The Emulation Thread
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tet666




Posts: 5086

PostPosted: Thu, 20th Jul 2017 21:10    Post subject:
Mister_s wrote:
If that guy can't get 30fps my old 3570 wil never achieve it Sad


He got just a regular non k i5-6400 that's really nothing special these days, but yeah you definitely need a overclocked high end CPU to reach full speed in BotW atm, it is the only game which requires that much CPU power though so it's possible future optimizations could bring it down similar to how it was with xenoblade (which freezes a lot now so it's still unplayable ^^)
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shittingaround




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Location: chilling zone
PostPosted: Fri, 21st Jul 2017 05:16    Post subject:
I find it almost unbelievable that i'm playing Persona 5 by using rpcs3 and getting 30 fps in 95% of the game ! Costed me some time ( okay costed me hours lol ) to find the optimal settings for my rig, using the right build and fine tuning it but then you really have something and i'm really really amazed, didn't think it was ever possible on my 5 years old non-k i5 3470. Especially after using pcsx2 and where they said we would need a much much better cpu for emulating it and it would take probably years. Almost finished the game now and must say it's a very addicting game as well, didn't expect it to be so nice actually after so many bad games came out lately. Normally i don't like this genre.


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tet666




Posts: 5086

PostPosted: Fri, 21st Jul 2017 08:52    Post subject:
shittingaround wrote:
I find it almost unbelievable that i'm playing Persona 5 by using rpcs3 and getting 30 fps in 95% of the game ! Costed me some time ( okay costed me hours lol ) to find the optimal settings for my rig, using the right build and fine tuning it but then you really have something and i'm really really amazed, didn't think it was ever possible on my 5 years old non-k i5 3470. Especially after using pcsx2 and where they said we would need a much much better cpu for emulating it and it would take probably years. Almost finished the game now and must say it's a very addicting game as well, didn't expect it to be so nice actually after so many bad games came out lately. Normally i don't like this genre.


Dude pls post your settings and build if you make claims like that i tried the game a while ago and it still runs like shit for me and my CPU is a lot better then yours so i would be very interested to know how you did that.
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shittingaround




Posts: 413
Location: chilling zone
PostPosted: Fri, 21st Jul 2017 16:41    Post subject:
tet666 wrote:

Dude pls post your settings and build if you make claims like that i tried the game a while ago and it still runs like shit for me and my CPU is a lot better then yours so i would be very interested to know how you did that.


I'll tell you my settings cuz you're asking so nicely dude Laughing

Used the exe of the build of this topic from one of the devs ( ssshadow ), it doesn't say which build it is, probably from the 13th of july.

https://rpcs3.net/blog/2017/07/13/persona-5-is-now-playable-in-rpcs3/

My settings are PPU LLVM + SPU ASMJIT + Vulkan, lower spu thread priority, rest is default


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tet666




Posts: 5086

PostPosted: Fri, 21st Jul 2017 20:30    Post subject:
shittingaround wrote:
tet666 wrote:

Dude pls post your settings and build if you make claims like that i tried the game a while ago and it still runs like shit for me and my CPU is a lot better then yours so i would be very interested to know how you did that.


I'll tell you my settings cuz you're asking so nicely dude Laughing

Used the exe of the build of this topic from one of the devs ( ssshadow ), it doesn't say which build it is, probably from the 13th of july.

https://rpcs3.net/blog/2017/07/13/persona-5-is-now-playable-in-rpcs3/

My settings are PPU LLVM + SPU ASMJIT + Vulkan, lower spu thread priority, rest is default


Hmm well that's pretty much what i was allrdy using, but i got even better results with this custom 3.0 build and a few tweaks in the config.yml AnnieLeo from the RPCS3 team posted on Reddit, this also fixes the audio in the anime cutscenes (but makes gameplay audio worse)
https://www.reddit.com/r/emulation/comments/6oipdw/rpcs3_v003_alpha_new_landmark/dkhs948/

the thing is while it's 30 fps in dungeons, battles and so on it still drops to 15-20 anywhere with a few npcs around and it annoys me greatly.

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shittingaround




Posts: 413
Location: chilling zone
PostPosted: Fri, 21st Jul 2017 20:40    Post subject:
tet666 wrote:
Hmm well that's pretty much what i'm allrdy using, got even better results with this custom 3.0 build and a few tweaks in the config.yml from AnnieLeo this also fixes the audio:
https://www.reddit.com/r/emulation/comments/6oipdw/rpcs3_v003_alpha_new_landmark/dkhs948/
the thing is while it's 30 fps in dungeons, battles and so on it still drops to 15-20 in the city,school,subway so anywhere with a lot of npcs around and it annoys me greatly.


