FOR HONOR
Page 14 of 20 Goto page Previous  1, 2, 3 ... 13, 14, 15 ... 18, 19, 20  Next
madness




Posts: 13320

PostPosted: Fri, 3rd Feb 2017 08:55    Post subject:



WARNING: Featuring handegg people Embarassed
Back to top
Nodrim




Posts: 9599
Location: Romania
PostPosted: Fri, 3rd Feb 2017 16:34    Post subject:
http://www.pcgamer.com/ubisoft-confirms-for-honor-season-pass-ranked-play-coming-later-this-year/

I like how they brag about the ranked system coming later this year in a wannabe competitive game. Laughing
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 4th Feb 2017 20:57    Post subject:
Ubisoft: Reviewers Won’t Have Access to For Honor Until Launch
Quote:
Ubisoft has sent out a statement to media outlets today stating that they won’t be able to access the final build of the upcoming For Honor for review until it’s publicly launched on February 14.

The reason for the delay is said to be due to the open beta (running from February 9-12) tying up the servers until launch.

Reviewers will be able to pre-load the game, but likely will not be able to begin playing until the game is available publicly or soon before then depending on when the servers go live.

http://www.hardcoregamer.com/2017/02/04/ubisoft-reviewers-wont-have-access-to-for-honor-until-launch/245480/




They afraid of something?
Back to top
EyePatchLives




Posts: 5712
Location: Israel.
PostPosted: Sat, 4th Feb 2017 21:47    Post subject:
Definitely a good sign. Laughing

I thought the beta was decent, but this game won't take long to die on PC, since it's P2P and all.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
Back to top
Amadeus




Posts: 2355
Location: Yes
PostPosted: Sat, 4th Feb 2017 22:00    Post subject:
Willing to bet against that.

Look at steam stats, mind boggling the kind of shit games that are still being actively played.

Also aren't all fighting games P2P? Like Street Fighter, Tekken (on the consoles where it exists anyway) and Mortal Kombat etc?

They survive.

Pretty sure this will survive long enough as well.

I too would prefer dedicated servers though and with all the outcry about it there is at least a chance that it will happen eventually, especially since they are going to include a ranked mode.

But at the same time everyone is still buying it anyways, even the people that threatened to not buy it, because they love it.

The subreddit for 'For Honor' speaks for itself, quite the momentum this game has.

Then there is this https://www.reddit.com/r/forhonor/comments/5ry5lv/devs_confirm_theres_no_host_advantage/


And last but not least, no early access for reviewers isn't exactly a bad sign if there was a closed beta and there is a 3 day open beta next weekend.


Usually not a good sign, but they are showing plenty of the game and letting people play it, so there's probably other reasons for it

probably them still being hard at work balancing the classes with the beta feedback, one of the reasons we didn't get to see 3 characters that are going to be in the final release and were in the alphas, they're being tweaked
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 6th Feb 2017 20:11    Post subject:




Enjoy ok.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 6th Feb 2017 20:23    Post subject:
http://www.in.techradar.com/news/misc/meet-for-honor-the-game-with-a-life-of-its-own-that-its-creator-had-to-relearn-how-to-play/articleshow/56960711.cms
Quote:
"There’s been a lot of discussion around dedicated servers vs P2P. Can you talk through the decision there?
    JV: One thing that is not entirely clear to people is that we don’t actually have a traditional peer to peer architecture. We have a new type of architecture that, while it’s sort of based on a peer to peer philosophy, is actually there in order for us to do this game with eight players active simultaneously and then these two hundred AI running at the same time.
    We were thinking about what to call it, but it isn’t actually traditional peer to peer.
    A lot of the complaints that I’m seeing online, not all of them but a lot of them, are actually just lag issues that have to do with normal network states.
    That said, the game is built on that framework because without that framework there wouldn’t be a game. We wouldn’t be running the way that we are right now. I wish I could go into more detail.
    At this point, it seems to be working the way that we anticipated. I’m not terribly concerned about the problem right now, but we’re going to continue to look at the needs of the player base as we move forward.

