Poor excuse for going back on your words and eating them?
Never played the game and trusting other guys who are bashing the game while ppl who actually played it say its not that bad - good but not amazing yet you still remain convinced about your"made up opinion coz of a prerelease nfohump thread/posts"
P.s.: Just recently finished Dragon Age ultimate edition and started to play DA:Inqi which i thought was shit according to the posts and reviews i read but surprisingly i dont find it as bad as ppl thought it's very similar to dragons dogma. So what i want to say is maybe stop shit talking it first try it and maybe then bash it if you still think it's bad ;O
Soooo 10 hours trial, where I literally completed as much as I could possibly find equals me not ever playing it?
Learn to read thread before allowing your aggressive tendencies to manifest themselves.
10 hours of gameplay should be enough trial time to see for yourself if you like it or not
And if you still feel the urge to play it it might not have been as bad as youve thought/bashed it the whole time i guess
try again next time.
No bud, you tried to cause issues by personally attacking me, stating I'd never played the game. I obviously did, which means I have every right to criticise. You, however have absolutely no right nor reason to give me any shit whatsoever, so I suggest you back down and admit you fucked up.
And I believe I made it extremely clear that I absolutely hate the game. And I would pay nothing to play it. That doesn't mean I wouldn't look at it if I procured it for free - not that it has fuck all to do with you anyway.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
Soooo 10 hours trial, where I literally completed as much as I could possibly find equals me not ever playing it?
Learn to read thread before allowing your aggressive tendencies to manifest themselves.
10 hours of gameplay should be enough trial time to see for yourself if you like it or not
And if you still feel the urge to play it it might not have been as bad as youve thought/bashed it the whole time i guess
try again next time.
No bud, you tried to cause issues by personally attacking me, stating I'd never played the game. I obviously did, which means I have every right to criticise. You, however have absolutely no right nor reason to give me any shit whatsoever, so I suggest you back down and admit you fucked up.
And I believe I made it extremely clear that I absolutely hate the game. And I would pay nothing to play it. That doesn't mean I wouldn't look at it if I procured it for free - not that it has fuck all to do with you anyway.
You totally and absolutely hate the game and still want to play it. Sure.
I ll leave you to that
Wont answer any of your well thought out counter arguments from now on. too offtopic i guess besides as you stated "I" fucked up
I've enjoyed the game so far. I'm currently barely past the intro (just got the ship and landed for the first time).
It's reasonably challenging on the insane. The AI is dumb as a sack of bricks, and the challenge comes from the sponginess, but gungho tactics does not work at all at least. (I lose to any opponent 1v1 if I just stand still and fire my rifle on automatic.)
With AI being stupid -> I just mean they're not 'aware' they're very durable and they're not very effective at flanking. They do take cover and throw grenades and move behind the covers, but since they don't flank you that often, it's easy to alternate between few walls and do some quick shots to the face until the color in the healthbar runs out.
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I've enjoyed the game so far. I'm currently barely past the intro (just got the ship and landed for the first time).
It's reasonably challenging on the insane. The AI is dumb as a sack of bricks, and the challenge comes from the sponginess, but gungho tactics does not work at all at least. (I lose to any opponent 1v1 if I just stand still and fire my rifle on automatic.)
With AI being stupid -> I just mean they're not 'aware' they're very durable and they're not very effective at flanking. They do take cover and throw grenades and move behind the covers, but since they don't flank you that often, it's easy to alternate between few walls and do some quick shots to the face until the color in the healthbar runs out.
@mtj: What difficulty you playing on? They sure as hell flank big time in open environment. They cant if its a Kett station with a narrow path forward. But in open environment I have to change position nonstop!
Unless you keep them at bay with your teammates placed to the right and left and so on.
Gameplay is pretty good - solid combat system and progression, not bad exploration (love the Nomad), huge crafting system. I'd say it does a good enough job of fulflling that original promise first Mass Effect had, but failed to deliver on. In this regard alone - gameplay - however.
