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Danyutz
Posts: 4418
Location: Redplanet
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Posted: Tue, 29th Nov 2016 23:02 Post subject: |
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I only want the rest of story 
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Posted: Tue, 29th Nov 2016 23:25 Post subject: |
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Can you tell the difference in re-mastered and original? I can't
Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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Posted: Wed, 30th Nov 2016 07:55 Post subject: |
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Danyutz
Posts: 4418
Location: Redplanet
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Posted: Wed, 30th Nov 2016 18:46 Post subject: |
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Same 
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Posted: Thu, 1st Dec 2016 01:18 Post subject: |
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wtf is this shit.. less than 30 fps right at the start of the game Then it gets a bit better..35 fps or so.. 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Thu, 1st Dec 2016 06:17 Post subject: |
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JBeckman
VIP Member
Posts: 35056
Location: Sweden
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JBeckman
VIP Member
Posts: 35056
Location: Sweden
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Posted: Thu, 1st Dec 2016 10:46 Post subject: |
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http://steamcommunity.com/app/462780/discussions/0/154642447914443577/
- Imported save games were reported as corrupted, this has been fixed.
- German text for asking if you wanted to import save games was missing
- Fixed Achievement Issues
http://steamcommunity.com/app/462780/discussions/0/154642447917237235/
- Aspect ratio works now in windowed mode, should work with full screen and non 16:9 Monitors (please give feedback)
- FOV settings (auto and user controlled) work now in all cases
- Framerate cap lifted from ~ 100 fps to ~330 fps
- Mouse wheel should now work as input (its default for switching targets)
(I suppose ~300 is good for future proofing for upcoming high refresh rate monitors if we're going to exceed 240hz though it's a interesting cap even so, and still Better than some other games that go haywire when you exceed 60, or even 30 frames-per-second...)
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JBeckman
VIP Member
Posts: 35056
Location: Sweden
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Posted: Fri, 2nd Dec 2016 19:31 Post subject: |
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Update #1 (IE first non-hotfix update.)
http://steamcommunity.com/app/462780/discussions/0/154642447922267001/
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- Fix for AMD performance problems
- Fix for users with Non-ANSII character based usernames that had problems to get config saved / loaded
- Fix for users without pre-existing keyboard config could not load / save keyboard config
Note : If you had working keyboard config load / save, then please copy your keyboard configuration to the new place.
The old file was %localappdata%\Darksiders\controls.dcon
New location and filename is %appdata%\kaiko\darksiders1\keymapping.bin
Please just copy the file and rename it.
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Posted: Fri, 2nd Dec 2016 19:46 Post subject: |
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JBeckman
VIP Member
Posts: 35056
Location: Sweden
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Posted: Sat, 3rd Dec 2016 16:54 Post subject: |
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Well it is a re-release of the original Darksiders game with some smaller tweaks and adjustments not a complete remake.
(Texture improvements, various shader tweaks and some engine adjustments for improved compatibility with newer systems and perhaps some bug fixes but they're not re-doing any major gameplay elements.)
(Creating the assets and animations required for in-game cinematics for example rather than just using the pre-rendered existing ones maybe with some upscaling and sharpening.)
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Posted: Sun, 4th Dec 2016 10:30 Post subject: |
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I never played original darksiders, only DS2 which used realtime cutscenes... So it was a shocker for me...
Ryzen 7 7800X3D, Noctua NH D15 Chromax, GIGABYTE RTX 5070 Ti Windforce, GIGABYTE X670 AORUS ELITE AX, Corsair 2x16GB DDR5 CL30
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JBeckman
VIP Member
Posts: 35056
Location: Sweden
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JBeckman
VIP Member
Posts: 35056
Location: Sweden
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Posted: Fri, 12th May 2017 06:37 Post subject: |
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The sequel mixes it up a bit with a very open world design though still hub based though the actual temples and such you travel to tend to focus heavily on puzzles from simpler platforming to using upgrades you earn to progress to previously unreachable areas, backtracking too.
(There's combat too and the boss fight of course but some rooms can be pretty empty as you have to roll boulders or platform around the area.)
It's also basically rule of 3 the game, every major plot point seems to require three different thingies before you can advance and several of the side quests require it as well.
It's a bit different with added role-play mechanics as well from leveling to item drops where you'll constantly change your equipment as higher level stuff is dropped and weapons and armor will drop at a pretty constant rate though there are a few set pieces and uniques to obtain and the "Deathinitive" version implements the pre-order bonuses as rewards throughout the game. (Powerful but still leveled although a few pieces level with you.)
A few hours in with the first game would mean you're a bit around the church point and Tiamat then getting some of the initial progression upgrades / tools and now the game is basically using it as you progresses to the next plot point.
That does happen a few times, it goes back to combat and story as you get to the other areas but there's some moments where it's very puzzle focused as well relying on the new gadget you got.
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