Beyond Good & Evil 2 Forever (Seamless Online Ubipasta)
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PistolWhip




Posts: 447
Location: AUS
PostPosted: Tue, 13th Jun 2017 19:47    Post subject:
I'm hoping the online portion of the game is just co-op or something. I'll be pissed if this is World of Pirates.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Tue, 13th Jun 2017 23:09    Post subject:
PistolWhip wrote:
I'm hoping the online portion of the game is just co-op or something. I'll be pissed if this is World of Pirates.

From the words of baguette Ancel himself:

"we've been working very hard on the technology during the past three years, and today we have a seamless online playground where we can travel across space at the speed of light. We can explore mysterious cities and unknown lands by ourselves or with friends"

That sounds to me like something structured a-la Division/Wildlands, only on an even larger scale (since they said you can actually visit different planets). Add to that the fact that it's a prequel with new yolo characters, and you have the recipe to make the thing lose all its original appeal and identity, to me at least.
And to think that I was joking about it last year Sad Laughing
 Spoiler:
 



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Wed, 14th Jun 2017 00:11; edited 1 time in total
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TheZor
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Posts: 5991

PostPosted: Tue, 13th Jun 2017 23:18    Post subject:
ixigia wrote:
PistolWhip wrote:
I'm hoping the online portion of the game is just co-op or something. I'll be pissed if this is World of Pirates.

From the words of baguette Ancel himself:

"we've been working very hard on the technology during the past three years, and today we have a seamless online playground where we can travel across space at the speed of light. We can explore mysterious cities and unknown lands by ourselves or with friends"

That sounds to me like something structured a-la Division/Wildlands, only on an even larger scale (since they said you can actually visit different planets). Add to that the fact that it's a prequel with new yolo characters, and you have the recipe to make the thing lose all its original appeal and identity, to me at least.
And to think that I was joking about it last year Sad Laughing
 Spoiler:
 


Spot on, as always ! Laughing
Crying or Very sad
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Shocktrooper




Posts: 4560

PostPosted: Tue, 13th Jun 2017 23:52    Post subject:
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Wed, 14th Jun 2017 10:28    Post subject:
tet666 wrote:
The_Leaf wrote:
Quote:
As you rise from lowly pirate to legendary captain, you’ll traverse System 3 at light speed to explore freely on your own or with friends.


I have still hope that this phase in gaming history where EVERY GAME MUST be an open-world online-enabled roam-and-fuck-around-without-aim collectible-riddled pile of shit will come to an end sooner or later... right now I'm pretty sad Sad


Every game?
Just avoid AAA gaming like the rest of us allrdy does, there are plenty of interesting games from indies or other lower tier developers.


Why tho?

Why should we just accept that most, if not every, "high profile" releases conform to the same uninspired formula filled with insipid side-activities and tacked-on multiplayer features, all put in place to hide the utter lack of good level design, narrative appeal and character development?

I mean, I know there's little we can do, but at least let me bitch about it Crying or Very sad
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prudislav
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Location: The land of beer and porn
PostPosted: Wed, 14th Jun 2017 14:33    Post subject:
Interview at around 28:47 https://www.twitch.tv/videos/151136534
tl;dw summary:

