Oculus Rift
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 25th Dec 2016 00:17    Post subject:


'Hey baby.. wanna help me test my touch...'


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

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vurt




Posts: 13816
Location: Sweden
PostPosted: Sun, 25th Dec 2016 04:16    Post subject:
Grale wrote:
What size room are you playing in?

I have a 3 sensor setup, all up high pointing towards centre of the room and have not had a single loss of tracking.


No single loss with 360 games?

Try shooting arrows in all directions in e.g Trickster VR. It works to 90%.. EDIT: ah, 3 sensors, ok, then it should work.


On another note...
Does the terrible synthetic smell of the unit go away? It's really getting to me, i dont feel like using it right now because of it, makes me feel slightly sick. Sad First day i had a terrible headache, pretty sure it was from the smell (which then was even more intense).

Probably super healthy to sniff that for hours. mixture of glue and plastic or whatever it is.. Gotta say its what i hate the most with VR, that even your nose is encapsulated in the units, it serves no purpose its just really uncomfortable to breath (and smell) in it, and can also make the screens foggy i've noticed. Total fail here, they really need to be made thinner so your nose can be outside of the unit (people with tall faces might get their nose outside the unit i guess, for me my nostrils are inside, like 1-2 cm up inside the unit).

Edit: https://en.wikipedia.org/wiki/New_car_smell (so yeah not the least healthy to inhale that shit for hours).. its the same process here, toxic gas that is released with your nose enclosed in it. Awesome Rolling Eyes
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Mon, 26th Dec 2016 18:03    Post subject:
Games I recommend that Ive recently bought: Overkill VR, Audioshield, Space Pirate Trainer, Arizona Sunshine, Superhot.


shitloads of new stuff in my pc. Cant keep track of it all.
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vurt




Posts: 13816
Location: Sweden
PostPosted: Mon, 26th Dec 2016 18:13    Post subject:
Superhot is really overrated imo, if it was a $4 game it would be acceptable. Neither like the graphics or the feel - that everything is made of glass.

Best so far for me : hl2, the climb, elite, space pirate trainer, theBlu, subnautica, doom bfg
overrated: thumper, superhot
Crap: fruit ninja
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Mon, 26th Dec 2016 18:26    Post subject:
vurt wrote:
Superhot is really overrated imo, if it was a $4 game it would be acceptable. Neither like the graphics or the feel - that everything is made of glass.

Best so far for me : hl2, the climb, elite, space pirate trainer, theBlu, subnautica, doom bfg
overrated: thumper, superhot
Crap: fruit ninja


The feel is there cos well..its supposed to be glass Razz

But I like the game alot - I do however belive that Overkill VR is better. Brilliant game (but unfortunatly lots of bugs...I guess thats what I get for buying early access games)
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BlackAesop




Posts: 185
Location: California
PostPosted: Tue, 27th Dec 2016 00:20    Post subject:
Went on tour w/ the band last few weeks and decided to upgrade from the DK2 to CV1 w/ touch + brand new Ausus strix w/ 1070 gpu and i7 all from Craigslist and much cheaper than retail... Wink Needless to say I am fkn impressed by the touch controllers and have been on a binge playing all of the must paly content... Oculus daily deals have been my best friend as well as a very nice site I found that has tons of cracked steam vr games..


*Amd fx 6200 4.1GHz | Sapphire R9 28x OC | 10 gb ram*
End the end there is only the beginning of the end...
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vurt




Posts: 13816
Location: Sweden
PostPosted: Tue, 27th Dec 2016 14:40    Post subject:
If you only have 2 sensors and want 360 tracking, this worked great:

https://scontent.xx.fbcdn.net/t39.2365-6/15397552_232732683816172_4121045365602385920_n.pdf

Mine isn't even set up exactly like in the instructions, it still works.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 16th Jan 2017 18:36    Post subject:
Key reseller G2A launch first own game, a VR theme park
Quote:
G2A Land is a virtual amusement park where you experience all the attractions without leaving home. Get ready to experience the reality inside G2A Land filled with fun and pure awesomeness.

DIVE in an underwater world to admire the ocean depths. The stunning beauty of diving into a deep abyss guarantees a calming experience. SHOOT it up at the range where you aim at the shooting targets one by one firing a pistol. It appeals to those that want to explore breath taking places at a relaxing pace. DARE to come face to face with Gotham. Fly, speed through the streets, glide over buildings at ultra super speed. Accept the challenge of mastering your skill of soaring through in your vehicle. An exhilarating bumpy roller coaster ride that takes you higher than any other virtual roller coaster and makes you scream at the top of your lungs.

An absolute must have among VR games if you're rocking the Oculus Rift headset. Blast, laugh and interact your way through G2A Land.








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Lopin18




Posts: 3359
Location: US
PostPosted: Sat, 21st Jan 2017 00:49    Post subject:
Update.

Well, i updated my setup.

Got the 4 port innatek usb 3 pci express card, another sensor, made a "perfectly spaced" triangle placement for the sensors. No USB hubs, only extensions with one of them being usb 2.0.

