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Keit
Posts: 1134
Location: Sweden
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Posted: Sat, 25th Feb 2017 23:57 Post subject: |
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Wanna be in 5 years we'll be waiting for Mass Effect Andromeda 3.
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Sun, 26th Feb 2017 01:22 Post subject: |
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Mister_s wrote: | Kaltern wrote: | I'm just saying.. if you're going to stick sex in a game, at least make it look better than 2 mannequin dolls bumping against each other... |
Do you expect a full blown porn style sex scene?
Romance seems to be a requirement in RPGs, look at official forums and interviews for any RPG game. I wish the guy who first thought of romance in an RPG had a brainfart when thinking of it. This shit should never have been in RPGs. |
I did say 'not explicit' - so no, I don't want to see 3dGay Villa in my ME. I'm just reiterating the comment earlier; if you're going to do stuff like that, use proper motion capturing, and make the scene look as authentic as when you're ripping someone's head off. Otherwise it looks like a cheap gimmick designed to attract Youtube clips.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Sun, 26th Feb 2017 01:24 Post subject: |
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FadeToBlack wrote: | Well romancing in games are kinda necessary if you really really wanna be connected with the character. But it has its limits of course. Well put sex scene,romance options/dialogues are making emotional connection with characters much stronger since sex/love basic human need. Unlike mass effect's collage dude attitude towards sex(lets bang brah!) , fahrenheit did it really good. I still remember intense feelings we are getting from Carla.  |
Trouble is, the target audience don't want romance and all that baggage; they just want genitals. And companies like Bioware etc will give it to them because profit.
I don't particularly want Mills & Boon in my gaming, but a decent romance between characters is not that difficult to do - it just takes time and effort to build up the climax. So to speak.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Sun, 26th Feb 2017 01:55 Post subject: |
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Romance is precisely the type of thing that should be in any role-playing games. If they have an impact on the main story like KoTOR or DA:O, great, if not, still great in my opinion. Why? Because it is an extra layer of character interaction with NPCs. Gaining their loyalty is one thing, romance is another. I don't see why can't we ask for more. Like rivalry, betrayal, etc.
The problem I have however with how Bioware does is it's always the same. You choose the flirt options, and once the main story progress enough, they show up to your bed chambers right before the final act for some sex.
What I want is romance not tied to story progression, but the relationship you've been building through gameplay. Conversations on the ship, unique conversions in various locations, maybe unique gifts, etc. This makes it feels a lot more like an optional progression you could do with a NPC.
I also don't really like how TW3 did it because the romance is completely tied to their own quest line, then you just decide in the end if you want to pursuit it or not. I would have liked it more if I was able to "flirt" outside of missions.
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Posted: Sun, 26th Feb 2017 06:18 Post subject: |
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Wont be betrayal. That outrage when their favorite ingame waifu cheats would be real
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Posted: Sun, 26th Feb 2017 07:07 Post subject: |
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Sex scenes don't need to be very explicit or porn like IMO.
The liara romance in ME 1 was very well done, cuz u didn't get to see much and thus it felt realistic cuz you let your imagination take the lead.
They also combined it with a good piano piece that set the tone very nicely.
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Posted: Sun, 26th Feb 2017 09:16 Post subject: |
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dannofdawn wrote: | Romance is precisely the type of thing that should be in any role-playing games. If they have an impact on the main story like KoTOR or DA:O, great, if not, still great in my opinion. Why? Because it is an extra layer of character interaction with NPCs. Gaining their loyalty is one thing, romance is another. I don't see why can't we ask for more. Like rivalry, betrayal, etc.
The problem I have however with how Bioware does is it's always the same. You choose the flirt options, and once the main story progress enough, they show up to your bed chambers right before the final act for some sex.
What I want is romance not tied to story progression, but the relationship you've been building through gameplay. Conversations on the ship, unique conversions in various locations, maybe unique gifts, etc. This makes it feels a lot more like an optional progression you could do with a NPC.
