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Posted: Tue, 29th Nov 2016 19:43 Post subject: |
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prudislav
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Location: The land of beer and porn
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Posted: Thu, 15th Dec 2016 15:06 Post subject: |
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Posted: Thu, 15th Dec 2016 18:25 Post subject: |
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Looks great man.
Also i didn't notice any CA in video. Good.
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ixigia
[Moderator] Consigliere
Posts: 65097
Location: Italy
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Posted: Thu, 15th Dec 2016 19:37 Post subject: |
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Yeah, aside from a few additional abilities, it seems that the core gameplay was left unchanged, which is positive
(I was initially afraid they'd go for the derp "overhaul" for the masses, as often happens these days)
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Posted: Fri, 16th Dec 2016 05:41 Post subject: |
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Posted: Fri, 16th Dec 2016 23:30 Post subject: |
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YOU SAW NOTHING 
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Posted: Fri, 16th Dec 2016 23:38 Post subject: |
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What? It's 27euro at Igor's and 20euro at Rajesh.
Intel Core i7 6700K @ 4.6 GHz | Asus Z170 Pro Gaming | Corsair Vengenace LPX 16GB DDR4 3200 MHz | MSI GeForce GTX 1080 FE | Samsung 850 EVO 500 GB + 250 GB | EVGA SuperNOVA 750 G2 | Fractal Design Define R5 | Noctua NH-D14
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prudislav
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Location: The land of beer and porn
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Posted: Thu, 12th Jan 2017 12:57 Post subject: |
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Posted: Thu, 9th Feb 2017 06:44 Post subject: |
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Styx: Shards of Darkness is a vomit-y fantasy Hitman
Quote: | Styx was a game in need of a little refinement. You wanted to take the little oik and clean his fingernails, boot him into a bathtub, and scrub him down til he shone like an emerald. In his first adventure, the titular goblin (he’d smirk at being called titular) did some decent stealth, stabbing and scurrying through a handful of levels that were solid if unspectacular. It all worked fairly well but it didn’t pack any real surprises.
Pleasingly, the sequel Shards of Darkness [official site] looks like it might deliver a polished version of the original, though some of the rough edges are still noticeable in the opening level I played last week.
Styx is grosser than ever. His cloning ability is present and correct, and involves a ball of mucus that turns into a goblin replica. He can vomit in food and drink to poison guards who take a nibble or a sip. When he dies, he does little fourth wall breaking insults directed at the player, often referencing pop culture (sinking into goo, he switches his Terminator thumbs-up into a different single digit gesture). He’s a little git, but he’s your little git, and there’s a certain pleasure in striking against the just-as-gross humans who act all superior even while they’re farting and scratching their arses.
Behind all the silliness, there’s a serious stealth game though and it reminds me of Hitman more than anything else. There’s a similar farcical element to the improvised escapes and murders that follow detection, and the level design encourages experimentation, even in the smaller confines of the level I played. Stealth games often move slowly, with lots of creeping and clinging to shadows, but Styx spends a lot of time clambering on ledges and using his weird little tools (acid and fungus and those horrid clones) to cause merry chaos. You can sneak and observe, clocking patrols and figuring out how to kill guards and hide their bodies, but the whole game is structured to encourage a playful approach.
[...]
Combat will never be easy though. Styx can parry, with the correct timing, but if more than a single guard is alerted, you’re best off ditching your current approach and hiding til everyone calms down. Death comes quickly for a fragile little goblin and even though he’s terrifying when striking from the shadows, something that the intro makes clear as guards are picked off in increasingly ridiculous circumstances, Styx is not a fighter. He’s not a lover either. He’s a nuisance, a pest and a crook, but the ugly little world he lives in needs that kind of bastard to kick back against the pricks.
[...]
A later level is based around investigation and assassination. When you start, one of several possible NPCs is selected as your target. To find out who that is, you’ll need to gather clues scattered around the area. If that kind of inventive objective is put to work alongside smart level design, this will be the sequel for not only the people who enjoyed the first game, but for the people who skipped it because it didn’t look like it had enough of a hook.
The introductory level that I have played is fine, though its shanty town is sometimes a little difficult to read. Locating ledges that Styx can grip and clamber up isn’t as easy as I’d like, though it’d be simple enough to learn the tells of the textures. Jumping is a bit janky too, leading to a couple of deaths that didn’t feel justified. There’s a difficult balance between the kind of freedom the developers are trying to give players and the tight controls that avoid accidental death or discovery, and I don’t think Styx is hitting the sweet spot just yet (he’d smirk at that phrasing too).
