Grim Dawn
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TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Fri, 29th Apr 2016 12:52    Post subject:
Same virus error bit defender free


PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod
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DraySpittle




Posts: 1104

PostPosted: Sat, 30th Apr 2016 07:31    Post subject:
Yeah I had to disable my internet security to get it to update.


NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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Ghworg




Posts: 924

PostPosted: Sat, 30th Apr 2016 11:34    Post subject:
I've updated today and didn't get the warning anymore.
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prudislav
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Location: The land of beer and porn
PostPosted: Mon, 30th May 2016 16:37    Post subject:
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JBeckman
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Location: Sweden
PostPosted: Tue, 7th Jun 2016 17:46    Post subject:
http://steamcommunity.com/app/219990/discussions/0/350532795338247984/

Quote:

Set Out Upon the Hidden Path (V1.0.0.4 Changelog)
v1.0.0.4

Please Note: Due to archive changes in preparation for future content updates, this patch is much larger than usual. Users with strict ISP download limits may want to review their usage before proceeding.

[Major New Features]

New Content: The Hidden Path. Venture down the elusive route taken by the followers of the Witch Gods and discover the secrets known only to their most loyal servants. Your journey begins near Lower Crossing, but requires some Dynamite.
The Hidden Path includes a wealth of new lore, 5 new bosses, a new dungeon, 3 new Monster Infrequents and 7 new Unique items.
The digital copy of the world map is now included in the DLC folder for those with the respective DLC code. On Steam, you can right-click the game in your Library, select Properties, Local Files and Browse Local Files. You may have to start the game once for the map to download.


[Mod Tools]

Note: due to changes to GameEngine.dbr, modders who edited this file should update it in their mod to account for the new loot randomizer tables.
GameEngine.dbr edits in a mod will now properly override the default gameengine.dbr values when the mod is loaded under Custom Game
Exporter (.dlo) files are now available in the installation directory for 32-bit versions of 3ds Max 2009, 2011 and 2012
Flipped the condition logic for isDifficulty and LuaScript Quest and Conversation conditions so that they make more intuitive sense based on what the editors are displaying to the user (ex. LuaScript Test() < 7 now checks if the function returns a value less than 7, previously it would check if 7 is less than the returned value, similarly isDifficulty >= Epic used to check if Epic was >= to the current difficulty, now it checks if the current difficulty is Epic or greater)
Maximum number of masteries increased from 10 to 30.
Maximum terrain size in editor reduced from 256x256 to 128x128. Existing large terrains should be unaffected.
Fixed a bug where skills would not load correctly in mods.


[Art]

Male PC has undergone foot surgery, resulting in slightly smaller boot sizes.


[Tech]

Fixed radial critical WeaponPool skills activating their own damage on non critical attacks.
Fixed ChargedFinale WeaponPool skills using up twice as much energy as intended.
Skill Modifier tooltips now include their base skill offensive modifiers in their calculated damage.
Fixed dialog popups not scaling properly with UI scale.
Fixed a bug where feared monsters would flee incorrectly.


[Game]

Improved the ability for multiple pets to engage Bosses, Heroes and Nemesis Bosses.
Increased the drop rate of Ectoplasm, Chipped Claws and Kilrian's Shattered Soul
Reduced boss and hero resistance to Life Leech effects
Reduced Damage over Time effects applied by monsters on Elite/Ultimate difficulty
Reduced Leech Resistance on Obsidian Defilers to 100%, so that it is susceptible to resist reduction
The Something for Nothing and Flesh and Iron quests have been redesigned
Removed, or added additional spawn locations to, static Treasure Trove locations that were missed in 1.0.0.2
% Total Damage multiplier now only affects damage stats and no longer modifies non-damage effects such as % Damage Converted to Health, % Resistance Reduction, Armor Reduction, etc.
Reduced the burst potential of certain poison abilities used by heroes and bosses (ex. Gastris, the Foul)


[Itemization]

