Kingdom Come: Deliverance / Deliverance II
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lolozaur




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PostPosted: Fri, 23rd Dec 2016 12:36    Post subject:
oh man and i remember how good the first alphas ran and everyone was praising the optimization
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Bob Barnsen




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PostPosted: Fri, 23rd Dec 2016 12:40    Post subject:
Interinactive wrote:
EternalBlueScreen wrote:
Bob Barnsen wrote:
Those 20fps and the motion blur make me so fucking angry, OMFG
Rage


I've yet to experience a single game where motion blur helps anything. Its the most annoying effect ever.


Because your eyes will blur things enough as it is when turning quickly, motion blur adds a layer of unnecessary vaseline on top.

Plus, because the game doesn't know what you're focusing on, it disregards everything and blurs the entire fucking screen.

It supposedly helps to mask shitty frame rates to a certain degree. It doesn't seem to be doing its job in this instance.


Motion Blur + Chromatic Abberation are probably two of the most annoying graphical features of todays time.


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prudislav
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PostPosted: Fri, 23rd Dec 2016 12:40    Post subject:
@lolo: really ?? It ran like ass and that was just a village and its surroundings ... internal alpha is just "All content stitched together" as a base for optimalizations Very Happy


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Interinactive
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PostPosted: Fri, 23rd Dec 2016 12:40    Post subject:
⁢⁢


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Casus




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PostPosted: Fri, 23rd Dec 2016 12:41    Post subject:
The two early versions I've tested have both run like shit.
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lolozaur




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PostPosted: Fri, 23rd Dec 2016 12:43    Post subject:
hmm the first alpha ran pretty good for me and remembered reading that was the case for most, remembered badly then Laughing
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prudislav
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PostPosted: Fri, 23rd Dec 2016 12:46    Post subject:
Interinactive wrote:
Previous to that video the devs were supposedly getting 50FPS @ 1440p. It doesn't seem likely from that footage. Here it was:

prudislav wrote:
  • His new PC ( i7 a AMD Nano) its pretty much stable 50 everywhere, on maxed settings 1440p.. o lot of stuff left to do on optimalization side of things

from what i understood this tutorial mission is from the "internal alpha" ... what Vávra posted on his FB aabout optimalization is from current build they have which is somewhere between internal alpha and beta
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Bob Barnsen




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PostPosted: Fri, 23rd Dec 2016 12:49    Post subject:
prudislav wrote:
Interinactive wrote:
Previous to that video the devs were supposedly getting 50FPS @ 1440p. It doesn't seem likely from that footage. Here it was:

prudislav wrote:
[list][*]His new PC ( i7 a AMD Nano) its pretty much stable 50 everywhere, on maxed settings 1440p.. o lot of stuff left to do on optimalization side of things[/list:u]

from what i understood this tutorial mission is from the "internal alpha" ... what Vávra posted on his FB aabout optimalization is from current build they have which is somewhere between internal alpha and beta


Sorry but what fucking shit is that? Why don't they show the gameplay on the latest build then?
So far i only have seen shit performance in the videos. And i doubt too this game will be much better optimized at release.

It gives me, and probably many others, a very bad impression about the game.
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prudislav
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PostPosted: Fri, 23rd Dec 2016 12:54    Post subject:
no idea ... they just show the work in progress stuff ... but my guess as a fellow developer(not game one though) is that its the older , but stable demonstration build (iirc it was shown in some german videointerview month or two ago) .. so they probably just didnt want to compile unstable WIP build (lots of potentially gamebreaking stuff changes everyday in this stage of development)

Bob Barnsen wrote:
It gives me, and probably many others, a very bad impression about the game.

i dont thik giving impression is not the point of this video , the point was to show how the questing works on tutorial part of the game ... for the people who backed them , not for marketing purpose (AAAs for example never show gameplay from such work in progress stage, put the polished vertical slices)
For the impression they promised some new trailer in early 2017 when they hit internal beta stage


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Bob Barnsen




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PostPosted: Fri, 23rd Dec 2016 13:32    Post subject:
prudislav wrote:
no idea ... they just show the work in progress stuff ... but my guess as a fellow developer(not game one though) is that its the older , but stable demonstration build (iirc it was shown in some german videointerview month or two ago) .. so they probably just didnt want to compile unstable WIP build (lots of potentially gamebreaking stuff changes everyday in this stage of development)

Yea, that actually is a good reason. Especially i you want to demonstrate it during a livestream, where editing out appearing bugs is not really easy. Very Happy

But my opinion still stands, that the so far shown performance gives a bad taste.


