Deus Ex: Mankind Divided
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Kanint




Posts: 2356

PostPosted: Sun, 4th Sep 2016 05:27    Post subject:
ace2kx wrote:
So is this site legitimate: http://www.cdkeys.com/pc/games/deus-ex-mankind-divided-pc-steam

Should I go for it?

Thanks men.

That's where I personally bought it, I got my key slightly before release and the key worked. Hasn't been revoked yet, and they have yet to revoke any key I bought from them.
I would recommend them if they're the best price you found.
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Sun, 4th Sep 2016 07:46    Post subject:
Anyone have an issue with NPC faces during dialogue where when they move they become fuzzy?


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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Spaceghost1




Posts: 494

PostPosted: Sun, 4th Sep 2016 10:28    Post subject:
So metacritic user reviews seem to have panned this game but they mostly seem to be related to performance. I'm sure that will be fixed in time, but is the actual game good?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 4th Sep 2016 10:29    Post subject:
Spaceghost1 wrote:
but is the actual game good?

Yes.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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friketje




Posts: 2125

PostPosted: Sun, 4th Sep 2016 11:10    Post subject:
Spaceghost1 wrote:
So metacritic user reviews seem to have panned this game but they mostly seem to be related to performance. I'm sure that will be fixed in time, but is the actual game good?


Don't get the complaining about performance, running the game with a gforce gtx 660ti without problems.
Just don't max out everything. Graphics are not the best though.
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difm




Posts: 6618

PostPosted: Sun, 4th Sep 2016 19:24    Post subject:
Spaceghost1 wrote:
So metacritic user reviews seem to have panned this game but they mostly seem to be related to performance. I'm sure that will be fixed in time, but is the actual game good?


The game is good.
Even humpers who gave it negative review (mostly for performance, as expected) are still playing it Smile


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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dataschmuck




Posts: 385
Location: The States
PostPosted: Sun, 4th Sep 2016 20:21    Post subject:
Kanint wrote:
ace2kx wrote:
So is this site legitimate: http://www.cdkeys.com/pc/games/deus-ex-mankind-divided-pc-steam

Should I go for it?

Thanks men.

That's where I personally bought it, I got my key slightly before release and the key worked. Hasn't been revoked yet, and they have yet to revoke any key I bought from them.
I would recommend them if they're the best price you found.

Yep, I got the exact same deal. That's the only keysite I use. Never had any bad experience with them or keys revoked.
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Radicalus




Posts: 6423

PostPosted: Sun, 4th Sep 2016 20:21    Post subject:
I just finished this game.

It was better than DXHR in all aspects, except story and themes. Gameplay was really good, the best stealth game ever made for me. Very many options, very many approaches. Level design was miles ahead of DXHR as well, and the aesthetics of the world are truly an achievement. No city had such a feel to it before in a game.

But this just pisses me off even more, because the story and themes were shallow shit about racism, but on a level you would talk to a 2 year old. In the likes of: have any (even legitimate) problem with augs? Then you are a fascist extremist Hitler. Want all people of the world to hold hands and sing and dance together? Then you are a Good Guy. No nuance at all. No dilemma presented. Very simplistic and agenda-driven.

DXHR had much better questions to ask about augmentation. This just falls so very short of the promise of that game. Pisses me off.

The conspiracy side of things was nice, and exploration really added to the lore, that was very well done.

For me it was an 8/10 game that could have been 10/10. If only they didn't treat me like a child, and didn't try to lecture me about racism=bad, mkay? around every corner.

Finishing the game took 50 hours for me. I searched everything, and even like so ended up missing some Breach soft and triangles, so I have not completed everything. Due to a choice I made in game I triggered a story mandated alarm. Otherwise I wasn't spotted even once and never raised an alarm. Killed the boss once, and spared him once (granting pacifist).
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Tue, 6th Sep 2016 21:10    Post subject:
Finished it.

Took me about 40 hours. Great game but way too easy. Overabundance of everything, from ammo , biocells to credits.
Ending seems rushed, felt like there should have been a lot more of main mission content. A lot of the 40 hours was spent faffing about, exploring and trying to murder everyone in prague and then reloading.

Almost forgot, the devs should be flogged for putting that last scene mid credits. I almost fucking missed it.


