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StEFaN7
Posts: 5890
Location: them swamps
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Posted: Tue, 13th Jun 2017 10:48 Post subject: |
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after watching the new gameplay footage it dosent look at all bad, i guess the exotic setting helps a bit just like with black flags. the combat seems a bit clunky and drone should be completly removed.
I can see your soul at the edges of your eyes..
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Posted: Tue, 13th Jun 2017 13:56 Post subject: |
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Mister_s wrote: | Xenthalon wrote: |
Breath of the Wild would be just like Assassins Creed with towers to climb that reveal parts of the map and loot chests to open, but they did not give you a single map marker, and no visible progress bars, and it felt fresh and exciting. |
Sounds like a stupid system really. How would I know where to go without a compass and/or markers? I'd just be wandering aimlessly  |
Well you did have a map, and the main quests did have markers... but there were only like... 3 of them. And you could mark spots of interest on the map yourself with your... lets call it binoculars. But activities, towers, chests, resources, collectibles, bosses... nothing was "pre-marked" and something for you to directly head for.
It feels way more like exploration when you climb a hill and see something of interest on the horizon, tag it with your binoculars, then try to get to it and stumble upon more adventure on the way.
I highly recommend you to play Breath of the Wild, just to get a sense of the feeling, it works quite flawlessly with the Cemu emulator. You can even play it in 4k 
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Posted: Tue, 13th Jun 2017 16:49 Post subject: |
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Quote: | You don't have to use the bird if you don't want to. |
Also:
• you don't have to WATCH THROUGH WALLS with x-ray vision
• you don't have to TAG enemies
• you don't have to play in cover
• you don't have to read the script that's partially cringe-worthy
• you don't have to use the game mechanics that are suited for idiots
• you don't have to pay attention to the story, 'tis but a game
• you don't have to guide the arrows yourself via GOD-mode
• you don't have to press one button to win
THIS... FUCKING... LINE... AGAIN! 
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Posted: Tue, 13th Jun 2017 16:51 Post subject: |
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You don't have to play this game
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Posted: Tue, 13th Jun 2017 16:57 Post subject: |
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Indeed, that's the most important one... Thx for adding that!
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JBeckman
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StEFaN7
Posts: 5890
Location: them swamps
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Posted: Tue, 13th Jun 2017 18:18 Post subject: |
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what about just climing a top building or something to get the vantage point? drone is just the lazy way
I can see your soul at the edges of your eyes..
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JBeckman
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StEFaN7
Posts: 5890
Location: them swamps
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Posted: Thu, 15th Jun 2017 08:33 Post subject: |
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JBeckman wrote: | StEFaN7 wrote: | what about just climing a top building or something to get the vantage point? drone is just the lazy way |
If the game allows for it then sure that could still work to allow players can improvise and play their own way without relying on X-Ray / bird drones although random spawns can mess things up a bit though but it's not a huge concern most of the time although a few of the actual missions can be a bit more scripted.
(IE being required to use the thing to locate the mission target.)
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why wouldnt the game allow it since it was designed with that parkour in mind ? being able to climb every building in the world. in watch dogs 2 or fc primal you couldnt so it felt natural but in this game just feels useless. and why are these games still push towards stealth since AI is so bad? this is not splinter cell
also theres something in the game design that dosent look like cleopatra era.
I can see your soul at the edges of your eyes..
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JBeckman
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Posted: Thu, 15th Jun 2017 09:54 Post subject: |
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Well it's true nothing would normally prevent the player from climbing any nearby taller building to get a overview and planning the approach to the target or whatever though these games also tend to have restrictive design placing down boundaries, timers and other conditions depending on what mission you're on although I do tend to skip the optional sync objectives myself when it comes to the Assassin's Creed games.
The last two have also been a bit better at allowing a more open gameplay style and letting the player progress in whichever way he or she wants to with the optional objectives acting as a additional challenge basically.
As for the last bit yeah the historical accuracy that Ubisoft used to have as a big thing for this series (Even with the sci-fi undertones.) has gotten somewhat more flexible in favor of gameplay as the series went on, I'm no expert on ancient Egyptian history myself though.
(Being set so far back does allow for some creativity though.)
