And probably will be the same shit as last time. People asking about HL3 and he just ignoring. If he doesn't have anything smart to say, why does he even do that? He knows what the questions will be.
Game install folders can be moved to other Steam Library folders under Properties / Local Files
Tried and this stupid thing deleted my files and re-started downloading to new drive instead of moving. 70 GB just gone.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Yeah I read about that change in yesterday's beta client update, that's a odd way for it to work so good to know it'll delete and re-download which isn't exactly ideal if it's a larger game or if you've added custom files and other modifications.
I've been doing this for some time now though by manually moving the game folder first and then I also move the install by placing the corresponding .acf file to that location, restart Steam after that and it should work and find the game at that location instead, personally I keep the more active games on C:\ as with the default install location Steam has and then the legacy games receiving little to no continued support are moved to D:\ instead where I've set up a secondary install path.
I would have preferred it to be a singular folder and then games get added directly to that but it's "1Steam" instead for now as Steam adds a couple of random files and subfolders that have to be there for it to work and then games get added to those subfolders.
(IE "Common" most of the time for game installs along with the file winui.gcf and libraryfolders.vdf for paths or some such.)
Though some indie games can be hard to judge if they're active or not with little to no activity sometimes for months and then from nowhere some large update just gets released and then through the coming weeks or so there's activity daily while the dev fixes everything said update broke.
Last edited by JBeckman on Wed, 18th Jan 2017 09:28; edited 1 time in total
It actually worked when I moved Dark Souls III from SSD to HDD. Although it ignored Reshade and OST files. Rest were moved perfectly.
When I tried to move Hitman -> I got an error "file drive not in ready state" something.
Next, I tried to move ESO to SSD and bam! It deleted and re-downloading now.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Oh, so it should work but it sounds like it's pretty prone to errors and bugs then as of this first implementation, can understand it ignoring any additional files that the user has added or moved though since the internal file list via the .manifest files wouldn't know about these changes, that error message is a bit strange though, guessing the Steam client got hung up on something.
Guessing some upcoming beta might improve it a bit making it more robust, nice to see something aside from Steam Big Picture Mode and Steam Controller changes though.
(There's been some useful client updates recently such as improving/updating the internal Chromium web engine for one thing.)
called it. i had a feeling it'd get removed given how fucking terrible it was, and how shittily the dev was behaving. I was going to buy a couple of copies for trade, but ultimately... decided i just didnt want to give the guy any money for such an obvious low-effort cash-in.
sadly though, genuine indie developers then wouldnt have a chance of getting things on to steam.
i think the only real solution is for steam to actually take some fucking responsibility and actually set some standards as to what they'll allow on their store. Actually have people checking the games for bugs and content/quality... and start blacklisting devs that try to push through sub-par games.
at the moment valve just doesnt care, they have their refund bullshit, but as far as their concerned thats all the 'protection' gamers need. they dont care about the integrity of the quality on their platform, they wash their hands of it, hiding behind the idea of an 'open platform' for developers. Its astonishing the majority of steam users still cant see the greed and shonkyness valve has come to represent.
Wasn't there a 100$ (USD) payment for putting up a Greenlight page?
I guess it's not really that much money to deter people like this who are abusing the system hoping for some quick sales to make a bit of profit.
These "Unity stock asset" games can't really cost that much either though the legality of using assets without permission or credit is probably a bit questionable although the stuff on the Unity store is likely covered via some agreement but there's been cases of games using material ripped from other sources too.
(At least they're easily recognized but there's a couple released almost daily or so it's starting to feel like and it's flooding the new releases section.)
EDIT: Valve stepping up a bit would solve a lot but that would then cost Valve time and money and I guess on paper seeing Steam growing by 50+ percent over a single year is pretty good as marketing even if the majority of it has been indie releases.
There really should be some quality control though even with digital content though they do at least react when things get really bad and might reflect negatively on Steam, well more negatively on Steam I suppose.
(But it took some time and it got pretty bad with studios like Digital Homicide before they finally took some action.)
Last edited by JBeckman on Wed, 18th Jan 2017 13:35; edited 2 times in total
Getting 10k for a "proper" game idea shouldn't be that hard. At least we would be spared from bullshit nowadays if that happened. Even if it meant that a bunch of the legit Indie devs get cut off.
Valve being involved in the process was how things were in the beginning. They quite deliberately implemented a system in which they keep their hands off as much as possible to move away from that, because it wasn't working that great either.
Gabe has said multiple times in the past, that the plan is to make Steam a very open marketplace.
They may see a need for a different system (in fact I think they have admitted to that as well), but they have no interest in personally being involved in some kind of a gating system. In their minds it would not be a new solution - it would be a regression.
Well, from what he wrote when he apologized, i can't believe he's right in the head, so i guess there is no point in trying to analyze him any further.
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