The Elder Scrolls V: Skyrim
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Interinactive
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PostPosted: Sat, 29th Oct 2016 00:41    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 10:22; edited 1 time in total
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dodger2020




Posts: 3537

PostPosted: Sat, 29th Oct 2016 01:01    Post subject:
Going to be a long wait for SKSE to be like it was.

Quote:

SKSE depends upon hundreds of addresses inside the Skyrim binary. It depends upon knowing the internal class layout of the engine code and leveraging functions from Bethesda that we have uncovered. It also needs to patch the binary and functions so that our code is invoked properly- and this is a massively different process on 64-bit. Simply taking a look at the differences in what our code looks like between SKSE and F4SE will tell you that there is a huge amount of work to do.

(someone asking a question) Hey, since you probably have it disassembled already, would you mind telling us if SSE is really FO4 engine with Skyrim assets or its just 64 bit compilation of old Skyrim with some modifications like some people say? It would clear a lot of misunderstandings we see these days.



The truth is that this is somewhere in between Skyrim and Fallout 4. Parts of the engine have been updated to match Fallout 4 (graphics engine, 64-bit, etc.) Basically all of their games are the same core engine which gets improved/modified with each release. But where Fallout 4 used ActionScript 3 and an updated Papyrus scripting engine, Skyrim SE uses the old UI and Papyrus engine from Skyrim (to do otherwise would require rewriting all the scripts and the UI.)



In either case there is a lot of work to do for us. Even within a single game there are lots of things to update with each new build. Memory addresses and offsets change, functions can behave differently, classes can get data added or removed, classes and form types can appear or disappear. Between games you don't even have the basics you can depend upon. With each new game we have to find all of the relevant and important bits and update our internal code to match the new realties.



The jump to the F4 64-bit engine was really big. We haven't really got real script extending working for F4SE yet (in part due to real life concerns). We are expecting there to be a similar big jump for the Special Edition. While in general we have a sense for the large subsystems are which ought to be closer to Skyrim and F4, until we look at the nitty gritty details we simply won't know.



Add to this the fact that Bethesda again released the game in a psuedo-debug mode with a big extra jump table in between all of the functions, and anything we do right this moment will have to be redone as soon as they release a fix. They know about this - but who knows when they will have an update. Next week? Next month?



We'll start investigating, but this is going to take some serious effort and time to get done. There is a ton of functionality in SKSE. We won't get it all implemented at once for the Special Edition. Expect early versions for the Special Edition to have a lot less functionality. And no ETA at all for when we'll have anything to show.

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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 29th Oct 2016 01:04    Post subject:


Better play something else for a few weeks and months then. Playing near-vanilla is out of the question.
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ixigia
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Posts: 65099
Location: Italy
PostPosted: Sat, 29th Oct 2016 01:08    Post subject:
Bob Barnsen wrote:
@ixigia
Are your shots from the vanilla SE with just Reshade and no other mods?

If yes, then the graphics look much better than the normal Skyrim with all the texture and other graphical enhancement mods! Shocked

Especially the last shot with the sexy fog:
Me Gusta

Yep, it's just the untouched SE on Ultra (minus the distance sliders not completely maxed out), with only Reshade for simple gamma adjustment and sharpen. Works best with TAA enabled since the sharpening balances the blur and gives a ghetto result that is better than going with the usual SMAA in my opinion.

It's the same preset that I also use in Fallout 4 (in the original Skyrim I had a custom ENB with so-so results). Here it is, nothing really fancy but does the job: http://www.mediafire.com/file/9wa9s5l756ksjd3/SkyrimSE-Fallout+4.rar
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dodger2020




Posts: 3537

PostPosted: Sat, 29th Oct 2016 01:22    Post subject:
https://techraptor.net/content/skyui-not-in-the-works-for-skyrim-special-edition

Quote:

With Skyrim Special Edition finally hitting release, the future prospect of a reinvigorated modding scene for Skyrim is a pleasant one indeed. However, one of Skyrim‘s most notorious eyesores may prove to be a common sight for the foreseeable future, as the mod author of SkyUI says there will be no port for Skyrim Special Edition.

.....

