Mass Effect: Andromeda (ugly femface is optional*)
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dannofdawn




Posts: 2227

PostPosted: Sat, 4th Mar 2017 04:50    Post subject:
In regard to the first 10mins gameplay video...

 Spoiler:
 


Last edited by dannofdawn on Sat, 4th Mar 2017 08:40; edited 1 time in total
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gemiko




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PostPosted: Sat, 4th Mar 2017 08:15    Post subject:
How about spoilers warning
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Bob Barnsen




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PostPosted: Sat, 4th Mar 2017 08:33    Post subject:
gemiko wrote:
How about spoilers warning

It's just the first 10 minutes dude, not the last 10 of the game.


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dannofdawn




Posts: 2227

PostPosted: Sat, 4th Mar 2017 08:41    Post subject:
Bob Barnsen wrote:
gemiko wrote:
How about spoilers warning

It's just the first 10 minutes dude, not the last 10 of the game.


Well I put it in spoiler anyway. I just saw Passenger 2 days ago so that really got to me and wasn't thinking about it being spoilers or not Laughing
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DCB




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PostPosted: Sat, 4th Mar 2017 09:17    Post subject:
It's not really spoilers, they already announced the gist of it ages ago.
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ClaudeFTW




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PostPosted: Sat, 4th Mar 2017 09:36    Post subject:
Why the hell are females displayed so comically? I still can't get over how excruciatingly bad Sara's VA was in that other vid. Look at Scott in this one...his face animations are in a whole other zip code than Sara.

Also, how come the Andromeda Initiative, that was having a human Ark built right next to the moon is nowhere to be seen or mentioned in any of the previous ME games? Not to mention the Nexus which is at least as big as a Citadel ward. Just goes to show exactly how bad ME3's ending was.




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DCB




Posts: 5410

PostPosted: Sat, 4th Mar 2017 11:21    Post subject:
ClaudeFTW wrote:
Also, how come the Andromeda Initiative, that was having a human Ark built right next to the moon is nowhere to be seen or mentioned in any of the previous ME games?

Not just the human one, but it looks like all of them. Leaving aside the retcon which explains why they don't appear in 1-3, why the hell would the Asari, Turians, and Salarians build their Arks next to Earth? If they wanted some explanation about how it made logistical sense to build them all together, then the obvious thing to do would be to build them next to the Citadel.


Last edited by DCB on Sat, 4th Mar 2017 11:21; edited 1 time in total
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Stormwolf




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Location: Norway
PostPosted: Sat, 4th Mar 2017 11:21    Post subject:
Bob Barnsen wrote:
gemiko wrote:
How about spoilers warning

It's just the first 10 minutes dude, not the last 10 of the game.


10 first minutes might give crucial information about the story.
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harry_theone




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Location: The Land of Thread Reports
PostPosted: Sat, 4th Mar 2017 11:29    Post subject:
DCB wrote:
It's not really spoilers, they already announced the gist of it ages ago.


Personally not interested in the game that much, but I can see why some would like this thread to be spoiler free or at least would love to be given a choice of whether or not they get spoiled Wink


Last edited by harry_theone on Sat, 4th Mar 2017 11:58; edited 1 time in total
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Shinin




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Location: The Netherlands
PostPosted: Sat, 4th Mar 2017 11:37    Post subject:
Yup video 3 pretty much explained the gameplay loop:

Find new planet --> perform grindy tasks to fill a bar --> move to next segment of the planet ---> fill bar up again --> unlock upgrades for the spacestation

Meh i dunno Sad


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Yuri




Posts: 11000

PostPosted: Sat, 4th Mar 2017 12:20    Post subject:
Shinin wrote:
Yup video 3 pretty much explained the gameplay loop:

Find new planet --> perform grindy tasks to fill a bar --> move to next segment of the planet ---> fill bar up again --> unlock upgrades for the spacestation

Meh i dunno Sad

Dragon Age: Inquisition in space Laughing



1 and 2 are still amazing.
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DCB




Posts: 5410

PostPosted: Sat, 4th Mar 2017 13:05    Post subject:
harry_theone wrote:
Personally not interested in the game that much, but I can see why some would like this thread to be spoiler free or at least would love to be given a choice of whether or not they get spoiled Wink

