are very good quality ;
Excellent experience with games like Subnautica, Ocean Rift, Lucky's Tale (wasn't expecting that btw) and Walkyrie so far.


-
Glare (white text over black background) is awful, really Sad
(it is like riding a bike with a dirty helmet and facing the sun) ;
SDE is less than DK2, but still there ;
Unfortunately, resolution hurt when playing serious games like DCS, Eurotruck or Pcars and in my opinion this device is still a no go for such simulation experience (when you need to look far away everything looks to pixelized) Sad ;

Although the product is nice, it doesn't worth that price range (I would say 450$ max).

Will test it further and see if I can enhance display in DCS and ETS 2...


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prudislav
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Location: The land of beer and porn
PostPosted: Fri, 20th May 2016 23:03    Post subject:
Quote:
So yesterday a new update for the Oculus Store dropped that puts a DRM check to make sure the Rift headset is present to launch any game sold on the Oculus Store. Since the ReVive open source plugin called Revive to play games on the Oculus Store games on HTC Vive. ) never broke any DRM schemes, this effectively renders it useless for Oculus Store games and it is hard to imagine any other reason to introduce this change other than to stop this practice.

Basically, they are introducing hardware DRM on their store to make sure that their potential customer mass is half as big. When they have repeated over and over how making money from software and not headsets was their end goal, I find this to be a pretty strange business move.

Revive still works for games that only use the Oculus SDK but are bought from other stores. But in light of this, who knows for how long?


http://www.neogaf.com/forum/showthread.php?t=1221885
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Fri, 20th May 2016 23:20    Post subject:
Oh look, more cuntish behaviour. Think they would have been better selling it to MS... that way they could still talk how these moves would save PC gaming. Razz


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DXWarlock
VIP Member



Posts: 11435
Location: Florida, USA
PostPosted: Sat, 21st May 2016 00:26    Post subject:
Silent_Lurker wrote:
@DXWarlock I thought you got your Rift already !
No I got the vive thursday. I had the Dk1 long ago.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 21st May 2016 14:04    Post subject: Oculus backtracks on open software promise
Quote:
VR headset company Oculus has backtracked on a promise not to lock down its software to its hardware.

In an update put out this week, the company's digital rights management (DRM) system now checks whether the Oculus Rift headset is attached to the computer when playing a game.

If it isn't, the game won't play, effectively ensuring that Oculus games will only work with Oculus headsets.

Although it is fairly common practice in the gaming industry to lock games down to specific hardware, the change goes directly against a promise made by Oculus' CEO Palmer Luckey.

Responding to a comment on Reddit five months ago, Luckey wrote: "If customers buy a game from us, I don't care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware – if it was, why in the world would we be supporting GearVR and talking with other headset makers?"

That statement to allow for modifications led one user to develop a system, Revive, that would allow Oculus games to run on competing headsets such as HTC's Vive by connecting Oculus's software to OpenVR.

Luckey also noted in his post that the issue for the company was not whether its software would be open but that people "expect us to officially support all headsets on a platform level with some kind of universal Oculus SDK."

Revive was designed to solve that issue by allowing Oculus to focus on its own SDK and making it compatible with other systems without Oculus having to do the development work.


Ketchup: http://www.theregister.co.uk/2016/05/20/oculus_backtracks_on_open_software_promise/


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Yondaime
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Posts: 11741

PostPosted: Sat, 21st May 2016 15:26    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:34; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 21st May 2016 15:30    Post subject:
So, scummy shitbags being scummy shitbags eh? I can't wait to hear the defence force spin this in 5, 4, 3.......
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Grale
Banned



Posts: 3321
Location: Invert
PostPosted: Sat, 21st May 2016 15:39    Post subject:
I'm just setting up my second Vive now. I will still try the Rift when it eventually turns up though. Right now i am very disappointed by Oculus but not surprised 'facebook'

The Rift would have suited my needs more but fuck em.. Unless i'm blown away by the Rift Very Happy

I've not actually seen many posts defending Oculus, even over on reddit/r/oculus. Everyone seems very pissed even Rift owners.
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 21st May 2016 15:50    Post subject:
sabin1981 wrote:
So, scummy shitbags being scummy shitbags eh? I can't wait to hear the defence force spin this in 5, 4, 3.......


