Enderal: The Shards of Order
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inz




Posts: 11914

PostPosted: Sun, 14th Aug 2016 10:03    Post subject:
Sellob wrote:
So will this work with any skyrim version?


Get the latest update, DLCs aren't needed.
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Bob Barnsen




Posts: 31972
Location: Germoney
PostPosted: Sun, 14th Aug 2016 10:13    Post subject:
So, is this mod worth it?

Didn't really care for it that much till now.
The reasons are because it's still too much like Skyrim at the core.

Some questions:
- Is the combat system the same rather bland one as in the base game, or is it a bit better?
- Do enemies scale with your level? If not, is it possible to overlevel an area? I tend to do most quests i find in RPGs. And becoming overleveled for one region and not facing any challenge anymore sucks. Sad
- Are some "must-have" mods implemented, like SkyUI?
- How long is the mod roughly?
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Sellob




Posts: 1229

PostPosted: Sun, 14th Aug 2016 10:41    Post subject:
inz wrote:
Sellob wrote:
So will this work with any skyrim version?


Get the latest update, DLCs aren't needed.


Is the legendary edition up to date? Confused

edit: nvm, it is

The performance is a complete dood compared to skyrim Crying or Very sad

Bob Barnsen wrote:

- Are some "must-have" mods implemented, like SkyUI?


SkyUI is, no idea about others
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h0rnyfavn
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Posts: 13923

PostPosted: Sun, 14th Aug 2016 13:17    Post subject:
Why is windowed mode forced? I can't disable it via their launcher...


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riptide77




Posts: 2114

PostPosted: Sun, 14th Aug 2016 14:02    Post subject:
h0rnyfavn wrote:
Why is windowed mode forced? I can't disable it via their launcher...


It isn't. You have to choose OneTweak in the General tab of the Settings section of the launcher. That will let you untick the checkbox for windowed mode.


-=the wandering pillow stuffer=-
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h0rnyfavn
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Posts: 13923

PostPosted: Sun, 14th Aug 2016 14:13    Post subject:
@riptide77

Ah cheers


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Interinactive
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Posts: 29452

PostPosted: Sun, 14th Aug 2016 14:20    Post subject:
⁢⁢


Last edited by Interinactive on Thu, 4th Dec 2025 09:19; edited 5 times in total
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Kanint




Posts: 2356

PostPosted: Sun, 14th Aug 2016 14:23    Post subject:
Interinactive wrote:
Nice mod so far, but still a bit of peasantry that needs ironing out. Mods I'm using that work fine:

iHud/immersive HUD
Enhanced blood textures
Enhanced camera (I can see my legs!)

Going to test iNeed and realistic force and ragdolls later

They have a page dedicated to mods that were tested with Enderal, ineed and realistic force and ragdolls are both supposedly compatible:
https://docs.google.com/spreadsheets/d/1H-z3QUA_IB8Kr1JUXyewSW0xVz0y40ic0tpqhtzAiIw/edit#gid=0
The tabs at the bottom let you switch pages.
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Interinactive
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PostPosted: Sun, 14th Aug 2016 14:23    Post subject:
⁢⁢


Last edited by Interinactive on Thu, 4th Dec 2025 09:19; edited 3 times in total
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Interinactive
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Posts: 29452

PostPosted: Sun, 14th Aug 2016 16:03    Post subject:
⁢⁢


Last edited by Interinactive on Thu, 4th Dec 2025 09:19; edited 3 times in total
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h0rnyfavn
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Posts: 13923

PostPosted: Sun, 14th Aug 2016 16:19    Post subject:
Quote:
t runs well


Quote:
GTX1080 G1 8GB /


Okay


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Interinactive
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PostPosted: Sun, 14th Aug 2016 16:39    Post subject:
⁢⁢


Last edited by Interinactive on Thu, 4th Dec 2025 09:19; edited 3 times in total
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Keit




Posts: 1134
Location: Sweden
PostPosted: Sun, 14th Aug 2016 16:49    Post subject:
Drops to around 35-40fps in certain areas on my 1070. Then you pan the camera 45 degrees and it's 90 fps.
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tet666




Posts: 5096

PostPosted: Sun, 14th Aug 2016 16:52    Post subject:
Interinactive wrote:
The voices, dialogue etc are really good, it doesn't sound robotic and stupid like in Skyrim. The locations are nice so far, and it runs well. I couldn't use SMAA though (crashes on startup), so with 4X vanilla AA + Anisotropic filtering set in the nVidia control panel, it runs at 60 frames at all times.

Combat's easily the worst thing about it though, unfortunately Sad You can pretty much run rings around any sort of enemy (especially archers) while spamming attacks. We need some sort of combat mod - being able to break bows and having enemies switch to blades for close combat are two things that are sorely needed.

I'm also hoping it opens up a bit, because for 2hrs now I've basically been on rails. It was a nice intro, even though I got knocked out maybe 3-4 times during the scripted sequences Laughing I just hope it isn't all like this.