Then don't watch a video that shows the first 10 minutes? It's not like anyone gave away the ending where the Reapers turn up again.
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harry_theone




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PostPosted: Sat, 4th Mar 2017 13:30    Post subject:
@DCB If people learned how to use spoiler tags (especially for text spoilers), there wouldn't be any base for this discussion. Being ignorant about it certainly won't help.
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ClaudeFTW




Posts: 5074
Location: Bucharest, Romania
PostPosted: Sun, 5th Mar 2017 10:35    Post subject:
DCB wrote:
ClaudeFTW wrote:
Also, how come the Andromeda Initiative, that was having a human Ark built right next to the moon is nowhere to be seen or mentioned in any of the previous ME games?

Not just the human one, but it looks like all of them. Leaving aside the retcon which explains why they don't appear in 1-3, why the hell would the Asari, Turians, and Salarians build their Arks next to Earth? If they wanted some explanation about how it made logistical sense to build them all together, then the obvious thing to do would be to build them next to the Citadel.


I'll probably buy it if I like the trial but...I don't know, it just seems like a lot of stuff that makes no sense is going on in the game. The Arks, the Nexus...if they had drives that could travel to another GALAXY, why aren't they used in ME3? Sure, they're experimental, but not experimental enough to NOT mount them on several Arks and the Nexus that make the trip to another galaxy. I'm certain these drives would have turned the tide of war. I'm positive the schematics are SOMEWHERE. The Moon does get wrecked in the opening hour of ME3 but something as important as engines that make mass relays obsolete would be common knowledge between the institutions that are handling the Initiative, right?

I'm probably nitpicking but some things are simply not making any sense to me regarding this series and this particular installment. I'm a huge fan but this just seems off.




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MinderMast




Posts: 6172

PostPosted: Sun, 5th Mar 2017 11:00    Post subject:
ClaudeFTW wrote:
DCB wrote:
ClaudeFTW wrote:
Also, how come the Andromeda Initiative, that was having a human Ark built right next to the moon is nowhere to be seen or mentioned in any of the previous ME games?

Not just the human one, but it looks like all of them. Leaving aside the retcon which explains why they don't appear in 1-3, why the hell would the Asari, Turians, and Salarians build their Arks next to Earth? If they wanted some explanation about how it made logistical sense to build them all together, then the obvious thing to do would be to build them next to the Citadel.


I'll probably buy it if I like the trial but...I don't know, it just seems like a lot of stuff that makes no sense is going on in the game. The Arks, the Nexus...if they had drives that could travel to another GALAXY, why aren't they used in ME3? Sure, they're experimental, but not experimental enough to NOT mount them on several Arks and the Nexus that make the trip to another galaxy. I'm certain these drives would have turned the tide of war. I'm positive the schematics are SOMEWHERE. The Moon does get wrecked in the opening hour of ME3 but something as important as engines that make mass relays obsolete would be common knowledge between the institutions that are handling the Initiative, right?

I'm probably nitpicking but some things are simply not making any sense to me regarding this series and this particular installment. I'm a huge fan but this just seems off.

I haven't watched the recent "intro" video, but didn't they have to travel for hundreds of years or something? You can use any type of propulsion to get to another galaxy... it will just take "some" time. Unless those drives allow to travel at large multiples of light speed, they wouldn't be of much help - advantage of mass relays is instantaneous travel across vast distances.
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ClaudeFTW




Posts: 5074
Location: Bucharest, Romania
PostPosted: Sun, 5th Mar 2017 12:50    Post subject:
MinderMast wrote:
ClaudeFTW wrote:
DCB wrote:

Not just the human one, but it looks like all of them. Leaving aside the retcon which explains why they don't appear in 1-3, why the hell would the Asari, Turians, and Salarians build their Arks next to Earth? If they wanted some explanation about how it made logistical sense to build them all together, then the obvious thing to do would be to build them next to the Citadel.


I'll probably buy it if I like the trial but...I don't know, it just seems like a lot of stuff that makes no sense is going on in the game. The Arks, the Nexus...if they had drives that could travel to another GALAXY, why aren't they used in ME3? Sure, they're experimental, but not experimental enough to NOT mount them on several Arks and the Nexus that make the trip to another galaxy. I'm certain these drives would have turned the tide of war. I'm positive the schematics are SOMEWHERE. The Moon does get wrecked in the opening hour of ME3 but something as important as engines that make mass relays obsolete would be common knowledge between the institutions that are handling the Initiative, right?