NOt sure if by defence force you mean Oculus itself or Oculus fanboys but...
....2....1.... here we go

Quote:
Our latest software update included several new features, bug fixes and security upgrades, including an update to our entitlement check that we added to curb piracy and protect games and apps that developers have worked so hard to make.

This update wasn’t targeted at a specific hack.

When we first learned about hacks that modify our software to interfere with the security, functionality and integrity of the Oculus ecosystem, and allow games to run outside the scope of our QA, testing and support, we immediately notified the community that we will not be supporting or maintaining the long term usability or quality of hacked software.

We take the security, functionality and integrity of our system software very seriously and people should expect that hacked games won’t work indefinitely as regular updates to content, apps and our platform may break the hacks.

Why was the update necessary?
The added security improvements were designed to curb piracy and protect content and developers over the long term.




In the meantime the ReVive developer has already broken the DRM of Oculus Dreamdeck (the main demo app, Oculus' The Lab right now) and UE4 titles. Unity still protected for now.
https://www.reddit.com/r/Vive/comments/4kd88y/revive_052_released_bypasses_drm_in_oculus/
As a side effect, ReVive now has to enable Piracy to work. 2 birds with one stone. Fuck DRM.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 21st May 2016 16:04    Post subject:
Received my Kickstarter Rift yesterday.

Very nice packaging, very elegant
The headset itself has great materials and design, it feels good and the headstrap is superior to the Vive I'd say. The weight distribution also feels a little better than the Vive.
The image quality seems essentially the same but the Rift has a bigger sweet spot for a sharp image while the Vive has a bigger FOV
The rift exclusive features of integrated headphones and sensor for pausing games when you take it off are great. The headphones are really excellent quality and I like how you can move them around easily.

Even in sitting experiences though I've already run into the limits of tracking with just one camera standing on my desk, and the Vive controllers are so amazing I can't really live without them any more.

So the headset itself, Rift I'd say is slightly more refined than the Vive and easier to use, but they're fairly close overall.
Full package, Vive wins hands down right now with impeccable tracking and controllers.
We'll see how that changes with Oculus Touch...


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Yondaime
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Posts: 11741

PostPosted: Sat, 21st May 2016 16:06    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:34; edited 1 time in total
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Ankh




Posts: 23351
Location: Trelleborg
PostPosted: Sat, 21st May 2016 16:22    Post subject:
Surray wrote:

Even in sitting experiences though I've already run into the limits of tracking with just one camera standing on my desk, and the Vive controllers are so amazing I can't really live without them any more.


I think you are supposed to be able to buy more sensors for it later on - I would love to get 1-2. Smile
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Yondaime
VIP Member



Posts: 11741

PostPosted: Sat, 21st May 2016 16:39    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:34; edited 1 time in total
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Ankh




Posts: 23351
Location: Trelleborg
PostPosted: Sat, 21st May 2016 16:40    Post subject:
Yondaime wrote:
I read somewhere that certain developers who have gotten Oculus Touch dev-versions have gotten a second camera/tracker with them, so you're meant to get one more I think.


Sounds good - but from the unboxing of the Oculus Touch I saw no camera/tracker. Then again, the unboxing was a prototype.
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tainted4ever
VIP Member



Posts: 11336

PostPosted: Mon, 23rd May 2016 17:09    Post subject:
Just got my Oculus yesterday. Great experience, loved the Dreamdeck, Climb, and now I'm working my way up the leaderboards on Eve Valkyrie Smile

Shame about the DRM bullshit tho Sad


Sense Amid Madness, Wit Amidst Folly
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tonizito
VIP Member



Posts: 51443
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 23rd May 2016 18:49    Post subject:
Surray wrote:
sabin1981 wrote:
So, scummy shitbags being scummy shitbags eh? I can't wait to hear the defence force spin this in 5, 4, 3.......


NOt sure if by defence force you mean Oculus itself or Oculus fanboys but...
....2....1.... here we go

Quote:
Our latest software update included several new features, bug fixes and security upgrades, including an update to our entitlement check that we added to curb piracy and protect games and apps that developers have worked so hard to make.