Schlangster, the mod author behind SkyUI, has made clear that the SkyUI team is no longer active and has no further interest in putting in any more work. However, he does make clear that if someone else took up the mantle and took care of all the details, he’d be willing to list the update for them.
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lolozaur




Posts: 26310

PostPosted: Sat, 29th Oct 2016 01:25    Post subject:
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Interinactive
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Posts: 29477

PostPosted: Sat, 29th Oct 2016 01:26    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:22; edited 1 time in total
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4treyu




Posts: 23173

PostPosted: Sat, 29th Oct 2016 01:27    Post subject:
Meh, nothing to worry about, someone will "tale up the mantle" soon.
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lolozaur




Posts: 26310

PostPosted: Sat, 29th Oct 2016 01:28    Post subject:
tet666 wrote:
lolozaur wrote:
skyui port


mirror (version with skse warning removal):
https://www.dropbox.com/s/i2padsoub9al3u6/SkyUI%20-%20Ported%20Version%202.2%20-Removed%20Warrning-855-1-0.zip?dl=0

.


i see the one on nexus was removed
so here's a bump for new page
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Tydirium




Posts: 601

PostPosted: Sat, 29th Oct 2016 01:35    Post subject:
Does anybody know if these is a MOD out there, which may work with the SE and offer the same functions like the SkyUI-Quickslot-Equipment-Feature ? I think I remember there were more MODs similar to SkyUI but since SkyUi was the best nobody cared much about them.
Maybe now we could use such a mod (if it does not require SKSE) as surrogate as long as SKSE is not getting updated to the SE. Confused
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YuckFou




Posts: 302

PostPosted: Sat, 29th Oct 2016 01:48    Post subject:
dodger2020 wrote:
Going to be a long wait for SKSE to be like it was.

 Spoiler:
 

Who did you quote? The authors of SKSE or some guy from reddit that "knows" what he's talking about?
Searching google only brings me this thread.
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dodger2020




Posts: 3537

PostPosted: Sat, 29th Oct 2016 02:14    Post subject:
YuckFou wrote:
dodger2020 wrote:
Going to be a long wait for SKSE to be like it was.

 Spoiler:
 

Who did you quote? The authors of SKSE or some guy from reddit that "knows" what he's talking about?
Searching google only brings me this thread.

YuckFou wrote:
dodger2020 wrote:
Going to be a long wait for SKSE to be like it was.

 Spoiler:
 

Who did you quote? The authors of SKSE or some guy from reddit that "knows" what he's talking about?
Searching google only brings me this thread.



Rolling Eyes Then your google-fu isn't very good. If you google Skyrim SE SKSE it's the very first match. http://www.lmgtfy.com/?q=Skyrim+SE+SKSE

The posts were by behippo who is one of the few devs of SKSE (two or three I think is all they have). And it was on nexusmods, not reddit (again Rolling Eyes )

His first post on this thread is on page 2 ( https://forums.nexusmods.com/index.php?/topic/4979480-skse/page-2 ) with a couple more on page 4. It's not a long thread
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4treyu




Posts: 23173

PostPosted: Sat, 29th Oct 2016 02:18    Post subject:
Rolling Eyes

 Spoiler:
 
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guvna




Posts: 814

PostPosted: Sat, 29th Oct 2016 05:46    Post subject:
Wooooo we got SkyUI (kinda), Apocalypse spells, Ordinator and interesting npc's (alpha @ their blog) already.
Time to actually play instead of just looking at the graphics!!!
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scaramonga




Posts: 9800

PostPosted: Sat, 29th Oct 2016 06:11    Post subject:
Another entry on my Steam list. I must do some housekeeping when I get the time. A 'delete all shit' button would be helpful though.
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russ80




Posts: 4679
Location: Romania
PostPosted: Sat, 29th Oct 2016 06:15    Post subject:
Well Boris isn't making progress. No ENB .. No Skyrim SE.

This made me reinstall normal skyrim to mod the fuck out of it. Sad


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Interinactive
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PostPosted: Sat, 29th Oct 2016 06:33    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:22; edited 1 time in total
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vurt




Posts: 13876
Location: Sweden
PostPosted: Sat, 29th Oct 2016 06:41    Post subject:
Interinactive wrote:
No ENB? After one day? Laughing

I think some expectations need to be lowered a little. All of these things will come with time.


yeah, and the editor isnt even out yet, a lot of us can´t do anything to our mods until its out.
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russ80




Posts: 4679
Location: Romania
PostPosted: Sat, 29th Oct 2016 07:05    Post subject:
Interinactive wrote:
No ENB? After one day? Laughing

I think some expectations need to be lowered a little. All of these things will come with time.


More like, not expecting it after 1 day, but more like Boris seems pissed about not being able to figure out why it isn't working and most likely putting it down after a while.

And since there's no one else that can "ENB".. well..


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lolozaur




Posts: 26310

PostPosted: Sat, 29th Oct 2016 08:16    Post subject:
About the audio and fix

In the meantime, Reddit apparently already has a way to fix it: by zipping up the audio files from the original and importing them into the Special Edition. User TI36X reports: "I extracted my original Skyrim Sounds.bsa, packed it with 7zip and installed it with NMM in SSE. Seems to work fine."

