Well, I'm on a GTX 670 and a paleolithic CPU and I'm impressed how much better it runs compared to the old version. Not a single stutter (sometimes I called the game Stutteryn) detected
Nice that they have fixed the issues of tree LOD transisition to meshes, much smoother now due to the fade-in effect. Runs great on my 980 ti, seems to be 60 FPS constant in 3440x1440..
Nice that they have fixed the issues of tree LOD transisition to meshes, much smoother now due to the fade-in effect. Runs great on my 980 ti, seems to be 60 FPS constant in 3440x1440..
Ugrids altered at all? Or is it the same distance still where the LoD transition happens?
Also, if someone could try this, see how well the game fares:
Just run around, see if the game can keep up loading the new areas etc.
Meh.. the final version of the game, 10 years in the making, has been released today. But instead of enjoying myself today i need to yet again wait a day/ a week/ a month/ whatever. That would be fine for other stuff but not for a decent UI in a "complex" rpg. There's no excuse.
I feel like a spoiled kid... Gieeeeeffff my UI mod today !!!! (@Bethesda)
Why do people assume it'll take so long? Didn't F4SE come out a week after FO4 released? Wasn't it the same thing, going from FOSE 32bit to F4SE 64bit?
I've read in a couple of different locations (could all be bullshit too) where they've said that they estimate it will take them at least three weeks as it's not a simple task. Part of it is that some of these guys have no real desire to update them.
Skyrim SE versions of SkyUI and Skyrim Script Extender may take a while to appear
Skyrim Script Extender is a tool many mods rely on, as it expands both scripting capabilities and functionality for mods. Thing is, SKSE was created for the 32 bit Skyrim, and Skyrim Special Edition is 64 bit, meaning the current version of SKSE won't work with the Special Edition.
SkyUI, one of the best and most popular mods for Skyrim, and a mod that many other mods require for configuration, depends on SKSE to work. So, until there's a version of SKSE for the 64 bit version, there won't be a workable version of SkyUI for Skyrim SE.
I asked Dave if he knew the current status of these two incredibly important mods, and he confirmed that SKSE is being actively worked on to support Skyrim SE, though he doesn't know how long it might take.
"The same can be said for SkyUI as it's dependent on SKSE in its current state," Dave said. "A big loss of not having SkyUI as you may know is the loss of in-game mod configuration. So, mod authors are likely to adapt with more rudimentary schemes to allow for in-game mod configuration (such as activating a book), until both are completed."
Update: Dave clarified things a bit further in regards to SkyUI, saying: "...while the SKSE team have confirmed their interest in continuing their work with SSE, the SkyUI developers on the other-hand have not confirmed, but they have expressed interest in collaborating with others who may carry the torch, so-to-speak."
A question to those who already got it: Is is possible to load a savegame from "old" (modded) Skyrim?
I know, there is going to be an error message about trying to load a savegame with mods into a version without mods, but sometimes it is going to work. Or is it required to "clean" a savegame with one of these tools... ?
I would not excatly like to start from the scratch once again.... got already 3 lev. 60 chars and the actual one is lev. 49
Yes, I loaded my heavilly modded game from 2011 and it loaded fine, even without those mods.
If you managed to load it without the game crashing and burning, I'd say it wasn't modded heavily enough.
And I wouldn't be surprised if you start experiencing strange happenings before long - not all issues are instantly apparent when you load a save without the right mods for it.
Thanks. I presume it may be "safer" to "clean" the savegame as far as possible already in old Skyrim by moving the character into a (non-modded) small house or cave and removing the mods in the launcher.
I remember regarding Dragonborn there was that issue with Solstheim, where you could not return to Skyrim without the game crashing. The only solution was to teleport via console _into_ Breezehome in Solstheim. I got this problem myself.
In confined spaces like small houses the random crash due to memory overload did not happen frequently, but savegames in "open landscape" were always somehow "dangerous" (especially with mods) - sometimes it was not possible, to re-load such a savegame.
I am curious if these problems have been fixed in the SE. Memory problems should no longer be an issue with the 64bit engine...
Hope so, how much of my 32Gb of memory would this game use now? 8?
Technically a 64-bit process can use several multiples of that, but given how excellent Bethesda devs are at coding, I'm sure there's a bit of inefficiencies and such involved.
And I would imagine the scripting engine would choke long before you get anywhere near 32GB memory use, anyway.
Update: Dave clarified things a bit further in regards to SkyUI, saying: "...while the SKSE team have confirmed their interest in continuing their work with SSE, the SkyUI developers on the other-hand have not confirmed, but they have expressed interest in collaborating with others who may carry the torch, so-to-speak."
Well that's just the same shit which was posted before: they won't do it them self and don't expect anyone else to do it.
Need a mod to enable achievements with mods enabled. Same as with fallout 4.
+1, lola pls
BTW are you guys seeing interior shadows? In the first interior you got as soon as you start the game there were none, but I didn't progress from there on.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Yes, that would really be a pity if SkyUi and SKSE would not being continued in development for the SE.