Writing is inconsistent. Most of the time, around the world, it's not any worse than in previous games and can even suprprise you with a decently written character or idea. Main storyline is quite enjoyable too, including the smaller arcs around it (like Jian mystery and so on) - it's good enough to make me interested in it.
I have two main problems: content quality and characters.
Content quality is a lot better than in Inquisition - even tasks can turn into something interesting sometimes. But there's still way too many fetch/kill/repeat quests. It's artificial bloating and it's not really needed, as the game is quite big and full of stuff to do anyway.
Characters, sadly, are just poorly written. And it's not because they aimed for more realism or less Hollywood - nah. You don't create characters like a 1400 years old, grizzled Krogan to have less cliches and Hollywood in your game. They tried to make something epic and interesting, they just failed. In the end, Drack, despite his age, feels much less experienced, grizzled and intense than Wrex ever did. In fact, he doesn't really have anything interesting to say... and it works that way for most of them, sadly. Jaal is probably my favourite one so far, but that may be because he's fresh (race, culture).
I also wish they included more new alien races, as that mystery and feeling of discovering something new just isn't there to that degree it was in first ME or even the sequels. Despite it being set in an entirelly new galaxy. Doh.
And yea, Architect fight was awesome
I'm playing on PS4 and I'm probably gonna resell it after I'm done, but it's a decent enough timesink.
Last edited by Aquma on Mon, 27th Mar 2017 11:53; edited 2 times in total
Aquma sums up me experience pretty accurately to, although I'm only 2 planets in so far.
My pet peeve that hasn't been brought up much( I think), is how boring the loot is(AGAIN).
Pathfinder armour 1-5 is just so damn uninspired.
Just started crafting, works well enough but not a lot of unique things to craft(atleast that i have found sofar), just pathfinder 1-5 etch again with som unique properties.
But whats worse is the utter lack of excitement in looting crates and enemies. Apart from a armour piece or weapon once in a blue moon, the don't drop anything interesting.
The different crate types all drop the same type and amount- you know before opening a crate what you will get- type1-2 generic salvage pieces- type 2:2 generic salvage pieces and 1 crafting material-Type 3-2 generic salvage pieces and 1 armour..... Its just soooo boring and makes looting completely uninteresting....
I really hoped they would change this from the original trilogy, but alas.
Aquma sums up me experience pretty accurately to, although I'm only 2 planets in so far.
My pet peeve that hasn't been brought up much( I think), is how boring the loot is(AGAIN).
Pathfinder armour 1-5 is just so damn uninspired.
Just started crafting, works well enough but not a lot of unique things to craft(atleast that i have found sofar), just pathfinder 1-5 etch again with som unique properties.
But whats worse is the utter lack of excitement in looting crates and enemies. Apart from a armour piece or weapon once in a blue moon, the don't drop anything interesting.
The different crate types all drop the same type and amount- you know before opening a crate what you will get- type1-2 generic salvage pieces- type 2:2 generic salvage pieces and 1 crafting material-Type 3-2 generic salvage pieces and 1 armour..... Its just soooo boring and makes looting completely uninteresting....
I really hoped they would change this from the original trilogy, but alas.
I agree that most of the loot you find is boring and trivial. It's all about the crafting and that's why you should simply deconstruct all the useless items.
You do occasionally find superior armor pieces, though. Well, I did. All the sets have unique stat bonuses - which may or may not complement your build.
So, the good part of the loot system is the crafting - particularly when combined with augmentations and the right mods.
One really, really neat thing is that the game has obstacle penetration. Meaning, if you configure your weapons correctly - you can actually kill enemies through cover.
This works especially well with the Infiltrator profile - because you can see enemy outlines through cover. It also means you can kill several enemies in a single line
Things like that show that they've put actual thought into these systems.
I'm also a big fan of the HP/Shield not scaling. Meaning, you have the same amount of hitpoints and shields at level 1 as when you're level 100. Except the obvious skill/gear upgrades.
Same goes for enemies.
That means that your level 1 basic sniper rifle can still do some damage much later on, even if it's going to be inferior.
