Playerunknown's Battlegrounds [F2P]
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red_avatar




Posts: 4567

PostPosted: Mon, 24th Apr 2017 20:35    Post subject:
I bought it using card money - after a few games I'm having fun but the performance really is pretty terrible and there's a ton of pop-in. Still, quite good.

The randomness of the loot can be annoying though, when you drop among houses and find zero weapons after investigating three of them, only to get shot by a guy with a pistol Rolling Eyes That happened during my first two games. On my third game, I found several high end weapons and ended in the top 20 killing three people which wasn't bad considering I was still getting the hang of the controls.
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Nodrim




Posts: 9584
Location: Romania
PostPosted: Mon, 24th Apr 2017 22:11    Post subject:
There is a known bug with the loot intensity after the latest update.
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Lopin18




Posts: 3359
Location: US
PostPosted: Tue, 25th Apr 2017 01:56    Post subject:
To everyone who goes close to the circle's final location and hides in a house with a shotgun using third person peeking.


Seriously


Fuck you



5 mins shooting and killing around the house only to go in and get shot by the cunt camping the closet, didnt even move in those 5 mins to try and kill me.
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Immunity




Posts: 5626

PostPosted: Tue, 25th Apr 2017 02:08    Post subject:
Lopin18 wrote:
To everyone who goes close to the circle's final location and hides in a house with a shotgun using third person peeking.


Seriously


Fuck you



5 mins shooting and killing around the house only to go in and get shot by the cunt camping the closet, didnt even move in those 5 mins to try and kill me.


Third person was absolutely the worst design decision they could have made for a game like this. But, gotta appeal to the Twitch tards - it's Early Access after all!


I can never be free, because the shackles I wear can't be touched or be seen.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 25th Apr 2017 03:13    Post subject:
Yup, stopped playing till 1p is in. Even when 3p works in your favour, it's not enjoyable to me... more like.. feels dirty... the kinda dirt you can't scrub off no matter how hard you try...



Mainstream needs their training-wheels though...

Game "could" be the bomb with 1p though.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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Lopin18




Posts: 3359
Location: US
PostPosted: Tue, 25th Apr 2017 04:45    Post subject:
Thats my only critique, the third person view has to be optional, ever since arma ive despised it.

Still fun but DAMN it sucks to get seen by some cunt camping a corner or wall.
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red_avatar




Posts: 4567

PostPosted: Thu, 27th Apr 2017 15:28    Post subject:
I got 13 games in and I didn't even realize you could actually zoom in in first person until the last two games Laughing That made things a LOT easier - I ended both games in top 5 and last game I just died because Nvidia's stupid shadowplay suddenly appeared when I pressed certain key combinations.

If they can fix the mouse aiming feeling sluggish, this could be one of my favorite FPS games of the past few years. It has a good combo of exploration, tactics, gunplay and, of course, tension.
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Slizza




Posts: 2345
Location: Bulgaria
PostPosted: Fri, 28th Apr 2017 18:32    Post subject:
Me n my mate both gor 1 shot wrecked by a single dude with a bow n arrow last game i played. Both had full health n l2 armour n helmets. Is this thing really that OP or it's a dodgy player? Didn't see the player or hear anything close lol. Destroyed.
Both cases the arrow was in our asses Laughing


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0wen




Posts: 3566

PostPosted: Fri, 28th Apr 2017 19:39    Post subject:
Slizza wrote:

Both cases the arrow was in our asses Laughing


It is called the Love Arrow, I advise using soap on a rope next time.
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Sat, 29th Apr 2017 17:55    Post subject:
Is this game shareable through Family Share? If it is, if anyone's willing to share just to try it out I'd appreciate it, I'm wondering how it would run on my now rather old PC before buying. Very Happy
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sat, 29th Apr 2017 18:27    Post subject:
H4wkeye wrote:
Is this game shareable through Family Share? If it is, if anyone's willing to share just to try it out I'd appreciate it, I'm wondering how it would run on my now rather old PC before buying. Very Happy


Yeah sure, I could use a VAC ban Laughing

*jk


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Sat, 29th Apr 2017 18:42    Post subject:
You saw through me, I'm on a VAC banning spree. Cool Face

(not)
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Nodrim




Posts: 9584
Location: Romania
PostPosted: Fri, 12th May 2017 00:28    Post subject:
Two more maps incoming:
https://twitter.com/dantack/status/859495510863990785

The new gun coming up this month seems to be an94:
https://twitter.com/BattleRoyaleMod/status/862494221118226433
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Lordas




Posts: 544

PostPosted: Fri, 12th May 2017 10:04    Post subject:
Lopin18 wrote:
Thats my only critique, the third person view has to be optional, ever since arma ive despised it.

Still fun but DAMN it sucks to get seen by some cunt camping a corner or wall.


Have you guys ever pressed V to go 1p? Question (not sure by optional do you mean you can choose what you like or it should be forced on everyone to use the same, the second one doesnt sound OPTIONAL at all so I responded to the first one)

edit: also same goes to m3th0d2008 , 1p was in since the beggining... I might be reading you guys completely wrong tho...


