Vampyr
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Nodrim




Posts: 10259
Location: Romania
PostPosted: Fri, 16th Jun 2017 16:50    Post subject:
Bob Barnsen wrote:
@Nodrim
Please don't talk bad about the game, thanks.

Why so serious? Mr. Green

I love Bloodlines but the game has always been rough. We have the many community patches as a testimony to that.
Vampyr looks pretty good for its budget. Focus Home Interactive has some pretty good licenses and doesn't give me the impression of a jerk publisher, but it's lacking the funds and that shows on everything.
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ixigia
[Moderator] Consigliere



Posts: 65423
Location: Italy
PostPosted: Sat, 17th Jun 2017 00:31    Post subject:
The combat reminds me of Ciri's sections in TW3, only with more skills involved (thankfully), it's not deep but could work. Razz In general the game doesn't seem to have much complexity in terms of RPG-ness (which is expected from the studio), but the atmosphere/exploration and actual interactions with the citizens + pseudo-investigative mode both look quite promising indeed so far.
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Nodrim




Posts: 10259
Location: Romania
PostPosted: Sat, 17th Jun 2017 01:28    Post subject:
What do you mean by RPG-ness? Stats or c&c? I think DONTNOD can do a pretty good job with the dialogues and c&c part.
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ixigia
[Moderator] Consigliere



Posts: 65423
Location: Italy
PostPosted: Sat, 17th Jun 2017 01:50    Post subject:
Nodrim wrote:
What do you mean by RPG-ness? Stats or c&c? I think DONTNOD can do a pretty good job with the dialogues and c&c part.

Yup, I was talking about the former, character sheet/abilities/feats and actual different playstyles involved related to such stats (present in Bloodlines), since this game seems designed to be more straightforward and streamlined in that regard. But it's not too much of a problem, as long as the Dontnod men nail the writing/quest design and its tree structure - like you said, they're pretty good at that on paper, so we can look at the game with some optimism Very Happy (not too much though, elaborate ruses are always around the corner!)
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Nodrim




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Location: Romania
PostPosted: Sat, 17th Jun 2017 02:36    Post subject:
What about DONTNOD women?! Laughing
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ixigia
[Moderator] Consigliere



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Location: Italy
PostPosted: Sat, 17th Jun 2017 02:57    Post subject:
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Nodrim




Posts: 10259
Location: Romania
PostPosted: Sat, 17th Jun 2017 03:02    Post subject:
Troll Dad

I'm probably going to buy this game at launch with the hope that it's capable of washing away the shame brought to vampires by Twilight/Vampire Diaries/The Originals/w.e.
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Danyutz




Posts: 4439
Location: Redplanet
PostPosted: Sat, 17th Jun 2017 10:35    Post subject:
^we're actually born in the land of the father of all vampires Laughing
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Bob Barnsen




Posts: 31972
Location: Germoney
PostPosted: Thu, 22nd Jun 2017 17:00    Post subject:
Your choice of who lives or dies will radically alter London in Vampyr

Quote:
A lot of modern RPGs boast about the power of choice. They preach about how I get to shape the story, when in reality, that story is more like a rubber band—no matter how I try to contort and stretch it, it’ll always snap back into the same shape. But when Vampyr’s game director Philippe Moreau tells me that it’s possible to kill just about every NPC and condemn London to become a wasteland of diseased monsters, I have flashbacks to killing Caius Cosades in Morrowind—ending the main quest entirely.

Coming off a game like Life is Strange, Dontnod’s Vampyr is a wildly ambitious RPG. During E3, I got a chance to watch nearly 45 minutes of unscripted gameplay and the whole time I kept thinking “Wow, this sure does look like The Witcher 3 and Vampire: Bloodlines had a baby.” Trust me, I’m well aware that I just compared Vampyr to two of the most cherished PC games of all time. But stick with me here.

[...]

Still, my tour through just one of Vampyr’s quests left a quite an impression on me. Before this demo, Vampyr was little more than a blip on my radar. Now it’s one of the games I’m most interested in playing this fall. I didn't find much cause to be skeptical, but what Dontnod is attempting is wildly ambitious and that always deserves a little caution. Though vampires have seen a resurgence in pop culture, the last great vampire game was 2004's Vampire: the Masquereade - Bloodlines. If Dontnod succeeds, Vampyr could unseat Bloodlines as the greatest vampire RPG this November. For now, I’m cautiously optimistic that it might.

http://www.pcgamer.com/your-choice-of-who-lives-or-dies-will-radically-alter-london-in-vampyr


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lolozaur




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PostPosted: Tue, 4th Jul 2017 23:01    Post subject:
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blackeyedboy




Posts: 11050
Location: Transylvania
PostPosted: Tue, 4th Jul 2017 23:19    Post subject:
Whoever 'invented' that awful directional movement that you now see in all games (not sure what the exact term is = your character faces always the direction you move - meaning no back-pedaling) is a complete turd.

