Be the Captain. Survive on the Edge in a World with Consequences.
In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, the player having to employ their best tactics in order to out-manoeuvre and out-gun the enemy.
The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.
Ship Destruction is not the End.
Life in the world of Abandon Ship can be brutal. Death is permanent. But the game doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope. By escaping to a Lifeboat, or even being stranded, alone in the water, there is still a chance to survive and fight your way back to the top.
Snatch Victory from the Jaws of Defeat.
Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can and utilise all the tools at your disposal.
Reap What You Sow.
Explore a fantasy world that reacts to your actions. Quests may drastically change the environment. Make decisions that create friends or enemies that may later come back to help or hinder you.
Quote:
“We always wondered why a game didn’t exist that combined the Tactical combat of games like FTL with the exploration mechanics of titles such as Sunless Sea, all wrapped up in an “Age of Sail” setting.
“As development progressed, we felt that Abandon Ship deserved an Art Style to match the dramatic tone of the game, and the Classic Naval Oil Painting style was a perfect thematic fit… artists like Turner, Ivan Aivazovsky, Willem Velde, James Wilson Carmichael and Ebenezer Colls”
I don't mind the fantasy elements, but I wish there were more age of sail games without it. Most releases these days seem to completely casual/arcade, too - if someone made a piracy & trading game more in the vein of Egosoft's X series, that could be amazing.
I don't mind the fantasy elements, but I wish there were more age of sail games without it. Most releases these days seem to completely casual/arcade, too - if someone made a piracy & trading game more in the vein of Egosoft's X series, that could be amazing.
Looking forward to this one, nonetheless.
Oh yeah, a proper, deep and realistic buccaneerish simulation would be incredible. We're living in peculiar gaming times, companies with the adequate budget at their disposal don't seem to consider such investment worthwhile or simply don't have the skillset to pull it off.
They like to settle for the streamlined action-y, multiplayer-oriented and possibly, Early Access forever® recipe instead.. Scallywags!
Fireblade Software have announced that Abandon Ship will be coming to Steam Early Access in early 2018.
Team Lead Gary Burchell had this to say:
“Abandon Ship is a very systems-driven game, which is a fantastic fit for Early Access. We’re really looking forward to getting feedback and balancing the game with our community.
We’re committed to delivering an extremely high-quality experience, and to ensuring that even our initial release is as feature-complete and polished as possible. So far, the response from our play-testers has been exceptionally positive, but why stop there? With a little extra time, we can make the game even better.”
A "Developer Let's Play" video has also been released, which shows approximately 30 minutes gameplay:
Approximately how long will this game be in Early Access?
“At this stage, it will most likely be around 9-12 months.
That estimate is so dependent on the feedback during Early Access, it may end up being longer - we have no guarantee of what will come up in the future.
As long as there is something cool to add or a way we can make an aspect of the game better, we'll work hard to do it.”
How is the full version planned to differ from the Early Access version?
“As a systems-driven strategy game, we have a lot of scope for new systems to add even more variety.
The initial release version will include several hours of the main story. This takes the game to a point where the world is open to explore.
The world is split into several regions, and these will be unlocked when they are filled with unique locations, fun modifiers to gameplay and side-quests.
You can also expect more ships, weapons and customization options.”
What is the current state of the Early Access version?
“The pre-release build that beta testers are playing has one region unlocked taking anywhere between 2 and 5 hours to complete (depending on how thoroughly you explore).
This includes all biomes, weather conditions, 5 classes of ship (with variants on top of that), dozens of weapons and upgrades and several unique locations.
It includes a tutorial and main story culminating in a boss fight against a Kraken.
We will update this upon release with the cool things we add in the meantime!”
Abandon Ship is out now! The full release version brings together all six major updates, as well as adding a whole host of exciting new content:
- All the main story
- New freeplay mode with a long-term goal of rebuilding a pirate base
- Final region unlocked
- All original regions reworked. Now over 100 maps and each one has at least one unique island and event to discover!
- New ships
- Female Captain
- Achievements
Anyone else playing this? It has been out of EA for a while, and the developers have continued releasing rather meaty uprades/updates for free -- I finally started playing it last night and I'm completely and utterly hooked Pirates and Cthulhu meets FTL
.... though, of course!, it's a Unity game made by an inexperienced indie developer; so performance is absolute dogshit with minimal GPU/CPU utilisation. Ho~hum.
There's some quick reactions needed in some cases, shuffling your crew to various hotspots on your ship, but for the most part it's very tame. Probably on par with FTL itself. Oh! And it's RTwP, so yeah, completely relaxed
Yes, there's an overarching story about you, an ex-cultist who used to worship The Elder Gods, breaking away and trying to take down the cult. Along with several mini stories outside of that.
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