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JBeckman
VIP Member
Posts: 34544
Location: Sweden
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Posted: Tue, 12th Apr 2016 09:13 Post subject: |
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Update is out, should be the Survival mode and supposedly also a high-res texture pack for "4K" (marketing buzzword, textures are unlikely to be 4096x4096 after all.)
(EDIT: Texture pack is probably going to be a free DLC later today. - https://steamdb.info/depot/456310/ )
EDIT: Readme.txt changes.
Quote: |
1.3
NEW – Survivor Mode
- Available in New Gameplay Options when starting a New Game
- New – Stamina Bar added
-- Stamina depletes slowly during gameplay
-- Stamina depletes faster when walking/running/being in combat
-- Fast travel consumes stamina
-- Stamina can be regenerated by sleeping and eating food recipes
-- Manual heal and fast travel costs stamina
-- Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled.
- Tamed Beasts
-- New – Permadeath for Tamed Beasts
---- If a Beast dies, the player must find and tame a new one
---- This also applies to Legendary Beasts, they can never be found again if they die
---- Skinning a Beast after they die gives you a skin
-- New – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage
-- In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage
-- Non-legendary tamed Beasts health has been reduced
-- Owl attacks and bomb drops have been disabled
- World/Resources
-- Less natural resources are available in the world and less are looted when gathering
-- Less daily resources added to the Reward Stash from Wenja population level
-- Resources in the Reward Stash can only be withdrawn at the Village Stash
-- Requirements for rare animal skins have been reduced when upgrading huts
-- Night lasts longer and is darker
-- Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire
- Skills
-- XP Curve has been adjusted to be more progressive
-- Certain “over-powered” skills have been removed
-- Effects of other skills have been re-balanced
-- Skill points cost has been rebalanced
- Gameplay
-- Bow tension added requiring players to pull back the arrow all the way to get maximum impact
-- Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces
-- Weapons are consumed more quickly by fire
-- Less slow-motion effect from the Weapon Wheel, Food Grid and Beast Grid
-- Crafting ammo in the Weapon Wheel now requires a hold to craft
-- Most bag capacity has been reduced
-- Player’s health regen speed has been reduced
-- Some healing recipes now require red leaves in addition to green leaves
-- Cold depletion rate has been increased
-- Fully upgraded Winter Clothes no longer offer total protection from the cold
-- Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)
-- Fast Travel now costs Stamina and Meat, proportionally to distance
-- Mini-map has been removed
-- Shaders on tagged enemies have been removed
-- Several UI options have been set to off by default to increase immersion, (but can be re-enabled)
-- Hunter Vision duration has been set to 20s be default (duration can now be modified in the settings)
-- Fog of war reveal radius has been reduced
-- Can only Save & Quit when not in Combat
-- Game difficulty cannot be changed once started in Survivor Mode with Permadeath
- AI/Wildlife
-- Enemies are more reactive and aggressive in combat
-- Wildlife detects you more easily
-- Blood trails from wounded animals are harder to track
-- Reduced overall animal density during the day, and increased density of predators at night
-- Reduced human density and frequency of Wenja events
-- Wenja fighters are less resilient
-- Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Beast
-- Reduced health for Legendary Beasts, Batari and Ull
NEW – Permadeath
- Available in New Gameplay Options when starting a New Game with Survivor Mode turned On
- Three Options Available – Off, On, Second Chance
-- Off – You respawn when you die
-- On – The game is over when you die
-- Second Chance – You only respawn if you completed enough of the game since your last death, (every 3% as depicted in the player’s overall progress)
-- Failing during Tensay’s Vision missions does not count as dying. (You’re dreaming after all)
Stability and Performance
- Fixed an issue where player could lose their inventory when swapping weapons in specific conditions
- Fixed some specific, low occurrence crashes
Gameplay
- New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)
- New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow ready
- Fixed melee damage resistance skill also affecting ranged damage
- Increased critical health in hard/expert difficulty modes
Lighting and FX
- Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting caves
- Minor fixes to clipping issues
Wildlife and AI
- Various bug fixes
Missions/Activities/World
- Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb down
- Fixed an issue where players could exit the map in the mission – Vision of Ice
- Fixed an issue where players could exit the map in Shayu’s Cave
- Fixed a couple issues where players could get stuck in the Dangu Cave
- Fixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam Land
- Fixed some resources that would cause the player to become stuck in the map when gathering them
- Fixed an issue where Bite Fish weren’t spawning in certain locations on the map
- Fixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila Homeland
Menu/UI/Map
- Fixed an issue that would cause one of the life bars to flicker in specific conditions
- Fixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situations
- Fixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menu
PC:
NEW - Ultra-HD texture pack
Add option to turn off mouse deadzones
Interface and input tweaks
Various minor bug fixes
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Posted: Tue, 12th Apr 2016 12:27 Post subject: |
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owl was super important for stealth taking outposts 
Lutzifer wrote: | and yes, mine is only average |
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JBeckman
VIP Member
Posts: 34544
Location: Sweden
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Posted: Tue, 12th Apr 2016 14:51 Post subject: |
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The texture pack is now available as a free DLC, 4.3 GB.
