Securom 7 is dead
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Fri, 30th Dec 2005 22:58    Post subject:
Selt wrote:
i have a feeling something bigger will happen january 1st... i imagine me coming back home at 4pm nearly drunk, rest a couple of hours then wake up to see the pre channel full of FAIRLIGHT releases


in your\our dreams Razz
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Lizard




Posts: 30

PostPosted: Fri, 30th Dec 2005 23:15    Post subject:
deelix wrote:
Selt wrote:
i have a feeling something bigger will happen january 1st... i imagine me coming back home at 4pm nearly drunk, rest a couple of hours then wake up to see the pre channel full of FAIRLIGHT releases


in your\our dreams Razz

Fairlight used to use the tagline "When dreams come true" Smile
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nose




Posts: 141

PostPosted: Fri, 30th Dec 2005 23:15    Post subject:
when dreams come true Very Happy

edit: beaten by less than a minute Razz
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Fri, 30th Dec 2005 23:23    Post subject:
Fairlight was the biggest smartest most advanced coders and crackers ,they will return Smile they said in theire last nfo's they will improvise adapt and grow stronger to last longer, I have no doubt that they will be back Smile
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Hfric




Posts: 12017

PostPosted: Sat, 31st Dec 2005 00:10    Post subject:
highstuff wrote:
Fairlight was the biggest smartest most advanced coders and crackers ,they will return Smile they said in theire last nfo's they will improvise adapt and grow stronger to last longer, I have no doubt that they will be back Smile

yeah and on 1.1.2006 they will release all starforce games Very Happy
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Hfric




Posts: 12017

PostPosted: Sat, 31st Dec 2005 00:12    Post subject:
The Incredibles: Rise of the Underminer - RELOADED
Very Happy and the craking spree continues


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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Sat, 31st Dec 2005 01:37    Post subject:
agree, they had some great releases.. ^^
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Anakin867




Posts: 107
Location: UK
PostPosted: Sat, 31st Dec 2005 11:52    Post subject:
Yesterday i saw 3 names of games that RLD hadnt cracked yet(on here) and i come on today and there here!!!

Someone request something else!!! Razz
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Sat, 31st Dec 2005 12:07    Post subject:
yes Reloaded is doing an great job! hopfully they also vigure out how to handle the nasty safedisc 4.6 api2.0 version.
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Hfric




Posts: 12017

PostPosted: Sat, 31st Dec 2005 13:10    Post subject:
wait a minute , looks like they are reading this post Razz
so guys wich was the next securom 7 game that they didn`t crack Wink
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Selt




Posts: 1493

PostPosted: Sat, 31st Dec 2005 13:13    Post subject:
they completed the list. not that they are reading... they remembered about those games...
now it's the time to summon the old fairlight cracking gods. may the new year bring us joy and salvation Embarassed
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Sat, 7th Jan 2006 13:43    Post subject:
phew lucky the disaster is over Securom7&SD4.6 ap2.0 is now prety fast crackable for Reloaded and NOGRP just did another SD4.6 api2.0 crack ,great work Smile
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TheDuck




Posts: 148
Location: Australia
PostPosted: Sat, 7th Jan 2006 14:00    Post subject:
Actually nogrp cracked sd4.0 with api2.0, but it doesn't matter, it's still api 2.0, good Smile
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Selt




Posts: 1493

PostPosted: Sat, 7th Jan 2006 14:07    Post subject:
already did with nhl06 if u remember... we know how they did that one
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maxiepaxie




Posts: 1732
Location: Belgium
PostPosted: Sat, 7th Jan 2006 19:33    Post subject:
Selt wrote:

now it's the time to summon the old fairlight cracking gods


I'll try to contact Lazlow (GTA LCS Chatterbox host) and complain about it Very Happy
They really did a great job cracking these games (I mean RLD),I hope they can go on like this for a long time.
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Freakshow




Posts: 410

PostPosted: Sun, 8th Jan 2006 08:53    Post subject:
Selt wrote:
already did with nhl06 if u remember... we know how they did that one


well its not their "fault" that NHL demo used ame api handlers/tables Smile

btw what do u mean with api 2.0 esp why 2.0?

same boolseye/cirkutz called in his 2.4/2.5 tool on gcw api shit?
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TheDuck




