Watch_Dogs 2
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Drowning_witch




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Location: Strawberry fields
PostPosted: Fri, 2nd Dec 2016 13:21    Post subject:
harry_theone wrote:
@Drowning_witch That's really not worth it, I had expected more from the setting after hearing about the terrible FPS loss.


PredOborG wrote:
Drowning_witch wrote:
comparison of extra details 0 vs 100 60 fps vs 29 fps Laughing

http://screenshotcomparison.com/comparison/192501


Look at all those fat trees, satellite dishes and road signs ! Twisted Evil



exactly, I think they included that just to troll 1080 users into a fit of rage for not being able to max out the game Devil Troll


steam: Drowning witch
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game completion log:
http://pastebin.com/g6MgD5DV
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Sourtimes




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PostPosted: Fri, 2nd Dec 2016 13:24    Post subject:
Meh. The game is sort of boring really. It doesn't draw you in well to the story. Also performance is diarrhea tier.
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harry_theone




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PostPosted: Fri, 2nd Dec 2016 13:30    Post subject:
@Drowning_witch Would be hilarious, I remember reading many of them going crazy how they'll run games on Ultra for the next 3 years Laughing
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JBeckman
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PostPosted: Fri, 2nd Dec 2016 13:37    Post subject:
Update out, changed SplashScreen.exe, Watch_Dogs2.exe and Disrupt_x64.dll

For EAC it also altered the cache and certificate files and the English language license agreements were updated.

No changelog far as I can tell, perhaps it tweaked EAC or maybe it's some smaller bug fixes.
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harry_theone




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PostPosted: Fri, 2nd Dec 2016 13:42    Post subject:
And worse performance, as reported by most.
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JBeckman
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PostPosted: Fri, 2nd Dec 2016 13:43    Post subject:
Missed a few files.

videos.dat
patch.dat
sound_english.dat (0kb, broken now?)

EDIT: And a couple of .dat files for the San_Francisco map itself.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Fri, 2nd Dec 2016 13:47    Post subject:
did they fix support for latest afterburner overlay?


Lutzifer wrote:
and yes, mine is only average
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Przepraszam
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Posts: 14488
Location: Poland. New York.
PostPosted: Fri, 2nd Dec 2016 13:51    Post subject:
StrEagle wrote:
did they fix support for latest afterburner overlay?


I use it by disabling their easy.anti.cheat system and works perfectly. Don't care about online.


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Przepraszam
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PostPosted: Fri, 2nd Dec 2016 13:54    Post subject:
Drowning_witch wrote:
Przepraszam wrote:
Drowning_witch wrote:


let me guess, you maxed everything? Laughing


Not really. Only rocking MSAAx2, shadows are not even on highest..


extra details maxed out. yeah, that's what's killing you. this setting is at 0 even at the ultra preset. it's extremely CPU and GPU heavy, and unless you are looking into distant buildings all the time, comparing screenshots, you won't even notice it.

My suggestion, start with the ultra preset,and go from there. raise settings until you start getting lower frames than you like.


Yea, I know. I only played for about half an hour. Gonna mess with settings regardless.

Anyway, my point was. If I can't max out game at 1440p resolution with my OC Titan X then game has pisspoor optimization.


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 2nd Dec 2016 14:20    Post subject:
I strongly disagree with that though. A piss poor optimization for me is a game that can't run at 60 fps at any settings, and one that requires an i7 and a high end card to be playable.

Mafia 3 is a piss poor optimization game. regardless of the settings, anything above a 41 fps cap, will choke my i5 and cause stuttering.

Dishonored 2 is the next tier, not piss poor, but poor. very little scaling with lower settings.

Watch doge 2 for me is a quality release. Ton of options, scales down nicely, and has future proof settings which wreck performance on current hardware. (This wasn't very wise of them, as it's pissing off high end GPU owners)

Obviously, your mileage may vary, but that's my take on it.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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harry_theone




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PostPosted: Fri, 2nd Dec 2016 14:34    Post subject:
Maybe that's the wrong term. It's a good PC port/version, thus offering lots of options to play with, but may be a bit poorly optimized. I feel performance could generally be improved, despite my system, a few games have shown to utilise some low-medium systems better than others.
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Drowning_witch




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PostPosted: Fri, 2nd Dec 2016 14:38    Post subject:
yeah, I can agree with that, and I bet nvidia had their fat fingers in that as well, making sure that some settings need high end SLI.


steam: Drowning witch
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game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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JBeckman
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PostPosted: Fri, 2nd Dec 2016 15:30    Post subject:
Well PCSS, HBAO+ and the HFTS stuff isn't cheap and the fog effect has a pretty dramatic impact on framerate too whenever that weather condition comes around.

MSAA for a D3D11 deferred rendering game is also not cheap so neither is TXAA which uses MSAA plus it's own temporal solution.

