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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Sun, 26th Feb 2017 22:20 Post subject: |
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Oh, seems to be rather popular around here with the youth and for some reasons women in their 40's. Maybe influenced by their children.
Not my cup of tea though.
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Famou
Posts: 713
Location: Amsterdam
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Posted: Sun, 26th Feb 2017 22:42 Post subject: |
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It's a crap version of the beautiful SS cut. Everyone and their dog has it nowadays.
What I don't get is why they go against human nature. It's only nature that a man is attracted to a pretty woman. Yet I haven't seen a single one in mass effect: androgynous. It's the same reason why the dirty lesbians are attracted to butch characters. They have the whole thing wrong at bioware. For me and judging by all the comments the characters are just a laughing stock at this point.
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Posted: Mon, 27th Feb 2017 00:50 Post subject: |
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Because in the future the current gay propaganda expands and wins and everyone being attracted to your own gender is considered most natural and normal while having affection to opposite gender will be totally uncool and homophobic.
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Posted: Mon, 27th Feb 2017 06:34 Post subject: |
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Five Things We Loved About Our Hands-On Time With BioWare's Space Epic
Quote: | The opening is strong
Before letting me get to the game proper, BioWare showed off the opening cinematic, which sets the stage for Andromeda. During the events of Mass Effect 2, the civilizations of the Milky Way begin the Andromeda Initiative, sending vessels for each civilization filled with thousands of explorers to find a new home in another galaxy. Each vessel is led by a Pathfinder, a person in charge of finding their respective species a new home.
A little more than 600 years later, these ships reach Andromeda, with humanity waking up to find itself in a strange, dangerous place. You play one of the two Ryder twins; their father, Alec, is humanity’s Pathfinder. Within half an hour of waking up, you, your squadmates, and your father are exploring the planet that humanity thought would be its new home. Surprise: It’s a toxic, deadly wasteland currently being patrolled by the Kett, a mysterious race that doesn’t take kindly to humans.
The introductory segment, both the cinematic itself and the mission I played on the toxic planet, did a great job of introducing the new cast of characters and making me realize how high the stakes are for humanity as well as the other races. I don’t want to delve too much into specifics here given that BioWare games are largely a story-driven experience but I will say that the setup that leads to humanity searching for other planets has its fair share of comedy, action, and tragedy, and is utterly enticing. |
Quote: | The characters are worth getting to know
During the second part of my demo, I was given free rein to run around my ship and talk to both the crew and squadmates I found. Cora and Liam, your human partners, are fun, passionate people who want to get away from the life they lead but also yearn to talk about it. Vetra, a Turian, acts as the ship’s stern mother, caring for her crewmates while also being coldly analytical. The Asari Peebee is impulsive and flirty, responding to my attempts to get to know her with, “Buy me a drink, and who knows what will spill out of my mouth.”
Squadmates often chatter amongst themselves when you’re out exploring places. I took Vetra and Drack, the squad Krogan, out on a drive and they chatted about a mutual friend and boasted about their own combat skills in an amusing manner.
Perhaps the biggest draw of BioWare games are its characters. The reason I was nervous about Andromeda was because I was uncertain about whether I could be seduced by this universe again and fall in love with a whole new cast of characters. However, after spending an hour talking with each of the squadmates and learning their anxieties and quirks, I found myself wanting to spend more time with these people. |
Quote: | The combat is more engaging than previous entries
While the gunplay is still a little disappointing, Andromeda embraces the RPG powers of the series and turns everything up to 11. You’re not locked into a class system like you were in the original trilogy, so you can mix and match both biotic and technical powers as well as health and combat buffs. With so many powers and abilities, you can create your various kinds of power loadouts and switch them on the fly.
Want to be an invisible rogue who can sneak around and deal critical damage while also throwing enemies into a wall with telekinesis? Or maybe you just like setting enemies on fire with grenades or levitating them and throwing them into their comrades or explosive barrels? These are all things you can do.
There’s simply a lot of variety in the skill system and combat encounters, so much so that I was disappointed when I had to put down my controller and leave the booth. In previous Mass Effect games, the combat was engaging enough to serve as a means from transporting you from story beat to story beat. However, in Andromeda, it’s wildly fun and I can’t wait to get back to hurling foes across great distances with super powers. |
Quote: | Exploring is actually an exciting activity and not a chore
Andromeda harkens back to the first Mass Effect’s sense of exploration, where you were allowed to roam entire planets and not the sort of corridors that 2 and 3 forced you into. This is another design decision that I was anxious about since, while bold, Mass Effect’s planet exploration could get quite tedious since they were largely just moons that occasionally had treasures or a single sidequest on them, and Dragon Age Inquisition’s large open-world segments, though filled with content, left me feeling cold.
During my segment, I was allowed to explore a single planet so I can’t speak to how much planets vary from one another. However, the one I rolled across in my Nomad, Andromeda’s answer to the Mako, was massive, lush, and filled with a variety of missions and random enemy encounters that were engaging. I passed massive geysers and green floral life, getting in firefights with pirates, as I searched for a transponder. There was a sense of wonder as I turned through valleys and peered up at the peaks of mountains, airships zooming across ridges.
Without having explored any of the other planets in the game, I can’t really speak to whether or not Andromeda as a whole does anything noteworthy with the ambitious scope of these planets. However, I was really impressed with what I did get to see during my time rolling around the plains in my ATV and exploring stations embedded in mountains. It's an activity that manages to nail that Star Trek feeling of being on an away team and exploring a dangerous, mysterious environment as opposed to the Star Wars-esque intergalactic war tone of Mass Effect 2 and 3. Hopefully it's a feeling that remains consistent across all the locales you can explore but we'll have to wait until release to find out. |
Quote: | It feels like a proper Mass Effect game
This is perhaps the hardest point to nail down, because it exists in that sort of nebulous, esoteric, and perhaps slightly nonsensical space: What does it means for a game to feel like something? Can’t you just simply put it into words and say “Andromeda is a Mass Effect game because it follows design principles the series has always followed” or something to that effect? Which, sure, yes, that is a thing you can do.
