@Drowning_witch Trying out various stuff has lead me to many different results. The bypass crack does take away a bit of performance from the original (appid-method).
Well, after knocking off the AA blur and V-sync, The game actually feels half decent. The story and soundtrack are fucking top class, shame about that shitty 30fps lock and terrible outside visuals.
Tried the fps fix with rivatuner limiting the framerate to 60 but the game crashes after a few minutes. With the fps fix the framerate varies between 40 and 50, on 1440p with a GTX980Ti
970gtx and i5 4670k@4.4 here, running dsr 1440p all max except shadows medium, DoF & blur OFF, AA Low, with reshade+sweetfx SMAA ON. Holds 30pfs at all times...
Playing Voksi relese, you always have to set AA to low, it resets on every restart of the game to high, wtf ?
But the game itself is pretty fucking entertaining. The car physics is pretty strange at times, and for some reason a small car can flip a fucking 2-3 ton car in a head on collision.
When you get past all the technical issues, underneath its a pretty awesome game with lots of stuff to do Been playing about 15 hours, and seems to be about 5+ hours left to complete the story... but to get 100% im sure will take 40+ hours.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Didn't have time to animate the slides on the weapons.
I'm 8 or so hours into it and it's very repetitive. Every mission is structured the same: kill underlings and damage business, kill mid-level boss, kill the guy at the top.
In that regard it feels more like an Assassin's Creed game, except you wiretap junction boxes instead of climbing tall buildings.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
Yeah, I really don't understand what the fuck developers are thinking nowadays... Anyone with half a brain would know that releasing an AAA title on the PC with a 30 fps lock is going to earn you some bad rep and lost sales. So why the fuck would they release it with a 30 fps lock when apparently it's easy to give the option of unlocking it.
I mean, I get it. They don't want people to play above 30 fps because their shitty port is unoptimized and if people play with unlocked frame rate they'll see that immediately but it's gotta be better to get bad rep for bad optimization rather than this bullshit 30 fps locking crap. Everyone hates bad optimization but it's hardly anything new and if it gets fixed fast then great (still pisses people (and myself) off of course but still)... But this 30 fps locking stuff is different. It tells me:
That they're trying to hide shoddy optimization, which I consider to be anti-consumer behavior.
That they don't think you'll notice or understand this, which tells me they think I'm a stupid consumer.
That they can get away with it.
So fuck them, even if they fix the game I won't buy it. I'd probably enjoy it (granted they fix it up) but whatever, I'll play Path of Exile and other upcoming games instead.
The moment they didn't release review copies, everybody knew something was fishy. Now we know what.
The thing is, as you've said, it's not going to save them. People will not buy or refund the game, so they've practically didn't gain shit and only bad rep.
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