RiME (Tequila Works)
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JBeckman
VIP Member



Posts: 34998
Location: Sweden
PostPosted: Thu, 1st Jun 2017 21:28    Post subject:
GPU limitation primarily, somethings a bit off though I'm no expert on the exact workings behind the visual technology in this game or UE4 which is the engine driving this game.

There is a CPU issue as well when loading saves slowing that down (Such as the initial start up.) but that's gone now with the cracked exe from what I understood though overall in-game performance is likely not going to change much since it's still so dependent on the GPU side of things though this can vary from system to system but even 1080 Ti GPU owners see frame rate drops here and there so the game could do with a patch beyond just removing the DRM.

EDIT: Getting rid of the DRM and alleviating the CPU usage is still a nice thing of course but if the game is primarily GPU bound then overall framerate isn't going to be impacted by all that much although having the game start up quicker and loading faster isn't a bad thing at all. Very Happy

If the developers can improve the GPU bottleneck (Whatever it might actually turn out to be caused by.) then both together could yield some nice performance gains allowing both GPU and CPU to operate better thus yielding a higher framerate for the user and a smoother experience with less stutter. Smile
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tet666




Posts: 5092

PostPosted: Thu, 1st Jun 2017 22:49    Post subject:
M4trix wrote:
prudislav wrote:
M4trix wrote:
Baldman asked for bitcoins ? Sad

yep only eceived 7 transactions with about 12 bucks worth


Well, spending some time behind the bars is not worth 12 bucks. The worst part is that nobody would give a slightest fuck if they catch him. People are ungrateful when it comes to things like this. Cracling some crappy games is simply not worth spending time in jail. Neutral


Dunno where they/he are from but there isn't a country (which isn't a shithole where you go to jail for pretty much everything anyway) where you would go to jail just for reversing a DRM solution.
I don't think they are in for the money either there are much better opportunities for people with those skills for that, they are likely just doing it for sport (or maybe it's a form of advertisement)
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JBeckman
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Posts: 34998
Location: Sweden
PostPosted: Fri, 2nd Jun 2017 03:42    Post subject:
http://steamcommunity.com/app/493200/discussions/0/1291817837621089415/

1.01 is out, 2.3 GB and it does also remove the DRM.

http://steamcommunity.com/sharedfiles/filedetails/?id=937711717

According to Kal one of the bigger problems with performance comes down to how the game uses geometry shaders instead of compute ones for lighting, found it interesting. Smile
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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Fri, 2nd Jun 2017 04:12    Post subject:
Guess one's word stands for d*ck when you are outed for your r*tard protection guarantee only to be shown what a nard they were to make one.


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Reg67




Posts: 5432

PostPosted: Fri, 2nd Jun 2017 06:33    Post subject:
Rime-CODEX
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Breezer_




Posts: 10826
Location: Finland
PostPosted: Fri, 2nd Jun 2017 08:13    Post subject:
CaptnNemo wrote:
Why is performance abysmal ?? 30-45 fps really!?


Philosopheraptor


You cannot expect 2 months old high end GPU to run games good that is released after, your options is to buy PS4 PRO or wait for Volta in order to play this game with good fps.

 Spoiler:
 
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Ampee




Posts: 1986

PostPosted: Fri, 2nd Jun 2017 08:18    Post subject:
Well it runs okay for me. 1080p with DSR, everything maxed. 60 fps (rivatuner, not "eye measure")
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 2nd Jun 2017 08:24    Post subject:
It drops lower than 60 fps on my rig when maxed out at 1920x1200 which is unacceptable for this kind of graphics. I had to set shadows to medium.


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CaptnNemo




Posts: 909

PostPosted: Fri, 2nd Jun 2017 08:28    Post subject:
Well, after using Codex version without Denuvo, I can say that performance wise I am able to get 60 stable locked 99% of the time maxed settings / 1440P. Off course. you have to bring down a notch AA option from SSAA to TXAA or/and add reshade to it. Smile


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Ampee




Posts: 1986

PostPosted: Fri, 2nd Jun 2017 09:02    Post subject:
CaptnNemo wrote:
Well, after using Codex version without Denuvo, I can say that performance wise I am able to get 60 stable locked 99% of the time maxed settings / 1440P. Off course. you have to bring down a notch AA option from SSAA to TXAA or/and add reshade to it. Smile


Yeah, with ssaa its around 45-60.

