Rise of the Tomb Raider
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AmpegV4




Posts: 6248

PostPosted: Tue, 16th Aug 2016 15:04    Post subject:
DarkRohirrim wrote:
Is that why developers stopped doing underwater in games? Because people hate that?! What the fuck?! That's fucking cool, we need more of that, not less!


its more they want games to be autopilot mode.. oh no underwater, oh no lava, oh no something arbitrary difficult.

lol wut
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Tue, 16th Aug 2016 15:19    Post subject:
Depends on how good the controls of the game are. Have shit controls and it is amplified by a level in water or space.


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lolozaur




Posts: 26310

PostPosted: Wed, 17th Aug 2016 09:44    Post subject:
Laughing
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Mister_s




Posts: 19863

PostPosted: Wed, 17th Aug 2016 11:02    Post subject:
I enjoy the game, but the idiotic action sequences and the lack of any challenge are killing me. Story is also bad, uninteresting in every way. I get the same feeling I got with FC4, a greatly created, yet boring world Sad I'll just finish the story and be done with it.
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JBeckman
VIP Member



Posts: 34621
Location: Sweden
PostPosted: Wed, 17th Aug 2016 12:28    Post subject:
Mister_s wrote:
I enjoy the game, but the idiotic action sequences and the lack of any challenge are killing me. Story is also bad, uninteresting in every way. I get the same feeling I got with FC4, a greatly created, yet boring world Sad I'll just finish the story and be done with it.


Well besides that and gathering collectibles there isn't really anything else in the game, the few little side activities you do are for upgrades and the tombs while really nice (Particularly the later ones.) are also very, very short and again for various upgrades so since the game is already pretty easy you don't really need them much, or at all actually if you have some of the DLC weapons and outfits. Razz
(Most alternate costumes have the same boring bonus so the DLC ones provide better variety and are also often both better looking and said bonus is usually superior.)

Baba-Yaga DLC was OK though. Very Happy
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Mister_s




Posts: 19863

PostPosted: Wed, 17th Aug 2016 15:14    Post subject:
Thanks JB, I wasn't even going to try Baba Yaga.
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escalibur




Posts: 12092

PostPosted: Wed, 17th Aug 2016 15:16    Post subject:
The_Zeel wrote:
Underworld starts with an underwater level, a game that starts with a FUCKING UNDERWATER LEVEL!
shift+delete



Underwater part in Tomb Raider II was damn amazing.


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The_Zeel




Posts: 14922

PostPosted: Wed, 17th Aug 2016 15:18    Post subject:
Mister_s wrote:
Thanks JB, I wasn't even going to try Baba Yaga.


Yea Baba Yaga was a good DLC with a fun boss battle.
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KillerCrocker




Posts: 20488

PostPosted: Wed, 17th Aug 2016 18:55    Post subject:
The game is maybe okaish but the god damn performance.
1080p, high preset and keeping steady 30 is not possible here... I have to get rx 470 or something


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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ixigia
[Moderator] Consigliere



Posts: 64975
Location: Italy
PostPosted: Wed, 17th Aug 2016 19:05    Post subject:
escalibur wrote:
The_Zeel wrote:
Underworld starts with an underwater level, a game that starts with a FUCKING UNDERWATER LEVEL!
shift+delete



Underwater part in Tomb Raider II was damn amazing.

Back when Tomb Raider was all about exploration with zero hand-holding, a single mistake and you were sleeping with the fishes (literally). I miss those games so much, no one has the guts to propose such a formula in these spoon-fed days Okay

Just imagine a remake of the first four Tomb Raider games using this:

*drools*
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cyclonefr




Posts: 6974

PostPosted: Wed, 17th Aug 2016 19:26    Post subject:
ixigia wrote:
escalibur wrote:
The_Zeel wrote:
Underworld starts with an underwater level, a game that starts with a FUCKING UNDERWATER LEVEL!
shift+delete



Underwater part in Tomb Raider II was damn amazing.

Back when Tomb Raider was all about exploration with zero hand-holding, a single mistake and you were sleeping with the fishes (literally). I miss those games so much, no one has the guts to propose such a formula in these spoon-fed days Okay

Just imagine a remake of the first four Tomb Raider games using this:

*drools*


That's called tomb raider anniversary (which this "game" uses the model from).

