Your job as the architect and developer is to build world-famous skyscrapers that will be the envy of the entire city, masterpieces of art and engineering. But a skyscraper is more than just steel and glass, it’s an intricate ecosystem, full of people that live and work in the building. They become a complex machine that needs your steady hand to keep it running smoothly and efficiently.
Quote:
Features
- Deep and complex simulation of a modern skyscraper.
- Huge variety of tenants with their own unique characteristics, from restaurants, to offices, retail stores, or residential apartments.
- Open sandbox play with several difficulty levels and starting conditions allowing you to build your dream skyscraper towering above the surrounding city.
- Campaign mode that tests your skill at building a successful highrise in challenging scenarios.
- Test your management mettle by keeping up with your buildings diverse population and their ever-increasing demands.
- Hire specialized consultants to increase your building's curb appeal, operational efficiency, and pull with city hall.
Last edited by Bob Barnsen on Tue, 9th Aug 2016 19:16; edited 1 time in total
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
@couleur
Was very young back then when i got my hands on SimTower. Only played it for a few hours i think. But i enjoyed what i played of it back then. I enjoyed the other "Sim XXX" and "Theme XXX" more though at the time.
@dethy@Silent_Lurker
Did you enlarge the screenshots and/or watched the trailer?!
IMO graphics look just fine for such a game. No need for some 3D graphics with UE4 or CryEngine.
@Bob Barnsen I still remember trying to reconstruct my hometown in the original Sim City. 'twere great gaming times.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
I just wish that they will add idle animations for people working in rooms. So far they are just static. Makes the game look rather lifeless, even with people running in between rooms.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
I guess they fear the game would be too demanding on current PC hardware, this is why there are no idle animations and the game looks like pure Shiiiiiaaaat.
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
I think that the art style (and by extension building) can best be described as "where dreams go to wither and die". So damned drab that you can almost smell the stench of the rat-race coming out of it.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
I think that the art style (and by extension building) can best be described as "where dreams go to wither and die". So damned drab that you can almost smell the stench of the rat-race coming out of it.
Yeah, doesn't look appealing at all. Very drab and almost looks like a cheap Flash game.
That was surprisingly positive indeed, the only downsides the he enlists are the lack of adequate information/feedback when the skyscraper is packed like an ants' nest, and the so-so visual customization options (easily fixable through modding which is supported).
It's a great game so far. Playing it slowly trying to get a good hang of everything. Different tenants have different needs and/or services needed. Pre-planning is required. I knew about evicting tenants drops the stars for prestige, but didn't know that destroying and moving a service does that too LOL
It's a great game so far. Playing it slowly trying to get a good hang of everything. Different tenants have different needs and/or services needed. Pre-planning is required. I knew about evicting tenants drops the stars for prestige, but didn't know that destroying and moving a service does that too LOL
Yea, the current system is kind of limited. You HAVE to know ahead of time what's going to be needed where, because once you start demolishing restaurants/services to move them around and re-arrange shit your tenants/office workers fucking scatter.
Cool game, but not much thought put into the actual building system.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
It's a great game so far. Playing it slowly trying to get a good hang of everything. Different tenants have different needs and/or services needed. Pre-planning is required. I knew about evicting tenants drops the stars for prestige, but didn't know that destroying and moving a service does that too LOL
Yea, the current system is kind of limited. You HAVE to know ahead of time what's going to be needed where, because once you start demolishing restaurants/services to move them around and re-arrange shit your tenants/office workers fucking scatter.
Cool game, but not much thought put into the actual building system.
That was my fear when I saw all the gameplay. Quite a lot of building/managing games they create these days totally miss the ball on that. Well since that will never get fixed I guess I won't be playing this.
- Casinos – Entice people to come and part with their hard-earned money in style, with all new casinos.
- Hotels – Why do your visitors need to leave at all? Keep the business travellers and high-rollers rolling through, with rooms of all sizes that fit every need - but be sure to keep them happy as your ratings depend on it!
- Events & Shows – Bring in the best show in town, and attract crowds of happy visitors... and their wallets. Have them come in for the show, but stay for the food and the games.
- VIPs – Invite rock stars, comedians, or business gurus to come and perform at your venue – but just don’t expect them to come for free! The bigger the celebrity, the bigger the demands.
- Evolved Gameplay – Experience how the new location challenges your building skills, from new type of Air Conditioning utility, to special service elevators, NPCs, and more.
Beyond the sun, sand and surf that draw millions of visitors to Miami every year lies a glittering city of high-end shopping and dining. Create an opulent shopping mall with irresistible restaurants and chic shops to lure tourists away from those beautiful golden beaches. In the Miami Malls content pack, under the radiant South Florida sunshine, you’ll strive to establish a mall that rivals some of the world’s great shopping centers.
With 15 additional stores and restaurants, you’ll be able to create shopping centers that no longer need offices, apartments or hotels to draw in visitors. From sunglass stations and toy stores to salons and video game arcades, a wide variety of new retail and dining options await you.
The bus terminals and train stations in the Miami Malls content pack bring even larger crowds to fill your malls and shopping centers. Observation decks draw in droves of tourists who might just stop by a food court or a souvenir shop while they’re heading up to take in the panoramic city views.
What’s a mall without water features? Towering mall fountains look their fanciest when flowing in front of new arched glass and steel lobbies. And don’t forget the tropical flair with decorations and wallpapers themed to match the new Miami Malls stores and restaurants.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum