Guys.. whenever you go and check DaLexy's post on the previous page please keep in mind he is NOT an Idiot and his comment was pretty significant in regards to some facts that have been now removed. Everybody please cool off now.
Game dev here, I work for a large studio that started using Denuvo recently. I’m neutral on piracy and pirate TV shows a lot, so don’t give me a hard time, certainly not here to judge,”
Guys.. whenever you go and check DaLexy's post on the previous page please keep in mind he is NOT an Idiot and his comment was pretty significant in regards to some facts that have been now removed. Everybody please cool off now.
There's this one too. I love this format, Danny's doing something that this industry lacks for the most part. It's good to see some proper gaming documentaries!
Very pleasant format and contents, that channel really does documentaries in the right way. I loved their previous one about Rocket League as well, hope they can keep up with the whole thing in the future.
And damn, we really dodged a bullet with that Call of Doom Frankenstein project
Although truth to be told, I didn't have much faith on the final direction either, until I saw that video from Nvidia played with m&kb where the guy actually knew how to shoot beasts without making the game look like a potato. I've never been happier to be proven wrong, hats off to the idmen!
“We can’t comment on our deals with specific customers, but we do not have any deals in place that offer refunds if a game is cracked within a specific time frame,”
Yeah, that sounded ridiculous.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Never beat the game. I get stuck at 99% on the loading screens when trying to continue playing. Anyone run into this? Was waiting for a patch but latest patch has no fix for this one
I must be the only one who finds the mp to be so boring. Only care about story expansion, but seeing all the updates are only for mp
Same hear, I want more Doom Slayer story gubbins and instead it's all shite multiplayer tack on stuff. Don't they know no one gives a shit about the MP?
I must be the only one who finds the mp to be so boring. Only care about story expansion, but seeing all the updates are only for mp
Nah I think most people are fond of the single player...
Sadly it seems that Bethesda didn't anticipate that and focused its DLC on MP which should have been the other way round (MP DLC has the tendency of fracturing the MP base...)
I guess they are idiots, this is I think the only FPS I finished since Duke Forever (I only like old school FPS) in the latest years... Didn't even finish HL2 that I found boring.
Yet the story is Doom is boring as hell but the gameplay is so enjoyable...
The SnapMap campaigns are what is currently the closest to SP DLC. With the updates they've made, some of the SnapMap are pretty good overall. I've seen creators show me environments I didnt expect, NEW experiences, unlike what it looked like at launch, where every environment was a cube from the SP. To anyone who still has the game installed, I recommend trying the Featured SnapMaps.
I'm hoping Bethesda finds a way to promote SnapMap for a little while longer, and for id to give it a few more updates over 2017. Either that, or just flat out open the entire game to modding (which they did a bit by removing Denuvo).
Doom is fast. When I first played it, I remember thinking that it actually seemed too fast; this is in part an illusion, the game sets you free in a small chamber before introducing you to the game’s massive outdoor environments. But it’s also a statement: The game lets you know that things are going to be different. Doom’s introduction is quick: You’ll kill your first demon within a minute; your first “Glory Kill” in three minutes; a large-scale battle in five minutes; and you’re on the Martian surface within seven minutes.
Speed is baked into Doom’s very design. The speed of Doomguy’s locomotion, stitched together with the game’s clever, albeit gruesome melee attacks, creates a simple but flexible mechanic that the levels are built to explore. You run, shoot, jump, transition into a melee attack, rip a staggered demon in half, recoup some health and then you repeat the pattern over again. And over and over again. The game’s combat arenas are often like puzzles, tasking players with figuring out the most expedient route through the waves of enemies.
Doom demands just enough precision to be challenging, but allows enough freedom to be, well … joyful. I can’t remember the last game that put a smile on my face the way Doom did. I understand this is a weird response to a disturbingly violent game about a space marine dismembering demons from hell. But there it is.
I’m not the first person to point this out, but Doom reminds me a lot of … a Nintendo game. Don’t worry about the weird settings, or the nonsensical plot, or the silly narrative; this is a game built around its mechanics. This was true of the first Doom (1993) as well; while worried adults saw pentagrams and demons and blood (“It’s so realistic!”) I only cared about the mechanics, the levels, the WADs. The creativity. Forget about the faux subversion; that spark is on full display in this Doom.
And while that may seem like a lot to criticize for our top pick of the year — and for some those are undoubtedly major shortcomings — for me and many of my colleagues at Polygon, what Doom accomplished exceeds its deficiencies by such a margin as to still make the top of our charts.
Were there better total packages this year? Definitely. (Hat tip to Titanfall 2). But there wasn’t a better shooter campaign this year. Doom had the audacity to reject years of common wisdom, decades of increased expectations, generations of first-person brinksmanship and reach back to the beginning, to reintroduce the shooter that started it all.
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