I think there’s often a sense within the community to read something off a spec sheet and then decide based on that whether something is good or bad, but then the implementation of that spec is often the far more important aspect of it. It sounds like your implementation of P2P ultimately is one that you’re happy with, even if on the sheet it technically says P2P.
    JV: Yeah, we run on a thing called ‘the simulation’. The way that our network system is built is that it’s built around everything being 100% fair. So what you’re seeing is what I’m seeing at the same time, there’s no visual advantage in the game.

There’s no host advantage?
    JV: There’s no host advantage. This is the part that is not well understood because our technology has not been used in the wild before on other games. We’ve been using it all along, but it’s not something the audience is familiar with.
    In our peer to peer solution it’s not really peer to peer, it’s based on that.
    There was this moment that was really important. Six or eight months into development I had this moment where these engineers came to me and said, “So, you want to do eight players running over a network and you wan to do that with two hundred AI, over a normal internet connection? This is your pitch?”
    I said, “Yes.”
    They say, “That’s impossible. I don’t know if you understand how networks work designer boy but that can’t be done.”
    Fortunately I work with these incredibly bright bulbs...and they come back a couple of months later with this thing called a simulation and they took a bunch of white papers for Siggraph which they assembled it into this new way of doing networking code, but when communicating it as a peer to peer model the problems with the other implementations kind of scare people, which is perfectly reasonable.
    So we’ll just see moving forward how it goes, and if there are actual problems then we’ll reassess and see what we need to do."
Back to top
JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Mon, 6th Feb 2017 20:55    Post subject:
Quote:

JV: One thing that is not entirely clear to people is that we don’t actually have a traditional peer to peer architecture. We have a new type of architecture that, while it’s sort of based on a peer to peer philosophy, is actually there in order for us to do this game with eight players active simultaneously and then these two hundred AI running at the same time.
We were thinking about what to call it, but it isn’t actually traditional peer to peer.



I'd say that's peer-2-peer whether there's AI bots or not, co-op or just players against players.

And the thing about not possible seems a bit forced as well, 64vs64 player combat already exists since several years back as does 128vs128 and having actual players over AI "bots" would be more network intensive.
(Browsing around a bit it looks like Mount & Blade handles upwards of several hundred players though servers above 100 weren't too common.)
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 6th Feb 2017 21:05    Post subject:
i love how he calls moba-like braindead mobs "two hundred AIs"


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
Amadeus




Posts: 2355
Location: Yes
PostPosted: Mon, 6th Feb 2017 23:31    Post subject:
So basically like in every MMO. Where there is hundreds of thousands of these "AI's".

And they's using dedicated servers


What troubles me is how they claim to have this "special network architecture" but can't, or rather refuse to, explain what exactly it is.


Anyway, pre-ordered the Gold Edition anyway. Bling Bling bitches.
Back to top
bart5986




Posts: 662

PostPosted: Tue, 7th Feb 2017 03:35    Post subject:
Its pretty clear the game is still P2P, he would have explained why it wasn't P2P if that was true.


If I can open the game, limit the upload rate to a peer to 1 KB/s and gain an advantage, its P2P. This is exactly what you can do in games like Dead by Daylight.

I think their special network architecture is just a way of handling traffic and peering in a fair way that doesn't use too much traffic, it doesn't really solve that much.

You always need a dedicated server sending all the data, there is no way around it.
Back to top
EternalBlueScreen




Posts: 4314

PostPosted: Wed, 8th Feb 2017 00:14    Post subject:
Open beta in 48 hours. Open Beta can be preloaded now.
Back to top
hellishere




Posts: 812
Location: Portugal
PostPosted: Wed, 8th Feb 2017 12:23    Post subject:
Already preloaded, if anyone wants to join me on open beta feel free to add me.


RYZEN 3700X | RTX 2070 SUPER
Back to top
OrignalSpaceJockey




Posts: 2400
Location: Sweden
PostPosted: Wed, 8th Feb 2017 17:59    Post subject:
How was performance in closed beta?
Back to top
hellishere




Posts: 812
Location: Portugal
PostPosted: Wed, 8th Feb 2017 18:53    Post subject:
OrignalSpaceJockey wrote:
How was performance in closed beta?


Really good, 60 fps locked at 1440p, maxed out.


