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tonizito
VIP Member
Posts: 52325
Location: Portugal, the shithole of Europe.
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Posted: Mon, 15th Aug 2016 14:54 Post subject: |
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| lolozaur wrote: | | http://www.tweaktown.com/news/53417/fallout-new-orleans-trademark-spotted/index.html | Would probably be but really seems too good to be true 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Mon, 15th Aug 2016 16:07 Post subject: |
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Last edited by Interinactive on Thu, 4th Dec 2025 09:19; edited 3 times in total
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Posted: Mon, 15th Aug 2016 16:18 Post subject: |
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Dat framerate at the end...
[removed due to being too big / against rules]
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Posted: Mon, 15th Aug 2016 16:24 Post subject: |
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WHEN? 
| Lutzifer wrote: | | and yes, mine is only average |
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Posted: Mon, 15th Aug 2016 16:25 Post subject: |
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Last edited by Interinactive on Thu, 4th Dec 2025 09:19; edited 4 times in total
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Posted: Mon, 15th Aug 2016 16:26 Post subject: |
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riiight, let's release it the day WoW Legion releases, that will go well 
| Lutzifer wrote: | | and yes, mine is only average |
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harry_theone
Posts: 11711
Location: The Land of Thread Reports
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Posted: Mon, 15th Aug 2016 23:02 Post subject: |
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This looks immense and fun, if it lives up to the Trailer, it's the best DLC they've released so far. Followed by Far Harbour.
As for "release" it'll go live when the leak happens, that means anytime in between now and August 30.
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Posted: Tue, 16th Aug 2016 03:29 Post subject: |
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Looks like the raider attack mechanic works on the original Boston worldspace too, and thank fuck for that, Preston can shove those stupid repeatable quests up his patriotic ass. Just conquer it all with your gang of raiders, instead.
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Posted: Tue, 16th Aug 2016 10:16 Post subject: |
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Wait, what?
Raiders can now conquer your settlements?!
[removed due to being too big / against rules]
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Posted: Tue, 16th Aug 2016 10:28 Post subject: |
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| Interinactive wrote: | https://community.bethesda.net/thread/63260
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Hi! I finished with the game and hope some of you will read through my review.
You're not going to love this.
I pre-ordered the game, the season pass, the book, the merchs, and it's over half a year now. And I can't lie to myself anymore about this game. God knows I tried, over 150 hours of gameplay and I just gave up. I don't like this game. At all. Some say this is more of a shooter open world FPS than RPG, but in my eye this is a nice piece of the genre Shoot 'em up.
The first thing why I can't get into the game is because I literally can't feel comfortable in the game. There's no place I could call home, I can't see the community of survivors in it. A community I go home to, store my stuff, talk to my neighbours about their story, etc. There are places in this game and I can even build up 30 of them, but they are lifeless, without any persons with a backstory or a quest. I can't get into it. There's no Shandification. No lost personal stuff or holodiscs from before or after the war just to get knowledge of the universe.
It's good that this game has more type of raiders in the wasteland but they want to kill me first sight anyway. Triggermen shoot without doing anything, Gunners are not selling guns just use them on me, the Children of Atom did not ask me what's my religion, just point the gun at me and shoot. In an RPG game the main character usually has the chance to talk or move along but not this time. My high communication skills of yes-no-ask are not high enough for situations like this. And first time I thought I did something wrong! But turned out this is the game. Go there, shoot your way through, get loot and get out. No interaction what so ever. Remember in New Vegas when you were able to buy chems from raiders? Or get quest from one of the factions before you go on war with them?
But every time I'm about to explore a new location, I hope I find a new Oasis or Tenpenny Tower, but it's just a new shooting gallery. Robot racetrack is full of raiders. A town of wrecked ships is full of raiders. Combat Zone is full of raiders, cabins and parks are full of ghouls. And towns like Concord, Lexington, Salem are mostly just empty. Empty just like the 3/4 of the map without my basic gardening knowledge. People in Fallout 3 were gathering together in communities without my knowledge of farming. There's no life outside of Diamond City. I mean Goodneighbour is literally just two streets and it's biggest attraction is the Memory Den what has NO purpose at all outside of the main mission. Covenant is just one courtyard. In the previous games I sneaked in into other's place to steal stuff, but I can't even find other's homes in this game. After 150 hours of gameplay I did not find them. And Diamond City is quite far away for me to lose my interest after the 6th ghoul settlement, the 7th super mutant camp and the 8th raider base. But who the hell they're even raiding? Those guys called Settler and have nothing to steal? Most of the map is empty without my farming skills.