Rare item drop rates now scale better with difficulty, for a more rewarding experience when playing on Elite and Ultimate difficulty.
Increased the drop rate of Unique items on Ultimate difficulty from non-Nemesis sources
Improved the base attributes of all rare Monster Infrequents
Significantly increased the affix-roll quality of Monster Infrequents
Increased the drop rate of Monster Infrequents from all sources
Cronley's Gang nemesis now has the same loot table as the Kymon's Chosen and Order of Death's Vigil nemesis bosses, as he is relatively easier to hunt down as well.
A balance pass has been done on Faction Augments. Generally, the goal was to increase the appeal of some of the more lackluster damage-focused options and provide more viable options on Ultimate difficulty. With a select few exceptions, this is an all around buff to Augments.
Added a Blacksmith to Fort Ikon with the same bonuses as the Homestead smith (including the Dynamite blueprint)
Etram Fald now crafts belts when creating random Legendary Armor only, previously belts were also possible when crafting a random Accessory. In Addition, the tooltips for the blueprints now clarify that they will generate an Epic item if the character is below level 50 (58 for accessories).
Rare Affixes - Added 2 new Rare Prefixes and 2 new Rare Suffixes for armor, focused on pet builds
Rare Prefix - Cutthroat: added Pierce Resist at level 54+
Rare Prefix - Merciless: added Poison Resist at level 54+
Rare Prefix - Plaguebearer: reduced Resist Reduction
Rare Prefix - Deathdealer: renamed to Sorcerer, to match the class combo name
Rare Prefix - Nightstalker: renamed to Spellbreaker, to match the class combo name
Rare Suffix - Abyss: reduced Resist Reduction
Rare Suffix - Rapid Reflexes: updated the lower than intended Attack Speed bonus
Rare Suffix - Shadows: added Vitality Resist at level 49+
Magic Suffix - of the Wastes: reduced Resist Reduction
Epic - Legplates of Valor: reduced health on the regular and Empowered versions
Legendary - Agony: reduced Poison Resist Reduction on the proc to -20%
Legendary - Beronath, Reforged: increased % All damage, increased Offensive Ability to 40
Legendary - Golemborn Greaves: Internal Trauma Retaliation from the skill is now dealt over 5s, retaliation damage per second slightly reduced
Legendary - Justicar Set: this set has been redesigned. Set bonuses updated.
Legendary - Chestguard of Justice: added % Fire damage and 16% Chaos resist, replaced bonuses to Veterancy and Squad Tactics with +2 to Rending Force and +2 to Internal Trauma
Legendary - Faceguard of Justice: passive bonus now works with melee weapons, rather than just shields, reduced its flat damage bonus but added % Physical and % Fire damage. Replaced bonus to War Cry with +2 to Forcewave.
Legendary - Handguards of Justice: added Fire damage, % Attack Speed and % Cast Speed, removed % Shield Damage Blocked and % Block Chance. Replaced bonus to Blindside with +2 to Forcewave.
Legendary - Iskandra's Unity Set: increased cooldown on Iskandra's Defense to 16s
Legendary - Shoulderguard of Justice: added % Fire and % Physical damage, replaced bonuses to Scars of Battle and Break Morale with +2 to Rending Force and +2 to Blindside. Passive bonus now works with melee weapons, rather than just shields.
Legendary - Markovian's Fortress Set: replaced 50% Constitution bonus with 20-45 Physical damage
Legendary - Markovian's Distinction: added flat Physical damage
Legendary - Stormheart: reduced % Attack Speed to 4% and Offensive Ability to 32
Legendary - The Deathmark Set: fixed an issue with Reaper's Mark not casting in a radius around the target point
Legendary - The Harbinger Set: the skill granted by the 3-piece bonus now triggers at 50% health and also grants 500% Chaos damage while active, cooldown reduced to 40s, duration increased to 8s. Replaced bonus to Vulnerability with +3 to Doombolt.
Legendary - Harbinger of Eternal Suffering: increased damage on skill, added +2 to Doombolt and 8% Cooldown Reduction
Legendary - Mask of the Harbinger: the passive skill now also grants 10% Cooldown Reduction
Legendary - The Sacred Balance Set: Shadowbolt proc now also has 20% Life Steal, increased % Weapon damage on The Sacred Balance proc to 45%
Legendary - Valdun's Treachery Set: increased Pierce damage bonus, increased proc rate of the skill to 20% and the % Weapon damage to 110%
Legendary - Valdun's Bounty: increased Radius to 3 and % Weapon damage to 115% on the granted skill, Valdun's Treachery
Legendary - Valdun's Rifle: reduced cooldown to 2.5s and increased the % Weapon damage to 320% on the granted skill, Perforator Round
Legendary - Wildblood Vanguard Set: increased % Vitality and % Bleed damage from the skill proc Wildblood to 400%, but increased the cooldown to 15s
Added small cooldowns to various on Attack and on Crit effects on items that previously had none. Procs that deal damage over time were generally unaffected by this.
Slight adjustment to % Weapon damage values on various Legendary item skills and procs
Lifestealer Oil: reduced % Damage Converted to Health to 15%
Reduced % Weapon damage on Troll Rage and Beronath's Fury to 122%. These skills serve as a good way to apply another Celestial Power for builds that do not take an auto-attack replacer, but the skill points they free up made them a bit too favorable, particularly for builds that already perform very well.
Component - Aethersteel Bolts: reduced Resist Reduction applied by Aether Tendril to 15, but increased its damage dealt.
Component - Blessed Steel: reduced Resist Reduction on Sacred Strike to 18
Component - Mark of Dreeg: reduced Resist Reduction to 10
Component - Symbol of Solael: reduced Resist Reduction on the granted skill to 15%. Increased the target radius, Chaos damage and energy cost.
Component - Venom-Tipped Ammo: reduced Resist Reduction on the granted skill to 12
Relic - Belgothian's Carnage: increased cooldown on proc to 4.5s
Relic - Corruption: reduced Elemental Resist Reduction to -15%
Relic - Haunt: reduced Aether/Vitality Resist Reduction to -15%
Relic - Iskandra's Balance: increased % Fire/Cold damage on the skill proc, Elemental Imbalance, to 400%. Added 24-32 Fire damage, 24-32 Cold damage and 30% Crit damage to the proc.
Relic - Malediction: reduced chance of Resist Reduction to 15
Relic - Necrosis: reduced Resist Reduction to -18%
Relic - Reckoning: reduced Physical Resist Reduction to -20%
Relic - Terror: reduced Total Resistance Reduction to 10%


