Dishonored (Arkane + Harvey Smith + Viktor Antonov!)
Page 119 of 119 Goto page Previous  1, 2, 3 ... 117, 118, 119
Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Tue, 27th Dec 2016 11:29    Post subject:
tet666 wrote:
JBeckman wrote:
https://steamdb.info/app/205100/history/
https://steamdb.info/app/205100/depots/

Could be nothing but they are working on some "blue dove" branch, upcoming patch?



Probably to patch Denuvo in Laughing

Remaster update + Denuvo confirmed.
Back to top
Grine




Posts: 152

PostPosted: Wed, 28th Dec 2016 11:41    Post subject:
Bob Barnsen wrote:
tet666 wrote:
JBeckman wrote:
https://steamdb.info/app/205100/history/
https://steamdb.info/app/205100/depots/

Could be nothing but they are working on some "blue dove" branch, upcoming patch?



Probably to patch Denuvo in Laughing

Remaster update + Denuvo confirmed.


Link please?
Back to top
madness




Posts: 13338

PostPosted: Wed, 28th Dec 2016 11:46    Post subject:
Grine wrote:
Bob Barnsen wrote:
tet666 wrote:



Probably to patch Denuvo in Laughing

Remaster update + Denuvo confirmed.


Link please?



Here
Back to top
FadeToBlack




Posts: 1010
Location: Turdistan
PostPosted: Wed, 28th Dec 2016 12:11    Post subject:
that's cold dawg
Back to top
Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Wed, 28th Dec 2016 12:30    Post subject:
Devil Troll


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Fri, 30th Dec 2016 02:05    Post subject:
Carrie Fisher Had a Small Role in Dishonored
Quote:
According to Glixel, Fisher recorded several lines for developer Arkane Studios' stealth game and her work is well hidden. You have to kill a certain propaganda officer during the "Return to the Tower" mission.

Afterwards, late in the game, you have to pay close attention to spot her voice coming over the public address system in Dunwall, Dishonored's main setting.

Fisher tells people not to "interfere with the regular transfer of deceased persons to disposal centers in the Flooded District" or that "any disturbance in the region of Dunwall Tower this evening has been the result of a previously scheduled training exercise."

Dishonored's creative director, Harvey Smith, paid tribute to Fisher on Twitter saying that, despite her small role, she was "gracious, funny and creatively open."

Fisher rarely appeared in video games. Her voice work, besides Dishonored, is only featured in one other title: this year's Lego Star Wars: The Force Awakens.

http://www.ign.com/articles/2016/12/29/carrie-fisher-had-a-small-role-in-dishonored





Sad
Back to top
chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 30th Dec 2016 13:03    Post subject:
id love to know what the connection was between her and the developer.

it just seems strange to go to the trouble of bringing someone like that in, just for one or two lines, even as a silly little easter egg.... there had to be a reason...


Back to top
Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Fri, 30th Dec 2016 13:22    Post subject:
@chiv
Yea, who knows.
Also for being an easteregg, it seems a bit too subtle. I mean, hiring her for the voicing probably cost a good sum too.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
tonizito
VIP Member



Posts: 51847
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 30th Dec 2016 15:50    Post subject:
Bob Barnsen wrote:
@chiv
Yea, who knows.
Also for being an easteregg, it seems a bit too subtle. I mean, hiring her for the voicing probably cost a good sum too.
Yeah, the bethe$da way, probably. And if that's the case I'd still like it to be with proper voice actors instead of celebrities instead Neutral


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
blackeyedboy




Posts: 10635
Location: Transylvania
PostPosted: Wed, 27th May 2026 19:06    Post subject:
No, it's not about a remaster.

But it's worth remembering (with Raphael Colantonio and Harvey Smith), if you are a fan:



You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
Back to top
HubU
VIP Member



Posts: 11576

PostPosted: Wed, 27th May 2026 19:58    Post subject:
Bumping this thread for a Youtube video?
Hope there's a special place in hell for you Sad Razz


On ne peut rien gagner sans perdre; même le paradis exige la mort.
Back to top
blackeyedboy




Posts: 10635
Location: Transylvania
PostPosted: Wed, 27th May 2026 20:49    Post subject:
HubU wrote:
Bumping this thread for a Youtube video?
Hope there's a special place in hell for you Sad Razz


Dishonored 1/2 are still a reference for quality and passion work in the industry.

Don't have much of this today.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
Back to top
Nodrim




Posts: 9990
Location: Romania
PostPosted: Wed, 27th May 2026 21:04    Post subject:
You must be playing the wrong games or ignoring how much trash was back then as well (or both).
Back to top
blackeyedboy




Posts: 10635
Location: Transylvania
PostPosted: Wed, 27th May 2026 23:39    Post subject:
'Right' or 'wrong' is subjective, but for the sake of discussion, among the 'right' ones for me are immersive sims: 'Prey', 'Thief', 'Dishonored' etc.

