I always got fucking lost when wanted to travel somewhere ... like entrance there and there, wtf where did i go ... loved crafting though
Certainly more accessible to me then clusterfuck Black Desert.
I hope they overhaul the combat as well this time, most jobs by now are a total cluster fuck of a shit ton of ability's with different requirements with short buffs and debuffs and other shit you need to manage all on top of keeping track of the boss mechanics it was just way to stressful for me in endgame raids and dungeons.
Some time ago i was deciding between this and ESO. Went with ESO for now.
Really enjoying the active combat system there, and that you don't have that dumb tab-targetting like in WoW.
But might want to try FF XIV too in the near future.
Some time ago i was deciding between this and ESO. Went with ESO for now.
Really enjoying the active combat system there, and that you don't have that dumb tab-targetting like in WoW.
But might want to try FF XIV too in the near future.
It's worth it for the story alone best one in any MMO atm especially Heavensward and best FF story since 10 (i like 12 a lot but not for it's story) combat is as i said very busy at endgame but it's one of the better tab targeting combat systems, too stressful for me atm that's why i play wow again till Stormblood.
I felt rather overwhelmed at first with all the different kind of NPCs in the starting town, and the not so clear worldmap with connections of each zone.
But overall i still rather enjoyed it. The tab-combat indeed didn't fell that bad.
But as i'm currently still playing (and enjoying) TESO, i won't play a second MMORPG at the same time.
When getting bored with it, the next one will definately be this here though.
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Yeah, that worldmap with connections .. i got lost with it all the time, even after month of playing but if you get over it, it's great MMO to play. Also crafting is not so easy as simply click and wait like in WoW for example.
If only I could get past the loooooooong starting area story, it seems to be designed for 4 year olds in it's handholding. At least they allow you to skip the opening scenes, finally.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
It is though, typical asian over tutorializing in the beginning... it does open up later and by no means is it a simple game.
Still it doesn't appeal to me at all... which is strange since I'm quite the FF fan and I like the older days of MMO's.
Game is way better than the first iteration but you can still see the effects of the first version on the world... might be less in the later expansions.
Tried the game, hated the fact that I need to do dungeons to progress the story. Playing as a DPS class, it was impossible to use LFG, leaving me waiting aimlessly for an hour+ because I was stuck in my questline and can't level up through questing. Really hope that MMOs would just get rid of the holy trinity or make sure all classes have 3 specs.
It is though, typical asian over tutorializing in the beginning... it does open up later and by no means is it a simple game.
Still it doesn't appeal to me at all... which is strange since I'm quite the FF fan and I like the older days of MMO's.
Game is way better than the first iteration but you can still see the effects of the first version on the world... might be less in the later expansions.
Agree with the over tutorializing part. But this game is one of the most complex mmo's i've ever played when you get to max level.
As a dragoon i have 22 +/- abilities i use actively when fighting.
@Stormwolf
I think Black Desert Online is more complex.
________________
Two questions my boys:
1) If i buy this game on Steam (as it's currently on sale there) but don't play it yet, will the free 30 days sub still start on day of purchase? Or only when i create an account through my Steam account?
1.1) Possible to redeem gametime codes on the Steam version account?
Don't see a way on the Steam page to buy gametime.
2) Is it possible to dual class? Like for example switch between a healer and a DD spec?
Last edited by Bob Barnsen on Sun, 19th Feb 2017 20:11; edited 1 time in total
It is though, typical asian over tutorializing in the beginning... it does open up later and by no means is it a simple game.
Still it doesn't appeal to me at all... which is strange since I'm quite the FF fan and I like the older days of MMO's.
Game is way better than the first iteration but you can still see the effects of the first version on the world... might be less in the later expansions.
OMG the first attempt :O
I remember being one of the baying multitudes of players complaining about literally every aspect of the game - it was utterly horrendous. Kudos to SE for realising it was utterly screwed beyond any hope of redemption and scrapping it.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
*shrug*
In the end it's still just whack-a-mole with more buttons and you have flank bonus added on top of it. I don't see either as complex or interesting really, all it takes is more or less time if you want to be at the bleeding edge of performance on both games.
For me the complexity in Wow always lied in organizing the guild and 25/40 ppl raids. Making sure you had enough reliable and good people who are properly equipped, and balancing this with not having too many people as "backups" (since the "core" players didn't want to skip an important encounter + training goes to waste if u switch ppl around). Also there had to be a bit of strategy for the harder encounters, and I enjoyed theorycrafting new approaches to dealing with them
Not sure if this game has something similar, but in general my impression is that most newer MMOs are moving away from this large-scale social aspect... on one hand I understand why (it's really a hassle to get stuff done if you need so many skilled people), on the other hand I find it a bit of pity since those are some of my fondest memories of gaming as a whole.
Yeah FFXIV is leaps and bounds above WOW in terms of class complexity now you hardly use more then 4-5 ability's these days on most classes.
This is a Dragoon rotation though and it's by far the most complex job atm.
I've tried both and the classes were individually more complex in FF14, but boss fights remained more challenging in WoW. Blizzard reduced how much attention people had to pay to their abilities during fights, but increased how much attention had to be paid to what is happening in the environment around them.
Overall, both approaches have benefits tied to them and I don't recommend going for a WoW-FF14 comparison. They're not in direct competition in what they bring, comparing them is more useful to show what they do differently rather than what they do better.
As long as you're a good and dedicated player, there's really no way these games can get away with going overboard in terms of challenging any individual performance - because they need the content to be doable for a large segment of the population.
What I discovered back when I raided at a high level in WoW - is that the challenge was almost exclusively one of coordination between 20-40 people, not individual performance.
Even the harder challenges required nothing more than 20-40 people doing well - but not exceptionally so. Meaning, the problem was always one or two people not doing well, instead of individuals not performing "above and beyond".
I don't remember feeling challenged during a raid EVER - except in terms of patience and waiting for other people to take the raid sufficiently seriously.
With that said, I found that a handful of extremely talented and dedicated players COULD - often - "save" the entire raid from failure due to those who half-assed it.
*shrug*
In the end it's still just whack-a-mole with more buttons and you have flank bonus added on top of it. I don't see either as complex or interesting really, all it takes is more or less time if you want to be at the bleeding edge of performance on both games.
If that isnt complex or interesting then i doubt it exists for you.
The point is that if you were to view these games through the lens of what just *you* as a player need to do during an encounter, your rotation stops being interesting after doing it over and over for hours and hours, week after week. Basically, a dedicated player should have mastered even such a complex rotation, and the interesting part in the game then lies in variance between encounters themselves.
In other words, making your rotation more complex doesn't necessarily equate to making the game more complex or interesting from a hardcore player's perspective. It's mostly about the different situations under which you have to do your rotation.
Some time ago i was deciding between this and ESO. Went with ESO for now.
Really enjoying the active combat system there, and that you don't have that dumb tab-targetting like in WoW.
But might want to try FF XIV too in the near future.
i just made the opposite switch ^^
xiv just feels more quality in terms of world detail while eso feels very copy paste imo. even the character design in eso feels silly compared to xiv, plastic like?
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