Deus Ex: Mankind Divided
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tonizito




Posts: 51090
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 31st Aug 2016 11:00    Post subject:
madness wrote:


That ending Very Happy
White Jax Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Aquma




Posts: 2805

PostPosted: Wed, 31st Aug 2016 19:06    Post subject:
Radicalus wrote:
Aquma wrote:
I've just finished Golem City. So far I like the game, but I still can't help but feel somewhat dissapointed by it. I love the level and gameplay design - it's a big step up from the previous game and it's pretty much a stellar example of how a sequel should be done in this regard. I like the new augments, I like the improved combat - I think it might the first time in a Deus Ex game when I think the combat might just be fun enough to warrant a second, lethal playthrough. I also like area design in the visual sense, like that rock on chains or giant pills coming into a door that looks like someone's face - a lot of stuff like this and it's really great. The writing is also mostly solid (with the exception of some dialogues) and there's a lot of details and cool stuff to find.

But, sadly, that's where my praises of the game have to be cut short. I think my biggest problem with it is that I don't really consider racism a core cyberpunk theme, so putting so much epmhasis on it, for me, feels like the game is going away from its roots. What's even worse, the game feels suprisingly one-sided with all this, and quite shallow. Since the story also isn't a personal one this time around it all feels somewhat disjointed and uniteresting. All in all, I suppose it just doesn't feel as cyberpunkish. To be honest what it most reminded me of when I first entered Prague was Half Life 2, of all things. And since cyberpunk is one of the main draws for Deus Ex for me... well, you get the picture. Personally I found the atmosphere of the previous game much, much richier and closer to the roots. It also dealt with more unique issues, whereas here whole topic of augmentation is summed up into one group of humans being discriminated and repressed by the general society - and it really is much, much more complicated than that, which HR already hinted at.


Wow. I know we almost completely agree in taste in other games, but I just wrote my impressions of this game, Aquma, and it could have been word for word your post Very Happy


Haha, indeed
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Thu, 1st Sep 2016 03:41    Post subject:
Just finished it, understand peoples gripes about the story but still enjoyed every second of it. GOTY for sure.

the last video ties it all together somewhat nicely(the one after the credits) as in explaining the relevance. Think we will be in for a more grander story in three for sure.

edit: those credits omg, made my gpu go crazu 100% usage @ 84c... ive never seen it above 73 at 100% : /


RTX ON
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Mister_s




Posts: 19863

PostPosted: Thu, 1st Sep 2016 08:50    Post subject:
You should use Vsync or a frame limiter.

How far into the story am I if I'm about to meet Rucker?
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me7




Posts: 3936

PostPosted: Thu, 1st Sep 2016 12:31    Post subject:
Roughly 60% through.
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trollpower




Posts: 2299

PostPosted: Thu, 1st Sep 2016 13:25    Post subject:
Mister_s wrote:
You should use Vsync or a frame limiter.

How far into the story am I if I'm about to meet Rucker?


 Spoiler:
 
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Radicalus




Posts: 6417

PostPosted: Thu, 1st Sep 2016 18:47    Post subject:
Mister_s wrote:
You should use Vsync or a frame limiter.

How far into the story am I if I'm about to meet Rucker?


Depends. If you have explored everything before, then around 4 not too long side quests (but one very fun, and one personal) left and about 5 hours of story. Less, if you go fast.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 1st Sep 2016 18:52    Post subject:
Mister_s wrote:
You should use Vsync or a frame limiter.

How far into the story am I if I'm about to meet Rucker?

me7 wrote:
Roughly 60% through.

Interinactive told me the same when i asked.

But i kept playing for probably ~8h more hours and just did the Bank-Heist mission.
It took me ~25h till i finished Golem City.

Still feels like there is much more to do.
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templ




Posts: 256
Location: Sirius
PostPosted: Thu, 1st Sep 2016 19:44    Post subject:
According to Steam, I've been playing for 49 hours (with probably around 6 hours of idling and messing around). I'm on my way to meet Rucker. What can I say? The maps are so well made, I like to explore every nook and cranny.
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Nodrim




Posts: 9346
Location: Romania
PostPosted: Thu, 1st Sep 2016 20:08    Post subject:
templ wrote:
The maps are so well made, I like to explore every nook and cranny.


And you do it with the speed of a snail. Very Happy
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templ




Posts: 256
Location: Sirius
PostPosted: Thu, 1st Sep 2016 20:48    Post subject:
Nodrim wrote:
And you do it with the speed of a snail. Very Happy


Well, I've so far hacked into every computer, read all e-books and e-mails, clicked on every NPC, etc. These things can take a lot of time. Very Happy
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Nodrim




Posts: 9346
Location: Romania
PostPosted: Thu, 1st Sep 2016 20:58    Post subject:
I did all of that and I was done with Golem City in 20 hours or less. Razz
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templ




Posts: 256
Location: Sirius
PostPosted: Thu, 1st Sep 2016 21:06    Post subject:
I also have the entire HUD off and don't use Smart Vision and Cloaking System
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Nodrim




Posts: 9346
Location: Romania
PostPosted: Thu, 1st Sep 2016 21:20    Post subject:
That shouldn't add more than 5 hours! Very Happy
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Thu, 1st Sep 2016 21:42    Post subject:
Nodrim wrote:
I did all of that and I was done with Golem City in 20 hours or less. Razz


Explored every square inch as far as I could find, Finished game in 23 hrs including the jensenn story dlc.
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Mister_s




Posts: 19863

PostPosted: Thu, 1st Sep 2016 22:50    Post subject:
Well I have a game breaking bug. I can't get to Rucker because I fall through the floor when I go up with the elevator
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Thu, 1st Sep 2016 22:52    Post subject:
Im currently with 240 hours of waiting for Iso. Sad


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 1st Sep 2016 23:15    Post subject:
Arrived at Prague for the third time now. I guess ending is coming near.