But that's kinda of a dead genre atm. And it's too bad, really, as I am/was such a big fan of Arkane. Dishonored 1 and (mostly) 2 are simply art. And art never gets old.

It's always a joy to discover details about how these games were so masterfully made.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
Back to top
Nodrim




Posts: 9990
Location: Romania
PostPosted: Thu, 28th May 2026 09:33    Post subject:
The release of Shock-esque games stopped abruptly despite the popularity of games like Bioshock. I think it's because they require way too much work and without the polish of an AAA budget, they'll always feel like junk.

But there are a couple of titles to look forward to: Judas and Clockwork Revolution. There are also Anima Keeper, Welcome to Brightville and Core Decay, that might or might not turn into something.
Back to top
blackeyedboy




Posts: 10635
Location: Transylvania
PostPosted: Thu, 28th May 2026 10:00    Post subject:
The immersive sim genre is not [financially] viable anymore.

Because yeah, such games are very hard to make - they require true talent to craft - can't fake it like other games, since the simulation aspect increases complexity in systems by a ton.

Also they ask a higher player mental & time investment and it's easier to craft instant gratification systems in simpler games - that are also more attractive for the average player.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
Back to top
Kezmark




Posts: 626

PostPosted: Thu, 28th May 2026 10:07    Post subject:
Well, both Dishonored 2 and Prey sold like shit relative to expectation and quality, one after the other. Pretty much after that Arkane's focus shifted and they were the main immersive sim guys. I suppose you can call that abrupt, but it has nothing to do with work or polish, and more to do with too small of an audience for the effort required.
Back to top
blackeyedboy




Posts: 10635
Location: Transylvania
PostPosted: Thu, 28th May 2026 10:13    Post subject:
I believe it's both.

Too much work and lower audience numbers.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
Back to top
Shocktrooper




Posts: 4768

PostPosted: Thu, 28th May 2026 12:51    Post subject:
Can't sell fine dining to an audience that craves fast food slop
Back to top
ixigia
[Moderator] Consigliere



Posts: 65263
Location: Italy
PostPosted: Thu, 28th May 2026 14:40    Post subject:
It's a damn shame. The assassination of Deus Ex by the coward Squeenix, the demise of Arkane (the good one), the cancellation of System Shock 3, the slow death of proper stealth games, the decline of Western tripeA RPGs - it's all interconnected and paints a sad picture for those who are fans of a certain type of gaming experience.

It's getting harder and harder for me as well to selectively turn a blind eye to the negatives and focus on the positives when the interesting/uninteresting games ratio is probably at its lowest. Exceptions still exist, but when the genres I'm fond of (and immersive sims are very high on that list) are being replaced by things I dislike such as Asian slops, bullet hell shooters, online PvPees, GaaSes, roguelikes, derivative soulslikes and so forth, then it's difficult not to have a cynical outlook. The general technical inadequacy (looking at you, Angina) and rampant anti-consumer practices don't help either, of course.

On the "bright" side, my backlog has been shrinking to the point that I'm actually not that far from running out of games to play/replay.
Back to top
HubU
VIP Member



Posts: 11576

PostPosted: Thu, 28th May 2026 19:50    Post subject:
blackeyedboy wrote:
HubU wrote:
Bumping this thread for a Youtube video?
Hope there's a special place in hell for you Sad Razz


Dishonored 1/2 are still a reference for quality and passion work in the industry.

Don't have much of this today.


You'll have no argument from me there Very Happy

But this genre also suffered from poor sales, making it too risky a venture.
So many gems often reached cult status years after.
Look at the serie Deadwood for example.

I believe that risk-taking has been taken out of the AA(A)'s because of the suits.
It's all test/focus group oriented decision making. Nobody has the (financial) balls to let a maverick go wild on some passion-driven project anymore.
And without big money behind you, it's almost impossible to get projects like that, and the talents it requires on the rails.

Reminds me of that thing Liam Gallagher said about Hendrix, that went like "Nobody wanted a sound like Hendrix's. The consumers where not ready for it. But then they got it, and fucking loved it".


On ne peut rien gagner sans perdre; même le paradis exige la mort.
Back to top
blackeyedboy




Posts: 10635
Location: Transylvania
PostPosted: Thu, 28th May 2026 20:14    Post subject:
Shocktrooper wrote:
Can't sell fine dining to an audience that craves fast food slop




You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
Back to top
Page 119 of 119 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 117, 118, 119
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group