[Class & Skills]
Devotion

Note: Due to changes to Celestial Powers, some of your assigned skills may have become reset and will need to be re-assigned.
Fixed an issue with Aether Tendril being invalid for most Celestial Powers
Lifted many of the restrictions on what skills can be assigned to various Celestial Powers, opening up new skill/devotion combinations that were previously not possible.
Aeon's Hourglass: rearranged some bonuses across the nodes. Increased Duration Reduction of Burn/Coldburn/Electrocute damage to 25% and added Bleed, Leech, Poison, Trauma and Vitality Decay to the list. Increased Defensive Ability bonus to 75
Berserker: added 15 Bleed damage / 3s
Chariot of the Dead: increased Offensive Ability by 5 and % Offensive Ability to 4%
Hydra: added 9 Elemental damage and 8 Pierce damage
Wolverine: increased % Defensive Ability bonus to 4%
Blizzard: increased % Weapon damage to 15% and Projectile radius to 1.8
Falcon Swoop: reduced % Weapon damage to 60% by rank 20, increased cooldown to 2s
Hungering Void: reduced Health Cost to 248 by rank 15
Meteor Shower: increased Fire and Burn damage
Rend: Reduced Bleed Damage
Rhowan's Scepter: added 15 Internal Trauma damage / 5s, increased Defensive Ability by 6
Spear of the Heavens: Added % Weapon damage, increased explosion radius to 1.8
Time Stop: skill has been redesigned and renamed to Time Dilation. Now triggers a Buff at 50% health that briefly grants you Energy Regen, Cast Speed, Petrify Retaliation and 100% Cooldown Reduction.


Soldier

Deadly Momentum: increased flat Physical damage scaling with rank. Increased duration to 4s.
Fighting Form: increased % Physical damage to 88% by rank 12, 158% by max ultimate rank.
Forcewave: slightly increased Physical damage scaling with rank
Tremor: reduced % Weapon damage penalty to -40% and % All damage penalty to -16%


