Dark Souls 3
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 8th Feb 2017 17:50    Post subject:
@Nodrim
Maybe.
I find the (hidden) lore in the Souls game interesting.
But i don't play them solely for that. The gameplay itself must offer something too.


_______________________


Some gameplay details for the DLC
Quote:
Fear not the dark, ashen one.

The Ringed City is the final DLC pack for Dark Souls III – the award-winning, genre-defining, Golden Joystick Awards 2016 Game of the Year RPG. Journey to the world’s end to search for the Ringed City and encounter new lands, new bosses, new enemies with new armor, magic and items. Experience the epic final chapter of a dark world that could only be created by the mind of Hidetaka Miyazaki.

A New World. One Last Journey.

Quote:
- Embark on a journey through new and familiar lands to the world’s end
-- Uncover secrets in an even greater adventure.
-- Travel through mangled remnants of lands from ages past on your quest to find the Ringed City.
-- Experience the conclusive ending to the Dark Souls III saga

- Encounter new, formidable bosses and enemies in your search for the Ringed City
-- Equip yourself with new weapons and armor sets and defeat new bosses and enemies.
-- Discover new items and cast new spells along your journey to where all lands meet at the end of the earth.

- Team up for some jolly good cooperation or test your ability in new PvP maps
-- More PvP maps will be added in addition to the Hollow Arena from Ashes of Ariandel.
-- All PvP maps will be accessible for those who have purchased Ashes of Ariandel and/or The Ringed City.
-- Improved online matchmaking functionality.

http://gematsu.com/2017/02/dark-souls-iii-ringed-city-dlc-details-gameplay-screenshots
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Nodrim




Posts: 9608
Location: Romania
PostPosted: Wed, 8th Feb 2017 17:51    Post subject:
The first DLC also has one of the hardest boss battles in the series. Very Happy
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h0rnyfavn
Serial Humper



Posts: 13881

PostPosted: Wed, 8th Feb 2017 18:23    Post subject:
@Nodrim

I did that and it was just some minor dialogues changes
Quote:

the mind of Hidetaka Miyazaki


The mind of Hidetaka Miyazaki has fucked up DS3.

Nodrim wrote:
The first DLC also has one of the hardest boss battles in the series. Very Happy


For me,, as a sorcerer, Twin Princes & Oceiros were the hardest. Very Happy
Quote:

in new PvP maps


These new arena maps should have been included in the first DLC or released later on for free

Quote:
Hollow Arena


This was truly a disgrace. Such a lazy work..

Quote:
Discover new items and cast new spells


5 new items and 2 new spells? Laughing


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Nodrim




Posts: 9608
Location: Romania
PostPosted: Wed, 8th Feb 2017 19:02    Post subject:
h0rnyfavn wrote:
@Nodrim

I did that and it was just some minor dialogues changes


I meant for the final DLC which it's in the land of pygmies.
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h0rnyfavn
Serial Humper



Posts: 13881

PostPosted: Wed, 8th Feb 2017 19:20    Post subject:
@Nodrim

Ah.. Sadly I won't be able to check it..I was rushing through the NG+ and NG++ using invisibility to just get rings and stuff, so I didn't do this quest.


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Nodrim




Posts: 9608
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PostPosted: Wed, 8th Feb 2017 19:35    Post subject:
I have multiple characters, maybe I get to see if there is anything or I'll make a new one just for that.
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JBeckman
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Posts: 35022
Location: Sweden
PostPosted: Wed, 8th Feb 2017 19:40    Post subject:
Would have been nice to see some of the unused content being implemented back into the game, though if I understood correctly at least one of the items (Or well a armor set.) in the Ariandel DLC is actually using the item ID's for one of these sets.

http://darksouls3.wikidot.com/unused-content

Really liked the burial knight armor


However it'll still be interesting to see the 2 - 3 new armor sets and 5 or so new weapons this DLC adds. Very Happy

Or more, forgot exactly how many new pieces of equipment they added with Ariandel but I know it wasn't much though then again even the Abyss expansion for DS1 didn't add that many new items, had some more bosses though including a optional one.
(And a re-match against the first boss which served as a bit of a test.)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 15th Feb 2017 06:50    Post subject:



Mind Is Full Of Fuck


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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Wed, 15th Feb 2017 09:21    Post subject:
Came to the Nameless King yesterday. That fucker beat me up like 20 times in a row so today after work will be fun times.