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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Aquma




Posts: 2805

PostPosted: Tue, 6th Sep 2016 23:45    Post subject:
Finished too. In the end I actually kinda liked the story - it was weaker than HR, but good enough. Not everything has to be grand in scale and this actually had pretty overarching consequences - it just wasn't as directly epic. Also, I found the ending to be... less irritating and weak than many people seemed to suggest. It was solid enough. *ending spoiler*
 Spoiler:
 


I still have reservations about the world and the way themes are presented and I definitely liked the atmosphere of the previous game more. But all in all, it was a great ride.
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Kanint




Posts: 2356

PostPosted: Wed, 7th Sep 2016 11:17    Post subject:
I'm hoping we get news of the DX12 patch soon, supposed to be delivered this week.
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0wen




Posts: 3566

PostPosted: Wed, 7th Sep 2016 15:54    Post subject:
Kanint wrote:
I'm hoping we get news of the DX12 patch soon, supposed to be delivered this week.


The Devs posted on Reddit it should release tomorrow. I had been replaying Human Revolution Director's Cut and just finished it again earlier to have that game fresh in my memory before starting this so it seems like good timing. Now I need to go read up on that Pre-Order bonus mess to figure out what not to collect for my first play through.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 7th Sep 2016 17:04    Post subject:
got the game from kwik-e-mart since the price is extremely right. If someone wants to play via family share on my account, let me know.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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Nodrim




Posts: 9602
Location: Romania
PostPosted: Wed, 7th Sep 2016 23:14    Post subject:
This game is getting on my nervs, it's not enough that the story it's so uninteresting that it made me stop playing the game for a few days, but no in Mission 13 an alarm is randomly triggered at the end of the mission and it's ruining my stealth run and achievement.
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Radicalus




Posts: 6423

PostPosted: Wed, 7th Sep 2016 23:27    Post subject:
Nodrim wrote:
This game is getting on my nervs, it's not enough that the story it's so uninteresting that it made me stop playing the game for a few days, but no in Mission 13 an alarm is randomly triggered at the end of the mission and it's ruining my stealth run and achievement.


Just soldier through it mate. Same happened to me. It pissed me off. But I lived with the decision, because that is who I would have called, if it was really happening. If you call the other person at the beginning of the map, then no alarm is triggered.

Just live with it mate. You don't need an achievement to tell you you played stealthily.
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Nodrim




Posts: 9602
Location: Romania
PostPosted: Wed, 7th Sep 2016 23:50    Post subject:
Yeah, that alarm is choice based and nobody knows if it counts for the achievement or not. I'm not going for the achievement to prove the world that I sneaked through the game, I have the curse of the completionist... Sad
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Interinactive
VIP Member



Posts: 29477

PostPosted: Wed, 7th Sep 2016 23:52    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 22:59; edited 1 time in total
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peter980




Posts: 1977

PostPosted: Thu, 8th Sep 2016 00:08    Post subject:
Nodrim wrote:
This game is getting on my nervs, it's not enough that the story it's so uninteresting that it made me stop playing the game for a few days, but no in Mission 13 an alarm is randomly triggered at the end of the mission and it's ruining my stealth run and achievement.


Hmm... And who you informed at the start of the mission? Surprised
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4treyu




Posts: 23157

PostPosted: Thu, 8th Sep 2016 00:16    Post subject:
I reckon if you inform TF29 the mole gets the alarm activated.
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Radicalus




Posts: 6423

PostPosted: Thu, 8th Sep 2016 00:26    Post subject:
Nodrim wrote:
Yeah, that alarm is choice based and nobody knows if it counts for the achievement or not. I'm not going for the achievement to prove the world that I sneaked through the game, I have the curse of the completionist... Sad


It is a choice, and I can tell you, that right there blew achievement for me. Perfect run otherwise. But deep inside I know, when it came to gameplay I was flawless. Very seldom did I even take out people. I tried to completely ghost it most of the time.

Also, I stick to choices I made.
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Radicalus




Posts: 6423

PostPosted: Thu, 8th Sep 2016 00:28    Post subject:
Interinactive wrote:
To have all of the complaints after DXHR about not knowing if someone accidentally died, or some alarm went off from a camera spotting a body (for example), and for them to do nothing about it (like give you a notification in the game nav somewhere) - I don't think they care if you're going for those achievements. I was crapping my pants the entire time thinking someone had accidentally died, as multiple times when I would check bodies they'd inexplicably be dead and I'd reload.

Luckily I didn't trigger that alarm, but it's really stupid that it's based on a choice.


That is how I felt at first, when I tripped it. But then, I thought back and ... all the information was there in front of me. We all knew about the mole, yet if we chose to still talk to HQ first, then those are the consequences.