I also don't really like how TW3 did it because the romance is completely tied to their own quest line, then you just decide in the end if you want to pursuit it or not. I would have liked it more if I was able to "flirt" outside of missions. |
I agree, romance can be a very effective part of an interactive narrative.
That said, I've rarely played games that handled them well. KotOR was an exception - but I was also a lot younger and impressionable when I played it.
However, strong emotional connections are definitely possible to convey - and I'd say games like Bioshock Infinite and Last of Us have demonstrated why it's worth striving towards that kind of narrative.
Bioware, however, suck majorly at romances. They seem more invested in supporting the LGBT community in the worst way imaginable - than actually serving the story in a plausible way.
The way to support sexual diversity is to let it exist within a strong story with a plausible set of characters. The way NOT to support it - is to force it into a story and upon characters where it's so obviously not about real people.
That has been the Bioware way for a long time, which is probably because they've hired several people who're so emotionally scarred by the (very genuinely) cruel nature of (many, many) bigots in real life - that they can't tell the difference between tolerance and obnoxious characters forced upon the player.
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Posted: Sun, 26th Feb 2017 10:10 Post subject: |
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If people want immersive sex scenes in a game, they play 3D Sex Villa VR.
While i fap every evening, i don't get a boner from a some sex scenes in standard games.
It's just there for romance reasons and to make the game look a bit more for adults.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Sun, 26th Feb 2017 10:51 Post subject: |
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I think romance has been a retarded failure in every game except (and it could have just been the legendary score im remembering)
Spoiler: |
Final Fantasy X, from memory they put a lot of effort into it.
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Posted: Sun, 26th Feb 2017 12:33 Post subject: |
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In Baldur's Gate 2 you had to put some time into a relationship for it to develop. Then you could influence the other character in a profound way. Well, in some of the romances at least. Even changing alignment in one case.
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Nodrim
Posts: 9592
Location: Romania
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Posted: Sun, 26th Feb 2017 12:41 Post subject: |
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VGAdeadcafe wrote: | In Baldur's Gate 2 you had to put some time into a relationship for it to develop. Then you could influence the other character in a profound way. Well, in some of the romances at least. Even changing alignment in one case. |
It's the same with Kotor 2.
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Posted: Sun, 26th Feb 2017 12:45 Post subject: |
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Nodrim wrote: | VGAdeadcafe wrote: | In Baldur's Gate 2 you had to put some time into a relationship for it to develop. Then you could influence the other character in a profound way. Well, in some of the romances at least. Even changing alignment in one case. |
It's the same with Kotor 2. |
Ah, yes, these two games have the best romances. Tremendous!
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Famou
Posts: 713
Location: Amsterdam
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harry_theone
Posts: 11210
Location: The Land of Thread Reports
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Sun, 26th Feb 2017 13:51 Post subject: |
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Famou wrote: | I never bothered with romance in games since I always got it in real life.
Most people don't put any action to getting romance in real life. So this retarded thing as romance in games is a save way without having to deal with real life rejection. They can't even get a girlfriend or boyfriend so this is a substitute for them. It's a retarded 'fix' for their laziness.
And even if they have a partner it's some ugly landbeast they hate but to afraid they will be alone. Plus they had a big scarcity if any at all of partners to begin with.
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Sad thing is that you're actually serious about it.
As to the discussion, Romance can have a place in games when done well, sadly a lot of it is simplistic. Same goes for the drama, comedy,... in most. Games are just another form of entertainment so anything in books, films, shows, theatre,... should go in my opinion.
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Posted: Sun, 26th Feb 2017 14:45 Post subject: |
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Posted: Sun, 26th Feb 2017 14:53 Post subject: |
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Romance can only be effective in a heavily story based and linear game IMO. In an open world RPG, where romance is usually degraded to some shitty SQ, I'd rather not have it. I can only think of two RPGs with some kind of proper romance, that's a very low number considering how many RPGs I have played.