  • A different planet than the original BGE. You will discover the pillars of this world
  • Hybrids: half human, half animals, created by humans to colonize planets that are too toxic.
  • We want to explain to the player what the world is about, how all of this is connected and the trailer is a part of that
  • Everything is connected to the first game, you will recognize the races in BGE1, Ancel likes the first sentence: Where is your master, I don't deal with domesticated.
  • There is a religion thing with the Pey statue.
  • We try to work very deeply with the world before anything else. Where is it and why? What is the history behind all of this?
  • We've never made such a big game, so for them as the team, it's a big challenge.
  • We worked for 3 years to have the proper technology to execute on our big dreams for this game
  • It allows us to travel across planets, planets with a lot of detail like cities, gravity, moons, etc.
  • The Chinese restaurant sequence to the city to jumping into space is based on the game design - going from small scale to large scale. It's like GTA in space.
  • When you take a picture, you are creating a moment. We want to have meta information on the pictures players take. And then you can show the photo to a NPC that the NPC reacts to.
  • The technology has two components: 1 is the scale, 2 is the online. The game allows for both solo play and you can call a friend to help you with completing a mission. We want players to share the adventure together. It's an adventure you can play alone or with friends. Like BGE1 using the help of your companions, so too can you use other players to overcome the challenges of the game.
  • Closed-doors internal demo this E3, but you will hear a lot from the team in 2017 about the game.
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Wed, 14th Jun 2017 15:11    Post subject:
This game will be typical busywork ubishit with a world/worlds so big that you inevitably grow bored
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Silent_Lurker




Posts: 7510
Location: France
PostPosted: Wed, 14th Jun 2017 15:25    Post subject:
@prudislav Thanks for the headup.

Definitely wishlisted Smile


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TeaDrinker
Banned



Posts: 8

PostPosted: Wed, 14th Jun 2017 22:12    Post subject:
Talking is easy its still gonna be some average onlineshit, wanna bet your cocks on it? I will!
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tet666




Posts: 5090

PostPosted: Thu, 15th Jun 2017 16:20    Post subject:
https://www.theverge.com/2017/6/14/15801280/beyond-good-evil-2-preview-michel-ancel-interview-e3-2017
Quote:

It combines elements of online worlds, early-access releases, role-playing games, and procedural generation. It’s also, admittedly, still pretty rough around the edges. Many of the game’s key elements — from graphics to combat to narrative — are still being implemented.

“There’s still a lot of work to do,” Ancel says, “but we now really believe that we’re going to make this game.”

...
Three years ago they started working on the technology that would power the experience — it started out as a kind of solar system simulation tool — and only recently have they started actually building the game. “When you don’t have this technology, you can’t really start the game,” Ancel explains. “It’s too difficult. But now we can say for sure that we will make this game, we’ll finish it. Because we have the technology for it.” He describes the game’s current status as “day zero of development.”
...
It all sounds incredibly ambitious, especially when you consider that Ancel also wants to treat Beyond Good & Evil 2 as something of an early access title, with a community of players offering feedback and testing early prototypes. The version of the game I saw, meanwhile, was still in a very early state. The graphics were mostly placeholder (Ancel says that “two weeks ago there were no graphics”) while aspects like combat and any kind of narrative aspect had yet to be implemented..


So basically they have absolutely nothing but a concept but even make stupid plans for an EA and on top of that Ubi will be bought out by Vivendi this year so there is no way this project will survive after the acquisition.

Aww Yeah


Last edited by tet666 on Thu, 15th Jun 2017 23:27; edited 2 times in total
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TheZor
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Posts: 5991

PostPosted: Thu, 15th Jun 2017 16:34    Post subject:
Potential to be either totally amazing or completely disappointing..
Considering the track record of such ambitious projects, I won't get my hopes up whatsoever.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 22nd Jun 2017 21:46    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Thu, 22nd Jun 2017 23:21    Post subject:
Thanks Bob.

Looks like a great draft so far. Honestly not what I had previously imagined it would turn out to be, the sense of scale is outstanding. Their top priority should be the population and that it all feels coherent in the end.

But I will keep a close eye on it.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Fri, 23rd Jun 2017 00:45    Post subject:
'You create your own character, you start at level 1 without anything and you need money to level up, you can take pictures and share them with the other guys. You can visit anything seamlessly, multiple cities, planets! Look, you can drift with a spaceship!'

