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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Sat, 31st Dec 2005 00:10 Post subject: |
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Posted: Sat, 31st Dec 2005 00:12 Post subject: |
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The Incredibles: Rise of the Underminer - RELOADED
and the craking spree continues
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Sat, 31st Dec 2005 01:37 Post subject: |
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agree, they had some great releases.. ^^
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Posted: Sat, 31st Dec 2005 12:07 Post subject: |
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yes Reloaded is doing an great job! hopfully they also vigure out how to handle the nasty safedisc 4.6 api2.0 version.
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TheDuck
Posts: 148
Location: Australia
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Posted: Sat, 7th Jan 2006 14:07 Post subject: |
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already did with nhl06 if u remember... we know how they did that one
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Posted: Sat, 7th Jan 2006 19:33 Post subject: |
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Selt wrote: |
now it's the time to summon the old fairlight cracking gods |
I'll try to contact Lazlow (GTA LCS Chatterbox host) and complain about it
They really did a great job cracking these games (I mean RLD),I hope they can go on like this for a long time.
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TheDuck
Posts: 148
Location: Australia
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Posted: Sun, 8th Jan 2006 14:38 Post subject: |
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I think people call this api system 2.0 since its totally new type of safedisc apis... Oh and before 2.0 was created crackers called different types of the 1.0 system something like v1/v2 or normal/special, standard/triggered... no big deal.
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Posted: Sun, 8th Jan 2006 19:39 Post subject: |
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I think that RLD has yet to crack a fully protected version of SDAPI... notice how they require you to patch all the games, and then apply the crack? This is because when the devs update the game exes, they forget to protect the SDAPI in them, and from there on it is a 10 min. job to crack.
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Posted: Mon, 9th Jan 2006 00:32 Post subject: |
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Not in all cases, and anyway... maybe they want people to be able to play with the latest update rather than being stuck with version 1.0
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Posted: Mon, 9th Jan 2006 00:35 Post subject: |
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The point I am trying to make is that RLD is exploiting a mistake that the developers are making. They havent yet cracked the protection at its max.
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Posted: Wed, 11th Jan 2006 20:37 Post subject: |
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Posted: Wed, 11th Jan 2006 21:26 Post subject: |
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Dunno about SF or SC, but for SDAPI I know that it has been cracked 3 different ways:
1. HLM hooked the reurn values in nascar
2. Nogrp coded an emulator
3. RLD exploited a hole in the protection left open by the devs
ppl say that the best way to crack full protected API is to emulate it.... I disagree since macrovision just upgrades and you're screwed all over. There are always alternatves to emulating...
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Posted: Thu, 12th Jan 2006 00:49 Post subject: |
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Posted: Thu, 12th Jan 2006 05:45 Post subject: |
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Please, I have enough nightmares as it is. But, imagine how hard it would be to code those protections? I think we are safe, for the moment.
BW2. Man, that is a bitch. Dont mention it around me. I guess they got talented devs, but if someone looks at their patches I imagine they will find a slip up sooner or later...
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TheDuck
Posts: 148
Location: Australia
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Posted: Thu, 12th Jan 2006 15:04 Post subject: |
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Posted: Thu, 12th Jan 2006 20:45 Post subject: |
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Actually, BW2 is very hard to crack because there is no SDAPI math left in the exe, while in all the games RLD cracked the math was left. All they had to do was dump some tables, and thats it: SDAPI neutralized. You cant do this with BW2 since there is no math left in the exe, the protector took care of it, so you have to emulate the math.
I am sorry if you have said this already, maybe I misread your post. However, I think that BW2 is hard to crack because all the groups are too lazy to code emulators. Frankly, I woiuld be too.
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TheDuck
Posts: 148
Location: Australia
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Posted: Thu, 12th Jan 2006 23:52 Post subject: |
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Yeah, they decrypted the tables and then dumped them... I forgot to mention that. And I don't know about how hard it is to code an emulator. Like I said, to me its a waste of time. However, I think you are underestimating how hard it is to write an emulator for SDAPI.
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Posted: Fri, 13th Jan 2006 09:24 Post subject: |
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I think we could see a totally another approach with PC games with hardware components similar to mod chips in console market.
The problem at the moment is probably there is no market, but there could be.
I believe that cracking XBOX 360 is way harder as removing any SF protecetion, but there is a lot of money to be made so more capable people are working on it. And it is a much better solution as cracking each game.
I think mod chip for PC would sell as hell if it would be capable of running all so far released games directly from CD/DVD and of course allow future updates. What do you think?
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