Demolitionist

Blackwater Cocktail: improved scaling at ultimate ranks
Demon Fire: improved scaling at ultimate ranks
Blast Shield: increased cooldown to 12s and slightly reduced Chance to Avoid Projectiles scaling with rank
Brimstone: reduced Number of Fragments scaling at Ultimate ranks, slightly reduced Fire and Chaos damage scaling with rank
Static Strike: slightly decreased Lightning damage scaling with rank
Canister Bomb: improved scaling at ultimate ranks
Improved Casing: increased % damage bonuses to 60% by rank 10, 132% by max ultimate rank
Flame Touched: slightly reduced Offensive Ability scaling with rank
Flashbang: added a 1s cooldown
Grenado: improved scaling at ultimate ranks
High Impact: improved scaling at ultimate ranks
Skyfire Grenado: increased Lightning and Electrocute damage scaling with rank
Mortar Trap: improved scaling at ultimate ranks
The Big One: improved scaling at ultimate ranks
Stun Jacks: slightly increased Lightning damage scaling with rank
Ulzuin's Chosen: increased % damage bonuses to 115% by rank 10, 225% by max ultimate rank. Now also converts 10% of Physical damage to Fire for the affected skills.


Occultist

Bloody Pox: increased Bleed damage scaling with rank
Ember Claw: improved scaling at ultimate ranks
Hellfire: % Burn damage now scales to the same values as the % Fire damage
Infernal Breath: improved scaling at ultimate ranks
Summon Familiar: slightly increased Lightning damage scaling with rank, now launches additional projectiles at higher ranks
Lightning Strike: slightly increased Lightning damage scaling with rank


Nightblade

Amarasta's Blade Burst: increased % Weapon damage to 142% by rank 16, 165% by max ultimate rank
Blade Spirit: increased Bleed damage scaling with rank and increased Radius to 3.3
Ring of Steel: increased Radius to 4.5. Increased % Weapon damage scaling with rank to 130% by rank 16, 180% by max ultimate rank.


Arcanist

Devastation: reduced Aether and Fire damage scaling with rank. Reduced projectile explosion radius to 2.8
Inferno: increased duration of Burn damage to 4s, which should pair nicely with Wrath of Agrivix
Wrath of Agrivix: increased % Total damage multiplier to 150%


Shaman

Ground Slam: increased Internal Trauma damage scaling with rank
Might of the Bear: % Total damage multiplier increased to 15%
Mogdrogen's Pact: increased scaling at ultimate ranks
Heart of the Wild: % Health now scales to 34% by rank 10, up to 45% by max ultimate rank
Stormcaller's Pact: % Crit Damage bonus now scales to 35% by rank 12, but scales faster at ultimate ranks to its previous max value of 70%
Storm Totem: improved scaling at ultimate ranks
Upheaval: fixed an issue with Upheaval dealing its damage to the main target on every attack. However, as this fix is effectively a nerf to the skill, the damage of Upheaval was increased to compensate.
Wind Devil: improved scaling at ultimate ranks
Maelstrom: improved scaling at ultimate ranks

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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 7th Jun 2016 21:15    Post subject:
Ugh, played the new patch a bit.

You are on some kind of scavenger hunt (to find the dungeon i guess). The first location was somewhat easy to find.
For the second i was running around the whole zone and found nothing. Thanks to screenshots on the forum i found it eventually.
And then another location has to be found, with more wallhugging to find the secret.

Meh, fuck that shit. Not in the mood for something tedious as that. They should have just released the new dungeon without all this prerequisites.


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lolozaur




Posts: 26310

PostPosted: Tue, 14th Jun 2016 12:37    Post subject:
started playing this and didnt knew what to choose so i picked soldier; but got a gun/pistol few minutes later and seems more fun with firearms; is that so in the long run? ranged char are viable for the whole game?

also sometimes i find something that glows but cant pick up Confused http://i.imgur.com/3S5odoH.jpg
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barash




Posts: 832
Location: Norway
PostPosted: Tue, 14th Jun 2016 12:45    Post subject:
Click the purple button (I think that's the one) to the left of your healthbar, it makes the UI ignore loot below a threshold. If that doesn't help, I'm not sure what it is.


edit: Also, a bunch of builds at http://www.grimdawn.com/forums/showthread.php?t=36808 Smile
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lolozaur




Posts: 26310

PostPosted: Mon, 27th Jun 2016 16:24    Post subject:
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JackQ
Non-expret in Derps lagunge



Posts: 14186
Location: Kibbutznik, Israel
PostPosted: Tue, 28th Jun 2016 02:09    Post subject:
Quote:
The team is currently working on “Crucible,” a new game mode for Grim Dawn, along with a full expansion and a yet unannounced new project.


I fucking loves that for a small team they are dedicate for this game more then a lot of companies that sells even better do...