I came around to liking this choice. A lot. Way more believable this way.
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Nodrim




Posts: 9602
Location: Romania
PostPosted: Thu, 8th Sep 2016 00:34    Post subject:
Interinactive wrote:
To have all of the complaints after DXHR about not knowing if someone accidentally died, or some alarm went off from a camera spotting a body (for example), and for them to do nothing about it (like give you a notification in the game nav somewhere) - I don't think they care if you're going for those achievements. I was crapping my pants the entire time thinking someone had accidentally died, as multiple times when I would check bodies they'd inexplicably be dead and I'd reload.

Luckily I didn't trigger that alarm, but it's really stupid that it's based on a choice.


It's ok that the alarm is triggered based on a choice, it's not ok if this alarm counts for the achievement.
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4treyu




Posts: 23157

PostPosted: Thu, 8th Sep 2016 07:48    Post subject:
Just finished it after around 80 hours, 10 hours more than my first playthrough of HR (director's cut took me 40 hours), which makes sense for me as this game seemed to have an even bigger explorable area than the first one (and much more detailed and interactive areas on top of that).

Gameplay was fantastic, as expected, very rarely we get this kind of good old school experience in modern games (sadly). I took a full stealth/pacifist approach and got the supposedly best ending, but many times I just goofed around testing different things, paths, augs, etc, then reloaded when I was ready to do it completely stealthy. Story wise I wasn't as pissed off as many people here seemed to be. Like I had previously mentioned, for me it made complete sense that the story in this one would be about discrimination against augmented people, though I agree that at particular times it was a bit overdone. All in all I was satisfied, but I hope quite a few questions are to be answered in the next episode.

Particularly, about that mid-credits scene, the Illuminati seemed to be...

 Spoiler:
 


which confuses me quite a bit as I thought it was them who were behind...

 Spoiler:
 


So I guess I'm supposed to assume that the person behind all that stuff is exclusively Bob Page, acting behind his mentor's and Illuminati colleagues' back? One of the many answers I expect we get in the next game.

EDIT: Nevermind, rewatched the mid-credits scene

 Spoiler:
 


Anyways, this might well be my game of the year, but not completely sure yet. Dark Souls 3 was a formidable experience this year and there's still Dishonored 2 left, so I guess it's gonna be the battle of the "D"'s in my book soon Very Happy

I have to admit the game deserves to be punished because of the precarious technical state in which it was released. So I won't mind if it gets completely disregarded by gaming sites at the end of the year, which was going to be the case (in favor of Tomb Raider probably, or the likes) anyway Laughing
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JBeckman
VIP Member



Posts: 35004
Location: Sweden
PostPosted: Thu, 8th Sep 2016 12:38    Post subject:
http://steamcommunity.com/app/337000/discussions/0/343785574535318768/

Update 1.4 is out. Smile
(Build 545.4_P5 )

Quote:

The following fixes are in this patch:
- Fixed a freeze that happened for some players during the subway loading scene.
- Fix for issue where massive stalls would occur in Prague.
- Fixed issue where players could no longer save when they ran out of Steam Cloud space. (When the player runs out of space, the oldest saves will now be removed from the Steam Cloud. They will NOT be deleted and are still available from disk. They will remain present in your in-game ‘load game’ list.)
- Improved shadow behaviour in the distance when Contact Hardening Shadows is turned on.
- Fixed issue where tutorial messages could stay/re-appear on-screen after completing the tutorial.
- Fixed an issue where players could lose input control when hacking certain computers.
- Fixed various UI issues.

Release of DirectX 12 support in Deus Ex: Mankind Divided:
As of today, users are also able to utilize the awaited DirectX 12 Graphics API. To activate this you are required to do the following:

Within your Steam Library, right-click on Deus Ex: Mankind Divided.
Select ‘properties’ from the context menu and navigate to the Beta tab.
From the dropdown menu, select dx12_preview then close the window.


After the game has downloaded the DirectX 12 supported build you can then toggle DirectX 12 from either the launcher window or from the Display options within the game.
Note that DirectX 12 requires a restart of the game if (de-)activated from within a running Deus Ex: Mankind Divided game session.

o WARNING: Using the DirectX 12 API can offer better performance on some systems, however, it will not be beneficial on all.
o Multi-GPU is not yet supported in this patch.
o If you encounter problems with DirectX 12, we recommend turning it off again. There are no visual or gameplay differences between the two DirectX versions.
o As always, make sure that your drivers are up to date.

Known DirectX 12 issue:
- There is a known bug that causes some very high end cards to regress relative to DirectX 11. This bug is being addressed by the development team.

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h0rnyfavn
Serial Humper



Posts: 13881

PostPosted: Thu, 8th Sep 2016 12:42    Post subject:
Quote:
Fix for issue where massive stalls would occur in Prague.

