Tom Calancy’s "Ghost Recon" Wildlands
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harry_theone




Posts: 11204
Location: The Land of Thread Reports
PostPosted: Thu, 26th Jan 2017 16:54    Post subject:
Well to be fair, for most of the points, that's the same case in a lot of games, especially from last year. Whether it's Deus Ex, Dishonored 2, Hitman, Watch Dogs 2, Primal, Mafia III ... they all share the same issues and nobody has bothered, so they continue the path that most stuff isn't logically explained nor realistic.


Last edited by harry_theone on Thu, 26th Jan 2017 16:56; edited 2 times in total
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Thu, 26th Jan 2017 16:55    Post subject:
I ashamed now for actually expecting something decent out of this game Sad
Me and friends were looking forward to this game to play in coop, but as more and more gameplay videos were shown we almost completely lost any interest Sad

That stupid bullshit wallhacks and enemy markings need to be cut out forever, from any game. Period. Whats so tactical about it we see enemies all the time. Why does every single game nowadays need to be like that, i simply don't get it.

Graphics are meh, but the thing i dislike most about it, it's the sharp contrast between shadows and light. It's unreal. There are no subtle changes from light to shadow and dark, or other way around. It's either light or dark. bLAAHH.


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.Bole




Posts: 225

PostPosted: Thu, 26th Jan 2017 17:08    Post subject:
http://betacode.ubi.com/f56c44a8

Guys use this site,translate to english and follow instructions. Quick before it goes away
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Thu, 26th Jan 2017 17:11    Post subject:
Interinactive wrote:
https://www.youtube.com/watch?v=xAeyviAF4oo

Just watched it all. Playing on the hardest 'Ghost' difficulty. His goal each time was to try and not kill anyone, unless he absolutely had to...

  • He mentions a lot of things have been brought over from Future Solider...
  • 2 min uneventful drive to objective
  • Uses drone to mark enemies on HUD. Seems odd for a 'Ghost' mode, but whatever.
  • First enemy AI has his back to the player rather than guarding the ENTIRE entrance
  • You can't seem to move dead/unconscious enemies... You can only move them when they're alive... dumb.
  • Things keep shimmering for some god unknown reason. I guess those shining barrels can explode. It's good they remind you literally every 1 second with a shimmer.
  • 2nd enemy AI has his back to the player, 3rd is distracted. 3rd doesn't even see the player in front of him...
  • AI from ~25m away can't spot you in broad daylight. Ubi-Stealth at it again.
  • It took him 5 minutes to drive to the 2nd mission/objective
  • Sitting behind cover with a suppressed pistol, your weapon sticks about ~30cm out of cover
  • If you get shot twice you die. Good luck getting spotted or shot, though.
  • Another uneventful drive to the next objective, this time for just under 5 mins
  • "You get a decent amount of time for the enemy to see you before they start shooting at you" - even on the highest difficulty? Disappointing.

Other notes:
  • Night time is actually pretty decent, unlike most other games where everything is perfectly visible at night
  • No AI patrolling the length of any area
  • Interestingly he says he's a fan of the original games and playing stealth as much as possible for the feeling of accomplishment. This is why I played them too, yet all the footage here shows is the player breezing through each section almost entirely unopposed. There's nothing challenging about crawling around semiblind enemies and it all seems very simple due to the negligent or poorly placed AI. The 3rd area at night was interesting, but considering he could barely be spotted while crouching in the day, I doubt he needed to crawl around at night.
  • Dialogue is still cringey as hell
  • AI at second mission/objective was utterly useless
  • No stats screen, therefore you can't see if you killed anyone or any other info on your movements and interactions...
  • If they're going to have difficulty levels, they shouldn't allow tagging, the minimap, sync shots etc. If you need these crutches, why not just use a lower difficulty?


No thanks. MGSV did this much better, even if it did other things worse. I'm guessing COOP is the focus for many reasons, the primary being that doing any activity with your friends is far more enjoyable than by yourself, so many of these issues (crappy stealth + AI, for example) will be overlooked.


The lighting and shadows are horrible, bodies apparently despawn, those cover animations and animations in general are pretty bad and the hand-holding is real. BUT HEY, it's open world!!!!!