The game sells decent but not as near as Diablo or Torchlight.. but that a start.

The game is good but needs new content,it's still feels somewhat "unfished" imo... I hope expansion and updates will improve further things up.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 26th Jul 2016 09:35    Post subject:
http://www.grimdawn.com/forums/showthread.php?t=43753
Quote:
It is hard to believe that we are at 100 Grim Misadventures. The first one ever was over 4 years ago with some totally lame World Editor humor and the first level I ever created for Grim Dawn (that wasn’t used in the end). Looking back through the first updates really hammers in just how far the game has come. Of course, there are some things you can never unsee.

Fast forward to 2016, Grim Dawn has released to resounding approval, with over 500k copies sold and counting. We’ve released one content update and announced the Survival Mode DLC now known as the Crucible. You will likely be pleased to know that the Crucible is coming along smoothly (some sneaky users may have already discovered the recent addition of Crucible achievements on Steam). We expect to have a release date for you in the near future, posthaste if you will. For those that just can’t wait for more details, the Game Guide has been updated with many answers about the mechanics and features of the Crucible.

But the Crucible isn’t the end of the road for Grim Dawn, not by a long shot. On the horizon, just beyond the Crucible, we are looking to introduce new high-level unique items to spice up your loot hunt. We will also be taking a look at high level Epic sets, which currently don’t quite live up to their intent as stepping stones to Legendary items.

In addition, we want to round out the rogue-like dungeon offering with the addition of a brand new Aetherial-infested city for you to explore, featuring new lore and new challenges and bosses on the same level of difficulty as the Steps of Torment and the Bastion of Chaos. Rumor is also that the Outcast, Anasteria, has some special interest in that area. Those who chose to befriend her may find a new quest waiting for them at Honored status.

Both the new item and rogue-like content updates will be free to all owners of the game. And just in case all that isn’t quite enough, we still have a full expansion in the works, which will continue the story of Grim Dawn through an exciting new “act”. More info on the expansion is coming in the future while we continue to work on all of the new content and features.

We hope that you have enjoyed what Grim Dawn had to offer thus far, and that you will continue to enjoy all that awaits you on the horizon!
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JBeckman
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Posts: 35009
Location: Sweden
PostPosted: Tue, 26th Jul 2016 09:51    Post subject:
Good. Smile
(And I believe they recently also patched Titan Quest for better compatibility with newer systems and other enhancements.)
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 1st Aug 2016 23:48    Post subject:

http://store.steampowered.com/app/483840/
Release Date: 3 Aug, 2016
Quote:
The Crucible DLC introduces a challenging new arena gameplay mode to the Action RPG Grim Dawn. Enter the Crucible, a harsh battleground filled with waves of Grim Dawn’s deadliest fiends. There you will engage in magnificent combat for the amusement of the Crucible’s mysterious overlord, Lokarr. But he is not a cruel master: endure his trials and be rewarded with vast wealth; fail, and know only his scorn.
Countless combatants have fallen prey to the Crucible’s brutal machinations. Will you survive where others have fallen? Or will the arena’s monstrosities, traps, and dark magic get the best of you?

The Crucible is an alternate game mode available to all Main Campaign characters, starting at level 1.
Key Features
  • Multiple Arenas – Battle across four deadly arenas filled with Grim Dawn’s most vicious beasts and monstrosities. Each arena features a different layout with varied defensive positions.
  • Conquer 150 Unique Waves – Wage tireless battle against 150 unique waves of Grim Dawn’s monster menagerie. The farther you go, the more challenging the combinations become, with the possibility of encountering multiple bosses at once! Progress through the first 100 waves to unlock additional difficulties, which present an even greater challenge but also more reward.
  • Vast Wealth Awaits – The more enemies you defeat, the more treasure and Tributes await you at the end. Cash out your reward and claim your prize, or push farther for even greater wealth; but know that failure also means less treasure.
  • Earn the Favor of the Celestials – Spend hard-earned Tributes to activate powerful arena-wide buffs which empower you and your allies in battle against the Crucible’s fiends.
  • Forge Powerful Defenses – Spend Tributes and Iron Bits to bolster the arena with defenses that aid you in battle. Upgrade them for even greater power!
  • Endure Cruel Mutators – Deadly minions are just the beginning in the Crucible’s arsenal. As you progress through the event, randomized Mutators will become active, amplifying your foes (or you) in one way while weakening them in another.
  • Personal Leaderboard – Keep track of your performance in the Crucible with a personal leaderboard that stores your scores based upon the monsters defeated, the game difficulty and a score multiplier earned by defeating waves of enemies before the bonus timer expires.


