We'll know in about 50 minutes I suppose, singular unlock time is what I'm expecting it to be but a chance of a early unlock would be nice though I think it's moved more towards single global unlocks than time zone based ones but it's not gone entirely.
I have a 1080ti. I know it's a good card, but Dishonored 2 does not run anywhere near 144 for me. The game doesn't seem to really have shadows, bad textures. Looks shit tbh. I don't care much, so long as it's good. Game is broken though, no speech audio, so unplayable atm.
Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
Cystoids and Cystoid nests now react appropriately to fast-moving objects.
Explosive containers will now explode when thrown at technopaths.
Nightmare will no longer camp objects the player has turned into in front of it.
Operators can no longer occasionally shoot through walls.
AI adjusts for difficulty level more effectively.
Multiple telepaths in an area no longer chain attacks on the player.
Weapons
Touching placed grenades while mimicked will no longer cause them to explode.
Boltcaster can no longer cause zero-damage critical hits.
Nullwave Transmitter now works on Apex tendrils.
Technopath can now be hit by sneak attacks with the stun gun.
Grenades are now affected by lift fields.
Dropped weapons will now re-equip to favourites wheel when picked up.
Recycler grenade damage now properly scales with difficulty level.
Gloo Gun no longer loses functionality after placing too many gloo balls in a level.
Powers
Various Fixes to Mimic Matter ability.
Player can now open EMP'd doors with their leverage abilities.
Backlash now properly prevents suit damage while active.
Player's attacks will no longer consume Backlash charges.
Objects targeted by Lift field will be highlighted properly.
Remote Manipulation can now be used to open most containers.
Chipsets
Beam Shielding chipset now properly reduces damage from military operators.
Updated Mimic Detection Gen 2 chipset description to include all mimic types.
Player
Military operator effects fixed for first-person view.
Players are now affected by electric floors/water while jumping.
Telepath will no longer knock player out of the world in Crew Quarters.
Player will no longer fall out of the world when gravity is restored when they're upside down.
Players can now carry destroyed operators properly in Zero-G.
Game
Hacking minigame will now properly display what object is being hacked in the UI.
Players can now split stacks when looking at container inventories.
Various fixes to behaviours when player mimics an operator.
Localised versions of the game now support switching VO to English.
Killing Mikhaila with the Q-Beam now only counts as one human killed.
Quickload loads the most recent save of an type, not just auto-save.
Addressed several frame rate bugs.
Addressed several save/load bugs.
Several crash fixes.
Various mission and objective marker fixes.
Various localised text and audio fixes.
Various SFX fixes.
Various VFX fixes.
Game is broken for me. Can't hear speech audio. Music and effects work, but no speech. GG.
Got the same issue. Log file sez:
Quote:
Stream Engine Initialization
GameName: Prey
BuildTime: May 1 2017 11:29:57
Physics initialization
Opening pak file localization\english_xml.pak
Localized language content(english) not available or modified from the original installation.
Attempting to fall back to english
Couldn't fall back to english
Opening pak file localization\english_anim.pak
Localized language content(english) not available or modified from the original installation.
Attempting to fall back to english
Couldn't fall back to english
Gonna try to delete the files and validate the install.
Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
Cystoids and Cystoid nests now react appropriately to fast-moving objects.
Explosive containers will now explode when thrown at technopaths.
Nightmare will no longer camp objects the player has turned into in front of it.
Operators can no longer occasionally shoot through walls.
AI adjusts for difficulty level more effectively.
Multiple telepaths in an area no longer chain attacks on the player.
Weapons
Touching placed grenades while mimicked will no longer cause them to explode.
Boltcaster can no longer cause zero-damage critical hits.
Nullwave Transmitter now works on Apex tendrils.
Technopath can now be hit by sneak attacks with the stun gun.
Grenades are now affected by lift fields.
Dropped weapons will now re-equip to favourites wheel when picked up.
Recycler grenade damage now properly scales with difficulty level.
Gloo Gun no longer loses functionality after placing too many gloo balls in a level.
Powers
Various Fixes to Mimic Matter ability.
Player can now open EMP'd doors with their leverage abilities.
Backlash now properly prevents suit damage while active.
Player's attacks will no longer consume Backlash charges.
Objects targeted by Lift field will be highlighted properly.
Remote Manipulation can now be used to open most containers.
Chipsets
Beam Shielding chipset now properly reduces damage from military operators.
Updated Mimic Detection Gen 2 chipset description to include all mimic types.
Player
Military operator effects fixed for first-person view.
Players are now affected by electric floors/water while jumping.
Telepath will no longer knock player out of the world in Crew Quarters.
Player will no longer fall out of the world when gravity is restored when they're upside down.
Players can now carry destroyed operators properly in Zero-G.
Game
Hacking minigame will now properly display what object is being hacked in the UI.
Players can now split stacks when looking at container inventories.
Various fixes to behaviours when player mimics an operator.
Localised versions of the game now support switching VO to English.
Killing Mikhaila with the Q-Beam now only counts as one human killed.
Quickload loads the most recent save of an type, not just auto-save.
Addressed several frame rate bugs.
Addressed several save/load bugs.
Several crash fixes.
Various mission and objective marker fixes.
Various localised text and audio fixes.
Various SFX fixes.
Various VFX fixes.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
I have a 1080ti. I know it's a good card, but Dishonored 2 does not run anywhere near 144 for me. The game doesn't seem to really have shadows, bad textures. Looks shit tbh. I don't care much, so long as it's good. Game is broken though, no speech audio, so unplayable atm.
Does it look anything like this: ?
Yeah. I know you can see shadows there in the opening sequence. I should have probably clarified. They appear static. Your character doesn't cast shadows, or other characters. Also if you see the helicopter around 9:00 you can see what I mean. No shadows but it's outside. It seems like static objects cast shadows, but not other stuff.
It doesn't look ancient, but I'm surprised this is Cryengine for how bad it looks.
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