I'm probably nitpicking but some things are simply not making any sense to me regarding this series and this particular installment. I'm a huge fan but this just seems off.

I haven't watched the recent "intro" video, but didn't they have to travel for hundreds of years or something? You can use any type of propulsion to get to another galaxy... it will just take "some" time. Unless those drives allow to travel at large multiples of light speed, they wouldn't be of much help - advantage of mass relays is instantaneous travel across vast distances.


True as though that may be, I read on the ME wiki that the Arks and the Nexus have experimental drives. Yes, while the trip to Andromeda takes 600 years give or take, that's a different galaxy. Traveling...for example, from the Terminus Systems to whatever other cluster. Just stage a rallying point to a separate system near the area of operation and do an FTL jump. Make the relays useless, as they are the crutch used by the reapers to annihilate the species in the various cycles. It makes no sense developing such a technology and not having it deployed in combat situations...just for exploring. Maybe it;s just me but the whole Andromeda game just seems like a retcon.




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DCB




Posts: 5410

PostPosted: Sun, 5th Mar 2017 15:21    Post subject:
ClaudeFTW wrote:
True as though that may be, I read on the ME wiki that the Arks and the Nexus have experimental drives. Yes, while the trip to Andromeda takes 600 years give or take, that's a different galaxy. Traveling...for example, from the Terminus Systems to whatever other cluster. Just stage a rallying point to a separate system near the area of operation and do an FTL jump. Make the relays useless, as they are the crutch used by the reapers to annihilate the species in the various cycles. It makes no sense developing such a technology and not having it deployed in combat situations...just for exploring. Maybe it;s just me but the whole Andromeda game just seems like a retcon.

The ~600 year timeframe would roughly equate with the guestimated average FTL speed of ME ships at ~4,000C. So the real problem becomes the mechanics of maintaining that speed for the course of the voyage, which is a twofold issue. The first issue is core discharge, as existing ME lore says ships cannot run at FTL for extended periods (days or weeks at most) without building up a massive static charge which must be discharged into a planet's magnetic field or similar before it fries the ship and crew. The second issue is fuel. How do you run a ship's engine at FTL speeds continuously for 600+ years, completely unattended by people and in the space between galaxies with nowhere to stop and top up the tanks?

Presumably the MEA codex will have some contrived retconned solution to these and other problems.
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dannofdawn




Posts: 2227

PostPosted: Sun, 5th Mar 2017 19:25    Post subject:
Oh they've retconned the shit out of the setting. They want to avoid having to consider player choices from before that they rather just restart the setting to fit this new game.

The whole fucking premise already conflicts with the original trilogies themes. In between ME1 & 2, people with financial power and influences, including governments were in denial of the imminent threat of the Reapers. That's why Sheppard had to work with TIM and Cerberus.

But now you're telling me while Sheppard went on a quest to reunite the galaxy, someone else already done that, except instead convinced them to pour all their resources into escaping Milky Way? What? And apparently they were so good at it, they managed to build the entire project within 9 years.

What I think their reasoning is that once ME1 happened, people started pouring more effort into the Andromeda Initiative out of fear and so the project was accelerated. But I find it hard to believe such a monumental project can be completed within 9 years. Within this time period they've essentially managed to solved FTL, solved AI, built mega structures peerless to anything the Council races have managed so far, planned out everything and was ready to go.

For god's sake if they were so efficient, why the fuck did we went through all that trouble as Sheppard? Give them fuckers 2 more years and they'll built the Starforge as well.
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Aquma




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PostPosted: Sun, 5th Mar 2017 21:12    Post subject:
There's heavy retconning involved, without a doubt. It's clear they want to start fresh and to be honest I can't blame them, seeing as they've kinda ran themselves into a corner with both ME3 fucked up ending and player's choices becoming more and more harder to manage with each new part of the trilogy.