In the previous games you could see the humanity trying to survive, you met people with plans and goals. But one of the first thing I see in this game is a ghost town called Concord. Then a ghost town called Lexington. Then a small farm with two settlers called Settler. Empty cabins, raided houses and ruins without any sign of life. I know I'm supposed to build up the whole Commonwealth, but I won't. Even if I do, there won't be life in it. No missions, no personalities, no backstories. For the first time you try and build something but next time you'll just skip it. And leaving the map empty just for this is a completely bad decision.
And this is why I did not meet people like the vampires and the settlers of Arefu, the kids in Little Lamplight, the teenagers in Big Town, cannibals in Andale, the cult of Oasis, Dave and his Republic, slavers in Paradise Falls, slaves in the Temple of Union, ghouls in their Underworld city or the ghost town of Minefield. People with stories and quests. That's what made us explore and keep going, not the loot. Rivet City is full of survivors and quests. Even Girdershade has a memorable quest even with two people in it.
There are no hunters, scavengers or vendors on the road, I don't meet anyone, I can't speak to anyone but my dog. No-one wants to play cards with me on the side of the road, everyone's called Settler, there nothing to explore and a reason to do it.
As soon as I saw the first pictures of the Nuka World DLC and I read the description that says "Take a trip to Nuka-World, a vast amusement park now a lawless city of Raiders" I just had to vomit. Literally.
And that's it. This is an opinion of a very long time Fallout fan about this game.
I can just hope some of you gods will read it and think about it.
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This guy read my mind. They didn't make an RPG, it's a shooter in a big soulless world.
Hopefully the game will be truly fun in a couple of years with major mods. Sad thing to hope for, mods to make a game great, but it's Bethesda.
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tonizito
VIP Member
Posts: 52325
Location: Portugal, the shithole of Europe.
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Posted: Tue, 16th Aug 2016 11:10 Post subject: |
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Well... the it's a shit RPG angle I can understand (but even that I wouldn't take it to the it's shit level).
As an exploration game however I just can't get enough of it, there's always some stuff happening even on the places you've visited multiple times.
Hear rumblings around the corner, find a deathclaw mauling 4 raiders, 3 scavengers and 3 dogs, but gets killed by a legendary mongrel.
Or an all out battle between supermutants, sons of atom and gunners
Or your settlers pulverizing a synth and raider attack force.
Those are the moments I like the most about this game. But as an RPG it's indeed a passable one 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Morphineus
VIP Member
Posts: 24935
Location: Sweden
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Posted: Tue, 16th Aug 2016 11:28 Post subject: |
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| Silent_Lurker wrote: | I don't get the "lack of life" thing, it is a post apocalyptic world ffs !
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Well re-read that post, it's not that hard to get what he's saying. Apo world or not. 
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Posted: Tue, 16th Aug 2016 12:15 Post subject: |
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Hm, I thought some changes were made with latest updates (that I haven't installed) and defending settlements would finally make sense.
[removed due to being too big / against rules]
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Posted: Tue, 16th Aug 2016 15:09 Post subject: |
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| Silent_Lurker wrote: | I started playing "seriously" this game some days ago, and I am just loving it.
So there are people out there trying to tell this game is shit ?
I don't get the "lack of life" thing, it is a post apocalyptic world ffs !
Hardcore RPG or not I am having a blast so far.
And I'm not even gone to Far Harbor yet  |
²
The game has its flaws (the terrible "dialog" wheel which mods quickly fixed for example) but it's nowhere near as bad as that post makes it seem. He focuses completely on NPCs - nearly three quarters of his post boil down to the same gripe: "there aren't many NPC stories and quests".
The problem is that many console gamers aren't interested in dialog and skip it all. Heck, even "famous" streamers barely take the time to read what's being said and skip ahead. So why would Bethesda put so much time and effort (and money for voice actors) into it when people go "meh, skip". Blame the console peasants for not wanting it!
For me personally, Fallout was never about deep NPCs and involving quests - it wasn't Baldur's Gate after all. Most quests in the original Fallout weren't all that deep. Sure, the NPCs with unique portraits talked a little more but it wasn't as fleshed out as some seem to remember. Fallout for me was about exploration, discovering how the world has changed, looting old vaults, etc.
If I had one big criticism for Fallout 4, it would be that there were less memorable locations but then again I already found New Vegas a step back in that regard.
Also, settlements will need a butt load of mods to reach its full potential. I mean, right now, settlements do so little - you put in a ton of resources and get ... what? Some extra stores to sell your stuff to? It should be that settlements of a certain size attract unique NPCs that offer quests, that settlers can craft stuff for you while you're away, that you earn XP from them, unique weapons and other weapons, etc. ANd most of all: the building has to be vastly expanded to near Sims-level of creativity. When I played, I got shitty metal walls or shitty wooden walls where it rained inside. Not very cozy ......