Ok minus the qte during the 5 cutscenes of the game.


Last edited by cyclonefr on Wed, 17th Aug 2016 20:26; edited 1 time in total
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KillerCrocker




Posts: 20488

PostPosted: Wed, 17th Aug 2016 19:28    Post subject:
Tomb Raider Legend, anniversary and underworld were way more classic stylized than reboot and reboot2.
I did not liked anniversary but I loved Legend for some reason.

This feels like "look I am so hardcore survivalist - go there"... its ok but its not Tomb Raider.
My father watched me play Rise fo the tomb raider yesterday and he was very disappointed that it's nothing like old games.


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 17th Aug 2016 19:59    Post subject:
@ixigia Holy shit, that's exactly what I want from Tomb Raider. The mechanics from the old games would go so well with a modern engine. You'd have awesome looking areas on top of that. But no, I guess we'll stick to Rambo Croft. Sad
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Janz




Posts: 13997

PostPosted: Wed, 17th Aug 2016 20:07    Post subject:
the tank mechanics too? Razz be careful for what you wish my friend

anniversary was a great remake of the first one (yes remake cause they changed the level design on some parts which was good). we need nothing more, maybe the tr2 with modern gfx would be nice. but the rest titles werent good games at al, our memory betrays us sometimes (and trust me: you dont want to replay tomb raider or tomb raider 2 in the original version nowadays)
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cyclonefr




Posts: 6974

PostPosted: Wed, 17th Aug 2016 20:27    Post subject:
Janz wrote:
the tank mechanics too? Razz be careful for what you wish my friend

anniversary was a great remake of the first one (yes remake cause they changed the level design on some parts which was good). we need nothing more, maybe the tr2 with modern gfx would be nice. but the rest titles werent good games at al, our memory betrays us sometimes (and trust me: you dont want to replay tomb raider or tomb raider 2 in the original version nowadays)


+1

TRA is one of my favorite because it keeps the original feeling while making it 2016 playable (aka removing tank controls, which were part of the failure of Angel of Darkness).
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 17th Aug 2016 20:40    Post subject:
I love tank controls, so yeah, I'd be fine with that too. That's not what I meant though. Anniversary was one of the best remakes of any game. It actually took the content of the original, put it with the new mechanics and improved it, making it better than the original. I think that entire original trilogy from Crystal Dynamics was fantastic, it was a great evolution of the franchise, and yes, pretty much what there is in that video. There are things that were lost from the old ones still, things that I would love back. Like nothing comes close to how challenging, demanding of the player and rewarding the platforming was in the old games.
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Mister_s




Posts: 19863

PostPosted: Wed, 17th Aug 2016 20:45    Post subject:
I like the TR series and I probably played all of them, but no I don't want the old ones back. They were extremely clunky. The only thing that misses in this game is challenge, all the rest (like story) was always average in the series. The puzzles have absolutely no challenge here, zilch. You don't even have t think since the 'puzzles' are pretty much 100% linear.
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strakosh




Posts: 156

PostPosted: Wed, 17th Aug 2016 21:01    Post subject:
TRA is still my favourite TR game so far.
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escalibur




Posts: 12092

PostPosted: Wed, 17th Aug 2016 22:34    Post subject:
ixigia wrote:
escalibur wrote:
The_Zeel wrote:
Underworld starts with an underwater level, a game that starts with a FUCKING UNDERWATER LEVEL!
shift+delete



Underwater part in Tomb Raider II was damn amazing.

Back when Tomb Raider was all about exploration with zero hand-holding, a single mistake and you were sleeping with the fishes (literally). I miss those games so much, no one has the guts to propose such a formula in these spoon-fed days Okay

Just imagine a remake of the first four Tomb Raider games using this:

*drools*



Okay

I remember the time when during TR 2 I was always bit scared or nervous not to die after passing some crazy jumping area. Some parts were very challenging indeed. With these reboots I never got that feeling because no matter what the games are way too much forgiving so why bother.