Thx for the info. I'll try this build from yesterday right now, i like the release notes and thx for the audio fix! I'm curious if it fixes some texture corruption in the air and from some buildings when being outside at central station to the south i think. And yeah it's annoying me a bit as well but it's only a tiny part of the game. Fps indeed are 15 -20 there, i hope they will fix it soon.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 21st Jul 2017 21:22    Post subject:



So Much Win Frap Frap Guy

Soon.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
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PostPosted: Fri, 21st Jul 2017 22:36    Post subject:
Custom resolution support seem to be a long term goal though but eh having the game playable (And the other PS3 exclusives.) is still going to be a nice thing. Smile

Going by Github activity they're rolling up new builds frequently with quite a number of enhancements and fixes but there's still a lot of work remaining.
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ixigia
[Moderator] Consigliere



Posts: 64932
Location: Italy
PostPosted: Sat, 22nd Jul 2017 03:57    Post subject:
JBeckman wrote:
Custom resolution support seem to be a long term goal though but eh having the game playable (And the other PS3 exclusives.) is still going to be a nice thing. Smile

Going by Github activity they're rolling up new builds frequently with quite a number of enhancements and fixes but there's still a lot of work remaining.

Yep! The frequency of the updates and quality of them are reassuring. At first it was "progress", now it really is going somewhere at relatively high pace. We don't picture ourselves like skeletons waiting in front of the screen anymore Very Happy
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shittingaround




Posts: 413
Location: chilling zone
PostPosted: Sat, 22nd Jul 2017 16:23    Post subject:
Unfortunately fixes from the custum 3 build and updates have to transferred to the special Persona 5 build which i'm using now and works best here and with many people. Vulcan and dx12 doesn't work here with build 3 and Persona 5, only open gl, but at the cost of a horrible frame rate. They're doing this right now according to some devs so i'm eagerly waiting for this build to be ready and uploaded Wink

@tet666, so i assume you have no problems when playing Persona 5 with build 3 and Vulcan ? No matter what settings i'm using, the game doesn't start with Vulcan or dx12 with that build nor the updated ones till now.


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JBeckman
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PostPosted: Sat, 22nd Jul 2017 16:51    Post subject:
Going by the Github repo the implementations of both DX12 and Vulkan still have their fair share of known issues but it's getting there and version 0.0.3 had a official release about two days ago which cleaned up some of the problems but there's already one commit released just a day afterwards that fixes several more issues in Vulkan so it still needs work.


Any forked versions of the emulator that add their own code will probably have to merge these most recent changes in if they haven't already done so in addition to whatever tweaks these forks contain, reading up a bit on the status of the emulator there's already a lot of games that can actually be booted up now but it's going to take time for them to implement the needed features and bug fixes for a more stable experience. Smile

Still impressive how even newer released games are improving in terms of compatibility though, will be very interesting to see how the project will develop from here.
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shittingaround




Posts: 413
Location: chilling zone
PostPosted: Sat, 22nd Jul 2017 18:00    Post subject:
JBeckman wrote:
Going by the Github repo the implementations of both DX12 and Vulkan still have their fair share of known issues but it's getting there and version 0.0.3 had a official release about two days ago which cleaned up some of the problems but there's already one commit released just a day afterwards that fixes several more issues in Vulkan so it still needs work.


Any forked versions of the emulator that add their own code will probably have to merge these most recent changes in if they haven't already done so in addition to whatever tweaks these forks contain, reading up a bit on the status of the emulator there's already a lot of games that can actually be booted up now but it's going to take time for them to implement the needed features and bug fixes for a more stable experience. Smile

Still impressive how even newer released games are improving in terms of compatibility though, will be very interesting to see how the project will develop from here.


Yeah with build 3 i meant version .003. Exactly what i meant, fixes from build 3 ( .003 ) have to be transferred to the special Persona 5 build Smile And it's very impressive indeed with so many updates every day. It seems they're working hard on it. It's a paid project and that's the major difference i assume.


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tet666




Posts: 5086

PostPosted: Sat, 22nd Jul 2017 22:11    Post subject:
shittingaround wrote:
Unfortunately fixes from the custum 3 build and updates have to transferred to the special Persona 5 build which i'm using now and works best here and with many people. Vulcan and dx12 doesn't work here with build 3 and Persona 5, only open gl, but at the cost of a horrible frame rate. They're doing this right now according to some devs so i'm eagerly waiting for this build to be ready and uploaded Wink

@tet666, so i assume you have no problems when playing Persona 5 with build 3 and Vulcan ? No matter what settings i'm using, the game doesn't start with Vulcan or dx12 with that build nor the updated ones till now.