This update wasn’t targeted at a specific hack.

When we first learned about hacks that modify our software to interfere with the security, functionality and integrity of the Oculus ecosystem, and allow games to run outside the scope of our QA, testing and support, we immediately notified the community that we will not be supporting or maintaining the long term usability or quality of hacked software.

We take the security, functionality and integrity of our system software very seriously and people should expect that hacked games won’t work indefinitely as regular updates to content, apps and our platform may break the hacks.

Why was the update necessary?
The added security improvements were designed to curb piracy and protect content and developers over the long term.




In the meantime the ReVive developer has already broken the DRM of Oculus Dreamdeck (the main demo app, Oculus' The Lab right now) and UE4 titles. Unity still protected for now.
https://www.reddit.com/r/Vive/comments/4kd88y/revive_052_released_bypasses_drm_in_oculus/
As a side effect, ReVive now has to enable Piracy to work. 2 birds with one stone. Fuck DRM.
Good, fuck them for locking it down Twisted Evil


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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bxrdj




Posts: 1469
Location: Far from Home
PostPosted: Mon, 23rd May 2016 19:06    Post subject:
Yondaime wrote:
Grale wrote:
I've not actually seen many posts defending Oculus, even over on reddit/r/oculus. Everyone seems very pissed even Rift owners.


Two or three weeks ago it was still an echo chamber of almost only positivity, anything negative was immediately downvoted but more and more people are waking up and getting less and less interested in defending them and now it's much less. I mean, they're basically doing everything wrong at this point, you'd have to work really hard to find anything reasonable to defend here. Razz There's always going to be those few who double down though.


Having a hard time hearing your nagging from all the fun inside the Rift.


fuck ...
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Mon, 23rd May 2016 19:16    Post subject:
So using the rift to read his posts then?


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Ankh




Posts: 23351
Location: Trelleborg
PostPosted: Mon, 23rd May 2016 21:03    Post subject:
Morphineus wrote:
So using the rift to read his posts then?


Am I the only one that actually use Rift with more than just games? (as in virtual desktop / Big Screen)
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DXWarlock
VIP Member



Posts: 11435
Location: Florida, USA
PostPosted: Mon, 23rd May 2016 21:58    Post subject:
Ankh wrote:
Morphineus wrote:
So using the rift to read his posts then?


Am I the only one that actually use Rift with more than just games? (as in virtual desktop / Big Screen)

Not sure, but I dont use my vive for it. I have virtual desktop and big screen, but other than loading them and seeing what it was all about, I cant find a use for it. for me personally, having a bigger fake screen doesn't really appeal to me. It doesn't give me more desktop space, it just make it appear bigger and optionally curved.
Now if I had like a laptop, or 17" monitor I could maybe see using it. But a 24" monitor is big enough in person.
Or if it somehow made the whole area a desktop with more resolutional screen space.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Mon, 23rd May 2016 23:46    Post subject:
Ankh wrote:
Morphineus wrote:
So using the rift to read his posts then?


Am I the only one that actually use Rift with more than just games? (as in virtual desktop / Big Screen)


Not too many fans of it out there from what I read. Seems the software needs some improving.


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Lopin18




Posts: 3373
Location: US
PostPosted: Tue, 24th May 2016 00:07    Post subject:
Still waiting for my fucking rift... now i dont care which one i get.

As owners of both devices what are you recommendations?

Things keeping me from cancelling the Rift and going Vive:
- Exclusive games....
- Better SDE
- Lighter, comfortable

But those bad facts about it:
- Red tint problem
- God rays

Hmmmm how is it for you guys?
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DXWarlock
VIP Member



Posts: 11435
Location: Florida, USA
PostPosted: Tue, 24th May 2016 00:15    Post subject:
Lopin18 wrote:
Still waiting for my fucking rift... now i dont care which one i get.

As owners of both devices what are you recommendations?

Things keeping me from cancelling the Rift and going Vive:
- Exclusive games....
- Better SDE
- Lighter, comfortable

But those bad facts about it:
- Red tint problem
- God rays

Hmmmm how is it for you guys?

I dont have the rift yet (I got the shipping soon mail and charged).

