FOR HONOR
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 10th Jun 2016 23:39    Post subject:
EternalBlueScreen wrote:
Is it coop? team versus team? mmo or rounds like cs?

Yes.
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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 10th Jun 2016 23:42    Post subject:
Bob Barnsen wrote:
EternalBlueScreen wrote:
Is it coop? team versus team? mmo or rounds like cs?

Yes.


Surprised Laughing

"the creative director of the game called For Honor a "shooter with swords"
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 10th Jun 2016 23:43    Post subject:
Rounds afaik. Still, this is the first ubi game i'm interested in a looong long time. Who knows, might actually be good Very Happy


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VGAdeadcafe




Posts: 22230
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PostPosted: Sat, 11th Jun 2016 00:28    Post subject:
EternalBlueScreen wrote:
Bob Barnsen wrote:
EternalBlueScreen wrote:
Is it coop? team versus team? mmo or rounds like cs?

Yes.


Surprised Laughing

"the creative director of the game called For Honor a "shooter with swords"

CS:GO with swords?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 14th Jun 2016 02:08    Post subject:



Doesn't look that bad.
The campaign seems more like a HD version of Dynasty Warriors with a bit of Dark Souls combat though.
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EyePatchLives




Posts: 5718
Location: Israel.
PostPosted: Tue, 14th Jun 2016 02:59    Post subject:
Has potential, but I doubt it will thrive on PC.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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madness




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PostPosted: Tue, 14th Jun 2016 20:27    Post subject:
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Silent_Lurker




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PostPosted: Tue, 14th Jun 2016 21:09    Post subject:
Gold edition 100€

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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 14th Jun 2016 21:14    Post subject:
For a hat and a bj?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 14th Jun 2016 23:05    Post subject:
For Honor's Campaign Is Tough As Nails and Silly as Hell
Quote:
That For Honor even bothers to turn its ludicrous Deadliest Warrior premise into a full storyline is endearing by itself - it had seemed so clear to me that a For Honor campaign was a sop to the kinds of people who got angry at Titanfall that I never really considered that it might try to be more than a tutorial for the core multiplayer experience. That it's a (hopefully) knowingly silly stomp through a doomed medieval world, told through the medium of Dynasty Warriors-meets-Bushido Blade combat is not just a bonus, it’s a full selling point.

Flitting between three main characters, the knights’ Warden, the Vikings’ Raider and the Samurai’s Kensei, the campaign focuses on the travails of each faction’s unending wars against each other, seemingly overseen and manipulated by the shadowy villain figure of Apollyon.

Where the first mission I played, a tutorial that focuses on the Warden’s ascent from wandering mercenary to hero, was familiar enough, sending you through groups of easily dispatched creeps and one-on-ones against clumsy AI officers, it was the second - an introduction to the Viking hero - that showed how campaign mode will compete for your affections with multiplayer.

The Raider is your classic risk-reward character, a hulking brute who can lop off massive fractions of health bar in a single axe swipe at the cost of speed. Playing against the game’s nimble Samurai, it’s a trial by fire. It quickly becomes clear that beyond simply getting your head around For Honor’s fantastic stance system, switching positions to either block attacks or avoid the enemies’ own blocks, you’ll need to learn how each enemy officer type attacks to get by.

Between those challenges are bursts of simple spectacle - beach assaults as catapults dump their payload on your colleagues, climbs up castle walls manned by desperate soldiers dropping what they can on you as you approach. Campaign seems more willing to offer cheaper, funnier kills than multiplayer could get away with, too. Previous outings for the game had put a premium on how the game’s standout fights relied as much on clever footwork as swordsmanship - that’s clearer than ever here. The Raider’s guard break move can be turned into a swift charge, forcing enemies into carelessly-placed spike walls or off of damaged battlements for a context-sensitive insta-kill.

It’s not clear just how much there will be here - although I was told I had played the Raider’s second mission, which takes place around halfway through the game, so make of that what you will - but it’s already apparent that Campaign is far more than an afterthought, a bitingly tough, gratifyingly over-the-top take on the hack ‘n’ slash genre, with more than a few ideas of its own. A thousand years of war sounds just right.

http://www.ign.com/articles/2016/06/14/e3-2016-for-honors-campaign-is-tough-as-nails-and-silly-as-hell
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 15th Jun 2016 16:38    Post subject:
Steam sells the game but outside of Steam store I can only find sites selling Uplay keys, wtf.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 15th Jun 2016 16:44    Post subject:
EternalBlueScreen wrote:
Steam sells the game but outside of Steam store I can only find sites selling Uplay keys, wtf.