Nah Vulkan works fine, i also tried the regular V3 from today and it runs even better then the older V3 i posted with the Persona fixes unfortunately it freezes a lot.
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reb0rn




Posts: 177

PostPosted: Sun, 23rd Jul 2017 00:10    Post subject:
Any benchmark to see how ryzen behave compared to intel now?
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tet666




Posts: 5086

PostPosted: Sun, 23rd Jul 2017 00:33    Post subject:
reb0rn wrote:
Any benchmark to see how ryzen behave compared to intel now?


Here is a Dolphin benchmark:
http://www.legitreviews.com/amd-ryzen-7-1700-overclocking-best-ryzen-processor_192191/4

In short Ryzen still lacks single core performance compared to Intel, it does pretty well as good as a Haswell mostly but newer Intels are still far better.
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VGAdeadcafe




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Location: ★ ಠ_ಠ ★
PostPosted: Sun, 23rd Jul 2017 01:18    Post subject:
tet666 wrote:
reb0rn wrote:
Any benchmark to see how ryzen behave compared to intel now?


Here is a Dolphin benchmark:
http://www.legitreviews.com/amd-ryzen-7-1700-overclocking-best-ryzen-processor_192191/4

In short Ryzen still lacks single core performance compared to Intel, it does pretty well as good as a Haswell mostly but newer Intels are still far better.

Holy shit, it isn't even close...
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red_avatar




Posts: 4567

PostPosted: Sun, 23rd Jul 2017 01:32    Post subject:
Yeah - I was very skeptical of these Ryzen CPUs performing really that much better like benchmarks say - and since I do lots of emulating, raw CPU power is vital to me and here you can see, it's just more hype AMD is selling. I don't give a crap about the amount of cores - the raw power gives a much higher boost in practice I find.
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tet666




Posts: 5086

PostPosted: Sun, 23rd Jul 2017 01:34    Post subject:
VGAdeadcafe wrote:
tet666 wrote:
reb0rn wrote:
Any benchmark to see how ryzen behave compared to intel now?


Here is a Dolphin benchmark:
http://www.legitreviews.com/amd-ryzen-7-1700-overclocking-best-ryzen-processor_192191/4

In short Ryzen still lacks single core performance compared to Intel, it does pretty well as good as a Haswell mostly but newer Intels are still far better.

Holy shit, it isn't even close...


It should do better in RPCS3 since it's the only emulator which is properly multi-threaded but any newer I7 will still smoke it that's just how it is.
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shittingaround




Posts: 413
Location: chilling zone
PostPosted: Sun, 23rd Jul 2017 04:14    Post subject:
tet666 wrote:
[
Nah Vulkan works fine,i also tried the regular V3 from today and it runs even better then the older V3 i posted with the Persona fixes unfortunately it freezes a lot.


Yeah it freezes a lot, i can come into the game as well with the latest build with vega but the freezing is ruining everything and it will freeze always eventually. I call that unplayable Wink and that's why i said it didn't work ( properly, far from it ) whereas with the special Persona 5 build which is updated frequently, it never freezes. At least here.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 23rd Jul 2017 11:34    Post subject:
Multiplayer Mod for Breath of the Wild
Quote:



https://www.reddit.com/r/cemu/comments/6oypb2/multiplayer_mod_for_breath_of_the_wild/





Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Nui
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PostPosted: Sun, 23rd Jul 2017 12:32    Post subject:
tet666 wrote:
Here is a Dolphin benchmark:
http://www.legitreviews.com/amd-ryzen-7-1700-overclocking-best-ryzen-processor_192191/4

Why is ryzen so bad here? I think this is the worst benchmark result i've seen so far.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 23rd Jul 2017 12:46    Post subject:
@Nui
That benchmark is useless. Laughing
It's from way back then when Ryzen got released and when it didn't perform as well without the following updates by AMD.


Just take a look at this video instead, it fucks Zelda in 4k with 30fps.:



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Nui
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PostPosted: Sun, 23rd Jul 2017 13:01    Post subject:
Yeah thx. That video looks more like it and indicates that which some optimization the last bit of performance should be available. That benchmark really does seem weird.

There is some newer runs of that bench, where ryzen still performs really bad. I don't trust this benchmark Razz
http://www.overclock.net/t/1604403/dolphin-5-0-cpu-benchmark-results-automatically-updated

I filtered for 7700k and all ryzens, which aren't many.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 23rd Jul 2017 13:19    Post subject:
Well, i could do a benchmark myself. But i'm too lazy to configure CEMU or even Dolphin, as i haven't used them in ages. Sad

Or maybe someone could give me ready-to-go package of the emulator itself. Cool Face


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 24th Jul 2017 08:10    Post subject:
And another DS one:




So Much Win
Man, it seems to run at stable 30 fps without any glitches already?