Last edited by Nodrim on Thu, 26th Jan 2017 17:14; edited 1 time in total
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lolozaur




Posts: 26310

PostPosted: Thu, 26th Jan 2017 17:11    Post subject:
.Bole wrote:
http://betacode.ubi.com/f56c44a8

Guys use this site,translate to english and follow instructions. Quick before it goes away

YOU ARE NOW SURE TO ACCESS GHOST RECON CLOSED BETA !

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dannofdawn




Posts: 2227

PostPosted: Thu, 26th Jan 2017 17:14    Post subject:
xGAME007 wrote:
I ashamed now for actually expecting something decent out of this game Sad
Me and friends were looking forward to this game to play in coop, but as more and more gameplay videos were shown we almost completely lost any interest Sad

That stupid bullshit wallhacks and enemy markings need to be cut out forever, from any game. Period. Whats so tactical about it we see enemies all the time. Why does every single game nowadays need to be like that, i simply don't get it.

Graphics are meh, but the thing i dislike most about it, it's the sharp contrast between shadows and light. It's unreal. There are no subtle changes from light to shadow and dark, or other way around. It's either light or dark. bLAAHH.


Enemy marking makes it easy for casuals to understand how to be "tactical". Try educating them the basics of recon, they would tell you "wtf I don't want to learn! I want to play the game!". They aren't going to think before they stealth takedown an enemy right in front of them for example. He would kill them and then deal with what happens next. Give them obvious mechanics like marking and they will instinctively conduct recon before running into enemy camps. Take the mechanic out and they'll just crouch and move into cover, pop the first enemy they see, rinse and repeat. Even less tactical then.


Last edited by dannofdawn on Thu, 26th Jan 2017 18:26; edited 1 time in total
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bryndza




Posts: 412

PostPosted: Thu, 26th Jan 2017 17:16    Post subject:
.Bole wrote:
http://betacode.ubi.com/f56c44a8

Guys use this site,translate to english and follow instructions. Quick before it goes away


Thanks man, much appreciated. Smile
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Thu, 26th Jan 2017 17:36    Post subject:
dannofdawn wrote:
xGAME007 wrote:
I ashamed now for actually expecting something decent out of this game Sad
Me and friends were looking forward to this game to play in coop, but as more and more gameplay videos were shown we almost completely lost any interest Sad

That stupid bullshit wallhacks and enemy markings need to be cut out forever, from any game. Period. Whats so tactical about it we see enemies all the time. Why does every single game nowadays need to be like that, i simply don't get it.

Graphics are meh, but the thing i dislike most about it, it's the sharp contrast between shadows and light. It's unreal. There are no subtle changes from light to shadow and dark, or other way around. It's either light or dark. bLAAHH.


Enemy marking makes it easy for casuals to understand how to be "tactical". Try educating them the basics of recon, they would tell you "wtf I don't want to learn! I want to play the game!". They aren't going to think before they stealth takedown an enemy right in front of them for example. He would kill them and then deal with what happens next. Give them obvious mechanics like marking and they will instinctive conduct recon before running into enemy camps. Take the mechanic out and they'll just crouch and move into cover, pop the first enemy they see, rinse and repeat. Even less tactical then.

Honestly, I'm not even mad, there's no point really, I gave up a long time ago. Razz It's perhaps a simplistic way to look at it, but this being a triple-A Ubisoft game automatically (and unfortunately) nullifies all the expectations from the start, when it comes to having something that can be labeled as realistic, with attention to details, animations, interface, a finely crafted experience.

Going back to the roots for Ubisoft means going back to Ghost Recon 2006 for the 360. Only nowadays, there's the addition of co-op, open world, and (if possible) even more visual helps and breadcrumbs that clutter the screen.

That's the concept and audience they're designing their games for, mindless tacticool fun with friends, expecting something different would be foolish really. It's also the reason why I've been adding Calancy to all the recent threads involving the franchise. Laughing



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Thu, 26th Jan 2017 18:12; edited 2 times in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 26th Jan 2017 17:57    Post subject:
freiwald wrote:
prudislav wrote:
freiwald wrote:
instant buy from Keystore when available, so i can play with my friends

fixed


fixed again


Am i one of the friends you will play it with?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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gemiko




Posts: 464
Location: Proland
PostPosted: Thu, 26th Jan 2017 18:20    Post subject:
Awww i missed it Sad
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freiwald




Posts: 6968

PostPosted: Thu, 26th Jan 2017 18:34    Post subject:
Bob Barnsen wrote:
freiwald wrote:
prudislav wrote:

fixed


fixed again


Am i one of the friends you will play it with?

yes pls
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Thu, 26th Jan 2017 18:59    Post subject:
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EternalBlueScreen




Posts: 4314

PostPosted: Thu, 26th Jan 2017 19:06    Post subject:
Neat!