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tonizito
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PostPosted: Wed, 15th Feb 2017 10:46    Post subject:
xGAME007 wrote:
Came to the Nameless King yesterday. That fucker beat me up like 20 times in a row so today after work will be fun times.
After you're done do what I did, take your revenge by helping some 30 people wiping the floor with him Twisted Evil


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Nodrim




Posts: 9608
Location: Romania
PostPosted: Wed, 15th Feb 2017 10:50    Post subject:
@xGAME007 @tonizito How did you deal with Manus in DS1?
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JBeckman
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Posts: 35022
Location: Sweden
PostPosted: Wed, 15th Feb 2017 13:13    Post subject:
Manus?

Oh the black "clump" thing in the expansion part of the game.

Father of the abyss and cheap attacks, or maybe not since Demons Souls apparently had some interesting bosses too but it never hit other platforms besides the PS3.
(Guess it'll be the same with Bloodborne, no idea what the future of Dark Souls will be though or if they're moving on to something else.)
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The_Zeel




Posts: 14922

PostPosted: Wed, 15th Feb 2017 13:21    Post subject:
JBeckman wrote:
Manus?

Oh the black "clump" thing in the expansion part of the game.

Father of the abyss and cheap attacks, or maybe not since Demons Souls apparently had some interesting bosses too but it never hit other platforms besides the PS3.
(Guess it'll be the same with Bloodborne, no idea what the future of Dark Souls will be though or if they're moving on to something else.)


Well it seems that currently Miyazaki is working together with Berserk's Miura, either we will get a new Berserk game in soulsborne flavour, or more likely they're working together on the new Souls franchise with Miura creating the artwork.
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Wed, 15th Feb 2017 13:31    Post subject:
tonizito wrote:
After you're done do what I did, take your revenge by helping some 30 people wiping the floor with him Twisted Evil


Nah, i will let them taste the frustration as i will probably be today. The only boss which drove me insane was Champion Gundyr. That fucker was insane.

I usually start get annoyed around 30 or so deaths in a row, so to Nameless King was bellow that Very Happy Or if i make stupid mistakes, like being greedy, overestimating my attack speed and so on, then it can take 5 deaths only Very Happy


Nodrim wrote:
@xGAME007 @tonizito How did you deal with Manus in DS1?


Ahhhh... that OP beast of a boss at the end. I hated that boss since it felt like they went overboard with him.
I died a lot of times to him (AAAAA LOT), but with tons of rolls and not being greedy he went down, but it sure as hell took me a while. Argh... hated that fuck.


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Last edited by xGAME007 on Wed, 15th Feb 2017 14:40; edited 1 time in total
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tonizito
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Posts: 51444
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 15th Feb 2017 13:56    Post subject:
The_Zeel wrote:
Well it seems that currently Miyazaki is working together with Berserk's Miura, either we will get a new Berserk game in soulsborne flavour, or more likely they're working together on the new Souls franchise with Miura creating the artwork.
Frap Frap Guy

Hopefully it won't be a derpstation exclusive.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Nodrim




Posts: 9608
Location: Romania
PostPosted: Wed, 15th Feb 2017 14:47    Post subject:
JBeckman wrote:
Manus?

Oh the black "clump" thing in the expansion part of the game.

Father of the abyss and cheap attacks, or maybe not since Demons Souls apparently had some interesting bosses too but it never hit other platforms besides the PS3.
(Guess it'll be the same with Bloodborne, no idea what the future of Dark Souls will be though or if they're moving on to something else.)


Since you probably haven't experienced the aggressive bosses of Bloodborner at 20fps or less (because PS4 was supposed to be next-gen!) I think you are unfair to this particular boss fight. At least Manus isn't one of those bosses that's aggressive while designed to fuck up with your brain, getting you used on a speed pattern just to abruptly switch it so you lose your synchronization like Fume Knight for example. Very Happy He has the difficulty worthy of a Lord and it's a grand finale to a rather challenging DLC.

xGAME007 wrote:

Nodrim wrote:
@xGAME007 @tonizito How did you deal with Manus in DS1?


Ahhhh... that OP beast of a boss at the end. I hated that boss since it felt like they went overboard with him.
I died a lot of times to him (AAAAA LOT), but with tons of rolls and not being greedy he went down, but it sure as hell took me a while. Argh... hated that fuck.