Also i wonder if they will be able to make the online part work for the messages at least. But probably not.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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DaLexy




Posts: 3027
Location: Germany
PostPosted: Mon, 24th Jul 2017 15:22    Post subject:
Actually Cemu is allready "ready-to-to" package.

Still not impressed with that emu.


My SysProfile

I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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JBeckman
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PostPosted: Mon, 24th Jul 2017 16:02    Post subject:
It's still pretty early in development, several releases also put priority towards Breath of the Wild although the last two or three builds have seen a growth in general fixes too but there's still a couple of games with compatibility problems and others are seeing regressions or a mix of fixes and problems.

Xenoblade Chronicles X for example saw the rapid day/night switch bug fixed but it's suffering from stability issues now instead.

With Nintendo all put jumping over to the Switch though they do have plenty of time to work on WiiU compatibility and I doubt there will be that many more WiiU game releases besides the ones already heavily into development.
(For Kickstarter projects a few even abandoned WiiU in favor of Switch.)


There was a firmware update recently for the WiiU but it addressed primarily a single browser exploit for loading custom code and not much else.

Although the overall lifetime and active period of a console doesn't really have to mean much for a emulator, PS2, N64 and even the SNES are seeing active development across a number of emulator projects still so even if they're more mature there's still work that can be done so given time CEMU will probably see some impressive growth and development and the cash influx via Patreon probably helps too.

Though they do risk losing some of those donations if said patreon supporters were to be less pleased with progress so it can go both ways I suppose.

The project doesn't have that many active developers either since it's closed source (With funky though still pretty quickly cracked DRM.) I think there's like two or three main devs or something and then there's the author of the third party CEMU Hook utility working closely with them.


Whereas with something like Dolphin there's a constant activity of pull requests for the main Github code repository but that does have to be reviewed and merged carefully and some changes might break other things so a few of these requests can be pending for weeks or even months.
(The ongoing "Ubershader" and "QT2" transitions are pretty active but probably not ready anytime soon for example.)


Anyways going to be fun to see what v2.0.0 might bring if they make something more out of that whenever they reach this particular version (Next year or so?) though any release could contain useful enhancements or fixes.
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JackQ
Non-expret in Derps lagunge



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PostPosted: Tue, 25th Jul 2017 08:12    Post subject:


Fuck Yeah


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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StEFaN7




Posts: 5625
Location: them swamps
PostPosted: Tue, 25th Jul 2017 08:58    Post subject:
fuck your shitty games, would gladly replay some of the top ones like god of war, uncharted or red dead redemption


I can see your soul at the edges of your eyes..
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JBeckman
VIP Member



Posts: 34526
Location: Sweden
PostPosted: Wed, 26th Jul 2017 06:31    Post subject:
CEMU 1.8.2b is now available for non-patreons.

Looks like CEMU 1.9.0 was also released for patreons shortly after.

https://www.reddit.com/r/CemuPiracy/comments/6pkdu8/cemu_190_just_dropped_for_patreons_uncracked/

http://cemu.info/patreon/changelog/cemu_1_9_0.txt

Quote:

# Cemu detailed changelog for 1.9.0b
# Patreon release date: 2017-07-26
# Public release date: 2017-08-02

# New in 1.9.0b:

general: Fixed mouse cursor not hiding

Input: Fixed opening input window sometimes triggering a crash
Input: Fixed z-axis swapped for DirectInput
Input: Fixed left and right axis for Pro and Classic controller
Input: Fixed left axis being mapped to dpad for Pro Controller
Input: Fixed XInput axis being incorrectly normalized

# New in 1.9.0:

general: Hide mouse cursor in fullscreen if not moving for 3 seconds
general: Fixed bug that caused keyboard hotkeys to be ignored
general: Added logging for input API

Input: New interface and profile system for controller configuration
Input: Added support for XInput

VPAD: Improved implementation of VPADControlMotor
VPAD: Improved GamePad gyro control via mouse. Control third axis with mouse wheel
VPAD: Added APIs for cross stick emulation, button repeat, sampling callback, lcd mode, touchpad calibration, zero drift mode and gyro dir revise

padscore: Added APIs for button repeat, connection and extension callback, max controllers and reading of unified status.

nn_acp: Added API ACPCreateSaveDirEx()

nn_act: First steps towards accurate account and mii handling
nn_act: Added API CreateConsoleAccount(), GetAccountIdEx(), UpdateMii(), GetDefaultAccount()

sysapp: Added preliminary support for sysapp lib (responsible for title switching)

GX2: Added experimental debug option to force full GPU<->CPU synchronization at GX2DrawDone()
GX2: Added debug option to toggle BotW crash workaround



CEMUHook has also been updated to 0.5.3.0
https://sshnuke.net/cemuhook/
(And the graphic packs are getting some UW / 21:9 updates. - https://github.com/slashiee/cemu_graphic_packs )
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