They really nailed the spirit of Beyond Good and Evil Dude Weep Laughing

This is what I dislike about this entire ordeal. It's not about the end product, which may end up being alright (I really doubt it, for my tastes at least, but can't be ruled out), it's the fact that once again, instead of creating a new IP they're using the famous name and hype surrounding it like parasites in order to create something that clearly has no links whatsoever with the past (it's something else entirely in terms of direction, scope, characters, anything really) with the only intent to assimilate the brand and convert it into easy sales, not after having killed it beforehand. Ubi did something similar with Wildlands as well (along with many others), which felt like Ghost Recon in the same way I look like Leanna Decker. Shame on them Mad *dilly ding dilly dong*
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 23rd Jun 2017 02:52    Post subject:
all super exciting

until you remember its ubi, so all this cool stuff, and how visually nice it looks, will have zero to do with the finished product.

its like they havent leaned yet not to show things off until its almost done, because theyre incapable of delivering on the big ideas they start out with.


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tet666




Posts: 5090

PostPosted: Fri, 23rd Jun 2017 17:57    Post subject:
As i said there is basically zero chance this will live trough the Vivendi acquisition so it's best to just forget it.
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banish




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PostPosted: Fri, 23rd Jun 2017 18:59    Post subject:
is the vivendi acquisition that certain ?
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JBeckman
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Location: Sweden
PostPosted: Fri, 23rd Jun 2017 19:02    Post subject:
banish wrote:
is the vivendi acquisition that certain ?


Almost, I think they're expected to have a majority share pretty soon if things continue with their share takeover.
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Mister_s




Posts: 19863

PostPosted: Fri, 23rd Jun 2017 19:09    Post subject:
Damn, that seems like very early stage footage. Release date 2019/2020 at the earliest? I hope this guy releases the game and finally achieves his dream before his death. Poor guy.
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xyzg




Posts: 1835

PostPosted: Fri, 23rd Jun 2017 21:21    Post subject:
This game still coming out?, the original is still one of my fave games.
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lolozaur




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PostPosted: Wed, 28th Jun 2017 12:04    Post subject:
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Morphineus
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PostPosted: Wed, 28th Jun 2017 12:33    Post subject:
Looks a bit like female Swerengen. Poker Face


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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Wed, 28th Jun 2017 13:50    Post subject:
Well it's a mockup so I guess it's not too unusual but yeah it looks a bit funny in a direct comparison.
(So about Disney and legal action...)

EDIT: I would guess it's a concept art mockup at least.
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KillerCrocker




Posts: 20501

PostPosted: Wed, 28th Jun 2017 18:18    Post subject:
It's not bge2... think about it. It's sequel to 15yo game that is not even remotely similar in any way.
We highly demanded new game with pey and jade and we get something else.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 7th Dec 2017 19:36    Post subject:


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KillerCrocker




Posts: 20501

PostPosted: Thu, 7th Dec 2017 20:39    Post subject:
what is this crap


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Fri, 20th Apr 2018 13:17    Post subject:
How is this SJW flagship project going?
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Waargh




Posts: 6997
Location: hell on earth
PostPosted: Fri, 20th Apr 2018 16:11    Post subject:
VGAdeadcafe wrote:
How is this SJW flagship project going?


There won't be any news before the announced E3 presentation, I guess


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 3rd May 2018 18:50    Post subject:

Quote:
The latest Beyond Good and Evil 2 update features new gameplay footage on how players can navigate the world via jetpack and ship, and how groups of co-op players can stay close together when traveling at high speeds by forming an armada. Additionally, you'll get a fresh look at how melee combat is coming together, with a taste of some work-in-progress footage of Shani showing off some elaborate combat moves with her staff.




http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


Last edited by prudislav on Thu, 3rd May 2018 20:51; edited 2 times in total
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tet666




Posts: 5090

PostPosted: Thu, 3rd May 2018 19:08    Post subject:
Yeah looks cool, btw why do we call this sjw crap again? i kinda forgot was it because of the monkey?


Last edited by tet666 on Thu, 3rd May 2018 19:11; edited 1 time in total
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