Well at 1440p (1080p with DSR) and sitting far away from the screen I could barely tell the difference between TXAA and SSAA (also my vision is a bit blurry)

and to be honest 60 fps is mainly just a manipulation, "if its not 60 your system is crap".
Even 30 is playable. Of course the more the merrier, but back in the 90's I don't think anyone cared about 60fps and such. If it run playable it was okay.
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Breezer_




Posts: 10826
Location: Finland
PostPosted: Fri, 2nd Jun 2017 09:23    Post subject:
Yes but a 1080Ti not running this game with solid 60fps is not acceptable, we are talking here now the best gaming card you can get. If the devs are so incompetent these days, so they cannot code their shit that it runs on best hardware 60fps, maybe they should start thinking leave the business and go work to mcdonalds or something.
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JackQ
Non-expret in Derps lagunge



Posts: 14186
Location: Kibbutznik, Israel
PostPosted: Fri, 2nd Jun 2017 09:40    Post subject:
tet666 wrote:
prudislav wrote:
Rime.v1.0.Crack.V3.by.BALDMAN

!

BALDMAN wrote:
"In Rime that ugly creature went out of control - how do you like three fucking hundreds of THOUSANDS calls to "triggers"
during initial game launch and savegame loading? Did you wonder why game loading times are so long - here is the answer Smile
In previous games like Sgw3, Nier, Prey there were only about 1000 "triggers" called, so we have x300 here.
Next - 300,000 called "triggers" were just warmup for Denuvo, after 30 minutes of gameplay it became 2 fucking MILLIONS of
called "triggers". Protection now calls about 10-30 triggers every second during actual gameplay, slowing game down.
In previous games like Sgw3, Nier, Prey there were only about 1-2 "triggers" called every several minutes during gameplay, so do the math.
Don't forget that triggers is under VM and heavily obfuscated, which obviously does not improve perfomance"


Yeah so much for Denuvo not affecting legit users...



Speaking of Which,that's also pretty much a huge blow to "Denuvo not hurting performances" crap arguments we heard for years now From Denuvo and other people, And huge blow to Denuvo's reputation.

We just need more and more games getting cracked and people comparing performances.

Thank 100x times Baldman , For confirming that truth by straightly telling it.


What would you expect? The fucking protection heavily using the VM,It would be
NECESSARY slow down things at some degree, Also they are the same guys who made
"SecuR"OM.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Clevesa




Posts: 3694

PostPosted: Fri, 2nd Jun 2017 10:29    Post subject:
Get the CODEX version or wait for the developers to release the denuvo-less version?
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 2nd Jun 2017 10:33    Post subject:
ˆCodex version is already the version where devs patched denuvo out


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 2nd Jun 2017 10:57    Post subject:
http://kotaku.com/pirates-say-rimes-drm-slows-down-the-game-but-denuvo-d-1795738625
Quote:

Denuvo, for its part, deny that DRM causes any issues at all.

“Prior to release, we performed benchmark testing on the protected vs. unprotected versions of Rime,” a representative of Denuvo told Kotaku. “There was no performance impact on the version that is protected with Denuvo anti tamper vs. the unprotected version.”
Laughing


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Clevesa




Posts: 3694

PostPosted: Fri, 2nd Jun 2017 11:22    Post subject:
prudislav wrote:
ˆCodex version is already the version where devs patched denuvo out


Ohh cool, thanks!
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JackQ
Non-expret in Derps lagunge



Posts: 14186
Location: Kibbutznik, Israel
PostPosted: Fri, 2nd Jun 2017 11:27    Post subject:
h0rnyfavn wrote:
http://kotaku.com/pirates-say-rimes-drm-slows-down-the-game-but-denuvo-d-1795738625
Quote:

Denuvo, for its part, deny that DRM causes any issues at all.

“Prior to release, we performed benchmark testing on the protected vs. unprotected versions of Rime,” a representative of Denuvo told Kotaku. “There was no performance impact on the version that is protected with Denuvo anti tamper vs. the unprotected version.”
Laughing

Fucking lairs Mad

At this point, it doesn't matter what the say, Its been proven it does,there is nothing to deny at this point, it's only make things for the worse.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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StEFaN7




Posts: 5909
Location: them swamps
PostPosted: Fri, 2nd Jun 2017 11:58    Post subject:
im surprised they removed the drm since baldman isnt scene


I can see your soul at the edges of your eyes..
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JackQ
Non-expret in Derps lagunge



Posts: 14186
Location: Kibbutznik, Israel
PostPosted: Fri, 2nd Jun 2017 12:03    Post subject:
StEFaN7 wrote:
im surprised they removed the drm since baldman isnt scene

