|
Page 454 of 626 |
Morphineus
VIP Member
Posts: 24883
Location: Sweden
|
Posted: Fri, 10th Feb 2017 20:15 Post subject: |
|
 |
lolozaur wrote: | https://www.steamgifts.com/discussion/5elQ3/steam-greenlight-will-close-in-spring-2017-replaced-by-steam-direct finally  |
It's desperately needed, got so fed up with it that I don't add more 'just for cards'.
Honestly thought it would come sooner seeing how bad the quality got.
Still... we'll see how it turns out. It's Valve after all. 
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Morphineus
VIP Member
Posts: 24883
Location: Sweden
|
Posted: Fri, 10th Feb 2017 20:50 Post subject: |
|
 |
Not that specific one, but chat is really a buggy mess in my opinion. Many times messages disappear, history of messages while offline aren't kept all the time,...
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sat, 11th Feb 2017 09:36 Post subject: |
|
 |
Valve: Modders 'absolutely' need to be paid
Gabe Newell makes clear Valve's intention to bring back paid mods.
Quote: | Valve's plan to allow modders to be paid for their work did not survive contact with the PC gaming community. When the proposal was announced in April 2015 with The Elder Scrolls V: Skyrim as a pilot game, it was met with a mixture of opposition and praise that Valve called "a dump truck of feedback." The plan was retracted in just four days.
To some, the notion of paying modders was contrary to the spirit of modding. Many suggested a donation scheme for Steam Workshop modders as an alternative to traditional pricing. Others, including prominent modders themselves, made the case that revenue sharing was long overdue for a group of creators that had produced beloved work over so many years.
"We underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop," Valve's Alden Kroll wrote at the time. "We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here."
Almost two years later, Valve is speaking again about paying modders for their work. In a roundtable interview at Valve attended by PC Gamer and other press on Thursday, Valve's Gabe Newell expressed the company's intention to take a second crack at paid modding on Steam at some point in the future.
Responding a question about the topic from GamesBeat editor Jeff Grubb, Newell talked broadly about the importance of Steam producing useful information for creators about their work.
"In a sense you want to have really good signal to noise ratios in how the gaming community signals to developers 'Yeah, do more of that.' Or, 'No, please, don't release any more of those ever.' And [modders] create a lot of value, and we think that … absolutely they need to be compensated, they're creating value and the degree to which they're not being accurately compensated is a bug in the system, right? It's just inserting noise into it," said Newell. "You want to have efficient ways so that the people who are actually creating value are the people that money is flowing to."
This language is stronger than the mostly apologetic blog post Valve left us with in 2015 ("We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here"), and it makes clear Valve's commitment to bringing back paid mods.
Newell continued to acknowledge that Valve's first attempt at monetizing modding was painful for the company. "The Skyrim situation was a mess. It was not the right place to launch that specific thing and we did some sort of ham-handed, stupid things in terms of how we rolled it out," he said. "EJ [Valve's Erik Johnson] basically said we just need to back off of this for now, but the fundamental concept of 'the gaming community needs to reward the people who are creating value' is pretty important, right? … the degree to which Valve helps contribute to efficiency in the system is one of the ways in which we're adding value to the system as a whole. So, you know, we have to just figure out how to do it in a way that makes customers happy and that they buy into it, it makes creators happy because they feel like the system is rational and is rewarding the right people for the work that they do. Does that make sense?"
It makes sense to us. Valve continues to pay modders, map makers, and modelers whose work is selected for publication in Team Fortress 2, CS:GO, and Dota 2.
Newell didn't elaborate on what Valve would do differently in the future, but it'd be surprising if this eventual second attempt was tied to a big game with a heavily established modding scene such as Skyrim. "[Skyrim] gave us a ton of information. But there was also a little bit of 'That burner is hot. Maybe we wait awhile before we put our fingers on that burner again.'" |
http://www.pcgamer.com/valve-modders-absolutely-need-to-be-paid/
The top comment under the link is spot on:
Quote: | "Modders absolutley need to get paid" you're right Gabe, they need to get paid by you guys, and the other companies who's games they keep alive. Bethesda should absolutley pay the modders that have kept Skyrim alive and kicking for the last 6 years! |
|
|
Back to top |
|
 |
chiv
Posts: 27530
Location: Behind You...
|
Posted: Sat, 11th Feb 2017 09:57 Post subject: |
|
 |
its stupid, if valve genuinely believed that... add a donate button. what valve mean by modders needing to get paid, is that valve really really really needs dat slice o the pie.
|
|
Back to top |
|
 |
Morphineus
VIP Member
Posts: 24883
Location: Sweden
|
Posted: Sat, 11th Feb 2017 10:06 Post subject: |
|
 |
The only option I see is it being optional (aka donation wise), otherwise we'll get paywalls and shit content being pumped out and that's not what modding is about. I want to see passionate people, not the same kind of shits that abuse the greenlight system.