RYZEN 3700X | RTX 2070 SUPER
Back to top
OrignalSpaceJockey




Posts: 2400
Location: Sweden
PostPosted: Wed, 8th Feb 2017 18:58    Post subject:
Nice!
Back to top
m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 9th Feb 2017 05:16    Post subject:
Ah, only 10 more hours and it's once again time to DEUS VULT! VALHALLA! ....... kage bunshin no jutso

Oh and so far, even from the very first closed alpha, the game seemed optimized quite well for "my hardware combination". I only saw it drop on the forest map when looking at the little water ponds. Guess it's caused by the shader on them. Besides that, the game never ever drops below 60 in any situation at max settings (1080p that is).


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
Back to top
YuckFou




Posts: 302

PostPosted: Thu, 9th Feb 2017 15:47    Post subject:
Fuck, I was so close to finish downloading the game, but then the servers died Mad
http://i.imgur.com/PhpGMJ5.png

edit: never mind. Just had to restart the client.


r3dshift wrote:
Who needs a sig?
Back to top
m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 9th Feb 2017 15:51    Post subject:
Still down for me though.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
Back to top
YuckFou




Posts: 302

PostPosted: Thu, 9th Feb 2017 15:53    Post subject:
Download stopped again for me so I thought to myself "fuck, this shit again? Alright, I'll restart the client again". Getting this now Evil or Very Mad
http://i.imgur.com/zcPu524.png

edit: finished the download only to get this upon launching the game: http://i.imgur.com/WTXRHwq.png

I gave up with the game for today.


r3dshift wrote:
Who needs a sig?


Last edited by YuckFou on Thu, 9th Feb 2017 15:58; edited 2 times in total
Back to top
Famou




Posts: 713
Location: Amsterdam
PostPosted: Thu, 9th Feb 2017 15:55    Post subject:
Yea its shit now.
Back to top
Pizda2




Posts: 3028

PostPosted: Thu, 9th Feb 2017 16:32    Post subject:
Damn the textures sure are low res.


Back to top
Silent_Lurker




Posts: 7511
Location: France
PostPosted: Thu, 9th Feb 2017 18:10    Post subject:
WTF is going on ? 8 hours left until game is .... unpacked ???

I thought this shit was fixed some times ago with Steam Mad


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
harry_theone




Posts: 11230
Location: The Land of Thread Reports
PostPosted: Thu, 9th Feb 2017 18:33    Post subject:
Silent_Lurker wrote:
WTF is going on ? 8 hours left until game is .... unpacked ???

I thought this shit was fixed some times ago with Steam Mad


Well Steam can handle it faster, just not on ancient HDDs Troll Face
Back to top
dethy




Posts: 3110
Location: Conclave of Shadows
PostPosted: Thu, 9th Feb 2017 18:52    Post subject:
Can anyone even play this shit ?


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
Back to top
Silent_Lurker




Posts: 7511
Location: France
PostPosted: Thu, 9th Feb 2017 20:13    Post subject:
Yep, worked finally.

Didn't take 8 hours but still around 20 mns. Mad


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
Famou




Posts: 713
Location: Amsterdam
PostPosted: Fri, 10th Feb 2017 01:41    Post subject:
No new characters playable. Instapass for me now. Clearly they couldn't get the balancing right.
Back to top
dethy




Posts: 3110
Location: Conclave of Shadows
PostPosted: Fri, 10th Feb 2017 03:26    Post subject:
Are some classes OP? Also, does this shit play better on XBone? I'll download it on that shitsole tomorrow to check it out. I was just getting my ass handed to me on PC.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
Back to top
Famou




Posts: 713
Location: Amsterdam
PostPosted: Fri, 10th Feb 2017 03:49    Post subject:
Just need to get used to it, you can learn it quick even on pc. Have to learn the classes too. I didnt have much problem winning with any of them after learning how the game works.
Back to top
hazen




Posts: 1228
Location: Norway
PostPosted: Fri, 10th Feb 2017 05:21    Post subject:
Pretty cool game but i have to admit in my experience so far there`s little "Honor" so far online.

As we all know, there is no such thing in online games anyway.

Such epic honorable fights where people constantly run away across half the map with his buddy standing behind a door ready to stab you in the back Laughing
Back to top
Page 14 of 20 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 13, 14, 15 ... 18, 19, 20  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group