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red_avatar




Posts: 4567

PostPosted: Fri, 12th May 2017 10:47    Post subject:
Lordas wrote:
Lopin18 wrote:
Thats my only critique, the third person view has to be optional, ever since arma ive despised it.

Still fun but DAMN it sucks to get seen by some cunt camping a corner or wall.


Have you guys ever pressed V to go 1p? Question (not sure by optional do you mean you can choose what you like or it should be forced on everyone to use the same, the second one doesnt sound OPTIONAL at all so I responded to the first one)

edit: also same goes to m3th0d2008 , 1p was in since the beggining... I might be reading you guys completely wrong tho...


I used it the first few games until I realized no-one was using it and it's a significant handicap when you do use it. Only times I use it, is when I'm lying in ambush somewhere (like when I know someone is entering a house I'm in - I lay prone with a shotgun aimed at the door and wait for him to open it).

All in all, very enjoyable game. I was almost first one game but the game forced me out of cover when it was 1 vs 1 and you know you're fucked when that happens. The circles really do determine how high I'll end up ranking - if I have to constantly be on the move, I lack time to find proper gear and you end up running in the open too much with the risk of getting shot.

I can't wait for more content to get added - this game is already a blast, but if they added traps, more maps and some extra mechanics (and maybe some extra game modes too?) it will really be a game you can't miss out on.

A few things I would like to see added, though:
- local text chat for team games
- spectator mode - I know why they don't let you spectate but for solo games, there's enough players to make it unlikely that one player would help out another.
- binoculars
- forced first person
- mods - would be cool being able to add custom content
- dual handguns
- gear spawns in the open - right now it's just in buildings
- better damage models (getting shot in the leg = limping for example)
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Nodrim




Posts: 9584
Location: Romania
PostPosted: Fri, 12th May 2017 10:54    Post subject:
red_avatar wrote:

- binoculars


Can't remember anything about binoculars, but I know range-finders are planned.

red_avatar wrote:

- forced first person


There will be an option to queue for first-person only in the near future. They are working to improve the first-person camera, that's why it isn't in the game yet.

red_avatar wrote:

- mods - would be cool being able to add custom content


Mod support was confirmed.

red_avatar wrote:

- better damage models (getting shot in the leg = limping for example)


Battlegrounds is a competitive game not a simulator, mechanics like this won't work. The game is pretty steamlined in some areas to make sure the gameplay and combat are as fluid as possible. That's why you can jump of buildings without much of a penalty.
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red_avatar




Posts: 4567

PostPosted: Fri, 12th May 2017 11:08    Post subject:
Nodrim wrote:

red_avatar wrote:

- better damage models (getting shot in the leg = limping for example)


Battlegrounds is a competitive game not a simulator, mechanics like this won't work. The game is pretty steamlined in some areas to make sure the gameplay and combat are as fluid as possible. That's why you can jump of buildings without much of a penalty.


I didn't mean detailed damage models but just the ability to shoot someone escaping in the leg would be fun and tactical. You could just add a timer making you limp for X seconds - that doesn't make it a simulator, just means you got another reason to aim carefully. It's no different from stun grenades being in the game after all.

Oh, I also know another thing I would like: being able to lock doors meaning you got to use guns to blast them down.
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Nodrim




Posts: 9584
Location: Romania
PostPosted: Fri, 12th May 2017 11:33    Post subject:
I don't know how many competitive shooters you played (don't take this the wrong way, it's not meant as an insult of any kind), but in my experience that won't work. It will end up frustrating people while helping noobs more than anything else.
Limping is different from the stun grenades. Stun Grenades help players engage against those who have the defender's advantage. Limping will be a pain for everyone who's on the run putting them in an even bigger disadvantage.

red_avatar wrote:

Oh, I also know another thing I would like: being able to lock doors meaning you got to use guns to blast them down.


Like the traps you mentioned, locking doors is a static mechanic in a game that's quite dynamic. The pace of the match doesn't allow for such gimmicks and it will end up helping luckers a lot.

I think they nailed the base gameplay, now the game needs more helpful features and content, bug fixing, optimization and an ASAP fix for the retarded desync. I would also love to see those ranked seasons coming up soon.
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red_avatar




Posts: 4567

PostPosted: Fri, 12th May 2017 11:47    Post subject:
Nodrim wrote:

Like the traps you mentioned, locking doors is a static mechanic in a game that's quite dynamic. The pace of the match doesn't allow for such gimmicks and it will end up helping luckers a lot.

I think they nailed the base gameplay, now the game needs more helpful features and content, bug fixing, optimization and an ASAP fix for the retarded desync. I would also love to see those ranked seasons coming up soon.


The game heavily encourages camping so I'm not sure I agree with you when you say it's dynamic - it's a loot-based survival shooter where you spend a lot of time in cover waiting, you mostly have to avoid people and try to catch them off guard. Outright combat is not the game's strength anyway so in that respect, traps and locking doors makes sense in supporting that play style.