BUT, besides those points of criticism, the game has a shit ton to offer. It feels darker and grimmer than the previous two games and less playful as a result. Once the season pack drops in price (and it should - they promises big ass mods for the hefty price tag and we really didn't get all that much for the price of a full size game) I'll replay it with every mod I can add that improves upon the weaknesses.
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Posted: Tue, 16th Aug 2016 15:15 Post subject: |
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The guy just points out the obvious/glaring flaws. Some people won't be bothered much by those points, some will (like myself). It doesn't mean the game is crap (just boring IMO).
It's just sad that Bethesda is so great in creating a big sandbox, but they are below average in everything else. You'd think such a huge studio would have identified the weaknesses a looooong time ago and hired some proper talented people.
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Posted: Tue, 16th Aug 2016 16:15 Post subject: |
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| Mister_s wrote: | The guy just points out the obvious/glaring flaws. Some people won't be bothered much by those points, some will (like myself). It doesn't mean the game is crap (just boring IMO).
It's just sad that Bethesda is so great in creating a big sandbox, but they are below average in everything else. You'd think such a huge studio would have identified the weaknesses a looooong time ago and hired some proper talented people. |
Well like I said, I think it's more a case of "why bother" when most console gamers simply don't care about good dialog and so on. I mean, look where the conversation wheel originated: Mass Effect on the Xbox! And why have a wheel? Because it means you don't have to read much. For the "reading is for nerds" crowd, having keywords is more than enough. For proper RPG gamers like me, it's annoying having to guess what your character will be saying. In the end, if Bethesda feels a large amount of players doesn't like to read, then why would they put so much time and money into it? I mean, conversations require scripting, writing, voicing and each character would need a proper design to feel unique. Ditching it all in favour of more locations and a larger map seems like the logic step to take for them.
Also, if people are so strongly missing such NPCs, why are there so few mods that fix this? I don't need voice acting - text-only is good enough so it can't be that hard to add a few dozen extra NPCs around the world, can it? Or perhaps writing them isn't all that easy ... .
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Posted: Tue, 16th Aug 2016 16:29 Post subject: |
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Last edited by Interinactive on Thu, 4th Dec 2025 09:18; edited 3 times in total
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Posted: Tue, 16th Aug 2016 17:24 Post subject: |
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| Interinactive wrote: | There is a massive mod for that... 'Tales of the Commonwealth', It's from the creator of Interesting NPCs which did a similar thing for Skyrim.
Relative to Skyrim (and the time between release and when they launched mod tools), this game is seriously lagging behind when it comes to mod releases. Perhaps the better question is why so few modders are even bothering with trying to fix the bigger, most loathed issues. I know for a fact that the way the story is presented + voiced by the player is a barrier for various mods, including alternate start. There are dozens of references to how the game starts, your history etc, and it's a pain in the arse to write and design around. |
FO3 had the same problem really although I guess FO4 has got a few more hooks. For me, alternate starts were always about skipping the boring tutorials - most alternate start mods were pretty basic in that way (even in Skyrim) and if NPCs don't reference your origin story, I don't see the point of it anyway. Saying it's for RPG sake is nonsense if the game ignores it completely - you might as well dump the character in the game with no story then and go "imagine your own backstory" appearing on the screen.
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harry_theone
Posts: 11711
Location: The Land of Thread Reports
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Posted: Wed, 17th Aug 2016 12:48 Post subject: |
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@sunny4u Fuck yes. Cheers.
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Posted: Wed, 17th Aug 2016 12:53 Post subject: |
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Last edited by Interinactive on Thu, 4th Dec 2025 09:18; edited 3 times in total
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harry_theone
Posts: 11711
Location: The Land of Thread Reports
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briangw
Posts: 1756
Location: Warren, MN
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Posted: Thu, 18th Aug 2016 00:41 Post subject: |
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Last edited by Interinactive on Thu, 4th Dec 2025 09:18; edited 3 times in total
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briangw
Posts: 1756
Location: Warren, MN
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Posted: Thu, 18th Aug 2016 01:05 Post subject: |
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| Interinactive wrote: | | Yeah, I used those, they worked fine. They were good for making other mods like bags, gloves etc |
Oh, but don't you need them for some other mods to work?
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Posted: Thu, 18th Aug 2016 01:11 Post subject: |
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Last edited by Interinactive on Thu, 4th Dec 2025 09:18; edited 3 times in total
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