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tet666




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PostPosted: Fri, 23rd Dec 2016 13:37    Post subject:
The cry engine is a total abomination the only people who would know how to get this in to a playable state are working on Amazon Lumberyard or Star Citizen now.
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prudislav
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PostPosted: Fri, 23rd Dec 2016 13:39    Post subject:
yeah they seems to be way open with the development whivh might end up hurting them later on ... especially when it has the look of big budget game and will be undeniebly compared to the AAA stuff with more than 10 times bigger budget

@tet666
iirc thes share technology and know-how with RSI Wink https://robertsspaceindustries.com/comm-link/transmission/13577-Kickstarter-Kingdom-Come-Deliverance


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h0rnyfavn
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PostPosted: Fri, 23rd Dec 2016 14:03    Post subject:
tet666 wrote:
The cry engine is a total abomination the only people who would know how to get this in to a playable state are working on Amazon Lumberyard or Star Citizen now.



Some games built on this engine run great. Anyways, it is still better than unity Laughing


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tet666




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PostPosted: Fri, 23rd Dec 2016 14:14    Post subject:
h0rnyfavn wrote:
tet666 wrote:
The cry engine is a total abomination the only people who would know how to get this in to a playable state are working on Amazon Lumberyard or Star Citizen now.



Some games built on this engine run great. Anyways, it is still better than unity Laughing


You really have no clue what you are talking about Razz
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h0rnyfavn
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PostPosted: Fri, 23rd Dec 2016 15:24    Post subject:
@tet666

As I've always said I don't care if

- it's easier to work with unity
- unity supposedly has a better documentation
- unity has a better support

or any other shit like this

I'm only talking about graphics\performance from the point of view of an end-user.


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tet666




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PostPosted: Fri, 23rd Dec 2016 16:10    Post subject:
Which pretty much means you know jack shit about the engine and how it works now and just talk out of your ass cause you played some unoptimized indie game years ago which just happens to be unity while there are shitty unoptimized games on every 3rd party used engine.
I still remember some people here actually believing shitty art and assets where also the fault of the engine...


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Bob Barnsen




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PostPosted: Fri, 23rd Dec 2016 16:16    Post subject:
@tet666
The upcoming RPG Torment uses Unity engine too.

And from what i read, it runs like utter shit compared to how it looks.
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tet666




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PostPosted: Fri, 23rd Dec 2016 16:21    Post subject:
Bob Barnsen wrote:
@tet666
The upcoming RPG Torment uses Unity engine too.

And from what i read, it runs like utter shit compared to how it looks.


Which just means inXile iare terrible devs seriously we had this discussion before .
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konkol84




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PostPosted: Fri, 23rd Dec 2016 16:23    Post subject:
right... so out of curiosity can you name 1 Unity game with stunning visuals and flawless performance?


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tet666




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PostPosted: Fri, 23rd Dec 2016 16:37    Post subject:
konkol84 wrote:
right... so out of curiosity can you name 1 Unity game with stunning visuals and flawless performance?


There are a lot of good looking and performing games on Unity but you know as good as i it's mostly used for niche and indie titles i just played Silence from Daedalic and Shadow Tactics for example both looked and run great.
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h0rnyfavn
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PostPosted: Fri, 23rd Dec 2016 16:39    Post subject:
tet666 wrote:
how it works now


Do tell, do tell.

Need I remind you these super optimized games preferably should have graphics like ,say, Ryse or at least Lichdome.

And it must be either a third person game or a first person game. Not Ori, not Shadow Tactics, not Silence, games that do not stress this engine coz of the way devs decided to present their games( side-scroller, top down strategy with simple graphics, adventure game with a fixed camera and mostly fixed..well. everything ) , or anything like that.

Don't get me wrong. Silence looks really great. But using it as an example of a great performance\graphics game is insane and claiming, based on this, that Unity is better than cryengine, period, is stupid.

So far Unity has been pretty good for the kind of games I've mentioned above. And cryengine for other games that tend to stress engines and hardware the most and are much more impressive graphics wise

Quote:
some unoptimized indie game years ago


Reaction Mind Is Full Of Fuck


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tet666




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PostPosted: Fri, 23rd Dec 2016 16:55    Post subject:
h0rnyfavn wrote:
tet666 wrote:
how it works now


Do tell, do tell.

Need I remind you these super optimized games must have graphics like ,say, Ryse or at least Lichdome. And it must be either a third person game or a first person game. Not Ori, not Shadow Tactics or anything like that.

Quote:
some unoptimized indie game years ago


Reaction Mind Is Full Of Fuck


Wtf first you guys complain about Torments shitty performance i mention similar games which look and run fine and now it's high end games? Laughing

Anyway:
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h0rnyfavn
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PostPosted: Fri, 23rd Dec 2016 17:02    Post subject:
@tet666

Well this one looks good indeed.

See, I'm not arguing for the sake of arguing Very Happy

I hope we'll see more games like this.

