And LiS2 is a almost a certainty that it will be made so WTF was the thought process...
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I somehow forced myself to finish it. Donnie Darko for not so clever girls in my opinion:)) And actual gameplay is ridiculous.
But I understand people like it - music, visual style, emo moments here and there....
Well I finally tried the game, managed to kept myself spoiler free this whole time. Definitely an interesting game, but it surely had a quite a few problems writing-wise.
Especially...
Spoiler:
The fucking nightmare section, it was way too long for a message that was conveyed well enough. It was very similar to ME3's nightmare sections - developers so far up their ass thinking they are so clever in their storytelling. It's not as bad as say, Dying Light's. But still terrible both gameplay and story-wise.
Another biggest problem is the fucking ending. Now I haven't bothered watching the save Chloe ending yet, but my god this is ME3 (again) all over again. It fits the theme of how you can't prevent what is inevitable, even with time travel; learn to accept the past and move on, etc. And I know someone who likes it would argue it fits the story. But honestly, it's a fucking game/ choose your own adventure, choices has to matter here. If it was a novel, or movie, I won't mind. It wasn't, choices didn't matter. That was one of the biggest problem for ME3, and its the same here. It didn't matter whether I bother to get friendly with the colleagues, save random people, kiss Warren or keep him in friend-zone, etc. Nothing mattered because even if I sacrifice Chloe, the game don't give a conclusion to their stories. Everyone moans in a funeral, the end. I have to assume in my head that what I did will lead to this. But at that point, I might as well just write my own fan-fic, and not bother playing a video game with choices.
well i disagree that choices dont matter. in mass effect 3 they really didnt because there was no sense you were shaping the galaxy, but in this they do because it all builds towards the end-state of the game when you are faced with the final decision. The choices you make are designed to pull you into the world and develop relationships and emotional connections to characters and events, because you can see what choices you make influence how you connect with others and (if you are capable) the emotions you feel at certain outcomes. THATS their purpose, not to alter the games finale...
well i disagree that choices dont matter. in mass effect 3 they really didnt because there was no sense you were shaping the galaxy, but in this they do because it all builds towards the end-state of the game when you are faced with the final decision. The choices you make are designed to pull you into the world and develop relationships and emotional connections to characters and events, because you can see what choices you make influence how you connect with others and (if you are capable) the emotions you feel at certain outcomes. THATS their purpose, not to alter the games finale...
I was about to write a huge paragraph to discuss this, but in the end I see there was no point. Ultimately, my complain was the execution of the ending, it being just 2 extreme choices. The prior choices didn't affect my ending decision, that I think is bad for a game like this. By affect I mean how I make my decision in the end, not what choices I have. But I agree with you, I like that choices have consequences during the game, and not just ending variables. That is not what I don't like.
But to explain my point better, let's make an example. Something like Deus Ex, they give you choices in the end, what you do prior don't affect the endings, even if it didn't determine what ending might be available. You still just choose what button to press in the end and they play a pre-rendered video, there are no variants to them. However, what I did, the choices I made prior to that point affects my decisions, they factor into my thought process. Who is right? Who do I side with? Who do I agree with? Who do I dislike and want to see defeated? What I did and what I saw mattered in that regard. If I didn't managed to see all the truth, I might end up being deceived and made a decision that I regret. That's great ending design. ME3 failed to achieve that for a myriad reasons. This game as well failed.
I think in this game, nothing I did prior affected my thought process because while it was a painful decision to make, it wasn't difficult. It was a ridiculous choice. The choices didn't feel balanced at all. The same problem with Far Cry 3. You can have 1 obvious choice, or here, take a crazy one because why not, people like choices right? At that point, that's just for the sake of having different endings, doesn't make it compelling or satisfying.
What I would argue is a great "choose an ending" , and what I want to see in this game is something like Witcher 3. You have different ending choices that has room to ponder over. Ignoring the fact that in TW3 endings are not chosen in the end like choosing different colors, but I think the point stands.
Life is Strange will receive a live-action series produced by Legendary Digital Studios.
The digital series is being developed and produced in conjunction with Dmitri Johnson and Dan Jevons of dj2 Entertainment, who previously produced the Skulls of the Shogun animated series and is working on the upcoming Sonic the Hedgehog film for Sony Pictures.
"Life is Strange is one of those rare properties that combines incredibly developed characters and storylines with deeply engaging gameplay," said Legendary Digital Studios senior VP of development and production Greg Siegel. "It lends itself perfectly to live-action imaginings. We couldn't be more excited to partner with Square Enix, Dontnod Entertainment and dj2 to bring the world of Arcadia Bay to life in an exciting new way."
"We're proud and excited to be working alongside Legendary to realise a new version of Arcadia Bay and Blackwell Academy complete with our rich cast of realistic, believable characters and memorable events," said Square Enix VP of brand and European marketing Jon Brooke.
It won't be good without a good budget and this reads like it's a no budget thingy so.. whatashame.mp4
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
So is this actually good? People said it was edgy hipster stuff when the first episode was released if i'm not remembering things wrong.
You're not remembering wrong, it is fundamentally edgy and hipstery
Thankfully though, if you manage to get past the disarming first impact (and episode) without feeling the need to listen to black metal for days in order to cleanse your soul from the pansiness, the game actually...gets better and better.
It's something that grows on you (almost against your will ), the narrative structure is good, the agenda effect® isn't too annoying and as an interactive moviadventure it feels more interesting than one might initially think.
Bought it. Had already completed the game back when it released. Going to replay it again later as I absolutely loved it.
Quick question though; since the first episode went free, when I bought the full bundle, the DLCs just start from Episode 2. Does episode 1 get installed by default when you start the main download?
Playing this now, just finished episode 4. Sadly, I wasn't surprised by the ending, I commented to Przepraszam last week who my #1 suspect was after finishing ep2. Even so, I've thoroughly enjoyed the writing and the gameplay has had its moments (especially that one in the end of episode 2, when I barely managed to save that person). I've been annoyed multiple times by the murrican teenager mannerisms, sometimes they feel overdone but that still hasn't ruined the overall experience for me.
Looking forward to the finale, which I'll probably be playing next week. I'm expecting a complete mindfuck here
i think if youre annoyed by how fucking irritating and derp-ass the teens talk, act and behave in the game, it just shows they probably nailed the presentation perfectly
For cereal, an epic win! Are you ready for the moshpit 2.0, shakaEyePatchbrah?
In all seriousness, apart from the jokes and nu-Muricanisms, that's a good news, as long as the overall tone won't head towards dangerous social lands of justice and whatnot. The first game managed to maintain its identity of "Teen simulator" without resorting to silly compromises, which I appreciated despite the pretty huge difference between my world and the game's one.
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