As of today, users are also able to utilize the awaited DirectX 12


Noice Very Happy

Now I have to reinstall it Laughing

Quote:
Using the DirectX 12 API can offer better performance on some systems, however, it will not be beneficial on all.

Quote:
very high end cards to regress relative to DirectX 11.




Yeah.. RoTTR dx12 Troll Face


PS
Quote:
Radeon Software Crimson Edition 16.9.1 Highlights

Support for:
Deus Ex™: Mankind Divided (DirectX®12)


Great..as if reinstalling the game wasn't enough of a nuisance..


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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HubU
VIP Member



Posts: 11364

PostPosted: Thu, 8th Sep 2016 12:57    Post subject:
Since the last patch I can't load my saves!!! Corrupted or some shit.
GEEBUS! THIS SUCKS! Does anybody have a save in Prague at night? Non-lethal one?
Thanks peeps :>


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Kanint




Posts: 2356

PostPosted: Thu, 8th Sep 2016 13:03    Post subject:
I benchmarked the game a few times (pre-patch with old amd drivers, pre-patch with new amd drivers, post-patch in DX11) and they all gave me similar results:
Average FPS: 52, minimum 40, max 72. They genuinely all hung around that mark, with very small variations (such as average going from 51.5 to 52.4).

With DX12 mode activate and new AMD drivers, there was a small increase in the benchmark. It was now:
Average: 56, minimum 42, max 73.

So, it's about a 8% increase for free. Not bad. It's possible that some graphical effects benefit more from DX12 and that I didn't test them, I won't go that far and test all of them.

Setup:
Windows 10
i5 4690k @ 4.5ghz
Radeon 390 with newest drivers
16gb ram
Installed on SSD.
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JBeckman
VIP Member



Posts: 35004
Location: Sweden
PostPosted: Thu, 8th Sep 2016 13:23    Post subject:
The announcement post was updated so if DX12 support is grayed out you have to opt-into the D3D12 preview branch of the game, same build version (minus the P5 thing.) so it should have the same fixes and only the game exe differed.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 8th Sep 2016 13:42    Post subject:
runs about 2-3fps lower for my gtx970 on dx 12 avg fps down to 39 from 41 and max to 47 from 50 in the bench at 1080p ultra, same every run.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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JBeckman
VIP Member



Posts: 35004
Location: Sweden
PostPosted: Thu, 8th Sep 2016 13:49    Post subject:
D3D12 Async Off (Regedit to disable the async setting.)


D3D12 Async On (Regedit to re-enable said setting again.)


D3D11



If you are CPU limited D3D12 helps but in my case with a GPU limit it's only mildly beneficial and that's AFAIK mostly because the small boost offered by async compute. Smile
(Across three runs with similar "scores" async cause some small stall or something that tanks minimum framerate for second or less but it still shows in the final framerate figures and all in all well half a framerate gain compared to DX11 isn't much heh but then again D3D12 is mostly useful for more CPU limited systems.)

2560x1440
Ultra settings. (Bit above what my own GPU can handle admittedly and also a bit above what 4 GB VRAM can handle.)

TAA & MSAA were both disabled.
(TAA is blurry and MSAA is too demanding.)

Sharpening and chromatic aberration were also disabled, I don't expect these two to make much of a framerate difference however and I mainly just don't like the exaggerated sharpening effect and the distortion in CA. Very Happy

EDIT: Were I to use graphics settings more fitting to my own system I'd probably see better overall gains between D3D12 and D3D11 too. Smile
(Which I think is something like the "High" preset at 1920x1080 without MSAA and possibly TAA enabled.)

(V.High was something like a 1070 I think and AMD doesn't really have a single GPU that matches that so Fury in Crossfire I guess and then Ultra for mainly future GPU models or possibly 1080 in SLI.)


EDIT: I believe it's about on par with Rise of the Tomb Raider actually, Async Compute when patched in a bit after the initial D3D12 update saw around a 10% gain on AMD systems but with a AMD GPU and at higher settings well it's pretty easy to drop to below 30 FPS in many of the areas so 10% being some extra 3 frames well it helps but not by much. Very Happy
(And again when running on more recommended settings and at a lower resolution well the gains are going to be a bit higher as D3D12 improves CPU limited scenarios so it has a use though when pushing the settings and screen resolution well a GPU limit is still a GPU limit and D3D12 can't do miracles even if that was initially believed due to hype and marketing.)


Last edited by JBeckman on Thu, 8th Sep 2016 14:13; edited 7 times in total
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