Beyond that it's probably the usual with LOD, draw distances, VRAM (texture detail primarily but some other stuff too.) and shadow detail even besides the Nvidia soft-shadow stuff.

It is pretty scalable though but in comparison something like GTA V runs a lot better so I don't know about optimized but there's plenty of settings to disable if it comes to that.
(Rockstar had their own moment with the GTA IV release though...)
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JBeckman
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PostPosted: Fri, 2nd Dec 2016 19:26    Post subject:
https://steamcommunity.com/games/447040/announcements/detail/289750654254769672
http://forums.ubi.com/showthread.php/1528092-Patch-Notes-PC-Title-Update-1-06-135-3

Quote:

This PC patch has the same fixes as the patch 1.06 for PS4 and Xbox One with a couple more fixes that are PC-specific. These two additional fixes are:

• Improved stability on AMD Crossfire systems – This patch fixes instability on Crossfire systems (AMD dual GPU systems).

• Fixed Donut NPCs Glitch – After downloading this patch, PC players will no longer see hilarious hordes of Donut people roaming the streets. Only a regular number of Donut people should now be seen on the streets.

This patch also has the same fixes as the latest console patch:

Online Performance

• [Performance] Game Crashing – This patch will have various crash fixes for a smoother gameplay experience.

• [Online & Multiplayer] Seamless Online – Players should now experience improved reliability of seamless online and matchmaking through the Multiplayer App.

• [Multiplayer] Activity Frequency – This patch fixes the issue of the cooldown resetting after a player dies while being the target of a hack during Online Invasions. Players should now experience regular cooldown times and a normal frequency of getting hacked during their gameplay.

• [Online Invasions] Target Detecting Hackers through walls using NetHack – Some players reported being able to detect Hackers through walls using NetHack during Online Invasions. This bug is fixed in this patch.

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h0rnyfavn
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PostPosted: Fri, 2nd Dec 2016 19:31    Post subject:
@Drowning_witch
Quote:
s future proof settings which wreck performance on current hardware


As for me I don't want any "future proof" settings that just load GPU\CPU but do not provide any WOW visual effect considering what hardware they require.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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Drowning_witch




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Location: Strawberry fields
PostPosted: Fri, 2nd Dec 2016 19:53    Post subject:
h0rnyfavn wrote:
@Drowning_witch
Quote:
s future proof settings which wreck performance on current hardware


As for me I don't want any "future proof" settings that just load GPU\CPU but do not provide any WOW visual effect considering what hardware they require.


yeah, i don't either. but they're there, and they mess with the OCD of people with high end cards.

As i said before, I dunno what Ubisoft were thinking with such settings. from what i'm seeing on steam forums, the average 1070 and 1080 owners aren't very tech literate, and don't even understand why 8x MSAA isn't running at 60fps for them. You don't let such people have the option of choosing such settings unless you want negative feedback.

I think this is one of the reasons GFE exists. some people need that optimize button to protect them from themselves Razz

i've seen a guy on the fallout 4 steam forum with an e8400 dual core, 4gb ram and a gtx1080 optimizing his ini files to reach a playable state Laughing
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Kanint




Posts: 2356

PostPosted: Fri, 2nd Dec 2016 20:16    Post subject:
h0rnyfavn wrote:
@Drowning_witch
Quote:
s future proof settings which wreck performance on current hardware


As for me I don't want any "future proof" settings that just load GPU\CPU but do not provide any WOW visual effect considering what hardware they require.

I don't see the need for it either, but that's the benefit of the PC platform: we get options, and we have the opportunity to choose or ignore those options.

I'd rather have a developer add this to the game and let me choose whether or not I want it. Since this setting isn't even used in the Ultra setting, people have to max it themselves. It's better than the console world where developers decide what it or isn't worth it and choose for you. Here, we decide for ourselves.
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NFOAC




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Location: India
PostPosted: Sat, 3rd Dec 2016 07:31    Post subject:
In menu screen and cut scene the game has side borders? Playing on full screen
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Sat, 3rd Dec 2016 07:47    Post subject:
Przepraszam wrote:
StrEagle wrote:
did they fix support for latest afterburner overlay?


I use it by disabling their easy.anti.cheat system and works perfectly. Don't care about online.


How to disable it?


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Drowning_witch




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Location: Strawberry fields
PostPosted: Sat, 3rd Dec 2016 11:46    Post subject:
demde wrote:
Przepraszam wrote:
StrEagle wrote:
did they fix support for latest afterburner overlay?


I use it by disabling their easy.anti.cheat system and works perfectly. Don't care about online.