I hate games that go crazy with the scaling - but in this game, the balance is well done and consistent.
Don't you find the crafting to be a little... overwhelming and complicated? I like a good bit of crafting myself, but the way this game does it just seems overly convoluted?
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
@mtj: What difficulty you playing on? They sure as hell flank big time in open environment. They cant if its a Kett station with a narrow path forward. But in open environment I have to change position nonstop!
Unless you keep them at bay with your teammates placed to the right and left and so on.
Playing on the insane.
Yea, my combat experience so far is only from the tutorial.
Regarding the stealth beasts -> they do 'flank' but since they're melee monsters -> they kind of have to
Sure it's nice to see them surprise you from behind
I'll probably get to see some proper open world combat later today.
Don't you find the crafting to be a little... overwhelming and complicated? I like a good bit of crafting myself, but the way this game does it just seems overly convoluted?
It seems complicated until you start experimenting. The one thing that's explained rather poorly is exactly how the augmentations will affect the stuff you craft.
It took me a while to understand how they work and how they affect the items. That said, I've only crafted weapons - so far.
But the system itself is pretty straightforward overall. Certainly a LOT easier than the shit in DA:I.
@mtj: What difficulty you playing on? They sure as hell flank big time in open environment. They cant if its a Kett station with a narrow path forward. But in open environment I have to change position nonstop!
Unless you keep them at bay with your teammates placed to the right and left and so on.
Playing on the insane.
Yea, my combat experience so far is only from the tutorial.
Regarding the stealth beasts -> they do 'flank' but since they're melee monsters -> they kind of have to
Sure it's nice to see them surprise you from behind
I'll probably get to see some proper open world combat later today.
They "have to" - but they could have charged you frontally (cover or not) like a typical stupid AI would do. But they actually get behind you and surprise you.
Don't you find the crafting to be a little... overwhelming and complicated? I like a good bit of crafting myself, but the way this game does it just seems overly convoluted?
I think it's mainly the terribad UI. It's been a while since I've seen one so badly designed, honestly. It even doesn't get better on a gamepad. As an example, on a Dualshock 4 powers are bound to L1, R1 and... L1+R1 At the same time there are at least 2 buttons that aren't being used at all (square and R3 - last one is used to show events happening sometimes, but that's not really needed and doesn't happen in combat). Even the first two bindings aren't a good idea, because it's hard to use two of the powers when you aim with L2 trigger.
Inventory management and crafting are really, really bad. Most of the time I've got no idea what's going on, what I need, what's used where... so bad
Yes, the UI is complete crap - but I'm not spending much time in my inventory or crafting windows.
In games like Fallout 4 or Skyrim - the UI issues are worse, because you spend so much time switching items and whatever.
In Andromeda - you have your loadout and you don't switch items much at all.
The main problem with the UI is the map - and how there's no way to distinguish exactly WHICH quest goal marker you're going for. You have to manually add a waypoint to make sure you're going the right way, and even that doesn't work that well, because for whatever reason waypoints are often not placed where you're pointing
It really is a terrible UI both aesthetically and in terms of functionality - but you get used to it.
Any chance the UI will be modded? Is the game modable?
I wish they'd give more info about upcoming patches and what they are working on exactly. Since I doubt I'll replay this, I'm waiting for some patches. I'd rather just play if it'll take too long
The dialogues seem to work in parallel with the game. It's quite funny to hear Ryder saying that he killed all the enemies when I wasn't in combat for more than 15 minutes. Dialogues are also looping in quest areas when they should have been unique lines. Even worse is the chaining interruption between dialogues which can cut important in favor of the repetitive crap SAM usually says.
Yep, the chaining is annoying as hell. Had 2 conversations going at the same time at least once. And i've cut off the dialogue plenty of times when i've brought up the scanner -_-
@tonizito Aren't many of the games out there the labor of hundreds of people for years? We should judge a game based on this? Or we should judge a game by its qualities and faults or how the developers try to screw us with an expensive unfinished product.
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