I am sure I would never had played Skyrim for such a long time without SkyUI. Especially the quick-slot switch equipment feature was really a blast adding so much more fun playing Skyrim. Finally all the equipment could be used in a fun, quick and efficient way without this ankward, terrible vanilla crap interface slowing down every player action.
Nice that they have fixed the issues of tree LOD transisition to meshes, much smoother now due to the fade-in effect. Runs great on my 980 ti, seems to be 60 FPS constant in 3440x1440..
Ugrids altered at all? Or is it the same distance still where the LoD transition happens?
Also, if someone could try this, see how well the game fares:
Just run around, see if the game can keep up loading the new areas etc.
Yeah that was the first thing i tried, it didnt crash..
Yes, that would really be a pity if SkyUi and SKSE would not being continued in development for the SE.
I am sure I would never had played Skyrim for such a long time without SkyUI. Especially the quick-slot switch equipment feature was really a blast adding so much more fun playing Skyrim. Finally all the equipment could be used in a fun, quick and efficient way without this ankward, terrible vanilla crap interface slowing down every player action.
It speaks volumes about Bethesda that they haven't made a single effort to improve the UI on PC or even just ported the SkyUI over, when they had this chance to re-release Skyrim. It affects everything you do; and you do a lot of looting and inventory management.
Hey, guys, Sin speaking and welcome to a quick view over The Elder Scrolls: Skyrim, The Special Edition.
So today marks another day with another "Special Edition" release, by which I mean, yet another way for companies to make money with little effort put into it.
Now to be fair, Bethesda offers the special edition for FREE, to anyone who already owned the game AND its 3 DLC's. Or the Legendary edition, which is the same thing. So if you were smart, you bought the legendary edition for around ten bucks and today you received your free copy of the Special Edition in your steam library.
Now if you haven't done that, then you'd have to pay a whopping 40 bucks today, to get the Special Edition.
Now the question, is it worth it? Short Answer, No, Long answer, probably not with a maybe attached to it.
But let me elaborate here a bit;
If you already own Skyrim AND liked it, chances are, that you also already owned the 3 DLC's or even the legendary edition and therefore the question to buy or not doesn't even comes up because you already got the Special Edition for free and all is fine. Not going to look a gift horse in the mouth, right?
Now on the other hand, if you didn't own the game already or only the base game then chances are, that you aren't interested in the game or at least not anymore which is totally fine, considering the game came out in 2011! Now, I don't think of any case, where someone would pay 40 bucks for a game, that he never played in 5 years since its been out already or would pay 40 bucks for a game, that he already owns and paid money for it. Either case seems very unlikely to me, to be honest.
Also, it seems like the new hip thing to do. Already this year, we had the remaster of Divinity Original Sin 1 and then not long ago we had a "remaster" of sorts with Titan Quest Anniversary Edition, and I am most likely missing out several others.
Now I am not saying I don't like those remasters; I do, as long as I get them for free, if I already own the original (which applies to all three of my examples). But looking at it with the perspective of a new buyer, I just don't see the appeal of it?
I mean, if I wasn't interested in Skyrim for the last five years, why would I be now? Not to mention, that everything that they changed in the SE was already made possible with mods?
Ok, the game now uses a 64 bit executable, which is a great thing, no doubt, but people got Skyrim to run in High Definition and what not before and while it might have sometimes struggled, with more and more powerful PC's to take the workload, it gotten quite alright.
But again, the question isn't if people who already own the game would be positive about the Special Edition or not, because they wouldn't bring any new buys to the game, but if there would be a reason for new clients to purchase the game at a 40$ retail tag and why.
But now to the actual game itself. I played the first 60 minutes or so, and I cut off the intro scene from the clip, of course, because it simply is the most boring thing since the prison escape scene in Oblivion. I guess ...
So, of course, there isn't much action going on, since I am just running from Helgen to Winterfell and then to Whiterun. But it allows me to show the "new" visuals in the game.
Now to be fair, it looks mostly quite nice, but I haven't been playing Skyrim for a relatively long time so that I couldn't tell you the difference. Also, I think that with some mods, the game already looks like this or even better, but feel free to correct me on that one.
So, the game looks good, yes, it runs smooth, yes, so what else?
Now a big question is and will be, how compatible mods are and will be with this version. Now several mods have already been converted, but I didn't see a problem with smaller ones but how about the bigger Ones or better, those that maybe aren't supported anymore? Also, there is a Mod Shop in the game now, run by Bethesda, which seems quite odd and reminds me of the failed attempt of Steam to sell workshop mods for Skyrim a couple of years ago. Or maybe it was last year, again, a vague memory about all that.
Anyway, as anyone who ever played Skyrim knows, the game is rather bland and uninspiring, IF not paired with the proper mods, that improve the game by heaps. So I guess it is now a waiting game, to see if we will have the mods we want and even need, to be able to properly play the game the way it wasn't necessarily meant to be played.
That's all for now; I hope to see you back soon in another episode of:
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