But unless the rift gives handjobs and makes cookies. I cant see any reason I will want it over the vive.
People complain about the weight or uncomfortable parts of the vive, I cant see it myself. I wear it 2-3 hours at a time and forget I even have it on. No more heavy to me than a good set of headphones.

The SDE in the vive isnt bad at all. I have to pay attention and look for it to see it in any game other that project cars: with 400 white fence posts scaling off in the distance at 150mph.

Reviews I've seen of both is "eh, if you HAD to pick one for SDE rift is better by a hair margin."
One guy I saw made the comparison of it to having to pick between 8xAA and 16xAA when asked which looks better. 16xAA IS better, but its nit picking to say its worlds of difference.

Vive has godrays too outside the 'sweetspot' but nothing horribly bad.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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bxrdj




Posts: 1469
Location: Far from Home
PostPosted: Tue, 24th May 2016 01:18    Post subject:
Ankh, I been playing with VD for a while and use it sometimes, however the way my rift is currently positioned - its not at a desk but in the bedroom so I sort of either stand or sit on the bed which is not necessarily comfortable for long use, so I mostly use it to load SBS movies with Milkdrop overlay over it ... I need some new trippy content dammit! where are all of those great demos where you just fly through tunnels full of pretty graphics ... I want more movign graphics dammit, enough with the simple textures already Smile


fuck ...
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DXWarlock
VIP Member



Posts: 11435
Location: Florida, USA
PostPosted: Wed, 25th May 2016 01:07    Post subject:
Just got my rift today!

So far the comparisons of the rift vs vive:
(should I post this in the vive thread too? since its about both)

Setup: Rift: 10/10 Vive: 8/10
Rift is easier to setup physically.
3 cables and your done. of course that's because it has no roomspace. but it took 1/4 of the time of the vive.

SDE: Rift&Vive 9/10
The game i see the SDE/resolution the easiest in is Project cars due to it having bright sky, posts, trees, etc that all try to render fast close up and off in the distance.
I really cannot see much of a difference. in either one I have to try to find it (the SDE not the resolution pixels). If you slapped one or the other in front of my face without telling me, I couldn't tell which is which from the screen itself.

Lenses: Rift&Vive 8/10
Both have pros and cons.
The rift seems to have a LOT smaller "sweet spot" to adjust into to get things in focus, a few MM off and you can tell you need to move it up and down..things get fuzzy, but has more forgiving peripheral glace angle.
I also noticed the edge of the screen in the rift,you can see the hardline of the edge of the screen right on the edge.
The Vive on the other hand getting it "ball park" right on your head is all you really need to be able to hit that "clear view' spot. But it has less clarity when looking side to side without moving your head and its lens rings are slightly more noticeable.

Weight: Rift&Vive 9/10
The vive is slightly heavier. but not enough to care (for me). once on my head both have about the same weight and feel as wearing a hard hat. Just one feels like a SLIGHTLY heavier hard hat.

Ease of use: Rift: 8/10 Vive: 10/10
The Rift is much easier to just toss on and go. with its built in headphones its like putting on a hat and you are ready. But the xbox controller (to me anyway) is cumbersome when I cant see it, and a bit disorienting to hold and not see in the view.
The vive comes with short earbuds that plug right into the headset, but takes a second or 2 to find and put in with it on. But the controllers are MUCH more natural, enjoyable, and immersive.

Fun: Rift: 7/10 Vive: 10/10
The all important one...
The rift IS fun, and easy to "just toss on and try". But the lack of controllers in VR, and not being able to move much hampers it.
The Vive is way more engaging, interactive, and 'suck you in' when doing something with roomscale and the controllers.

So for me the Vive wins out by a slim margin point wise.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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shole




Posts: 3363

PostPosted: Wed, 25th May 2016 13:27    Post subject:
DXWarlock wrote:
Setup: Rift: 10/10 Vive: 8/10
Rift is easier to setup physically.
3 cables and your done. of course that's because it has no roomspace. but it took 1/4 of the time of the vive.

vive setup is more indepth because it's more capable
but you can just slap a single lighthouse on a shelf and be done with it for rift equivalent use
second lighthouse is optional for seated use
rigging them both further out is only needed for roomscale
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