Last edited by JBeckman on Sat, 30th Apr 2016 06:36; edited 1 time in total
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JackQ
Non-expret in Derps lagunge
Posts: 14110
Location: Kibbutznik, Israel
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Posted: Sat, 30th Apr 2016 03:22 Post subject: |
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Not cracked,but seems like progress being made:
MKDEV wrote: |
SMALL UPDATE
FC PRIMAL
game started offline mode im on loading window hope will be some solution soon
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hm....
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Sat, 30th Apr 2016 06:46 Post subject: |
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1 and 2 are still amazing.
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tonizito
Posts: 51077
Location: Portugal, the shithole of Europe.
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Posted: Sat, 30th Apr 2016 06:59 Post subject: |
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Yuri wrote: |  | You want to play this, yurina?
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sat, 30th Apr 2016 07:27 Post subject: |
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tonizito wrote: | You want to play this, yurina? |
Yes, been curious about it for some strange reason 
1 and 2 are still amazing.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 30th Apr 2016 07:43 Post subject: |
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What i am curious is the survival mode , not really interested in normal derpa version. (but denuvo is nobuy for me .... I even set up separate OS installation for ME: Catalyst beta)
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JackQ
Non-expret in Derps lagunge
Posts: 14110
Location: Kibbutznik, Israel
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Posted: Sat, 30th Apr 2016 09:46 Post subject: |
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MKDEV wrote: |
FC PRIMAL next days more info
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"Fuck Denuvo"
Your personal opinions != the rest of the forum
Last edited by JackQ on Sat, 30th Apr 2016 10:56; edited 2 times in total
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Posted: Sat, 30th Apr 2016 10:27 Post subject: |
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Posted: Sat, 30th Apr 2016 10:37 Post subject: |
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JackQ
Non-expret in Derps lagunge
Posts: 14110
Location: Kibbutznik, Israel
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Posted: Sat, 30th Apr 2016 10:56 Post subject: |
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Posted on Reddit hours ago:
MKDEV wrote: |
pls wait still need testing if works on other machines
will take some time maybe days
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MKDEV wrote: |
works ok with legal db fileoffline for now, will replay tomorrow tested with fake db (not ok)
more , оr updates on mkdev page
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"Fuck Denuvo"
Your personal opinions != the rest of the forum
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harry_theone
Posts: 11154
Location: The Land of Thread Reports
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JackQ
Non-expret in Derps lagunge
Posts: 14110
Location: Kibbutznik, Israel
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Posted: Sat, 30th Apr 2016 14:45 Post subject: |
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Quote: | Far Cry Primal OFFLINE TEST VER1-MKDEV.TEAM |
Hm... seems like "crack test" is out:
Quote: |
forced 4 bypass
test ver1 maybe need legal dbdata file or maybe will not work ok
pep test with legit dbdata file 2
go offline , fix reg 1 and 2 with your config add to reg
make buckups on your dlls
uplay_r164.dll COPY TO C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\
933153ac-0e93-4ead-be41-563de8dc6487.dbdata copy 2
C:\ProgramData\dbdata\ make readonly if you have db file maybe need from legit person
GamerProfile.xml COPY 2 OR MAKE NEW FOLDER (windowed mode profile)
C:\Users\USERNAME----XXXXXX\Documents\My Games\Far Cry Primal\
IF YOU HAVE steam_api64.dll WITH FC PRIMAL EXE REMOVE FROM THE FOLDER |
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Thu, 2nd Jun 2016 21:39 Post subject: |
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still playing this. almost 20hours in now and just 40% done. the map is so huge.
if you don't use the pets and all it's really fun. don't regret that i kept the cd key for myself instead of selling it. great game
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Posted: Sat, 4th Jun 2016 18:40 Post subject: |
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and done. all story and side missions done.
some caves are not explored yet and i think i will never collect all those collectibles because im really too lazy.
im still wondering why it's only showing 54%? how is it possible that exploring a few caves and collect a few items get you 46%?
when i was finished with gta5 i think it showed around 70-80% and there was much much much more left to do.
am i missing something?
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Posted: Wed, 3rd Aug 2016 21:43 Post subject: |
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Bought special edition on twed.com for 22 euros. Looks like legit site. All went fast and well.
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Posted: Thu, 4th Aug 2016 11:48 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 23:05; edited 1 time in total
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Posted: Thu, 4th Aug 2016 11:50 Post subject: |
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I enjoy this game a great deal better than FC4, its just more tuned down and personal, plus, i like the setting, fc4 was not much different from 3 except for the snow segments.
RYZEN 3700X | RTX 2070 SUPER
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Posted: Thu, 4th Aug 2016 12:38 Post subject: |
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Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:40; edited 1 time in total
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Posted: Thu, 4th Aug 2016 19:37 Post subject: |
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I agree with the last three posters: Very fun game.
People not liking it are just Ubilol haters.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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harry_theone
Posts: 11154
Location: The Land of Thread Reports
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Posted: Thu, 4th Aug 2016 21:02 Post subject: |
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freiwald wrote: | still playing this. almost 20hours in now and just 40% done. the map is so huge.
if you don't use the pets and all it's really fun. don't regret that i kept the cd key for myself instead of selling it. great game |
That's because it has a higher percentage attributed to the collectibles than the main game. Got my 100% on the PS4 and some of the collectible locations were quite tricky, so it was fun.
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