Outlast 2
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JBeckman
VIP Member



Posts: 34999
Location: Sweden
PostPosted: Fri, 5th May 2017 20:18    Post subject:
http://steamcommunity.com/games/414700/announcements/detail/1301948399261161448

Quote:

While the launch of Outlast 2 has been a commercial success we have kept a close eye on the feedback from countless community members, let's players, and reviews.

Today's patch introduces some minor adjustments to the game’s difficulty in key areas and moments. On Normal difficulty this will offer players a more appropriately balanced experience while still maintaining higher levels of challenge on Hard and Nightmare difficulties.

Of course we've also included a number of bug fixes and small improvements. The full patch notes are below.

Enjoy!

- the team at Red Barrels

----------------------------

Patch notes (05/05)

- Global rebalancing of the game difficulty.
- Microphone no longer uses extra batteries.
- Increased the size of subtitles.
- Fixed an issue on Intel HD 4000 cards where most dynamic lights were missing.
- Fixed an issue where flickering black squares appear in the center of the screen at some specific resolutions.
- Fixed an issue with alternate controller mappings and the camcorder UI.
- Fixed an issue with double doors where one of them is locked.
- Fixed an issue causing lost save games when Steam somehow fails to initialize.
- Fixed some heretic sound effects.
- Fixed multiple minor gameplay issues (collisions, crawling, tutorials, etc.)
- Fixed multiple rare crashes.
- Added a "-refreshrate 60" command-line parameter to specify a preferred refresh rate (replace 60 by the desired refresh rate).
- Added a "-notexturelimit" command-line parameter to remove texture size limits based on VRAM amount.
- Added a "-borderless" command-line parameter to use borderless fullscreen and not have to edit INI files.

Note that this does not yet include the Simplified Chinese translation, we're still working on that part, it should be ready next week.

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Ancient78




Posts: 518
Location: Unknown
PostPosted: Fri, 5th May 2017 21:33    Post subject:
Outlast.2.Update.v20170505-CODEX

nfo:

 Spoiler:
 
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Tumitishdu




Posts: 1021

PostPosted: Fri, 5th May 2017 23:05    Post subject:
I really like this game! Have played around 2h and so far so good!
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ixigia
[Moderator] Consigliere



Posts: 65092
Location: Italy
PostPosted: Tue, 9th May 2017 02:12    Post subject:
There's nothing to do, being chased by angry naked zealots whilst bathing in blood among crucified folks and rolling around in cows' guts has always its charm Dude Happy, even when the game itself has a serious identity crisis.
I just reached the ending, completely desensitized, with more questions than answers and with the realization that the Outformula here felt like an aberration coming from the Temple Gate, but enjoyment was still had despite this sequel being a sinful one..in the literal sense.

It's a conflicting sensation, because the game always delivers a grim and brilliantly rotten rural atmosphere, good graphics with volumetric lighting, dynamic shadows and attention to details (plus, no performance problems whatsoever for me), all enhanced by the creepy religious-inspired ambience music and spot on sound effects.
But at the same time, the coherence and solid pacing of the first game were a bit lost here. The level design (going hand in hand with the cryptic narrative) is the biggest culprit, since more often than not the various different places/set pieces seemed randomly glued together, along with the over-reliance on scripting and AI exploits that felt contrived and artificial. The poorly implemented stealth system didn't feel consistent despite the options available, which means that the damn great horror atmosphere got frequently ruined by silly gameplay limitations *waves the dildo crucifix of shame*

The first Outlast had many scripts as well, but the experience felt more dynamic and natural overall (less of a rinse & repeat-y chore), and the more interesting key characters and moments definitely helped as well. One step ahead..and two steps back, which doesn't mean it was a bad game for me (I'd give it a ~7/10), just not quite the ultimate memorable pants-dropping boo-walking simulator that I hoped.
Still, I greatly enjoyed the degenerate over-the top (yet realistic Cool Face Laughing) portrayal of all the religious fanatics, including actual priests



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Thu, 10th Aug 2017 05:18; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 4th Jun 2017 13:48    Post subject:



TL;DW
Outlast 1 is the better horror experience.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
VIP Member



Posts: 34999
Location: Sweden
PostPosted: Tue, 27th Mar 2018 15:47    Post subject:
Uncensored and explorable. Razz

https://steamcommunity.com/games/414700/announcements/detail/1658887841064203759

Quote:

The new Story Mode of Outlast 2 allows players to experience the game with minimal challenges, fewer enemy encounters and more breathing room to fully immerse yourself in the universe.

It is still possible to die, but we’ve decreased the number of enemies and have lowered their speed, damage and perception.

We’ve also made tweaks to the pacing of the game to make more room for exploration, instead of chases.

Also, we’ve taken the opportunity to reinsert some of the things we had to remove from the original game in order to get an M rating. These changes are not drastic in our opinion and do not impact gameplay, but they had to be made to avoid an Adult Only rating.

That’s it. Hope you enjoy!

- the team at Red Barrels

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consolitis
VIP Member



Posts: 27317

PostPosted: Wed, 28th Mar 2018 10:54    Post subject:
I played just a bit of this game a few months ago and I don't remember actually dying but I do remember getting annoyed with how I was getting chased all the time. So maybe it's a good change. Perhaps I'll revisit it.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Yuri




Posts: 11000

PostPosted: Thu, 29th Mar 2018 12:08    Post subject:
Good, I got fed up of getting chased by everything under the sun.. er, moon after a while. Got pretty boring just staring at dustbin and cabinet interiors. Laughing



1 and 2 are still amazing.
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JBeckman
VIP Member



Posts: 34999
Location: Sweden
PostPosted: Sun, 1st Apr 2018 21:46    Post subject:
For the content being re-added it seems two audio logs were restored and that scene at the end was made a bit more graphic.

(spoilers, also probably NSFW.)
https://steamcommunity.com/sharedfiles/filedetails/?id=1349505954
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A-A




Posts: 3156
Location: New york
PostPosted: Sun, 1st Apr 2018 22:47    Post subject:
Yuri wrote:
Good, I got fed up of getting chased by everything under the sun.. er, moon after a while. Got pretty boring just staring at dustbin and cabinet interiors. Laughing


Why I hated the original game and the second one! Guy was a pussy who ran all the time.. Christ get something and start whacking!
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