How to disable it?


add -eac_laucher to steam launch options, and I guess in uplay make a game shortcut with that cvar. not sure if uplay has something like the steam lauch options.

it kills MP and makes new versions of RTSS OSD work.
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demde




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Location: Lake Karachay
PostPosted: Sat, 3rd Dec 2016 12:34    Post subject:
Thanks!
I'm playing offline mode only coz i take from a friend so i don't need MP anyway.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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4treyu




Posts: 23124

PostPosted: Sun, 4th Dec 2016 04:45    Post subject:
Oh man, I'm having so much fun playing this game. That New Dawn Center hacking mission was freaking excting, I failed it a couple of times, but when I finally got it perfect it felt so satisfying Very Happy

My best advice for people who are going to play this is: forget about the fucking guns, set difficulty to realistic and try to do everything the stealthy way and use your gadgets, hacks, etc. and even if you fail, try again. It's so much more gratifying, plus it makes the characters actually make sense. It's like you have the same fun the characters are having by performing their hacks/stunts. Hell, I think I could even see a successful tv show based on this setting and characters Razz
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KaiserSoze666




Posts: 558

PostPosted: Sun, 4th Dec 2016 10:02    Post subject:
Only just started this but it seems pretty good. Just fucking with people can get me distracted for an hour.

Managed to piss off a cop by turning his car into the wall. He got out and shot a pedestrian in the head for screaming at him then ran off Laughing
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Sun, 4th Dec 2016 10:38    Post subject:
I see benchmarks with a single 1080gtx with avg fps around 75 on res 1080p. They use the ultra preset and with Temperal Filtering off.

Im never get that fps, maybe indoors.

My system:

Core i7-4790K
16 gig ram dd3
msi geforce 1080gtx gaming
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 4th Dec 2016 11:59    Post subject:
@jaapie18

1600mhz RAM? look a few pages back for the difference RAM speed makes in the game. it severely limits the minimum FPS you will be seeing.


steam: Drowning witch
uplay: Haxeety
game completion log:
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rig: http://www.userbenchmark.com/UserRun/2090866
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jaapie18




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Location: Holland
PostPosted: Sun, 4th Dec 2016 12:22    Post subject:
Drowning_witch wrote:
@jaapie18

1600mhz RAM? look a few pages back for the difference RAM speed makes in the game. it severely limits the minimum FPS you will be seeing.


So this is really true with that ram? Why don't they say nothing about ram speeds is sys requirements? Is this just bad optimalisation?
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Bob Barnsen




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Location: Germoney
PostPosted: Sun, 4th Dec 2016 12:30    Post subject:
@jaapie18
Nobody mentions RAM speeds in the sys reqs (yet).


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
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PostPosted: Sun, 4th Dec 2016 12:42    Post subject:
I doubt they even test it but some games that rely a lot on streaming could probably see some really nice benefits (As pointed out in a couple of benchmarks occasionally when someone does decide to test this particular area of hardware.) which well driving from one end of the city to another would stream a lot of assets in and out probably heavily utilizing RAM so I can definitively see high-speed DDR4 (Or high-clocked DDR3 Razz ) having a advantage here. Smile
(Less stuttering and FPS dips at least.)

EDIT: Decent SSD too I assume, has to feed data from the HDD to the other components after all whether that's CPU, RAM or GPU / VRAM.
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Sun, 4th Dec 2016 14:05    Post subject:
I changed the shadows from HFTS to ultra. Now i can play everthing on ultra settings and extra details on 100% except msaa off. This is also with Temporal Filtering off.
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JBeckman
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PostPosted: Sun, 4th Dec 2016 14:10    Post subject:
Yeah HFTS is very impressive but it's also very demanding even with a 1080 GPU.
(Adds back some smaller details that are lost in the PCSS filtered shadows while also being far more accurate.)

HFTS vs PCSS
http://images.nvidia.com/geforce-com/international/comparisons/watch-dogs-2/watch-dogs-2-shadows-interactive-comparison-001-nvidia-hfts-vs-nvidia-pcss.html

http://images.nvidia.com/geforce-com/international/comparisons/watch-dogs-2/watch-dogs-2-shadows-interactive-comparison-002-nvidia-hfts-vs-nvidia-pcss.html

http://images.nvidia.com/geforce-com/international/comparisons/watch-dogs-2/watch-dogs-2-shadows-interactive-comparison-005-nvidia-hfts-vs-nvidia-pcss.html

http://images.nvidia.com/geforce-com/international/comparisons/watch-dogs-2/watch-dogs-2-shadows-interactive-comparison-003-nvidia-hfts-vs-nvidia-pcss.html

http://images.nvidia.com/geforce-com/international/comparisons/watch-dogs-2/watch-dogs-2-shadows-interactive-comparison-004-nvidia-hfts-vs-nvidia-pcss.html


EDIT: Actually it seems it's optimized a bit now so it's not too much more demanding than PCSS. (Which is still very demanding tho.)


(Which is probably why the above comparison images mostly only showcase near details.)

(Granted that's on a near top of the line system too with little CPU limitation and one of the fastest current GPU's available.)


EDIT: Also I'd avoid MSAA with deferred rendering on DirectX 11



Most games have a similar performance hit and MSAA (by default.) only affects geometry leaving specular and shader aliasing remaining unless also combined with temporal AA or other post-AA.
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