If it were on Steam and I could use steam store money (it's a given, as chiv said they want a piece of the pie) I'd probably be more eager to do donations. Usually have some funds from cards so why not, might as well go to a creator of a mod that I enjoy instead of spending it on some game that lands in the back log.
As to the companies themselves supporting some modders... yeah that's not going to happen.
That being said, don't think it would be that hurtful for them to award some of the best mods that keep their game played over the years. Or hell, have some stupid approved seal on there... with a donation system it might make a difference.
|
|
Back to top |
|
 |
|
Posted: Mon, 13th Feb 2017 12:05 Post subject: |
|
 |
STEAM DIRECT taking over for Steam Greenlight
Quote: | We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline. |
Finally, those neckbearded, sjw, thieving hippie bastards will have to at the very least file some paperwork before flooding Steam with shit and puke.
|
|
Back to top |
|
 |
|
Posted: Mon, 13th Feb 2017 17:40 Post subject: |
|
 |
@EternalBlueScreen
Is that true??????
|
|
Back to top |
|
 |
|
Posted: Mon, 13th Feb 2017 21:14 Post subject: |
|
 |
Yes and a good decision at my view.
|
|
Back to top |
|
 |
|
Posted: Tue, 14th Feb 2017 19:15 Post subject: |
|
 |
Steam needs to stop asking its customers to fix its problems
Quote: | There was a time when Valve could do no wrong. Champions of PC gaming, undeniably pivotal in the current huge success of the gaming platform, and releasing stunning game after stunning game. When they spoke, the industry listened, and reported with a well-earned reverence. Those times, it’s safe to say, are long gone. Apart from past glories, Valve is now primarily known for Dota 2 and Steam (but for an industry-ignored VR hat), the latter being a monopoly-controlling online store that’s becoming increasingly nonfunctional and dysfunctional, and which they apparently have no coherent idea how to control. And yet so much that’s so wrong with Steam is so easily fixed: it just requires people actually doing something.
The biggest issue with Steam, beyond very many issues with its chaotic interface, even beyond the farcical “Recommended” lists that promote already popular games further burying smaller unknown titles, is the volume of games being released every day. Or, more specifically, how their arrival on Steam is handled.
There are on average 20 to 30 releases a day at this point, and developers are increasingly finding it extremely difficult to have their game see any meaningful front-page presence. I’ve been told by many independent creators that their game can see as little as a single hour on the opening screen of the online shop, before disappearing forever into the mire. Valve’s algorithms appear designed to only push those games that saw/fluked/PRd immediate sales on release, and then keeps pushing them for months or years after.
[...]
It’s a task that could be completed by a team of ten. Game is submitted to the store. Human plays game, finds it doesn’t work. Human emails developer and says, “This game doesn’t work, fix and resubmit.” Done. Even here, developers could benefit as well as people buying from the store. In some cases, they might avoid that first flurry of negative reviews, sparked by poor first impressions. Curation might not be the the greatest job in the world, but it isn’t carrying rebar or cleaning prison toilets. Hell, it’s a way into Valve. (And no, I have no time for the nonsense about no job titles – even if it were true, they damn well need some.) They currently have a submission process, where in theory before games are released games are checked, but while we’ve heard from developers who have found this a useful process, I know from the crap I churn through that it’s a process that absolutely isn’t working. And there’s no sign that checks are occurring after release.
Every solution they mention is always outward focused, about getting the community to “crowdsource” the fix, about shifting the responsibility further away from them in the guise of “opening it up to the users” or whatever ridiculous phrasing might be used. This isn’t a beautiful democracy, this is one of the richest corporations in the industry outsourcing their responsibilities to their customers. We don’t know why it is this way, whether it’s due to errant policy or dysfunction, but so far there doesn’t appear to be any plan to change that aspect of the store.