It's the case for pretty much every Ubisoft game man.
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Wed, 15th Jun 2016 17:05    Post subject:
Because all those keys are retail, and retail copies are UPLAY only. Smile

For Ubisoft games, you will need to look for steam gifts if you want it on steam.


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prudislav
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PostPosted: Sat, 18th Jun 2016 09:06    Post subject:
Still not really sure what to thing ... looks kinda like musou games with occasional rock-paper-scissors with stances kind of battle .... might be ultimately fun but not really sold on the mashup theme i guess


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prudislav
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PostPosted: Thu, 23rd Jun 2016 21:59    Post subject:


EDIT: link fixed


Last edited by prudislav on Mon, 4th Jul 2016 18:01; edited 4 times in total
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Nodrim




Posts: 9625
Location: Romania
PostPosted: Mon, 4th Jul 2016 17:50    Post subject:


Those icons assists are really annoying! I want a proper learning curve and a fights that rely on skill, not stuff like that...
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 4th Jul 2016 18:00    Post subject:
Which assists? Like the blocking direction? I bet you can disable them in the settings.

The singleplayers looks like great fun though. I expected it to be more of a tacked on feature, as multiplayer seemed their main focus.


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prudislav
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PostPosted: Mon, 4th Jul 2016 18:06    Post subject:
love how is Ubi pushing for diversity withe the main villain being a woman Very Happy


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Nodrim




Posts: 9625
Location: Romania
PostPosted: Mon, 4th Jul 2016 18:24    Post subject:
Bob Barnsen wrote:
Which assists? Like the blocking direction? I bet you can disable them in the settings.



What about the multiplayer?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 4th Jul 2016 18:30    Post subject:
What about it?


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Nodrim




Posts: 9625
Location: Romania
PostPosted: Mon, 4th Jul 2016 18:34    Post subject:
As long as the assists are an option in multiplayer, it's crap. There is no point defending this as there is no point defending grenade's tracers... Gamers aren't really idiots (despite the trend of purchased games saying otherwise), yet we are treated as such.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 4th Jul 2016 18:58    Post subject:
You still didn't even tell what assists you mean. I just gave an example with the blocking assist.

Some other melee focused multiplayer games have that kind of assist in multiplayer too. For example War of the Roses.
Good players deactive the assists anyways. As it's faster to look at the enemies animations, instead of the marker on your own character.


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Nodrim




Posts: 9625
Location: Romania
PostPosted: Mon, 4th Jul 2016 19:29    Post subject:
The icon for the enemy's weapon stance.
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KamamuraCZ




Posts: 408

PostPosted: Mon, 4th Jul 2016 23:56    Post subject:
HODOR!!!
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ixigia
[Moderator] Consigliere



Posts: 65100
Location: Italy
PostPosted: Tue, 5th Jul 2016 05:17    Post subject:
prudislav wrote:


EDIT: link fixed

One can really tell it's an Ubisoft game from the get-go, that giant authentic HUD can be seen from space. The trademark of the company xD
But the whole thing looks underwhelming to me, something designed for those who aren't men enough to Mount & Blade, and prefer Ubisoft's Just-Dance-like accessible D-pad visual QTEs instead, immersed in a visceral environment with contextual cutscenes Cool Face
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VGAdeadcafe




Posts: 22230
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PostPosted: Tue, 5th Jul 2016 05:32    Post subject:
So quicktime prompts are the skills required for this one , ok. Alright.


































Ok.
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prudislav
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PostPosted: Fri, 15th Jul 2016 14:46    Post subject:
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deadpoetic




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Location: Canada
PostPosted: Fri, 15th Jul 2016 14:48    Post subject:
These armors looks cool as fuck
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blackeyedboy




Posts: 10157
Location: Transylvania
PostPosted: Fri, 15th Jul 2016 15:00    Post subject:
Would be nice to see it have a CONQUEST campaign mode.


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 15th Jul 2016 16:18    Post subject:
There's something about a 2ft axe head slicing through someone's unprotected body which doesn't result in immediate disembowelment that stops my excitement about a game.

What IS it with games that portray even the lowest peon to be superhuman, stopping blows with their face as if their bristles were made from adamantium?

It's almost as if the concept of armour is just a graphical sideline. Fun fact - if someone sticks a spear into your stomach, you don't just get a little squirt of blood, and then carry on fighting as if it was a flesh wound.


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