Posts: 148
Location: Australia
PostPosted: Sun, 8th Jan 2006 14:38    Post subject:
I think people call this api system 2.0 since its totally new type of safedisc apis... Oh and before 2.0 was created crackers called different types of the 1.0 system something like v1/v2 or normal/special, standard/triggered... no big deal.
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tainted4ever
VIP Member



Posts: 11335

PostPosted: Sun, 8th Jan 2006 19:39    Post subject:
I think that RLD has yet to crack a fully protected version of SDAPI... notice how they require you to patch all the games, and then apply the crack? This is because when the devs update the game exes, they forget to protect the SDAPI in them, and from there on it is a 10 min. job to crack.
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trevaaar




Posts: 48

PostPosted: Mon, 9th Jan 2006 00:32    Post subject:
Not in all cases, and anyway... maybe they want people to be able to play with the latest update rather than being stuck with version 1.0
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tainted4ever
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Posts: 11335

PostPosted: Mon, 9th Jan 2006 00:35    Post subject:
The point I am trying to make is that RLD is exploiting a mistake that the developers are making. They havent yet cracked the protection at its max.
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Zorgus




Posts: 5

PostPosted: Wed, 11th Jan 2006 14:59    Post subject:
i think that deviance should do their best as they did few years ago i still believe that rld , hld and dev are the best ones Smile
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Freakshow




Posts: 410

PostPosted: Wed, 11th Jan 2006 20:37    Post subject:
TheDuck wrote:
I think people call this api system 2.0 since its totally new type of safedisc apis... Oh and before 2.0 was created crackers called different types of the 1.0 system something like v1/v2 or normal/special, standard/triggered... no big deal.


@Duck:
Thx i understand so its the same shit then Smile

I looked at some cracks

FM 2006 rld fix
nhl 2006
nba 2006 norgp ad silentgate
civ4 patch 1.52

im not sure but i think no crack from the above uses the way of fixing i saw in former cracks like worms, sonic. Are they different now or dont you need to emulate them anymore?

Zorgus wrote:
i think that deviance should do their best as they did few years ago i still believe that rld , hld and dev are the best ones Smile


The Deviance you know from the past is according to some nfos MYTH/Vengance/Hoodlum wrote not the same as today as the old Deviance was splitted into 2 parts where 1 later build a part of hoodlum (and got busted) and one builded rld according to Hoodlum nfos.
The Deviance today according to the Farewell Myth.nfo is builded by Vitality and some guys from hoodlum that stayed active after the Hoodlum bust last june.

@selt:
FLT was strong but what do u think alot of FLT cracker do today? Im pretty sure some parts joined protection development and now work for companies like securom, macrovision and starforce.
i dont think they will ever grow to what they were in past. Cracking scene is dead with the next view updates of protections.

securom stayed uncracked for half a year after hlm bust
safedisc with apishit still isnt cracked in the ways done before (emulation of it)
starforce is somehow a luck project as sf pro is always 1 or 2 steps infront of crackers
tages is uncracked since ages.

The faster cpus and fpus get the harder it will be for cacking as the vm and the count of protected functions can increase then.

a vm in sf way isnt possible on a p3 and gforce 2/3 cards but on 64bit cpus and pciexpresss ati/gforce cards u can increase to 20 mb vm size. Thats what will happen from starforce and probably securom soon. Also metamorphic code will return/reused by protections im sure and then ...

Think about it .. reversing got a full time job .. its not just fun anymore as it was in FLT times 2003 Smile

Welcome to 2006
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tainted4ever
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Posts: 11335

PostPosted: Wed, 11th Jan 2006 21:26    Post subject:
Dunno about SF or SC, but for SDAPI I know that it has been cracked 3 different ways:

1. HLM hooked the reurn values in nascar
2. Nogrp coded an emulator
3. RLD exploited a hole in the protection left open by the devs

ppl say that the best way to crack full protected API is to emulate it.... I disagree since macrovision just upgrades and you're screwed all over. There are always alternatves to emulating...
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CableMunkeh




Posts: 198

PostPosted: Thu, 12th Jan 2006 00:49    Post subject:
tainted4ever wrote:
Dunno about SF or SC, but for SDAPI I know that it has been cracked 3 different ways:

1. HLM hooked the reurn values in nascar
2. Nogrp coded an emulator
3. RLD exploited a hole in the protection left open by the devs

ppl say that the best way to crack full protected API is to emulate it.... I disagree since macrovision just upgrades and you're screwed all over. There are always alternatves to emulating...