Who in their right mind would face AWAY their enemies while in combat, when positioning itself during the fight?! For me this is a disgusting feature that makes absolutely no sense, breaks the immersion and turns your character into a low IQ peasant.

How the FUCK would you like to play in first person and when you press S (aka move backwards) your character would suddenly turn his face towards the direction you are moving?! Rolling Eyes Laughing

Combat looks awful. One second I am hitting the enemy, the other I am distancing myself from it but... wait... let me sight see a bit for a while. Oh look, a crate there, a wall there and a douche behind a glass controlling me! Back to action now.


[removed due to being too big / against rules]
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Nodrim




Posts: 10259
Location: Romania
PostPosted: Tue, 4th Jul 2017 23:34    Post subject:
It's called analog movement and blame console developers for it.
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dsergei




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Location: Moscow, Russia
PostPosted: Wed, 5th Jul 2017 06:49    Post subject:
To be fair in many such "console" games there is lock-on, which allows for relative movement around the target.
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inz




Posts: 11914

PostPosted: Wed, 5th Jul 2017 09:36    Post subject:
Bob Barnsen wrote:
Your choice of who lives or dies will radically alter London in Vampyr


Good stuff, that'll be an easy to choice to make.


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Nodrim




Posts: 10259
Location: Romania
PostPosted: Wed, 5th Jul 2017 10:17    Post subject:
dsergei wrote:
To be fair in many such "console" games there is lock-on, which allows for relative movement around the target.


Lock-on isn't such a great thing itself, it's just an extra mechanic meant to support a pretty bad movement system that works the best for controllers. Target locking limits the gameplay design quite a bit.


Last edited by Nodrim on Wed, 5th Jul 2017 14:58; edited 1 time in total
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blackeyedboy




Posts: 11050
Location: Transylvania
PostPosted: Wed, 5th Jul 2017 14:32    Post subject:
Lock-on is not an option. It's a compromise for an already altered, unnatural... unspeakably devilish system.

Devil Troll


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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 7th Aug 2017 13:50    Post subject:
Nodrim wrote:
It's called analog movement and blame console developers for it.


bullshit - the blame falls on incompetent engine/backend designers/developers

example of done right on console



Lutzifer wrote:
and yes, mine is only average
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Nodrim




Posts: 10259
Location: Romania
PostPosted: Mon, 7th Aug 2017 13:57    Post subject:
So what does this have to do with analog movement? Proper aiming doesn't change how analog movement works and what's bad about it.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 7th Aug 2017 14:02    Post subject:
it does change the movement because you're always facing where you're aiming, even if done only while holding a certain button (gamepad trigger/mouse2)
and as such works without "lock on" functionality


Lutzifer wrote:
and yes, mine is only average
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Nodrim




Posts: 10259
Location: Romania
PostPosted: Mon, 7th Aug 2017 14:08    Post subject:
Yes, but still doesn't this a proper movement system, it's just an improvement that won't work for all games that use this.
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prudislav
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PostPosted: Mon, 28th Aug 2017 19:09    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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lolozaur




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PostPosted: Wed, 20th Sep 2017 19:26    Post subject:
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Danyutz




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PostPosted: Wed, 20th Sep 2017 19:48    Post subject:
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Wed, 20th Sep 2017 19:49    Post subject:
OH FUCK! Okay


Lutzifer wrote:
and yes, mine is only average
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ixigia
[Moderator] Consigliere



Posts: 65423
Location: Italy
PostPosted: Wed, 20th Sep 2017 20:13    Post subject:
*shakes fist* Not unexpected though, the November/Q4 was more of a placeholder than anything else. Edited the title. Smile
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lolozaur




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PostPosted: Fri, 10th Nov 2017 09:28    Post subject:
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prudislav
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PostPosted: Tue, 12th Dec 2017 15:08    Post subject:
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Bob Barnsen




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Location: Germoney
PostPosted: Thu, 11th Jan 2018 17:06    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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KillerCrocker




Posts: 20554

PostPosted: Thu, 11th Jan 2018 17:08    Post subject:
wait. so it's a soulslike game?
All this time I thought it's an adventure game Razz


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madness




Posts: 13354

PostPosted: Thu, 11th Jan 2018 17:09    Post subject:
Where did you see anything soulslike in that clip? Confused
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