From what I can gather, though, Andromeda actually wasn't started as a means to escape the Reapers. It was a separate initiative meant to explore different parts of the universe and possibly set some colonies up beyond known galaxy, in places unreachable by relays. Therefore it was in the works before the events of ME1-3. Ark passengers supposedly only learn the full extent of what happened at home when they wake up from stasis.
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dannofdawn




Posts: 2227

PostPosted: Sun, 5th Mar 2017 21:46    Post subject:
Aquma wrote:
There's heavy retconning involved, without a doubt. It's clear they want to start fresh and to be honest I can't blame them, seeing as they've kinda ran themselves into a corner with both ME3 fucked up ending and player's choices becoming more and more harder to manage with each new part of the trilogy.

From what I can gather, though, Andromeda actually wasn't started as a means to escape the Reapers. It was a separate initiative meant to explore different parts of the universe and possibly set some colonies up beyond known galaxy, in places unreachable by relays. Therefore it was in the works before the events of ME1-3. Ark passengers supposedly only learn the full extent of what happened at home when they wake up from stasis.


They didn't start it after ME1, they started it 9 years or so before it. However there's no way I could believe the project could have been possible within 9 years, while also coincidentally collides with the Reaper threat. This is the same problem as the Crucible from ME3. That was a Deus ex machina because the solution to the conflict came out of absolutely nowhere. And because MEA show signs of it suffering from the same problems as ME3, I'm already worried this game will be shit like it.

And it pains me because I want to see more AAA western action RPGs that's good. And so far we haven't got any recently except TW3.


Last edited by dannofdawn on Sun, 5th Mar 2017 22:51; edited 1 time in total
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AmpegV4




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PostPosted: Sun, 5th Mar 2017 22:24    Post subject:
Agree, this ones a pirate or skip for me. From whats been shown there are plenty more better games to spend time on.
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Aquma




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PostPosted: Sun, 5th Mar 2017 23:24    Post subject:
dannofdawn wrote:
Aquma wrote:
There's heavy retconning involved, without a doubt. It's clear they want to start fresh and to be honest I can't blame them, seeing as they've kinda ran themselves into a corner with both ME3 fucked up ending and player's choices becoming more and more harder to manage with each new part of the trilogy.

From what I can gather, though, Andromeda actually wasn't started as a means to escape the Reapers. It was a separate initiative meant to explore different parts of the universe and possibly set some colonies up beyond known galaxy, in places unreachable by relays. Therefore it was in the works before the events of ME1-3. Ark passengers supposedly only learn the full extent of what happened at home when they wake up from stasis.


They didn't start it after ME1, they started it 9 years or so before it. However there's no way I could believe the project could have been possible within 9 years, while also coincidentally collides with the Reaper threat. This is the same problem as the Crucible from ME3. That was a Deus ex machina because the solution to the conflict came out of absolutely nowhere. And because MEA show signs of it suffering from the same problems as ME3, I'm already worried this game will be shit like it.

And it pains me because I want to see more AAA western action RPGs that's good. And so far we haven't got any recently except TW3.


Agreed. I don't think it's as severe as the Crucible, but it's certainly just a tool to reset the gameworld and it's pretty apparent. Personally I'm hoping for a little mindless fun - well done planets, with meaningful content, a mediocre overarching story and a mixed bag of good and bad characters (I already know that new Asari will probably never make it to my chosen team). I doubt we'll get more than that, but if I get at least this much I'll walk away mildly satisfied. I'm also really hoping the comments about being inspired by TW3 as far as the content goes weren't just marketing drivel, because after DA:I I really can't stand another collectible-ridden, otherwise empty and boring area. Like... ever.
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dannofdawn




Posts: 2227

PostPosted: Sun, 5th Mar 2017 23:31    Post subject:
Aquma wrote:
dannofdawn wrote:
Aquma wrote:
There's heavy retconning involved, without a doubt. It's clear they want to start fresh and to be honest I can't blame them, seeing as they've kinda ran themselves into a corner with both ME3 fucked up ending and player's choices becoming more and more harder to manage with each new part of the trilogy.

From what I can gather, though, Andromeda actually wasn't started as a means to escape the Reapers. It was a separate initiative meant to explore different parts of the universe and possibly set some colonies up beyond known galaxy, in places unreachable by relays. Therefore it was in the works before the events of ME1-3. Ark passengers supposedly only learn the full extent of what happened at home when they wake up from stasis.