I asked because I found Manus awesome. I played all the Souls games and I found Manus to be the hardest boos. I've spent like 50+ tries on him the first time, a number closely followed by the attempts on Fume Knight with Nameless King taking me only 17 in my first playthrough of DS3.
Even after Ludwig (I found Kos quite easy) I still considered Manus the hardest boss in the Souls games, yet in my 2nd (and current) playthrough I destroyed Manus in 3 attempts which was a bit disappointing if you can believe that. Very Happy
I think most of the bosses in the Dark Souls series aren't aggressive enough, even the rabid oneshave colossal weaknesses and as you learn them they can be pretty easy. This feels less of a problems in Bloodborne, which makes me think that the accommodation for dodge and shield play is holding back the challenge.
I'm curious if Nioh is more challenging, but the bosses I've seen look much easier even without that overpowered slowing ability.
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h0rnyfavn
Serial Humper



Posts: 13881

PostPosted: Wed, 15th Feb 2017 15:36    Post subject:
@Nodrim
Quote:
aren't aggressive enough


Then they need to rebalance magic in their games coz in DS3 it got really stupid.They significantly increased enemies aggression level and speed yet casting speed and projectiles speed remained the same. It got close to be broken when fighting some bosses.


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Nodrim




Posts: 9608
Location: Romania
PostPosted: Wed, 15th Feb 2017 15:48    Post subject:
@h0rnyfavn
Magic and ranged combat in general was never good in this series. We can easily describe Souls games as melee focused games where magic and ranged are just a half baked mechanics at best. From Software either doesn't know how to handle these mechanics or it's lazy and doesn't care. It's true that the Souls games mislead people into thinking casting is a viable option with enough gear and spells variety, but they all work like crap and can't get better because of the PvP and other factors (like designing bosses to be fitting for 3 play styles: dodge, shield, ranged). Making these mechanics viable will completely upset the balance of an already imbalanced PvP. There are too many things thrown into the Souls pit and some of them are just partially complete and I don't think they will ever get better in the future games.
At least in Bloodborne you know that guns replace parry and that spells have a support role.
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Wed, 15th Feb 2017 15:49    Post subject:
Nodrim wrote:
JBeckman wrote:
Manus?

Oh the black "clump" thing in the expansion part of the game.

Father of the abyss and cheap attacks, or maybe not since Demons Souls apparently had some interesting bosses too but it never hit other platforms besides the PS3.
(Guess it'll be the same with Bloodborne, no idea what the future of Dark Souls will be though or if they're moving on to something else.)


Since you probably haven't experienced the aggressive bosses of Bloodborner at 20fps or less (because PS4 was supposed to be next-gen!) I think you are unfair to this particular boss fight. At least Manus isn't one of those bosses that's aggressive while designed to fuck up with your brain, getting you used on a speed pattern just to abruptly switch it so you lose your synchronization like Fume Knight for example. Very Happy He has the difficulty worthy of a Lord and it's a grand finale to a rather challenging DLC.

xGAME007 wrote:

Nodrim wrote:
@xGAME007 @tonizito How did you deal with Manus in DS1?


Ahhhh... that OP beast of a boss at the end. I hated that boss since it felt like they went overboard with him.
I died a lot of times to him (AAAAA LOT), but with tons of rolls and not being greedy he went down, but it sure as hell took me a while. Argh... hated that fuck.


I asked because I found Manus awesome. I played all the Souls games and I found Manus to be the hardest boos. I've spent like 50+ tries on him the first time, a number closely followed by the attempts on Fume Knight with Nameless King taking me only 17 in my first playthrough of DS3.
Even after Ludwig (I found Kos quite easy) I still considered Manus the hardest boss in the Souls games, yet in my 2nd (and current) playthrough I destroyed Manus in 3 attempts which was a bit disappointing if you can believe that. Very Happy
I think most of the bosses in the Dark Souls series aren't aggressive enough, even the rabid oneshave colossal weaknesses and as you learn them they can be pretty easy. This feels less of a problems in Bloodborne, which makes me think that the accommodation for dodge and shield play is holding back the challenge.
I'm curious if Nioh is more challenging, but the bosses I've seen look much easier even without that overpowered slowing ability.


Fume Knigt is one of my favorite bosses and it took me around 8 tries to beat him. It was hard as hell, but somehow i didn't die as many times as i thought i will, but every single fight was very long so it felt like eternity until he finally went down.

I remember that Lud and Zallen were on many lists as hardest boss fight in the game and i was literally scared to face them and at the end i beat them from second try. Still to this day i can't believe i pulled that off Very Happy

But damn Blue Smelter Demon took me 2 days and over 80 tries in total. I just couldn't beat him. Didn't have nothing good for magic resist so one mistake was almost always fatal. For me that was the hardest fight in the game.

