According to Glixel, Fisher recorded several lines for developer Arkane Studios' stealth game and her work is well hidden. You have to kill a certain propaganda officer during the "Return to the Tower" mission.
Afterwards, late in the game, you have to pay close attention to spot her voice coming over the public address system in Dunwall, Dishonored's main setting.
Fisher tells people not to "interfere with the regular transfer of deceased persons to disposal centers in the Flooded District" or that "any disturbance in the region of Dunwall Tower this evening has been the result of a previously scheduled training exercise."
Dishonored's creative director, Harvey Smith, paid tribute to Fisher on Twitter saying that, despite her small role, she was "gracious, funny and creatively open."
Fisher rarely appeared in video games. Her voice work, besides Dishonored, is only featured in one other title: this year's Lego Star Wars: The Force Awakens.
id love to know what the connection was between her and the developer.
it just seems strange to go to the trouble of bringing someone like that in, just for one or two lines, even as a silly little easter egg.... there had to be a reason...
'Right' or 'wrong' is subjective, but for the sake of discussion, among the 'right' ones for me are immersive sims: 'Prey', 'Thief', 'Dishonored' etc.
But that's kinda of a dead genre atm. And it's too bad, really, as I am/was such a big fan of Arkane. Dishonored 1 and (mostly) 2 are simply art. And art never gets old.
It's always a joy to discover details about how these games were so masterfully made.
The release of Shock-esque games stopped abruptly despite the popularity of games like Bioshock. I think it's because they require way too much work and without the polish of an AAA budget, they'll always feel like junk.
But there are a couple of titles to look forward to: Judas and Clockwork Revolution. There are also Anima Keeper, Welcome to Brightville and Core Decay, that might or might not turn into something.
The immersive sim genre is not [financially] viable anymore.
Because yeah, such games are very hard to make - they require true talent to craft - can't fake it like other games, since the simulation aspect increases complexity in systems by a ton.
Also they ask a higher player mental & time investment and it's easier to craft instant gratification systems in simpler games - that are also more attractive for the average player.
Well, both Dishonored 2 and Prey sold like shit relative to expectation and quality, one after the other. Pretty much after that Arkane's focus shifted and they were the main immersive sim guys. I suppose you can call that abrupt, but it has nothing to do with work or polish, and more to do with too small of an audience for the effort required.
It's a damn shame. The assassination of Deus Ex by the coward Squeenix, the demise of Arkane (the good one), the cancellation of System Shock 3, the slow death of proper stealth games, the decline of Western tripeA RPGs - it's all interconnected and paints a sad picture for those who are fans of a certain type of gaming experience.
It's getting harder and harder for me as well to selectively turn a blind eye to the negatives and focus on the positives when the interesting/uninteresting games ratio is probably at its lowest. Exceptions still exist, but when the genres I'm fond of (and immersive sims are very high on that list) are being replaced by things I dislike such as Asian slops, bullet hell shooters, online PvPees, GaaSes, roguelikes, derivative soulslikes and so forth, then it's difficult not to have a cynical outlook. The general technical inadequacy (looking at you, Angina) and rampant anti-consumer practices don't help either, of course.
On the "bright" side, my backlog has been shrinking to the point that I'm actually not that far from running out of games to play/replay.
Bumping this thread for a Youtube video?
Hope there's a special place in hell for you
Dishonored 1/2 are still a reference for quality and passion work in the industry.
Don't have much of this today.
You'll have no argument from me there
But this genre also suffered from poor sales, making it too risky a venture.
So many gems often reached cult status years after.
Look at the serie Deadwood for example.
I believe that risk-taking has been taken out of the AA(A)'s because of the suits.
It's all test/focus group oriented decision making. Nobody has the (financial) balls to let a maverick go wild on some passion-driven project anymore.
And without big money behind you, it's almost impossible to get projects like that, and the talents it requires on the rails.
Reminds me of that thing Liam Gallagher said about Hendrix, that went like "Nobody wanted a sound like Hendrix's. The consumers where not ready for it. But then they got it, and fucking loved it".
On ne peut rien gagner sans perdre; même le paradis exige la mort.
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