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Posted: Sun, 26th Feb 2017 16:32 Post subject: |
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Nodrim wrote: | VGAdeadcafe wrote: | In Baldur's Gate 2 you had to put some time into a relationship for it to develop. Then you could influence the other character in a profound way. Well, in some of the romances at least. Even changing alignment in one case. |
It's the same with Kotor 2. |
I really liked that about KOTOR, changing someone's alignment is a huge thing and it made your character feel powerful and influential.
KOTOR 3 please...
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Posted: Sun, 26th Feb 2017 16:41 Post subject: |
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EternalBlueScreen wrote: | KOTOR 3 please... |
I don't want a KOTOR 3 by the current Biowhores.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Sun, 26th Feb 2017 16:51 Post subject: |
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KOTOR 2 was made by Obsidian, but you're right, I bet they won't outsource a third game.
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Sun, 26th Feb 2017 16:55 Post subject: |
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AmpegV4 wrote: | I think romance has been a retarded failure in every game except (and it could have just been the legendary score im remembering)
Spoiler: |
Final Fantasy X, from memory they put a lot of effort into it.
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Utterly agree. Of course, that was one of the main story lines, and was absolutely inevitable, so it's not entirely the same thing as the idea of pursuing a relationship if you choose to.
Adding optional relationship options in any RPG is going to take a lot of work, as there'd need to be a LOT of extra scenes for every possible outcome, and also in an ideal world, many reasons to and not to have a relationship with a character.
I'd like to see something like characters which respond to you favourably depending on the thing you do in game which have no direct meaning for the interested parties, and instead of you having to initiate all flirting, it is often the other that flirts with you - and you decide if you feel like you should initiate something back or not.
Of course there have been some games that do things like this, but never to the extent you feel like your romance interest(s) are genuinely interested in your character, and not just another story mechanic. And if you DO pursue a relationship with one character, then you might have jealousy from others being part of the story, leading to all kinds of possibilities.
And any relationship should absolutely not be the reward at the end of the game - it should manifest itself even before halfway through a story, to give it time to be a part OF that story if you so choose.
I'm asking way too much here tho, and all we're going to get is flirt, flirt, flirt, banging scene before final act in game. As usual.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Nodrim
Posts: 9592
Location: Romania
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Posted: Sun, 26th Feb 2017 16:57 Post subject: |
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EternalBlueScreen wrote: | Nodrim wrote: | VGAdeadcafe wrote: | In Baldur's Gate 2 you had to put some time into a relationship for it to develop. Then you could influence the other character in a profound way. Well, in some of the romances at least. Even changing alignment in one case. |
It's the same with Kotor 2. |
I really liked that about KOTOR, changing someone's alignment is a huge thing and it made your character feel powerful and influential.
KOTOR 3 please... |
KOTOR 3 made by Bioware? I wouldn't even trust Obsidian with that anymore... Besides, Obsidian already tried to get a license from Disney for a SW RPG and they said no because EA got all the rights.
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Posted: Sun, 26th Feb 2017 19:40 Post subject: |
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I can't remember the last time I romanced anyone in a game. Probably because I wanted to remain the unbiased squad leader/boss.
Btw, why does Bioware favour such ridiculous hairstyles?

1 and 2 are still amazing.
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Posted: Sun, 26th Feb 2017 19:41 Post subject: |
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That's a very common hairstyle actually.
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Posted: Sun, 26th Feb 2017 20:14 Post subject: |
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Mister_s wrote: | That's a very common hairstyle actually. |
Yup, i wear a similar one in RL, just shorter ofc.
Boys and girls like it.
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Posted: Sun, 26th Feb 2017 21:37 Post subject: |
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None of the supposed squad characters are long range specialists, wtf.
They're all about close-combat or shotgun shit. How about some variety.
What else do they contribute with besides just being auto-follow bots in combat?
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VonMises
Posts: 293
Location: Österreich
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Posted: Sun, 26th Feb 2017 22:19 Post subject: |
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@VonMises a good point, and that style is pretty common (usually accompanied with a oh so unique and zany green, blue whatever streak).
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