Rolling Eyes


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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madness




Posts: 13320

PostPosted: Fri, 2nd Jun 2017 12:15    Post subject:
So did anyone actually do benchmarks (other than Denuvo) or we are just supposed to believe anything this baldman guy says?
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DaLexy




Posts: 3042
Location: Germany
PostPosted: Fri, 2nd Jun 2017 12:22    Post subject:
 Spoiler:
 


They should definetly getting a cookie for the fast response.
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Clevesa




Posts: 3694

PostPosted: Fri, 2nd Jun 2017 12:32    Post subject:
madness wrote:
So did anyone actually do benchmarks (other than Denuvo) or we are just supposed to believe anything this baldman guy says?


I was thinking the same. Is there any data, other than what Baldman has show, that supports his findings?
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JackQ
Non-expret in Derps lagunge



Posts: 14186
Location: Kibbutznik, Israel
PostPosted: Fri, 2nd Jun 2017 12:41    Post subject:
Just few posts above:

CaptnNemo wrote:
Well, after using Codex version without Denuvo, I can say that performance wise I am able to get 60 stable locked 99% of the time maxed settings / 1440P. Off course. you have to bring down a notch AA option from SSAA to TXAA or/and add reshade to it. Smile


Also,CaptnNemo ,Did you tested pre Denuvo's Removal Version before?

Thanks Wink

EDIT:(Pre-Denuvo Removal)
CaptnNemo wrote:
Why is performance abysmal ?? 30-45 fps really!?


Philosopheraptor



EDIT2:

On Steam forums Legit Users Seems to confirm this as well:

edersam wrote:
no more lag

After the updated version, i can get 60fps stable


http://steamcommunity.com/app/493200/discussions/0/1291817837621240328/


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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cyclonefr




Posts: 7017

PostPosted: Fri, 2nd Jun 2017 13:33    Post subject:
Maybe it's due to the fact that 1.01 does improve performances because of other fixes and not because of Denuvo removal though.

I'm not sure what Baldman did (didn't check), but if he did remove Denuvo, you can do a proper benchmark using his crack I guess.


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JackQ
Non-expret in Derps lagunge



Posts: 14186
Location: Kibbutznik, Israel
PostPosted: Fri, 2nd Jun 2017 13:47    Post subject:
The update changelog mainly statement about Denuvo's removal and other fixes need to take sometime..

Its been confirmed by the devs themselves that update been applied becuase of Denuvo being cracked and more updates to fix more things will come soon.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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CaptnNemo




Posts: 909

PostPosted: Fri, 2nd Jun 2017 14:56    Post subject:
Yeah I did indeed try the first release with denuvo. Hence my comments about abysmal performance.

I have to admit that I didn't try bringing down a notch the AA options before actually doing it on the non-denuvo version.

Maybe performance would of been the same.

Anyone tried bringing down an notch AA option to TXAA on denuvo version ?


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JBeckman
VIP Member



Posts: 34998
Location: Sweden
PostPosted: Fri, 2nd Jun 2017 16:43    Post subject:
After TXAA is SSAA so if that's what you were using that would likely explain the performance problems a bit although the game still runs poorly even without it.

So SSAA? Super sampling anti-aliasing which here I believe it's a 2x2 (4x) increase of your select screen resolution so if you're playing the game at 1920x1080 it's effectively 3840x2160 and if you're at 2560x1440 it's effectively 5120x2880 and so on.

TXAA I'm not too sure what that is, the .dll library for Nvidia Gameworks only has HBAO(+) so I'm assuming it's just incorrectly labeled UE4 temporal AA.

And FXAA is just the shader fast approximate anti aliasing, I prefer SMAA myself but FXAA isn't too bad though a bit softer.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 2nd Jun 2017 17:37    Post subject:
I still had drops below 60 fps with TXAA.

The game is uninstalled though.If you make a walking simulator then at the very least it should look fantastic graphics-wise.

This game? It looks pretty mediocre and runs poorly.


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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Fri, 2nd Jun 2017 18:01    Post subject:
I like the game so far, but it runs like shit. I'm having sub-30 framerates @ 1080p on a gtx 1060 and I didn't even set everything to max. Terrible port.
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cyclonefr




Posts: 7017

PostPosted: Fri, 2nd Jun 2017 18:04    Post subject:
The fact the game is gonna be ported to the Nintendo Switch makes this even more of a shame...


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