EDIT: And yeah the AI cam be oblivious as all hell unless you get a full alarm going, going to be interesting to see if they've addressed that at all.
For those preferring a direct approach combat also got a bit silly counter-killing everyone in one or two hits but from what Ubisoft has said of the game so far it seems they're restricting this a little bit more now.
(Syndicate almost made it too easy to just rush in and do double-kills as the AI barely reacted until you were up next to them and within striking distance.)
Looking forward to seeing some more actual gameplay trailers for the game, that should show things a bit better though I guess it won't be until the game is closer to release although they could still allow for previews of the game but those might have NDA's or other conditions.
Streamers are also a thing these days but seeing some "actor" with 1/4th or so of the screen solely dedicated to facial mimicry and fake reactions isn't something I'm a fan of at all but not everyone is like that thankfully, yet.
(And if they have to keep talking I prefer when it's focused on the game.)
Although if the E3 footage is already causing skepticism and doubt that's interesting, it's Ubisoft and all yeah but the E3 reel of a game is basically a scripted highlight feature of the game and not a true representation beyond generating interest and hype, sometimes it's just CGI too and doesn't show the game itself.
(Though some allow for some actual demoing of the game itself, though private closed-door showcases seem to be a growing thing these days.)
EDIT: Ah there's a bit of both for this particular games E3 trailer.
(And while it's a demonstration trailer the AI is still about the same as in Syndicate, well I suppose that shouldn't be too surprising.)
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Posted: Fri, 16th Jun 2017 15:52 Post subject: |
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Assassin's Creed Origins makes the series' past stumbles feel like ancient history
Quote: | Assassin's Creed has suffered in the past from its quickfire release schedule. Despite being one of the few annual blockbusters not about deathmatches, driving a car or kicking a ball, it was still released, every year, to fans hungry for meaningful upgrades. Sometimes, Ubisoft pulled it off despite of itself - with AC2, Brotherhood, and Black Flag, the series delivered. More often, though, Assassin's Creed has been judged as not having done enough, or simply not being good enough. Happily, it looks like Origins is going to fall into the first camp.
[...] |
http://www.eurogamer.net/articles/2017-06-16-assassins-creed-origins-makes-the-series-past-stumbles-feel-like-ancient-history
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Sun, 18th Jun 2017 10:20 Post subject: |
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Posted: Sun, 18th Jun 2017 10:27 Post subject: |
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Can't wait to isodemo this.
Looks so much more fun than the last two games.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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konkol84
Posts: 3679
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Posted: Sun, 18th Jun 2017 11:49 Post subject: |
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what Berb said
for me it's worth an ISOdemo for the setting alone
Ryzen 7600x/5600x/3600 | 5070TI/3080/3070Ti | 32GB RAM | LG 55OLEDC9/42OLEDC2 |
Oculus Quest 2 | Steam Deck
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Posted: Sun, 18th Jun 2017 13:11 Post subject: |
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It is getting some very nice previews. My main problem with this series is the lack of any kind of challenge. The last one in London was so horrendusly easy, I couldn't take it anymore. Hopefully this time they at least make an effort in that department.
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garus
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Posted: Sun, 18th Jun 2017 15:01 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:33; edited 1 time in total
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Posted: Sun, 18th Jun 2017 18:53 Post subject: |
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segobi
Posts: 1565
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Posted: Sun, 18th Jun 2017 21:07 Post subject: |
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LeoNatan
☢ NFOHump Despot ☢
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Posted: Mon, 19th Jun 2017 12:38 Post subject: |
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madness wrote: | https://www.youtube.com/watch?v=t6Y_PnvQ7D0 |
So the guard has a metal helmet, yet he shoots a wooden arrow through it? 
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garus
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Posted: Mon, 19th Jun 2017 17:07 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:33; edited 1 time in total
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prudislav
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Posted: Wed, 21st Jun 2017 21:53 Post subject: |
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Posted: Thu, 22nd Jun 2017 11:28 Post subject: |
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I like it. Animation mechanics look like shit but apart from that it's nice.
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prudislav
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Posted: Thu, 22nd Jun 2017 23:26 Post subject: |
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