Going mostly guns blazing now, instead of stealth mode like i did till now.
It's fun too. Very Happy
So the AI is fucking retarded and often gets stuck at some door- or gateways for some reason.
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tonizito




Posts: 51090
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 2nd Sep 2016 02:50    Post subject:


Fucking SE Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
VIP Member



Posts: 29206

PostPosted: Fri, 2nd Sep 2016 02:56    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:00; edited 1 time in total
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madness




Posts: 13280

PostPosted: Fri, 2nd Sep 2016 15:17    Post subject:
Quote:
Adam Jensen will reunite with Frank Pritchard in System Rift, our first story DLC for #MankindDivided! Coming Sep 23

https://twitter.com/DeusEx/status/771694470857428996
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 2nd Sep 2016 15:22    Post subject:

Quote:
In System Rift you will re-unite with Frank Pritchard, Adam's friend and former colleague at Sarif Industries, and assist him in hunting down information on the mysterious Santeau Group," the publisher explains in a press release.

"Desperate to get more information, Pritchard targets one of the most secure data banks ever created--the Palisade Blade. In agreeing to help, Adam may also be able to uncover hints as to who the illuminati really are."


System Rift will be available on September 23 through Xbox Live, PlayStation Network, and on PC. It will cost £9.59 on Xbox One and £9.49 on PS4 and PC. The DLC is included as part of the Deus Ex: Mankind Divided Season Pass, so those that own it will not need to pay extra.

The second story DLC included in the pass is called "A Criminal Past" and will be available in early 2017. You can see the full list of all the content you get as part of the pass here.

System Rift will be shown during PAX this weekend.
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Fri, 2nd Sep 2016 15:31    Post subject:
hoo... shistemu rifuto! why is this so animu?
did they use this style before?


kogel mogel
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Fri, 2nd Sep 2016 15:52    Post subject:
But does it feature tentacles?


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ClaudeFTW




Posts: 5074
Location: Bucharest, Romania
PostPosted: Fri, 2nd Sep 2016 15:52    Post subject:
Nui wrote:
hoo... shistemu rifuto! why is this so animu?
did they use this style before?


I think in the comics but I read those a long time ago.




R7 2700x @4GHz / MSI B450 Tomahawk / beQuiet! Dark Rock 4 / 32GB @3000 MHz / MSI RTX 2060 Gaming Z / Samsung 850 EVO 250GB / Western Digital 1TB / Fractal Design Meshify C Dark / SuperFlower Leadex Gold 650W / DELL whatever 27 inch IPS

I usually stream stuff: http://www.twitch.tv/claudeftw
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Casus




Posts: 4429

PostPosted: Fri, 2nd Sep 2016 16:51    Post subject:
Finished it at around 40 hours, rushing towards the end. Overall, it's quite solid but I agree the main missions are too few in number and something like Golem city was simply pointlessly big and exhaustingly repetitive as an explorer. Prague is fantastic, but it's the wrong kind of atmosphere for a Deus Ex game, considering more than half the game takes place in it. I did enjoy the story and I felt the anti-aug issues are both relevant and compelling. The ending did come too soon, but I was prepared for it, so it wasn't a big problem.

I like the experimental augs, but overall the game became too easy with things like cloak and tesla. Tesla doesn't break Ghost, by the way.

It's a worthy Deus Ex, but should have been structured differently with less Prague and at least two more big and unique missions.

Probably a 7.5/10 for me.
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vurt




Posts: 13469
Location: Sweden
PostPosted: Fri, 2nd Sep 2016 17:00    Post subject:
Gonna buy on sale, seems ok but nothing i will rush to play.. also probably better after 1 year or so of patches..
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Fri, 2nd Sep 2016 17:50    Post subject:
ClaudeFTW wrote:
I think in the comics but I read those a long time ago.

Are they good?
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4treyu




Posts: 22991

PostPosted: Fri, 2nd Sep 2016 18:01    Post subject:
Quote:
In System Rift you will re-unite with Frank Pritchard, Adam's friend and former colleague at Sarif Industries


Nice Very Happy The DLC sounds like it could be a single long mission though. That doesn't sound worth the money :\
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blackeyedboy




Posts: 9654
Location: Transylvania
PostPosted: Fri, 2nd Sep 2016 18:17    Post subject:
Quote:
"A Criminal Past" will be available in early 2017.


So that's when we will get the complete / final game...


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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