Now that i think off, i think that Blue Smelter Demon was the hardest fight for me in the entire series. Especially the area where he's located; you have to traverse the hell itself to even get to him.

Don't know how much trouble will Nameless King give me, but for now he doesn't even seem close to the damn Demon Very Happy


After Gundyr, in DS3, believe or not i died most to Yhorm Very Happy I knew how to beat him, i knew how to play vs him, but there was always something what fucked me, either him or my most basic mistake you can imagine. Usually it took me around 3-4 tries to beat bosses until that moment and i was mad at myself for being bad vs him.


Sir Alone from DS2 was also one of the best fights in series Smile That was full respect mode on from both sides and really, really well made boss fight.

Edit: Finished the game. Last boss killed me only once, but the fight was really good and fun. Now on DLC Very Happy


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guvna




Posts: 814

PostPosted: Thu, 16th Feb 2017 09:08    Post subject:
Double snow cat is the only boss I thought was just plain too hard and/or frustrating. Maybe it's because I only ever did it in my ng+ save and never normal difficulty.
Playing on pc with 60fps I'd go through 3 weapons in the fight just cause of durability. Had to menu swap the last one in. What a pain in the ass. Not to mention the long haul back after you died.
Truly fuck that fight! I would have just given up but then the game thinks it won!

Honorable mentions to fume knight, evil gundyr, the scytche chick from latest dlc and the camera on the nameless king Razz
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Nodrim




Posts: 9608
Location: Romania
PostPosted: Thu, 16th Feb 2017 09:17    Post subject:
xGAME007 wrote:
Nodrim wrote:
JBeckman wrote:
Manus?

Oh the black "clump" thing in the expansion part of the game.

Father of the abyss and cheap attacks, or maybe not since Demons Souls apparently had some interesting bosses too but it never hit other platforms besides the PS3.
(Guess it'll be the same with Bloodborne, no idea what the future of Dark Souls will be though or if they're moving on to something else.)


Since you probably haven't experienced the aggressive bosses of Bloodborner at 20fps or less (because PS4 was supposed to be next-gen!) I think you are unfair to this particular boss fight. At least Manus isn't one of those bosses that's aggressive while designed to fuck up with your brain, getting you used on a speed pattern just to abruptly switch it so you lose your synchronization like Fume Knight for example. Very Happy He has the difficulty worthy of a Lord and it's a grand finale to a rather challenging DLC.

xGAME007 wrote:



Ahhhh... that OP beast of a boss at the end. I hated that boss since it felt like they went overboard with him.
I died a lot of times to him (AAAAA LOT), but with tons of rolls and not being greedy he went down, but it sure as hell took me a while. Argh... hated that fuck.


I asked because I found Manus awesome. I played all the Souls games and I found Manus to be the hardest boos. I've spent like 50+ tries on him the first time, a number closely followed by the attempts on Fume Knight with Nameless King taking me only 17 in my first playthrough of DS3.
Even after Ludwig (I found Kos quite easy) I still considered Manus the hardest boss in the Souls games, yet in my 2nd (and current) playthrough I destroyed Manus in 3 attempts which was a bit disappointing if you can believe that. Very Happy
I think most of the bosses in the Dark Souls series aren't aggressive enough, even the rabid oneshave colossal weaknesses and as you learn them they can be pretty easy. This feels less of a problems in Bloodborne, which makes me think that the accommodation for dodge and shield play is holding back the challenge.
I'm curious if Nioh is more challenging, but the bosses I've seen look much easier even without that overpowered slowing ability.


Fume Knigt is one of my favorite bosses and it took me around 8 tries to beat him. It was hard as hell, but somehow i didn't die as many times as i thought i will, but every single fight was very long so it felt like eternity until he finally went down.

I remember that Lud and Zallen were on many lists as hardest boss fight in the game and i was literally scared to face them and at the end i beat them from second try. Still to this day i can't believe i pulled that off Very Happy

But damn Blue Smelter Demon took me 2 days and over 80 tries in total. I just couldn't beat him. Didn't have nothing good for magic resist so one mistake was almost always fatal. For me that was the hardest fight in the game.

Now that i think off, i think that Blue Smelter Demon was the hardest fight for me in the entire series. Especially the area where he's located; you have to traverse the hell itself to even get to him.