Tried onwards. The difference is heaven and earth. I got a lot of twitchy hands, sudden corrections etc. Now i can aim, damnit i can fucking aim now. I can even snipe, i can sit down on the floor and aim, feels VERY good now. The only twitching is my naturally nervous hands.

Im happy, hope it doenst take a shit because thats what happened with 2 sensors, they were good and took a dive. But even when it was good, this is fucking better by a mile.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sat, 21st Jan 2017 08:20    Post subject:
Lopin18 wrote:
Update.

Well, i updated my setup.

Got the 4 port innatek usb 3 pci express card, another sensor, made a "perfectly spaced" triangle placement for the sensors. No USB hubs, only extensions with one of them being usb 2.0.

Tried onwards. The difference is heaven and earth. I got a lot of twitchy hands, sudden corrections etc. Now i can aim, damnit i can fucking aim now. I can even snipe, i can sit down on the floor and aim, feels VERY good now. The only twitching is my naturally nervous hands.

Im happy, hope it doenst take a shit because thats what happened with 2 sensors, they were good and took a dive. But even when it was good, this is fucking better by a mile.


Nice one! (nice game btw, I like it too). Im also using triangle setup.
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kalato




Posts: 1492
Location: Finland and UK
PostPosted: Mon, 6th Feb 2017 23:51    Post subject:
So with the CV1 can you still count the pixels?


I like bum.
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Tue, 7th Feb 2017 08:56    Post subject:
kalato wrote:
So with the CV1 can you still count the pixels?


I would say no or good luck with that ^^
With pixel density at 2.0 and ASW on = smooth gameplay with 45fps, it is just a win. Wink


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 7th Feb 2017 12:12    Post subject:
Will you stop talking about the rift and how awesome it is now... You're making my wallet itch.

I only really sold mine because the God rays were so bad, but apparently removing the faceplate and using a gearvr one eliminates a lot of them...

Is asynchronous fps really that good?


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Tue, 7th Feb 2017 12:34    Post subject:
Yep asynchronous space warp is a real saver here.

Flying in DCS:World on almost full details and pixel density 2.0 and I wet my pants everytime Laughing


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 7th Feb 2017 14:00    Post subject:
And the godrays/lens reflections don't bother you?


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Tue, 7th Feb 2017 14:36    Post subject:
Not yet, when flying on sunny days over Nevada ^^

But I fear playing Elite Dangerous to be another story Neutral


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 7th Feb 2017 16:37    Post subject:
It was saddening to see stars with tails.

But, it wasn't as bad as it could have been - my problem just seemed to be with maintaining focus - I could never seem to find that 'sweet spot'. Still.. I've been using Google DayDream Viewer with the Pixel, and while it's obviously terrible, it still works. And it makes me long for proper tracked VR again, and with my 1080, and the ability to upscale much higher than I could previously.. I can't help but eye up the £499 cost again.... Neutral


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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kalato




Posts: 1492
Location: Finland and UK
PostPosted: Wed, 8th Feb 2017 21:11    Post subject:
Someone has offered me the Rift CV1 and the hand sensor thing for £400, shall I buy?


I like bum.
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TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Wed, 8th Feb 2017 21:16    Post subject:
kalato wrote:
Someone has offered me the Rift CV1 and the hand sensor thing for £400, shall I buy?


It seems the odds are in your favor so buying is not a bad option. I still have mine packed up ready to sell on eBay because I want version 2.0 with better screens. It's an awesome experience right now but I feel like most people could probably get by if they were able to borrow someones for one week.


PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Wed, 8th Feb 2017 21:20    Post subject:
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Wed, 8th Feb 2017 21:46    Post subject:
spajdr wrote:
https://www.ft.com/content/7ced934f-e9d2-3b60-b056-b7aff9fec679


Quote:
Subscribe to read:
Sales of Oculus Rift VR headset could be halted after losing lawsuit
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Karmeck




Posts: 3347
Location: Sweden
PostPosted: Wed, 8th Feb 2017 22:48    Post subject:
Ankh wrote:
spajdr wrote:
https://www.ft.com/content/7ced934f-e9d2-3b60-b056-b7aff9fec679


Quote:
Subscribe to read:
Sales of Oculus Rift VR headset could be halted after losing lawsuit


https://www.google.se/amp/s/amp.ft.com/content/7ced934f-e9d2-3b60-b056-b7aff9fec679?client=ms-android-sonymobile

Hate amp but here it helps by bypassing that text.


Sales of Facebook’s Oculus Rift virtual reality headset could be halted after it lost a lawsuit to software publisher ZeniMax on Wednesday.

ZeniMax, which owns id Software, the former employer of Oculus’ chief technology officer John Carmack, said in a statement that it was considering seeking an injunction after a jury in Texas found that executives at the VR group broke a non-disclosure agreement and infringed its copyright. The jury awarded ZeniMax $500m in damages – a figure that fell short of the $6bn that the software company had sought.