Although we have no idea what hardware was used... x2 titan x? Laughing


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blackeyedboy




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PostPosted: Fri, 23rd Dec 2016 17:16    Post subject:
IMO they (the devs) are fucked and they know it. There's just nothing they can do about it now. This 'Cry-engine' WILL make them cry, truly, when the game will be released. And if one detects a hint of bitterness in my tone... well... there is. Since they fucked PC gamers that supported their 'exclusive on PC' KS campaign and embraced the multiplatform model, they can go where the sun don't shine...

They could have released on PC an optimized, finished, polished game and AFTER that develop the console versions...
But Vavra said: Screw this, let's take a short-cut and cheat: showmethemoney!

A few months away from official release and they show their product in this state?! Either they are total noobs when it comes to marketing, either they have nothing better to show, as... THIS IS the game.


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tet666




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PostPosted: Fri, 23rd Dec 2016 17:40    Post subject:
Of course the end product won't be much different from what they show now they lack the resources and money to change that in the first place also i highly doubt this will come out in whatever their latest release window is anyway.
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prudislav
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PostPosted: Fri, 23rd Dec 2016 18:07    Post subject:
the bitterness is strong in here Very Happy I love how when the dev is using fake trailer footage like others do he is awesome hype , and when they show work in progress stuff pretty much right after they content-locked the thing to show how the backers how questsystem works ingame ... they are fucked even though the system they were showing worked flawlessly

If you want your fake footage trailer , just wait , it will come un early 2017 ... as I said above they are way too open with their development which might bite them in the ass in the eyes of people who knows little to n nothing about development (most games are in similar state even couple months before release , but they just show fakefootage trailers instead).


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chocorange
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PostPosted: Sat, 24th Dec 2016 20:14    Post subject:
I might eventually buy this but one thing I can't understand is why this "greybeard" went about it so ass-backwards? Surely the first goal before anything was to build a solid combat system? Later when that's established as solid and working, then fine, we can add the quests and freeroam world after and go from there. But... he's saying here that the horse combat "isn't as detailed and finished as we would like"... WTF?

Oh wait, let me guess... the combat (on foot) WAS the first thing they designed, but they somehow "forgot" about the horse combat until it was too late, right? That's the deal, isn't it? Seems unbelievable they would forget something so basic as this for the medieval world, especially when the name of the studio is "War Horse" and the logo is a knight on horseback with lance?! False advertising at it's finest lol! So I guess in this "fantasy" medieval parallel universe where horses are just a basic taxi travel system and not much else, we won't be seeing any medieval tournaments with some epic jousting contests at the lists then? Wow, just wow... How sad is it, when the only "jousting" game in recent years is all about sticking a cock in your opponents' asshole? Sad

About that combat system... not liking the way you need to "lock on" to your opponent in such a fixed, fake way. And that HUD with the star is fucking horrible. Especially at night where the HUD is way too bright and the contrast is all wrong. It's too consolish like a button-hunt and not fluid or visceral like it should be. I don't want no fucking HUD, or if we must, at least make it more translucent or in the corner that hides itself after a few seconds? Not constant in the centre as if we're all ADHD retards chasing icons, thanks. The combat system to me seems more fluid and real in Mordhau, Chivalry, Thief, Dishonored, Mount & Blade and even Dark Messiah than this? WTF were they thinking? It sounds too much like another game with cool ideas, but with bullshit when it comes to the actual execution (e.g. Raven's Cry).

EDIT - The only time I want to see a HUD in a game is when I'm flying a Mig-29.

BTW, this guy knows about medieval combat: https://www.youtube.com/user/scholagladiatoria/videos
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PredOborG




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PostPosted: Sat, 24th Dec 2016 20:55    Post subject:
Horse combat is shit anyway. And it can never be made enjoyable in a game. The only decent one I know is Mount & Blade and it's still this bad. Games like Dynasty Warriors or Shadow of Mordor have decent mounted gameplay but completely unrealistic. Though probably tournaments can be made good so they may add them in some later Act or Expansion of the game.
Horse combat may look epic in movies but in reality it's nothing more than yolo charging in with a big horse that possibly will take all blows for you and die hopefully taking you to the enemy first and without knocking you off like a bag of marbles.
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chocorange
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PostPosted: Sat, 24th Dec 2016 21:24    Post subject:
Custom armour/weapons + personal heraldry design + flag/shield designs in a jousting tournament is cool. It would seem we aren't getting that in this game though, if horse combat is nothing more than an afterthought.
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prudislav
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PostPosted: Sat, 24th Dec 2016 21:54    Post subject:
Judging by the pure logic:
jousting tournaments wouldnt really fit the historical background of this game as the player character isnt a knight , just a mere kid of blacksmith and its set during a civil war when Sigismund invaded Bohemia and kidnapped his brother who was a king at the time. Why would anyone organizace jousting tournaments where there is invading force in the country


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