It's also not like you'd be spamming those things - if properly done, it not about luckers, quite the opposite. Noobs will quickly learn not to just waltz inside a building without paying attention. Heck, what IS luck based, is the circle determining how fucked you are.
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DimasL




Posts: 1766
Location: Spain
PostPosted: Fri, 12th May 2017 11:49    Post subject:


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red_avatar




Posts: 4567

PostPosted: Fri, 12th May 2017 12:09    Post subject:
I watched that this morning - kind of helpful but very generic in damage info - they don't show the actual damage done (recording the person getting shot would have fixed this) and just say how many shots it takes but not how much damage each shot does. If you know one shot takes away 95% health, then you also know that moving a little closer means insta-kill. Without knowing this, you can't calculate the ideal damage vs distance.
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Nodrim




Posts: 9584
Location: Romania
PostPosted: Fri, 12th May 2017 13:00    Post subject:
red_avatar wrote:
Nodrim wrote:

Like the traps you mentioned, locking doors is a static mechanic in a game that's quite dynamic. The pace of the match doesn't allow for such gimmicks and it will end up helping luckers a lot.

I think they nailed the base gameplay, now the game needs more helpful features and content, bug fixing, optimization and an ASAP fix for the retarded desync. I would also love to see those ranked seasons coming up soon.


The game heavily encourages camping so I'm not sure I agree with you when you say it's dynamic - it's a loot-based survival shooter where you spend a lot of time in cover waiting, you mostly have to avoid people and try to catch them off guard. Outright combat is not the game's strength anyway so in that respect, traps and locking doors makes sense in supporting that play style.

It's also not like you'd be spamming those things - if properly done, it not about luckers, quite the opposite. Noobs will quickly learn not to just waltz inside a building without paying attention. Heck, what IS luck based, is the circle determining how fucked you are.


It's impossible to avoid camping in Battle Royale, yet even the campaign isn't always that standard hide in a corner action. Every good player doesn't stay still when they are campaign outside buildings, they move constantly to decrease the chances of getting headshoted or hit. The shield is also a big factor which with the latest update has you moving all the time.
I don't think you want the game to favor players who dropped in a lucky spot that turns to be the center of late game circle by adding traps and other means to defend a building.
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red_avatar




Posts: 4567

PostPosted: Fri, 12th May 2017 14:28    Post subject:
Nodrim wrote:

It's impossible to avoid camping in Battle Royale, yet even the campaign isn't always that standard hide in a corner action. Every good player doesn't stay still when they are campaign outside buildings, they move constantly to decrease the chances of getting headshoted or hit. The shield is also a big factor which with the latest update has you moving all the time.
I don't think you want the game to favor players who dropped in a lucky spot that turns to be the center of late game circle by adding traps and other means to defend a building.


You make it sound as if traps are insurmountable walls - no, they're supposed to be visible and possible to destroy. The meaning for the traps are to make players pay more attention and also to catch some people (who don't pay attention) off guard while also slowing down those who simply rush into a house knowing there's no locked doors or traps. It works really well in R6 Siege and I miss it in this game. There's already plenty of grenades for flushing people who camp in a house so it's not about making a fortress you can't conquer.
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Nodrim




Posts: 9584
Location: Romania
PostPosted: Fri, 12th May 2017 15:43    Post subject:
R6 Siege is a whole different story. It's a game with 50 square meters maps in which you can scout and gain information about what to expect in terms of defensive layout and operators.
Battlegrounds is an open world game with a ton of possibilities and a wide variety of factors that affect the course of a match. It doesn't need this kind of gimmicky mechanics.
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t00ner




Posts: 141

PostPosted: Sun, 14th May 2017 21:02    Post subject:
Nodrim wrote:
Two more maps incoming:
https://twitter.com/dantack/status/859495510863990785

The new gun coming up this month seems to be an94:
https://twitter.com/BattleRoyaleMod/status/862494221118226433


Not AN94 but also russian Wink
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Nodrim




Posts: 9584
Location: Romania
PostPosted: Sun, 14th May 2017 21:02    Post subject:
To me it looks like AN94. It could be RPK, but that's such a boring choice.
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t00ner




Posts: 141

PostPosted: Sun, 14th May 2017 21:09    Post subject:
Nope, not an RPK, but that could be added later.
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Nodrim




Posts: 9584
Location: Romania
PostPosted: Sun, 14th May 2017 21:11    Post subject:
AN94 would be an interesting choice. Not only it requires some additional animations compared with a standard gun, but it's a different caliber as well.
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Nodrim




Posts: 9584
Location: Romania
PostPosted: Fri, 19th May 2017 19:08    Post subject:
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 19th May 2017 19:43    Post subject:
Ah, finally... the "such is life in zone" vibe just increased. All that is missing is being able to throw bolts around, anomalies, rolling out the mutants and adding Sidorovich as a weapons merchant into the bunker that yells "get out of here stalker" everytime you made a deal with him and you're about to leave. Such is life in the zone.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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