Last edited by prudislav on Tue, 2nd Aug 2016 19:56; edited 1 time in total
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h0rnyfavn
Serial Humper



Posts: 13881

PostPosted: Tue, 2nd Aug 2016 00:09    Post subject:
Quote:
arenas....waves...150 unique waves..



meh....


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Kanint




Posts: 2356

PostPosted: Tue, 2nd Aug 2016 00:19    Post subject:
From what I understand, people who bought the game early on (around 2012, through the kickstarter or the official website during the kickstarter campaign) will get the Crucible for free. Dunno the price for everyone else. Can't be that much since the game itself is pretty cheap.
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JackQ
Non-expret in Derps lagunge



Posts: 14186
Location: Kibbutznik, Israel
PostPosted: Tue, 2nd Aug 2016 19:55    Post subject:
Hm.. so basically "adventure mode" from D3 on Grim Dawn?

Thanks..


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Kanint




Posts: 2356

PostPosted: Tue, 2nd Aug 2016 20:28    Post subject:
JackQ wrote:
Hm.. so basically "adventure mode" from D3 on Grim Dawn?

Thanks..

I don't know much yet about the Crucible, but I don't think it's similar to the Adventure mode from D3.

Adventure Mode allowed people to explore the maps from the story mode freely, and complete small objectives in them (mostly "kill that many small monsters" or "kill this boss").

The Crucible seems to be an arena system where your goal is simply to survive as they throw progressively harder monsters at you, while also allowing you to build defenses to help you. You're not exploring the maps from the story mode, you're confined to the arena maps and must simply survive. Like a gladiator, basically.

That's what I understood, at least.
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lolozaur




Posts: 26310

PostPosted: Tue, 2nd Aug 2016 20:32    Post subject:
like the one from darksiders 2
but if not free, meh
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djaoni




Posts: 8061

PostPosted: Tue, 2nd Aug 2016 21:00    Post subject:
The more variety, the better.

JackQ wrote:
Hm.. so basically "adventure mode" from D3 on Grim Dawn?

Thanks..


Since when is Adventure Mode in D3 an arena with waves of monsters? It's just running around doing like 40 different generic quests in the standard world.
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Kanint




Posts: 2356

PostPosted: Wed, 3rd Aug 2016 08:00    Post subject:
I haven't seen the price from the developers, but PC Gamer has an article on the Steam community page saying it will be 5$, with a 15% discount during the first week.

Should release later today, accompanied by a patch bringing balance changes and tweaks.
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lolozaur




Posts: 26310

PostPosted: Thu, 4th Aug 2016 10:53    Post subject:
5e the dlc, meh
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h0rnyfavn
Serial Humper



Posts: 13881

PostPosted: Thu, 4th Aug 2016 20:17    Post subject:
Grim Dawn Incl Crucible DLC-GOG


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 5th Aug 2016 19:29    Post subject:
Grim.Dawn.Crucible-CODEX
3405 MB
Quote:
Notes: this release is standalone and includes the base game updated
to the latest version (1.0.0.5), as well as the brand new "Crucible"
downloadable content.
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prudislav
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PostPosted: Sat, 27th Aug 2016 21:03    Post subject:
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randir14




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PostPosted: Tue, 27th Sep 2016 22:36    Post subject:
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Tue, 27th Sep 2016 22:53    Post subject:
This game sux


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 27th Sep 2016 23:10    Post subject:
grinhurt


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 27th Sep 2016 23:51    Post subject:
what a well though off and deep comment


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Sometimes i just want to see NFOHUMP burn \o/
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h0rnyfavn
Serial Humper



Posts: 13881

PostPosted: Wed, 28th Sep 2016 00:06    Post subject:
Imho PoE is a better action-rpg especially when it comes to end-game content +it's free. Very Happy

PS The skill tree is atrocious though Laughing


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dannofdawn




Posts: 2227

PostPosted: Wed, 28th Sep 2016 02:05    Post subject:
I'm not a big fan of PoE, but at least that games has interesting abilities to use, and not just toggle on buffs...Or auto attack procs.
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