Certainly are but meh if protection is implemented properly (B+W2) it's hell trying to fully reverse it, it's several orders of magnitude more difficult than Civ 4 Mad

SF Pro has been cracked at least 3 different ways.

RLD exploiting bugs in the implementation of the protection.
RLD + others tracing through VM and replacing the stolen and protected functions with native x86.
ULT decompiling the VM and writing CD/DVD check emulator in VM language.

The 'budget' version of SF is fairly easy.

@ Freak

As graphics cards get more and more powerful more and more processing will be offloaded to them, also along with this the increase in dual core processing makes for some scary possibilities.

A game that is completely in intermediate / bytecode with a thread running on one core JIT decrypting and interpreting / compiling while the other core does the work of AI and relaying data to graphics and sound hardware anyone? Crying or Very sad That would be an absolute beast.

The next generation promises hybrid protections with the insane obfuscation of an SDAPI style approach along with the VM of an SF approach. Imagine that, decrypting a VM, decompiling it to find it's an SDAPI style obfuscated table interface Smile
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tainted4ever
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Posts: 11335

PostPosted: Thu, 12th Jan 2006 05:45    Post subject:
Please, I have enough nightmares as it is. But, imagine how hard it would be to code those protections? I think we are safe, for the moment.

BW2. Man, that is a bitch. Dont mention it around me. I guess they got talented devs, but if someone looks at their patches I imagine they will find a slip up sooner or later...
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TheDuck




Posts: 148
Location: Australia
PostPosted: Thu, 12th Jan 2006 15:04    Post subject:
I've just read the posts above and it's just like I said before - when some hard games are getting cracked people take as the definition of "hardness" some other title. So now B&W2 is mighty hard-to-crack SD4 since its not released, interesting Razz Razz The game itself has few triggers (4) so about same as nfs and civ4.. fm2006 on the other hand, if you look at the initial crack and the fix has 10 of them. But since it's SD4.5 I guess noone is motivated enough to put the emu into the crack.

@Freak: I don't know what you mean by sonic or worms since we all know these did not use any api system, simple cracks afaik Surprised
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tainted4ever
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Posts: 11335

PostPosted: Thu, 12th Jan 2006 20:45    Post subject:
Actually, BW2 is very hard to crack because there is no SDAPI math left in the exe, while in all the games RLD cracked the math was left. All they had to do was dump some tables, and thats it: SDAPI neutralized. You cant do this with BW2 since there is no math left in the exe, the protector took care of it, so you have to emulate the math.

I am sorry if you have said this already, maybe I misread your post. However, I think that BW2 is hard to crack because all the groups are too lazy to code emulators. Frankly, I woiuld be too.
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TheDuck




Posts: 148
Location: Australia
PostPosted: Thu, 12th Jan 2006 21:21    Post subject:
You are wrong, tables from the crack are nowhere near the tables from memory since engines from the exe and sd dll are not same. So they calculated tables for the original engine. And it's not hard to write very same engine to b&w2 exe, it's like 3 functions and voila Crying or Very sad That's what I meant about being lazy... since groups still haven't done that.
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tainted4ever
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Posts: 11335

PostPosted: Thu, 12th Jan 2006 23:52    Post subject:
Yeah, they decrypted the tables and then dumped them... I forgot to mention that. And I don't know about how hard it is to code an emulator. Like I said, to me its a waste of time. However, I think you are underestimating how hard it is to write an emulator for SDAPI.
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Turkmenski




Posts: 35

PostPosted: Fri, 13th Jan 2006 09:24    Post subject:
I think we could see a totally another approach with PC games with hardware components similar to mod chips in console market.
The problem at the moment is probably there is no market, but there could be.
I believe that cracking XBOX 360 is way harder as removing any SF protecetion, but there is a lot of money to be made so more capable people are working on it. And it is a much better solution as cracking each game.

I think mod chip for PC would sell as hell if it would be capable of running all so far released games directly from CD/DVD and of course allow future updates. What do you think?
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