However, for someone who has an emotional attachment to Mass Effect, or any game I suppose, there’s also something that exists beyond logical. A sense of knowing when something is right or wrong within a series – it’s inherently emotional. And as someone who adores this series, Andromeda hit all those notes from the start. The revised theme music that played during the introduction, the sequences of characters slowly getting to know each other while also trying to navigate the chaos of their own lives, the ridiculous action sequences, the occasionally clumsy dialog and equally goofy character animations – it’s all here, for better and for worse. However, I think ultimately that's a net positive. What I played feels like Mass Effect, down to the bone. |
http://www.gameinformer.com/games/mass_effect_andromeda/b/playstation4/archive/2017/02/23/five-things-we-loved-about-our-hands-on-time-with-biowares-space-epic.aspx?utm_content=buffer33614&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer
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Posted: Mon, 27th Feb 2017 08:50 Post subject: |
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It looks almost exactly like the previous titles. Areas looks small and cramped. Combat looks barely improved. Yet again we have poorly animated cut scenes with over the top dialogue.
Witcher 3 raised a new bar/standard. Looks like bioware didn't learn or wanted to follow the same standard.
Mass Effect 3 killed the franhise for me. Unless I see something MAJOR improved on youtube i'm not wasting my money.'
Bioware should rename to something else because the original team that everyone loved left a decade ago and it shows.
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Posted: Mon, 27th Feb 2017 08:53 Post subject: |
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Posted: Mon, 27th Feb 2017 08:55 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 10:03; edited 1 time in total
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tonizito
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Posts: 51396
Location: Portugal, the shithole of Europe.
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Posted: Mon, 27th Feb 2017 09:00 Post subject: |
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Hope the bit about exploration is accurate, really missed that on ME2 and ME3
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Mon, 27th Feb 2017 09:22 Post subject: |
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Sounds good, like expected.
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Posted: Mon, 27th Feb 2017 10:03 Post subject: |
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I'll be happy if the exploration is limited.
There are dozens (if not hundreds) of "rpgs" where the main focus of the game is to just wander about farming crafting pieces and other useless tat. But there are few that have a solid and focused narrative. If they manage to provide that (still in doubt, their track record in that department went way down with DA:I, at least in my book), I'll be happy to forego the freeroaming tat-collecting bullshit. As I said, there are dozens of games that provide that already. If you want that, go get the the new zelda or something.
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Posted: Mon, 27th Feb 2017 10:07 Post subject: |
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If I'm in a leadership role in Andromeda, I'd rather send plebs to go explore than manually go to each and every generic planet myself.
If they find something cool or dangerous, sure I could be asked to go planetside and see it for myself.
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Posted: Mon, 27th Feb 2017 13:55 Post subject: |
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Danyutz
Posts: 4417
Location: Redplanet
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Posted: Mon, 27th Feb 2017 14:14 Post subject: |
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Miranda still on this? 
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Posted: Mon, 27th Feb 2017 14:49 Post subject: |
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Didn't they say that the enemy rock people race (Kett?) were originally naked? Maybe they just have a scene with the big bad walking around without any pants.
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Posted: Mon, 27th Feb 2017 16:04 Post subject: |
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Mister_s wrote: | Kaltern wrote: | I'm just saying.. if you're going to stick sex in a game, at least make it look better than 2 mannequin dolls bumping against each other... |
Do you expect a full blown porn style sex scene?
Romance seems to be a requirement in RPGs, look at official forums and interviews for any RPG game. I wish the guy who first thought of romance in an RPG had a brainfart when thinking of it. This shit should never have been in RPGs. |
started to play dragon age origins and was kinda curious about the addon as well (is it good or nah)
so while i was looking for reviews i found this :O
Spoiler: | |
(related bcoz bioware and romance)
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Posted: Mon, 27th Feb 2017 21:53 Post subject: |
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Interinactive wrote: | nforules wrote: | Witcher 3 raised a new bar/standard. Looks like bioware didn't learn or wanted to follow the same standard. |
It'd be nice if they did raise the bar to the equivalent standard. That is, improving as much as TW3 improved on its own formula/mechanics/scope from TW2.
But... as you say... |
Well maybe the game is a masterpiece hidden behind a crappy trailer.
Still i'm not buying it until i've seen it up on youtube.
Did you pre-order or gonna wait?
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tonizito
VIP Member
Posts: 51396
Location: Portugal, the shithole of Europe.
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Posted: Mon, 27th Feb 2017 22:14 Post subject: |
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He pre-hurrdurred it 10 times
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Mon, 27th Feb 2017 22:19 Post subject: |
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Why don't we all preorder, refund, and keep playing it for free in offline mode?
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Mon, 27th Feb 2017 22:22 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 10:03; edited 1 time in total
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Posted: Mon, 27th Feb 2017 22:24 Post subject: |
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Im sure it will be a masterpeice just like thr new SimCity or other EA titles.
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Posted: Mon, 27th Feb 2017 22:34 Post subject: |
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Hope this game kick butts.
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ixigia
[Moderator] Consigliere
Posts: 65077
Location: Italy
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Posted: Mon, 27th Feb 2017 22:42 Post subject: |
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ace2kx wrote: | Hope this game kick butts. |
I'm not sure it will kick them but it sure as hell will let you lick them 
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couleur
[Moderator] Janitor
Posts: 14327
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Posted: Tue, 28th Feb 2017 09:11 Post subject: |
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russ80
Posts: 4679
Location: Romania
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