Last edited by EternalBlueScreen on Thu, 26th Jan 2017 19:14; edited 1 time in total
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Thu, 26th Jan 2017 19:14    Post subject:
Quote:

1. Ga naar de website: www.ghostrecon.com/beta.
2. Klik op 'Mijn code inwisselen'.
2. Log in met je Uplay-account.
3. Selecteer het platform waarop je wilt spelen.
4. Los je code in om toegang te krijgen tot de Closed Beta.
5. Jouw platformspecifieke code wordt naar je mail gestuurd met meer informatie wanneer de Closed Beta van start gaat. Op PC wordt de game automatisch toegevoegd aan je Uplay bibliotheek.


1. Go to: www.ghostrecon.com/beta Wink


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EternalBlueScreen




Posts: 4314

PostPosted: Thu, 26th Jan 2017 19:14    Post subject:
Edited! I misread and will try that! Very Happy

- Works - thank you for linking
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Shinin




Posts: 1104
Location: The Netherlands
PostPosted: Thu, 26th Jan 2017 19:38    Post subject:
thx men for the code


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prudislav
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Location: The land of beer and porn
PostPosted: Thu, 26th Jan 2017 20:12    Post subject:
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mco2vie




Posts: 108
Location: video game
PostPosted: Thu, 26th Jan 2017 20:30    Post subject:
https://twitter.com/GhostRecon_FR/status/824635767754526722 tweet unlock a code(in the video)


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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Thu, 26th Jan 2017 20:58    Post subject:
mco2vie wrote:
https://twitter.com/GhostRecon_FR/status/824635767754526722 tweet unlock a code(in the video)


Given code doesn't work for me :/


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Shrako




Posts: 182

PostPosted: Thu, 26th Jan 2017 21:25    Post subject:
xGAME007 wrote:
mco2vie wrote:
https://twitter.com/GhostRecon_FR/status/824635767754526722 tweet unlock a code(in the video)


Given code doesn't work for me :/


Same here
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gemiko




Posts: 464
Location: Proland
PostPosted: Thu, 26th Jan 2017 21:27    Post subject:
mco2vie wrote:
https://twitter.com/GhostRecon_FR/status/824635767754526722 tweet unlock a code(in the video)


WORKED THANKS !!! Very Happy
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Thu, 26th Jan 2017 21:38    Post subject:
worked for me too!
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randir14




Posts: 4950

PostPosted: Thu, 26th Jan 2017 21:51    Post subject:
Some guy attempting a mission without killing anyone

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OrignalSpaceJockey




Posts: 2383
Location: Sweden
PostPosted: Thu, 26th Jan 2017 22:01    Post subject:
mco2vie wrote:
https://twitter.com/GhostRecon_FR/status/824635767754526722 tweet unlock a code(in the video)


what?
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Tumitishdu




Posts: 1021

PostPosted: Thu, 26th Jan 2017 22:03    Post subject:
where do i paste this code Question
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Thu, 26th Jan 2017 22:18    Post subject:
Tumitishdu wrote:
where do i paste this code Question


just below the video in the tweet there is a link

Utiliser le code sur :
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DimasL




Posts: 1766
Location: Spain
PostPosted: Thu, 26th Jan 2017 22:22    Post subject:
Got mine! THANKS!!!!!!!!!!!


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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Thu, 26th Jan 2017 22:27    Post subject:
Hardest difficulty, can't detect you from 10m away in broad daylight. Reaction


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Interinactive
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Posts: 29444

PostPosted: Thu, 26th Jan 2017 22:41    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:07; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 26th Jan 2017 22:49    Post subject:
OrignalSpaceJockey wrote:
mco2vie wrote:
https://twitter.com/GhostRecon_FR/status/824635767754526722 tweet unlock a code(in the video)


what?


Wat indeed.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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