Don't know how much trouble will Nameless King give me, but for now he doesn't even seem close to the damn Demon Very Happy


After Gundyr, in DS3, believe or not i died most to Yhorm Very Happy I knew how to beat him, i knew how to play vs him, but there was always something what fucked me, either him or my most basic mistake you can imagine. Usually it took me around 3-4 tries to beat bosses until that moment and i was mad at myself for being bad vs him.


Sir Alone from DS2 was also one of the best fights in series Smile That was full respect mode on from both sides and really, really well made boss fight.

Edit: Finished the game. Last boss killed me only once, but the fight was really good and fun. Now on DLC Very Happy


My Fume Knight attempts came in a bad gaming day for me, but I'm too stubborn (OCDish) to quit so I kept going despite not playing properly that day. In general, the fights in Dark Souls II aren't very dodge friendly because dodge ain't all that good in this one.
I had a similar experience with Lud and Zallen, I was preparing myself for the worst since that boss fight was designed for co-op, but it turned out way easier than I expected it to be.

The thing with Souls series is that the difficulty of each boss fight is quite relative. Different builds or play styles fare differently against each boss, so there isn't an exact way to measure a general difficulty level for most encounters. E.G. I had problems with Dragonslayer Armour and stomped Oceiros, a buddy of mine who also plays really well had an opposite experience.
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The_Zeel




Posts: 14922

PostPosted: Thu, 16th Feb 2017 11:04    Post subject:
Nodrim wrote:
In general, the fights in Dark Souls II aren't very dodge friendly because dodge ain't all that good in this one.


It was mostly because of the 60 fps bugs, if you played in 60 fps then your weapon durability and number of invincibility frames during a roll were halved, also some enemies had pretty much infinite attack combos without a cooldown phase.
The second time I replayed DS2, I did so at 30 fps to compare it, and yea, the game was so much easier.
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Nodrim




Posts: 9608
Location: Romania
PostPosted: Thu, 16th Feb 2017 11:16    Post subject:
But who would want to play in such a cinematic way?! Laughing
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JBeckman
VIP Member



Posts: 35022
Location: Sweden
PostPosted: Thu, 16th Feb 2017 11:31    Post subject:
It was eventually fixed though but it was a while after release, unsure if the updated version of Dark Souls 2 had this issue too or if it had been fixed before it got released.

Dark Souls 1 also has problems with timing though it has more to do with using certain ladders and some of the platforming trickery in a couple of areas which can be hard to do with the game running at 60 FPS and above 60 FPS it's almost impossible from what I've read.

They also never really fixed the inbuilt resolution issue of the game always trying to display as 1280x720 and some other bugs but at least DSFix helps although development is a bit slow currently but they have fixed many of the remaining problems from post-process effects to bugs in DSFix itself.
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Nodrim




Posts: 9608
Location: Romania
PostPosted: Thu, 16th Feb 2017 13:35    Post subject:
Even after the fps fix DS II remains the slowest in the series. Dodging is quite disappointing for someone like me who has an aggressive yet calculated playstyle.
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Fri, 17th Feb 2017 00:41    Post subject:
Daaaamn, that Ariandel DLC is bad Sad
It doesn't even have an ending cutscene, nothing. Felt so disappointed Sad

At least that last boss fight was pretty good. Took me two tries to beat it; first time surprised me with absurd damage with that dark energy attack in third round. She killed me in one strike, that bitch Very Happy


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h0rnyfavn
Serial Humper



Posts: 13881

PostPosted: Tue, 21st Feb 2017 19:50    Post subject:
The first DLC2 boss (spoilers)




So..
 Spoiler:
 


PS Dat Demon Prince is OP Very Happy


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tolanri




Posts: 3589

PostPosted: Tue, 21st Feb 2017 20:05    Post subject:
Decision maker at FROM probably had a survey what bosses people enjoyed most in Dark Souls, with O+S being on the top spots they probably made a genius idea by making more duo boss encounters.


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ixigia
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Posts: 65097
Location: Italy
PostPosted: Tue, 21st Feb 2017 20:14    Post subject:
Must not..watch any videos...I shall play it blindly like I always do Dude Cool
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fable2




Posts: 6054

PostPosted: Tue, 21st Feb 2017 20:19    Post subject:
Yeah, i don't see the point of watching anything related to it.....playing the game blindly is the best feeling.
its not like the DLC is gonna long, so having previews is not helping much Razz
Even the thumbnail is spoilersh for me........why am i even visiting this thread grinhurt
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