I’d gladly play more though, right now if I could. The level design will make or break it, because Styx himself has enough tricks to be the sort of swiss army goblin character that this sort of stealth game needs. Fiddle with him and you’ll find the right tool for almost any situation (yep, sorry), but he needs the right kind of areas to use them in. |
https://www.rockpapershotgun.com/2017/02/08/styx-shards-of-darkness-stealth-vomit/
Sounds awesome so far.
Though i guess i should first playthrough the first game, before March. 
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Posted: Tue, 21st Feb 2017 17:50 Post subject: |
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Nodrim
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prudislav
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Posted: Fri, 3rd Mar 2017 12:07 Post subject: |
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Posted: Fri, 3rd Mar 2017 17:33 Post subject: |
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Highly doubt coop will be any fun with some random derp who just wants to do his own business.
TBH they shouldn't even include coop in such a game in the first place.
Spend the money and time instead to polish the singleplayer.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Nodrim
Posts: 9608
Location: Romania
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Posted: Fri, 3rd Mar 2017 18:01 Post subject: |
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Maybe the devs wouldn't bother to do this if a singleplayer stealth game will sell well, but they usually don't. What does sell well is co-op. From the gameplay videos the singleplayer experience doesn't look tainted by the co-op mode.
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Posted: Sat, 4th Mar 2017 00:49 Post subject: |
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Co-op probably goes best with stealth games actually. It's just up to the devs of each game that meets that criteria to make it good. I still remember vividly how much fun I've had in Splinter Cell Chaos Theory's co-op campaign for example!
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Posted: Thu, 9th Mar 2017 20:42 Post subject: |
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Posted: Thu, 9th Mar 2017 23:22 Post subject: |
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First game was boring as shiiiiiiiiiiiiet. Hope this one will come up good.
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prudislav
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Posted: Fri, 10th Mar 2017 12:04 Post subject: |
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vurt
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Posted: Fri, 10th Mar 2017 14:32 Post subject: |
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I like the world / level design and Styx is a pretty well made character imo. Going to be interesting to see if its better than the first (only played it for a short while when i had it free on PS4)
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Posted: Fri, 10th Mar 2017 16:47 Post subject: |
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vurt wrote: | I like the world / level design and Styx is a pretty well made character imo. Going to be interesting to see if its better than the first (only played it for a short while when i had it free on PS4) |
From what i gathered the devs improved on pretty much all aspects in the sequel.
That's what i decided to not start playing the prequel and instead will for this one.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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ixigia
[Moderator] Consigliere
Posts: 65097
Location: Italy
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Posted: Fri, 10th Mar 2017 18:52 Post subject: |
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Bob Barnsen wrote: | vurt wrote: | I like the world / level design and Styx is a pretty well made character imo. Going to be interesting to see if its better than the first (only played it for a short while when i had it free on PS4) |
From what i gathered the devs improved on pretty much all aspects in the sequel.
That's what i decided to not start playing the prequel and instead will for this one. |
It's not a bad decision since I was reading that this sequel is set 20 years after the events of the first game and (as the devs said) no prior knowledge is necessary to enjoy the story.
I would still play Master of Shadows one day though, proper stealth with large levels is rare to witness in this gaming era and the first game was definitely a great example despite some roughness here and there. (The patches took care of that..mostly!)
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ixigia
[Moderator] Consigliere
Posts: 65097
Location: Italy
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Posted: Fri, 10th Mar 2017 19:26 Post subject: |
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Bob Barnsen wrote: | @ixigia
God to know the story of the prequel is not really needed.
Though i don't think it was that much interesting anyways, or? |
Haha yeah, it had its moments but definitely wasn't anything remarkable/spectacular, since the focus was more on the gameplay and the act of panthering. It could be useful to catch some references, but nothing more than that I think.
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Posted: Sat, 11th Mar 2017 20:32 Post subject: |
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Posted: Sat, 11th Mar 2017 21:38 Post subject: |
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Gameplay doesn't look bad. Hopefully can turn off those markers, though.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Posted: Sat, 11th Mar 2017 21:46 Post subject: |
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IamAWESOME wrote: | Gameplay doesn't look bad. Hopefully can turn off those markers, though. |
Yup, hoping that too.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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