Ryzen 9800X3D CO ~-26/+200 | Freezer III 360 A-RGB & 3x Phanteks T30 | Strix X670E-F WiFi | Zotac RTX 4090 AMP Extreme AIRO | Fury Beast 64GB (2x 32GB) DDR5 5600MHz C40 @ 6000MHz C28 | 970 EVO Plus 2 TB | 38GN950-B | S.M.S.L RAW-MDA1 & HiFiMAN Arya Organic | Lancool III Snow White + 4x be quiet! Silent Wings Pro 4 140mm | RM1000x (2021) Gold | G Pro X SUPERLIGHT 2 & POWERPLAY | Win 11 Pro | Logitech MX MECHANICAL

Sometimes I publish YouTube videos: https://www.youtube.com/@RandomTechChannel
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kerrang




Posts: 386

PostPosted: Thu, 18th Aug 2016 08:52    Post subject:
My favorite is AOD. Surprised
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Janz




Posts: 13997

PostPosted: Thu, 18th Aug 2016 12:55    Post subject:
hope you are joking, aod was the absolute lowpoint of the series. thats why coredesign lost the license after that crap (technically and gameplaywise)
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PowerGamer




Posts: 263

PostPosted: Thu, 18th Aug 2016 13:22    Post subject:
Janz wrote:
hope you are joking, aod was the absolute lowpoint of the series. thats why coredesign lost the license after that crap (technically and gameplaywise)

Eidos forced a release of unfinished game. The game itself was a significant improvement from the previous parts of the series both technically and gameplaywise.
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Janz




Posts: 13997

PostPosted: Thu, 18th Aug 2016 13:26    Post subject:
dunno if or
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Stormwolf




Posts: 23218
Location: Norway
PostPosted: Thu, 18th Aug 2016 13:27    Post subject:
Wow, thats some unforgiving nonsense. A developer should be allowed to make mistakes too. Fuck sakes Laughing
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Janz




Posts: 13997

PostPosted: Thu, 18th Aug 2016 13:32    Post subject:
they had a second chance. chronicles already sucked monkeyballs, and they werent able to recover with aod (three years later) so they gave the license to crystal dynamics
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 19th Aug 2016 19:48    Post subject:


Very nice.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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KillerCrocker




Posts: 20488

PostPosted: Fri, 19th Aug 2016 20:03    Post subject:
I loved Croft Manor in Old Tomb Raider and in Legend


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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cyclonefr




Posts: 6974

PostPosted: Fri, 19th Aug 2016 20:13    Post subject:
escalibur wrote:
ixigia wrote:
escalibur wrote:



Underwater part in Tomb Raider II was damn amazing.

Back when Tomb Raider was all about exploration with zero hand-holding, a single mistake and you were sleeping with the fishes (literally). I miss those games so much, no one has the guts to propose such a formula in these spoon-fed days Okay

Just imagine a remake of the first four Tomb Raider games using this:

*drools*


Okay

I remember the time when during TR 2 I was always bit scared or nervous not to die after passing some crazy jumping area. Some parts were very challenging indeed. With these reboots I never got that feeling because no matter what the games are way too much forgiving so why bother.



On PC you could save every time before any jump and just reload before if you failed.

It was actually more forgivable than some checkpoints in RoTTR that make you redo some parts.

On psx I think you had limited save games and needed crystal and what not though.
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Mister_s




Posts: 19863

PostPosted: Fri, 19th Aug 2016 21:45    Post subject:
I enjoyed the 15 hours of game time, story is at 80%, but I can't force myself to finish it. No challenge, no sense of adventure, irrelevant story. It looks good and it plays good, but there's no soul.

7/10.
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Sellob




Posts: 1229

PostPosted: Fri, 19th Aug 2016 22:00    Post subject:
cyclonefr wrote:
escalibur wrote:
ixigia wrote:

Back when Tomb Raider was all about exploration with zero hand-holding, a single mistake and you were sleeping with the fishes (literally). I miss those games so much, no one has the guts to propose such a formula in these spoon-fed days Okay

Just imagine a remake of the first four Tomb Raider games using this:

*drools*


Okay

I remember the time when during TR 2 I was always bit scared or nervous not to die after passing some crazy jumping area. Some parts were very challenging indeed. With these reboots I never got that feeling because no matter what the games are way too much forgiving so why bother.



On PC you could save every time before any jump and just reload before if you failed.

It was actually more forgivable than some checkpoints in RoTTR that make you redo some parts.

On psx I think you had limited save games and needed crystal and what not though.


Yup, the bloody blue crystals Sad
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