“We will consider what further steps we need to take to ensure there will be no ongoing use of our misappropriated technology, including by seeking an injunction to restrain Oculus and Facebook from their ongoing use of computer code that the jury found infringed ZeniMax’s copyrights,” ZeniMax said.


Oculus declined to comment on the potential injunction. The jury cleared its founder Palmer Luckey and other Oculus executives of stealing trade secrets, after ZeniMax argued that its Rift headset had been created using its own R&D work. The lawsuit was filed soon after Facebook paid $2bn to acquire Oculus in 2014.


ZeniMax said it was “pleased” with the jury’s $500m award.

“In addition, the jury upheld our complaint regarding the theft by John Carmack of RAGE source code and thousands of electronic files on a USB storage device which contained ZeniMax VR technology,” it said. “Oculus’ response in this case that it didn’t use any code or other assistance it received from ZeniMax was not credible, and is contradicted by the testimony of Oculus programmers (who admitted cutting and pasting ZeniMax code into the Oculus SDK), as well as by expert testimony.”

Facebook chief executive Mark Zuckerberg, who gave evidence during the trial, told analysts on Tuesday’s earnings call that while he was pleased with the 5m sales of Samsung’s Gear VR, which is based on Oculus software, it could take 10 years before VR becomes a mainstream technology, requiring many years of significant investment.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 8th Feb 2017 23:27    Post subject:
Stifle VR development for spite and greed - sounds like another day for US lawyers.

They (probably) got their half billion payout. Now they want to stop the only currently viable* option for VR? Where will it end, seizure of all Rift related assets, such as the storefront, rendering many people's rifts effectively useless?

I am all for Oculus/Facebook paying their dues, but this is just no help to the VR market. It would be like someone killing off VHS and Betamax was 3 times the price - both would and we'd never have got video.

* HTC Vive is simply too expensive, and there are no other consumer VR headsets out there.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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vurt




Posts: 13816
Location: Sweden
PostPosted: Wed, 8th Feb 2017 23:45    Post subject:
HTC Vive too expensive? Um, Oculus costs slightly more with the Touch controllers (which is a must have), you might also want to purchase another sensor for the Oculus.. So yeah, Vive is cheaper (if we want to use that word for PC VR gear..)

I compared prices before buying Oculus + Touch and could have saved at least 150 euro going with Vive..
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 9th Feb 2017 00:10    Post subject:
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 9th Feb 2017 00:20    Post subject:
vurt wrote:
HTC Vive too expensive? Um, Oculus costs slightly more with the Touch controllers (which is a must have), you might also want to purchase another sensor for the Oculus.. So yeah, Vive is cheaper (if we want to use that word for PC VR gear..)

I compared prices before buying Oculus + Touch and could have saved at least 150 euro going with Vive..


Vive & Rift are now the same price with controllers, so I concede my earlier statement. I don't need the controllers myself, so I would be happier buying the Rift for £499 right now.

I suppose this make the news a little easier to swallow, but HTC are not developing anything new other than wireless - which is of little use to anyone not living in a hangar. (IMO - I cannot see much use for room scale tbh). HTC NEED to start making a new version soon I think, with at least double the resolution on the screens.

On a side note.. why did noone ever consider making active shutter VR headsets? I would have thought these would effectively eliminate all screendoor issues and thus improve the PQ immensely.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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vurt




Posts: 13816
Location: Sweden
PostPosted: Thu, 9th Feb 2017 00:25    Post subject:
"Don't need?" The controllers are 50% of the experience for VR.. i would have been quite disappointed with the Oculus if it wasnt for the really excellent controllers. There's quite a few titles that requires them.
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AmpegV4




Posts: 6248

PostPosted: Thu, 9th Feb 2017 00:33    Post subject:
vurt wrote:
"Don't need?" The controllers are 50% of the experience for VR.. i would have been quite disappointed with the Oculus if it wasnt for the really excellent controllers. There's quite a few titles that requires them.


+1,

Without the controllers or roomscale i wouldnt even bother with VR its would be just like 3d TV meh. Also vive are brining that device that will integrate with peripherals this year, first to market again.. Really glad they are mopping the floor with those shady anti-consumer liars at oculus, i've heard reports they are outselling rift 5:1.
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Lopin18




Posts: 3359
Location: US
PostPosted: Thu, 9th Feb 2017 04:24    Post subject:
? I guess if you dont like Cockpit games you dont see the point of the Rift, but to me, the MOST time ive spent has been flying and racing. The level of depth that racing/flying in VR is unparalleled. If i had to buy a VR v2, i would buy only 1 sensor and the headset.

Ive had fun with the Touch, its a GREAT extra feature, but to me, cockpits games are all the main focus of VR in my house. its totally worth it imo.
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vurt




Posts: 13816
Location: Sweden
PostPosted: Thu, 9th Feb 2017 04:27    Post subject:
Some typical examples from my instagram why controllers rocks for VR Laughing just messing around with stuff is fun

https://www.instagram.com/p/BQRnz2EA9de/

though developers needs to take better advantage of interactivity.. for cockpit games touch controllers can be great too, clicking on interactive screen, pushing buttons etc..
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