It does open up a bit but it's still a lot more linear then Skyrim, pretty much like Gothic 1 and 2 (SureAIs TCs are always heavily influenced by them).
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Stormwolf




Posts: 24741
Location: Norway
PostPosted: Sun, 14th Aug 2016 16:56    Post subject:
any point in installing the skyrim dlcs for this one?
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tet666




Posts: 5096

PostPosted: Sun, 14th Aug 2016 16:58    Post subject:
Stormwolf wrote:
any point in installing the skyrim dlcs for this one?


nope
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Kanint




Posts: 2356

PostPosted: Sun, 14th Aug 2016 16:59    Post subject:
The engine does struggle, but it's not because of the GPU. The devs have explained that their mod shows a greater amount of objects on screen, that they end up with a lot more draw calls than vanilla Skyrim, and so the game is limited by the CPU. Some areas will be worse than others for this reason.

The launcher does come with an "Optimizations" tab, which allows people to make a few modifications and try out some optimizations. With that said, they're experimental, it's not guaranteed to help performance. It could decrease performance in some cases. It's something extra offered for people to try and see what works for them.


Also, in my case the FPS was fully unlocked, which led to some glitches. Had to make sure to cap it at 60.
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h0rnyfavn
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PostPosted: Sun, 14th Aug 2016 17:02    Post subject:
Can I somehow highlight usable items around me? I hate pixel hunting..


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Interinactive
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PostPosted: Sun, 14th Aug 2016 17:06    Post subject:
⁢⁢


Last edited by Interinactive on Thu, 4th Dec 2025 09:19; edited 3 times in total
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Stormwolf




Posts: 24741
Location: Norway
PostPosted: Sun, 14th Aug 2016 17:09    Post subject:
Any particular "must have" mods that doesn't come with this pack? I'm completely out of the mod scene Razz
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Interinactive
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Posts: 29452

PostPosted: Sun, 14th Aug 2016 17:12    Post subject:
⁢⁢


Last edited by Interinactive on Thu, 4th Dec 2025 09:19; edited 3 times in total
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h0rnyfavn
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Posts: 13923

PostPosted: Sun, 14th Aug 2016 17:13    Post subject:
@Interinactive
Quote:
Seeing items in general


Yeah.


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tet666




Posts: 5096

PostPosted: Sun, 14th Aug 2016 17:17    Post subject:
Textures and models work fine (shader mods not though since the shaders are different from Skyrim), Scripting mods are obviously hit and miss most will not work at all or glitch out combat mods would need to be made from ground up for this game, think of this as a whole new game using the Skyrim engine with some hacks.
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h0rnyfavn
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PostPosted: Sun, 14th Aug 2016 17:19    Post subject:
Is there any way to disable DOF or whatever it is that makes everything so blurry in the distance?


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Bob Barnsen




Posts: 31972
Location: Germoney
PostPosted: Sun, 14th Aug 2016 17:22    Post subject:
Bob Barnsen wrote:
- Do enemies scale with your level? If not, is it possible to overlevel an area? I tend to do most quests i find in RPGs. And becoming overleveled for one region and not facing any challenge anymore sucks. Sad
- How long is the mod roughly?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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tet666




Posts: 5096

PostPosted: Sun, 14th Aug 2016 17:26    Post subject:
h0rnyfavn wrote:
Is there any way to disable DOF or whatever it is that makes everything so blurry in the distance?


The DOF effect is weather and region based you can use DYNAVISION to overwrite it if you wish though.
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Stormwolf




Posts: 24741
Location: Norway
PostPosted: Sun, 14th Aug 2016 17:27    Post subject:
Interinactive wrote:
These are all the ones I installed that work, and why I installed them:

Real Bows - Better looking bows
Belt-Fastened Quivers - Better quiver placements
iNeed Food Water and Sleep - Survival needs
Wet and Cold - Weather effects on NPCs/yourself
VioLens - Disable killmoves
Realistic Ragdolls and Force - self explanatory
Better MessageBox Controls - self explanatory
Better Dialogue Controls - self explanatory
Skyrim - Enhanced Camera - Proper first person camera, can see your body in first person view
Enhanced Blood Textures - self explanatory
Immersive HUD - iHUD - Hide all the shit you don't want to see

But I can't find any good combat mods that are confirmed working :/

Being able to draw bows at lightning speed and stupid archers are pretty much the biggest sticking points, the rest is okay so far. And it's definitely opening up a lot more now.


I'm mostly looking for cosmetic stuff, not gameplay altering mods. Most of those you listed seems fine and i will get those. Survival stuff ain't my cup of tea though.
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h0rnyfavn
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Posts: 13923

PostPosted: Sun, 14th Aug 2016 17:27    Post subject:
@tet666

Ah I see.



PS Can I assign 1-10 to spells?

PPS Is respec available? Very Happy OK..reading enderal forums it seems there is no respec... bummer..


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Last edited by h0rnyfavn on Sun, 14th Aug 2016 17:44; edited 1 time in total
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r3dshift




Posts: 3094

PostPosted: Sun, 14th Aug 2016 17:44    Post subject:
FFS, I'm stuck in the first cave already (Abandoned Temple). WTF do I need to interact with that bloody statue, and where do I find it?


Frant wrote:
Shitass games are ruining piracy.
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h0rnyfavn
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Posts: 13923

PostPosted: Sun, 14th Aug 2016 17:45    Post subject:
@r3dshift

search the skeleton corpse nearby.It looks like a small orb


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