They didn't start it after ME1, they started it 9 years or so before it. However there's no way I could believe the project could have been possible within 9 years, while also coincidentally collides with the Reaper threat. This is the same problem as the Crucible from ME3. That was a Deus ex machina because the solution to the conflict came out of absolutely nowhere. And because MEA show signs of it suffering from the same problems as ME3, I'm already worried this game will be shit like it.

And it pains me because I want to see more AAA western action RPGs that's good. And so far we haven't got any recently except TW3.


Agreed. I don't think it's as severe as the Crucible, but it's certainly just a tool to reset the gameworld and it's pretty apparent. Personally I'm hoping for a little mindless fun - well done planets, with meaningful content, a mediocre overarching story and a mixed bag of good and bad characters (I already know that new Asari will probably never make it to my chosen team). I doubt we'll get more than that, but if I get at least this much I'll walk away mildly satisfied. I'm also really hoping the comments about being inspired by TW3 as far as the content goes weren't just marketing drivel, because after DA:I I really can't stand another collectible-ridden, otherwise empty and boring area. Like... ever.


Ah the "We played TW3" market bollocks. You know that game is damn good when even PR would allow devs to praise another game as a marketing method. But FFXV devs said the same and their side quests were garbage. I've yet to see the real impact of TW3's influence on AAA RPGs.

But yea I wouldn't mind too much if the gameplay as at least fun. I thought ME3 had the best combat of the three - especially after I modded it quite a bit, that I probably beat it more times than 2, maybe even 1. Even though ME1+2 were the better written and directed RPG.
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DCB




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PostPosted: Mon, 6th Mar 2017 07:23    Post subject:
The real problem that plagued ME2 and 3 was the fact that they just made shit up as they went along, exacerbated by switching lead writers (with apparently diametric ideas/preferences) after the first game. I can forgive a bunch of retconning to wipe the slate clean in MEA, but if they are intending on having another metaplot spanning multiple games then they sure as shit have better mapped it all out from the start this time. Having MEA's lead writer quit 6 months before the game comes out is not a promising sign.
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StrEagle




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PostPosted: Mon, 6th Mar 2017 11:29    Post subject:
there is no deluxe edition on kinguin or gmg Sad


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lolozaur




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PostPosted: Mon, 6th Mar 2017 18:33    Post subject:
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Aquma




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PostPosted: Mon, 6th Mar 2017 19:28    Post subject:
dannofdawn wrote:
Ah the "We played TW3" market bollocks. You know that game is damn good when even PR would allow devs to praise another game as a marketing method. But FFXV devs said the same and their side quests were garbage. I've yet to see the real impact of TW3's influence on AAA RPGs.

But yea I wouldn't mind too much if the gameplay as at least fun. I thought ME3 had the best combat of the three - especially after I modded it quite a bit, that I probably beat it more times than 2, maybe even 1. Even though ME1+2 were the better written and directed RPG.


Sadly, I think in the end it just boils down to having enough talent/ideas in your team to pull it off. In this case I'm not sure Bioware does anymore. They've been steadily making their games worse in regards to content for a while now - ME3 was already full of these short filler "quests", same goes for DA2. In fact, ME2 might've been their last content-complete game - main storyline was mainly about building a team, and there wasn't much happening beyond that (which was a shame), but at least the building blocks were fine, meaty pieces of lore-filled content. Even in that game, however, there were already some fillers - buying useless stuff for some of the crew and so on.

As for the combat - agreed once again, I kinda liked shooting things in ME3. The Vanguard gameplay was especially fun for me - high risk, high reward, constantly moving, as it should be. When you managed to decimate a whole squad it felt pretty nice.
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Mon, 6th Mar 2017 19:56    Post subject:
Yeah vanguard on ME3 got OP as fuck (was playing on hard), you could pretty much charge a ton of enemies to death with pretty much no consequence
Was fun, tho


boundle (thoughts on cracking AITD) wrote:
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Bob Barnsen




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PostPosted: Mon, 6th Mar 2017 20:43    Post subject:
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madness




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PostPosted: Mon, 6th Mar 2017 20:48    Post subject:
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For what it's worth:


by Miranda Sanchez



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