To Star Citizen's credit; I think it is awesome that random individuals can fund a game's development to this degree, simply because being sold on a vision/dream, a vision mainly at least initially only illustrated to them through other media than actual gameplay demonstrations.
Ideally I'd be absolutely thrilled if players had more opportunities to basically pick and choose among projects pitched by more/and less established studios, and sometimes given a chance to fund certain parts or features within a project as well; instead of being in the dark until a project has been cooked for 2 years and finally announced in order for the long-haul PR marinade marathon commences for a few more years until it is released. Its just a cool twist to see studios (and their publishers/funders potentially) pitch their ideas to potential gamers up front and DIRECTLY, instead of trying to create something in the shadows purely based on number crunching and trend predictions.
Regardless of how this specific project, Star Citizen, pans out - in regards to rallying fans of a genre to actively support the development: I find it a huge success, no matter what anyone else feels about it; that people were tricked, taken advantage of and the over-promising/feature creep and so on.
It's certainly ironic that people whining about evil publishers destroying gaming - are also the same people whining about a developer going "all in" on a straight-up hardcore PC-exclusive.
It's almost like the problem isn't with gaming - but within
The Star Citizen developer has confirmed that the game will be ditching support for DirectX entirely going forward in favour of the Vulkan graphics renderer API.
DirectX 12 and Vulkan are low-level graphics APIs that, if used correctly, can utilize the GPU much more effectively than previous iterations of DirectX and OpenGL. This leads to better frame rates and lower CPU usage in games.
"Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs."
Brown doesn't dismiss the possibility of DirectX 12 support for Star Citizen in the future. As he puts it, "DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan". He also mentioned that the two APIs "really aren't that different".
The full Star Citizen will still be in alpha for quite a while, but the official website says Squadron 42, Star Citizen's single-player component, is due out later this year.
Interdasting... So they still want a piece of the win 7 and win 8.1 pies out there. The 3 - 4 guys that will be on those and with hardware powerful enough to run whatever mess this might end up turning into anyway
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Vulkan exclusivity is a good thing, hopefully more studio's do the same and we can finally leave directx and therefore Windows behind some time in future.
Vulkan exclusivity is a good thing, hopefully more studio's do the same and we can finally leave directx and therefore Windows behind some time in future.
Need a game to do that... I just think this Vulkan announcement is just another way of trying to keep the game in the news... look at us, we're leading the way through innovation. Really.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
Need a game to do that... I just think this Vulkan announcement is just another way of trying to keep the game in the news... look at us, we're leading the way through innovation. Really.
Vulkan exclusivity is a good thing, hopefully more studio's do the same and we can finally leave directx and therefore Windows behind some time in future.
Need a game to do that... I just think this Vulkan announcement is just another way of trying to keep the game in the news... look at us, we're leading the way through innovation. Really.
This will be a great thing. We promise! The extra 10-147 months it will add will be totally worth it. And next week we'll have 4 new ships for you to buy including that new Vulkan Rayder LXIX!
Reading up a bit on it the upcoming multi-GPU support looks like it will require a WDDM 2.x funcitonality, didn't know Vulkan was so reliant on WDDM 2.x in general though but I guess it makes sense being a bit of a bridge between the GPU and the API whether that's Vulkan or DirectX.
All sorts of functions in WDDM 2.0 and then 2.1 and now 2.2, well above my level of knowledge mostly though but it's interesting to read about even if I probably won't fully understand everything.
EDIT: Heh I wonder which website is anti-Microsoft.
"Vulkan multi-GPU to require WDDM 2.0" or "Vulkan multi-GPU held hostage by Windows 10" Ha ha.
EDIT: Not much on WDDM 2.2 currently either, 15063 might be the RTM build but I guess not all info is available just yet, Shader Model 6.0 should be supported as well although I think that's more with DirectX 12 at the moment?
(DXGI is also updated to 1.6)
This whole thing is a giant disaster anyway. We're over 5 years later and they're still struggling with basic stuff. I'm thinking they're hoping for hardware to get good enough for this game to be playable so they're dragging out development, adding stuff, trying to end up with a game that looks as good as promised but without 99% of gamers being unable to run it at a decent framerate.
We're not in the 90s anymore. Hardware doesn't just get "good enough" these days. When an engine is unoptimized mess, there isn't enough brute force to throw at the problem in order to workaround the dev incompetency.
I stopped following this game some time ago. I get it... the ships are pretty, but they sell them like fucking high end cars. That video is the same carrot on a stick deal as always. What is the state of t he alpha currently? In my mind this seems like a series of incoherent modules thrown together/updated every now and then to satisfy the masses.
I stopped following this game some time ago. I get it... the ships are pretty, but they sell them like fucking high end cars. That video is the same carrot on a stick deal as always. What is the state of t he alpha currently? In my mind this seems like a series of incoherent modules thrown together/updated every now and then to satisfy the masses.
The alpha is a series of incoherent modules thrown together/updated every now and then to satisfy the masses.
The SC Defence League will be here to correct our foolish assumptions in a moment though....
I stopped following this game some time ago. I get it... the ships are pretty, but they sell them like fucking high end cars. That video is the same carrot on a stick deal as always. What is the state of t he alpha currently? In my mind this seems like a series of incoherent modules thrown together/updated every now and then to satisfy the masses.
The alpha is a series of incoherent modules thrown together/updated every now and then to satisfy the masses.
The SC Defence League will be here to correct our foolish assumptions in a moment though....
Look, SC is absolutely fine, it's just taking time to polish the rough edges off of it. Given time, it's going to be one of the greatest games in history, and I can't see why people say otherwise.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
I stopped following this game some time ago. I get it... the ships are pretty, but they sell them like fucking high end cars. That video is the same carrot on a stick deal as always. What is the state of t he alpha currently? In my mind this seems like a series of incoherent modules thrown together/updated every now and then to satisfy the masses.
The alpha is a series of incoherent modules thrown together/updated every now and then to satisfy the masses.
The SC Defence League will be here to correct our foolish assumptions in a moment though....
Look, SC is absolutely fine, it's just taking time to polish the rough edges off of it. Given time, it's going to be one of the greatest games in history, and I can't see why people say otherwise.
Once all of those rough edges are polished away, all that will be left is a smooth turd.
All I wanted was Squadron 42 so I can get my Wing Commander feels again....why is it taking them so long to release a single player game?
Same here, it's practically the only thing that I "care" about this whole pompous parade, and so far it's stuck inside a black hole.
The fact that they decided to fragment the single player into three distinct episodes doesn't promise anything good either, it makes me think that the "too much to handle" factor so to speak along with potential budget issues are playing a big role here. Oh well, not that we'll live long enough to see the results anyway.
Star Citizen can never have VR. If the framerate is not smooth in games, you will suffer a mild headache and dizziness. In Star Citizen you will suffer a burst brain aneurysm, causing subarachnoid haemorrhage, followed by stroke. And then you will die.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
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