Steam needs curation, and yes, guess what, that will be boring work. But at this point, boring work is the only thing that will fix the problems. |
Full article @ https://www.rockpapershotgun.com/2017/02/14/steam-curation-user-reviews-fixes/
It's a very interesting read if you have some time.
|
|
Back to top |
|
 |
|
Posted: Wed, 22nd Feb 2017 06:35 Post subject: |
|
 |
Steam Is Adding 10% GST To Video Games Prices In Australia
Quote: |
In an email sent out to developers, Steam has confirmed it will be adding the 10% Goods and Services Tax to all purchases made in Australia in July.
The end result? Steam games will almost certainly become more expensive in Australia.
It's part of a roll out across multiple different countries. Starting in March, for example, Steam will be adding sales to taxes to Switzerland, South Korea, Japan, New Zealand, Iceland, South Africa, and India.
Australia's rollout is slated for July.
According to the email sent from Steam:
Quote: | The VAT tax amount will be included in the advertised price of your product, just like VAT is currently treated in the EU. This means the customer will pay the price displayed on the storefront, and the tax will be separated out afterwards. |
It is possible that publishers will adjust Steam pricing to match retail pricing of PC games, but unlikely. The end result of this move: Australians will almost certainly be paying more for video games on Steam, 10% more.
Buying Steam games was already pricy for Australians, it's now about to get worse. The only possible silver lining: will localised pricing in Australian dollars come next? We've reached out to Valve to ask if that's the case. We'll update if we hear back. |
https://www.kotaku.com.au/2017/02/steam-games-are-getting-10-more-expensive-in-australia/
Inter will be happy for even better prices now.
// WTF, India too. 
|
|
Back to top |
|
 |
|
Posted: Wed, 22nd Feb 2017 06:38 Post subject: |
|
 |
Last edited by Interinactive on Mon, 4th Oct 2021 10:04; edited 1 time in total
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Sin317
Banned
Posts: 24322
Location: Geneva
|
Posted: Wed, 22nd Feb 2017 07:50 Post subject: |
|
 |
Thank god for cd key sites lol.
|
|
Back to top |
|
 |
|
Posted: Wed, 22nd Feb 2017 08:34 Post subject: |
|
 |
So, this is what I got in one of my threads
Quote: | Since you don't own the game... |
How can they tell whether I own a game or not if I set my profile to private? 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
|
|
Back to top |
|
 |
|
Posted: Wed, 22nd Feb 2017 08:38 Post subject: |
|
 |
There's a mouse icon next to your steam id which means you own that game.
|
|
Back to top |
|
 |
|
Posted: Wed, 22nd Feb 2017 08:41 Post subject: |
|
 |
Fucking fat Gabe is leaking my private info!
\
Now I'll have to be more careful with you-pirated-it-so-you-can't-complain crowd. I guess I'll be saying now that I've played this or that game on my brother's (non-existent) account 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
Last edited by h0rnyfavn on Wed, 22nd Feb 2017 08:44; edited 2 times in total
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Danyutz
Posts: 4398
Location: Redplanet
|
Posted: Wed, 22nd Feb 2017 09:28 Post subject: |
|
 |
10% increase for India too? 
|
|
Back to top |
|
 |
|
Posted: Wed, 22nd Feb 2017 12:30 Post subject: |
|
 |
10% more reason to never buy anything directly through steam. Nice.
Fkn 'straya.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Neon
VIP Member
Posts: 18882
Location: Poland
|
Posted: Wed, 22nd Feb 2017 15:18 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Wed, 22nd Feb 2017 15:37 Post subject: |
|
 |
Neon wrote: | According to vg247, it's 15% for India./ |
bastardos
|
|
Back to top |
|
 |
|
Posted: Wed, 22nd Feb 2017 15:37 Post subject: |
|
 |
@red_avatar
Good idea. 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
|
|
Back to top |
|
 |
Danyutz
Posts: 4398
Location: Redplanet
|
Posted: Wed, 22nd Feb 2017 15:42 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Wed, 22nd Feb 2017 15:44 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Wed, 22nd Feb 2017 15:57 Post subject: |
|
 |
I'm curious - with Valve no longer making actual games (or at least very very infrequently), how long will the goodwill of their fans last? I mean, you may not recall but in the early to mid 90's, Electronic Arts were very loved and we all know how that panned out ... Not to mention how quickly Bioware dropped in popularity.
|
|
Back to top |
|
 |
|
Posted: Wed, 22nd Feb 2017 16:00 Post subject: |
|
 |
Steam is by far the biggest digital distribution platform and I don't see it changing any time soon.
|
|
Back to top |
|
 |
Page 454 of 626 |
All times are GMT + 1 Hour |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group
|
|
 |
|