"There are two folders in the bsa," says TI36X. "Sound and Music. Just pack them into a archive and install by NMM [Nexus Mod Manager]. Someone just uploaded a bsa extractor on the SSE nexus that works for this."

The bsa extractor in question is here, though I should point out I haven't tried this process myself, so extract, zip, and install these files at your own risk (though these are just sound files, and you can always just reinstall the games if it messes something up, so there's really very little risk).
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tonizito
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Posts: 51453
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 29th Oct 2016 08:36    Post subject:
No ENB after one day? Better slit wrists with a pascal titan X Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Sat, 29th Oct 2016 09:05    Post subject:
Ixi share the magic preset will ya? Smile
 Spoiler:
 


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JBeckman
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PostPosted: Sat, 29th Oct 2016 09:24    Post subject:
lolozaur wrote:
i was messing with some enb tweaks, im more interested in why the shadows are fucked, they look like that even without the enb; near the root they look normal but near me like shit


The way shadows work in Skyrim and Fallout 4 is similar to cascade shadow mapping.

It's not the same but it's a similar effect where you have a resolution for the shadows but you also have a distance and Skyrim (And FO4) drastically cuts down shadow detai as distance increases so at the highest setting with I think a shadow draw distance value at 8000 or so and 2048 shadow res you get pretty little detail.

Upping shadow res to 4096 incurs a very high performance hit for a slight increase in quality, upping it to 8192 well you better have a good GPU and CPU but it'll mostly fix the quality.

Or you can cut down distance but this causes noticeable pop-in due to how much you need to lower it by in order to have detailed shadows at "only" 2048x2048
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lolozaur




Posts: 26310

PostPosted: Sat, 29th Oct 2016 10:25    Post subject:
well my problem was from the AA, seems without AA from the launcher shadows look like shit and flicker for me; with the crap launcher TAA they look kinda normal but still shit compared to other games Razz

as for enb, started using this http://www.nexusmods.com/skyrimspecialedition/mods/180/?, nothing too fancy but looks good for me and no major fps drop Very Happy
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russ80




Posts: 4679
Location: Romania
PostPosted: Sat, 29th Oct 2016 10:30    Post subject:
Technically, that's not an ENB. Since there are no ENB DLLs for Skyrim SE yet. Vogue and a few others always do this to get some initial hits in and endorsements with just a reshade preset.

His preset also barely does anything.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 29th Oct 2016 10:51    Post subject:
ixigia wrote:
Bob Barnsen wrote:
@ixigia
Are your shots from the vanilla SE with just Reshade and no other mods?

If yes, then the graphics look much better than the normal Skyrim with all the texture and other graphical enhancement mods! Shocked

Especially the last shot with the sexy fog:
Me Gusta

Yep, it's just the untouched SE on Ultra (minus the distance sliders not completely maxed out), with only Reshade for simple gamma adjustment and sharpen. Works best with TAA enabled since the sharpening balances the blur and gives a ghetto result that is better than going with the usual SMAA in my opinion.

It's the same preset that I also use in Fallout 4 (in the original Skyrim I had a custom ENB with so-so results). Here it is, nothing really fancy but does the job: http://www.mediafire.com/file/9wa9s5l756ksjd3/SkyrimSE-Fallout+4.rar

Awesome man.

The graphics look easily on par with FO4 now to me.

Was not expecting such a graphical improvement from the previous shown screenshots and videos for the SE. Very Happy


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sat, 29th Oct 2016 12:00    Post subject:
Did a bad encoding job with my earlier video here, so here is a proper one, for those who are interested in it Smile

 Spoiler:
 
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harry_theone




Posts: 11240
Location: The Land of Thread Reports
PostPosted: Sat, 29th Oct 2016 12:10    Post subject:
After playing Fallout 4 I just can't stand the animations and movement in Skyrim anymore. It sure looks prettier than the old version and the DOF is great, but I certainly would rather stay with FO4 and it's improvements because it looks tons better for 3rd person play from time to time. It just feels weird, just like FNV and FO3 would feel, although in this case, not as severe.
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tet666




Posts: 5092

PostPosted: Sat, 29th Oct 2016 12:22    Post subject:
russ80 wrote:
Technically, that's not an ENB. Since there are no ENB DLLs for Skyrim SE yet. Vogue and a few others always do this to get some initial hits in and endorsements with just a reshade preset.

His preset also barely does anything.


No joke you can even get the same effect with just some minor sweetfx tweaks....


Last edited by tet666 on Sat, 29th Oct 2016 12:26; edited 1 time in total
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lolozaur




Posts: 26310

PostPosted: Sat, 29th Oct 2016 12:26    Post subject:
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