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Posted: Mon, 2nd Jan 2006 13:20 Post subject: |
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Quote: | About safedisc in civ4, the implementation was very good afaik but the original sdk functions were not removed, so a full emulator wasn't needed, rld keygenned keys and that's all i guess. |
and that is what you call very good implementation???
Quote: | Exacly, I noticed this as well, everytime some game which supposed to be uncrackable is released, the status of such game changes from uncrackable to bugged implementation or easy version or whatever |
nobody ever said SF3 was totally uncrackable. Some instance of games using SF3 were cracked long ago by Ultima ect.
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Posted: Mon, 2nd Jan 2006 13:32 Post subject: |
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TheDuck wrote: | But isn't cracking a retail version pretty pointless if there's an update around? Sf can't be cracked in a few seconds like safedisc or securom and I don't think crackers are willing to waste their time on cracking some old version.
About safedisc in civ4, the implementation was very good afaik but the original sdk functions were not removed, so a full emulator wasn't needed, rld keygenned keys and that's all i guess.
Quote: | Are you gonna keep on saying that untill there is only one SF protected game left
THen you'll have to say "no they still can't generally crack SF3,because that game is still uncracked(for now). |
Exacly, I noticed this as well, everytime some game which supposed to be uncrackable is released, the status of such game changes from uncrackable to bugged implementation or easy version or whatever Also, why game x is cracked and y isn't, maybe cracking is not like a second, so you have to wait, buy the original or crack it yourself (good luck).
@Selt: Are you sure UFO had protected functions?
Enough of my crap, gotta write something more useful,
-TD |
Duck
Im not sure if Selt is sure about what he writes but UFO Aftershock v 1.2 has a 14.858.629 Bytes v3.6.10.7 protect.exe and it has at least 9 easy seeable vm'ed opcodes. But to be honest - the exe RLD did was sf3 protected but i dont even see any vm signs inside so either its a pretty nice exe where all unessesary sf shit got removed or its a pro active exe or something with a less sized protect.exe.
For Civ 4 - ppl should think more: Civ 4 1.00 is even less protected then civ 1.09 and civ 1.52 which are identical and yes its a easier type aof apis used so that rld didnt code an emulator in it (lame but working ).
At all the ppl: stop thinking about sf3 downed: there are fucking hard protected Games with even lower versions of sf3 as the version somehow only discribes the vm version the hardness is still in some kind the same.
hardest protected new games i saw myself:
Splinter Cell Chaos Theory
Bet on Soldier also known as Fucking BAD Game with the fucking best SF3 i ever saw
Prince of Persia 3
btw
cracking sf3.6 when sf 3.7 is out is still 1 step behind if not 2 or 4 as 3.4.76 3.4.77, 3.6.*, 3.7.* arent done yet in a proper way
For the time thing i agree:
* Securom 7 took 6 months from Hoodlum dead till it got beaten again from RELOADED (i think now deviance an co can again steal the way of cracking RLD used like HOODLUM did after RELOADED Boiling Point crack).
* SD with api shit also is again a RELOADED first crack which after examination at least Deviance could copy to Total War updates.
* SF3 there is no reason why all games using it should be cracked - some games arent even worth a shit from them and the ones that are worth have 30mb and more protect.exe's SCCT, KingKong, Pop3.
Lets see how it ends as long as RELOADED invents
Happy New Year and good luck games cracking scene. I love it as without my days would be boring in nforce
immortal
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TheDuck
Posts: 148
Location: Australia
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Posted: Mon, 2nd Jan 2006 15:50 Post subject: |
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vodkaLord wrote: | Quote: | About safedisc in civ4, the implementation was very good afaik but the original sdk functions were not removed, so a full emulator wasn't needed, rld keygenned keys and that's all i guess. |
and that is what you call very good implementation???
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There's a little difference between implementation (done by the game developers using api sdk provided by macrovision) and the actual protecting... Like I said, it was implemented correctly, game constants are crypted and decrypted in runtime, there are second type triggers and so on.. BUT while protection was applied on it, macrovision protector did not remove original sdk functions from the exe so rld cracker did not have to re-create those functions, just the keys for it.
Hello there Freak
While you look at 3.6+, keep in mind each .exe has 2 vms inside (32/64bit), skin and string tables, drivers... king kong 32bit vm is aound 11mb afaik.
-TD
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Posted: Mon, 2nd Jan 2006 16:36 Post subject: |
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Posted: Mon, 2nd Jan 2006 16:56 Post subject: |
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Posted: Mon, 2nd Jan 2006 17:11 Post subject: |
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Posted: Mon, 2nd Jan 2006 17:11 Post subject: |
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Posted: Mon, 2nd Jan 2006 17:13 Post subject: |
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so hail to clones 
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Posted: Mon, 2nd Jan 2006 17:17 Post subject: |
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Posted: Mon, 2nd Jan 2006 17:17 Post subject: |
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I hope RELOADED are working on Splinter Cell: Chaos Theory. Anyway, they are doing AWESOME job!!!
11th "Thou shalt not flash"
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Posted: Mon, 2nd Jan 2006 17:20 Post subject: |
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Mr_Baggins wrote: | I hope RELOADED are working on Splinter Cell: Chaos Theory. Anyway, they are doing AWESOME job!!! |
yes tey are awesome as they still try but i hope they dont waste time on SCCT there are much better games Blitzkrieg 2, GT Legends, X3 REunion.
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Posted: Mon, 2nd Jan 2006 17:21 Post subject: |
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Posted: Mon, 2nd Jan 2006 17:24 Post subject: |
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Posted: Mon, 2nd Jan 2006 17:28 Post subject: |
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TheDuck
Posts: 148
Location: Australia
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Posted: Mon, 2nd Jan 2006 19:17 Post subject: |
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Starforce 3.6 is not adjusted 3.5, it has NEW vm, so the "first" shield against crackers has changed, everything else - tricks, ide detection, vmware detection is same, just operated over different vm, so the only part that can be done generic has changed.
And yeah FreakShow, old protections are nowhere near current ones They know how to make successful protection, make the cracking maybe not hard, but time consuming, and as "nonpaid job" not worth the time of 1 or 2 young students (some games might be worth it tho )
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Posted: Mon, 2nd Jan 2006 19:35 Post subject: |
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Posted: Mon, 2nd Jan 2006 23:08 Post subject: |
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Posted: Mon, 2nd Jan 2006 23:20 Post subject: |
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TheDuck
Posts: 148
Location: Australia
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Posted: Mon, 2nd Jan 2006 23:56 Post subject: |
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Posted: Tue, 3rd Jan 2006 06:31 Post subject: |
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Y cant these groups (RLD/DEV/FLT) join to form a Supreme and beat the hell out of the Starforce,
When it happens i am sure we gonna see more cracks for starforce. ITs like that RLD has cracked starforce to prove their supremacy. But I prefer these group to join in hands & drill the asses of Starforce.
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Posted: Tue, 3rd Jan 2006 07:16 Post subject: |
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Hey guys these are ports open.
Starting nmap V. 3.00 ( www.insecure.org/nmap/ )
Interesting ports on mx.star-force.ru (212.188.26.26):
(The 1597 ports scanned but not shown below are in state: filtered)
Port State Service
21/tcp open ftp
22/tcp closed ssh
1723/tcp open pptp
5190/tcp closed aol
Nmap run completed -- 1 IP address (1 host up) scanned in 882 seconds
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