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Posted: Fri, 21st Jul 2017 05:16 Post subject: |
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I find it almost unbelievable that i'm playing Persona 5 by using rpcs3 and getting 30 fps in 95% of the game ! Costed me some time ( okay costed me hours lol ) to find the optimal settings for my rig, using the right build and fine tuning it but then you really have something and i'm really really amazed, didn't think it was ever possible on my 5 years old non-k i5 3470. Especially after using pcsx2 and where they said we would need a much much better cpu for emulating it and it would take probably years. Almost finished the game now and must say it's a very addicting game as well, didn't expect it to be so nice actually after so many bad games came out lately. Normally i don't like this genre.
Stultorum infinitus numerus est
System: MSI B75MA-E33 / Intel i5-3470 / Geil DDR3 16 GB 1600 mhz / GIGABYTE 11GB D5X GTX 1080 Ti / Dell P2415Q / Crucial MX100 256 GB / Seagate 3500 & 2000 / Razor Abyssus 1800 / Coolermaster 650M
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Posted: Fri, 21st Jul 2017 08:52 Post subject: |
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shittingaround wrote: | I find it almost unbelievable that i'm playing Persona 5 by using rpcs3 and getting 30 fps in 95% of the game ! Costed me some time ( okay costed me hours lol ) to find the optimal settings for my rig, using the right build and fine tuning it but then you really have something and i'm really really amazed, didn't think it was ever possible on my 5 years old non-k i5 3470. Especially after using pcsx2 and where they said we would need a much much better cpu for emulating it and it would take probably years. Almost finished the game now and must say it's a very addicting game as well, didn't expect it to be so nice actually after so many bad games came out lately. Normally i don't like this genre. |
Dude pls post your settings and build if you make claims like that i tried the game a while ago and it still runs like shit for me and my CPU is a lot better then yours so i would be very interested to know how you did that.
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Posted: Fri, 21st Jul 2017 20:40 Post subject: |
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tet666 wrote: | Hmm well that's pretty much what i'm allrdy using, got even better results with this custom 3.0 build and a few tweaks in the config.yml from AnnieLeo this also fixes the audio:
https://www.reddit.com/r/emulation/comments/6oipdw/rpcs3_v003_alpha_new_landmark/dkhs948/
the thing is while it's 30 fps in dungeons, battles and so on it still drops to 15-20 in the city,school,subway so anywhere with a lot of npcs around and it annoys me greatly. |
Thx for the info. I'll try this build from yesterday right now, i like the release notes and thx for the audio fix! I'm curious if it fixes some texture corruption in the air and from some buildings when being outside at central station to the south i think. And yeah it's annoying me a bit as well but it's only a tiny part of the game. Fps indeed are 15 -20 there, i hope they will fix it soon.
Stultorum infinitus numerus est
System: MSI B75MA-E33 / Intel i5-3470 / Geil DDR3 16 GB 1600 mhz / GIGABYTE 11GB D5X GTX 1080 Ti / Dell P2415Q / Crucial MX100 256 GB / Seagate 3500 & 2000 / Razor Abyssus 1800 / Coolermaster 650M
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JBeckman
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Posts: 34526
Location: Sweden
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ixigia
[Moderator] Consigliere
Posts: 64932
Location: Italy
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Posted: Sat, 22nd Jul 2017 03:57 Post subject: |
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JBeckman wrote: | Custom resolution support seem to be a long term goal though but eh having the game playable (And the other PS3 exclusives.) is still going to be a nice thing.
Going by Github activity they're rolling up new builds frequently with quite a number of enhancements and fixes but there's still a lot of work remaining. |
Yep! The frequency of the updates and quality of them are reassuring. At first it was "progress", now it really is going somewhere at relatively high pace. We don't picture ourselves like skeletons waiting in front of the screen anymore 
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JBeckman
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Posted: Sun, 23rd Jul 2017 00:10 Post subject: |
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Any benchmark to see how ryzen behave compared to intel now?
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Posted: Sun, 23rd Jul 2017 01:18 Post subject: |
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Holy shit, it isn't even close...
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Posted: Sun, 23rd Jul 2017 01:32 Post subject: |
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Yeah - I was very skeptical of these Ryzen CPUs performing really that much better like benchmarks say - and since I do lots of emulating, raw CPU power is vital to me and here you can see, it's just more hype AMD is selling. I don't give a crap about the amount of cores - the raw power gives a much higher boost in practice I find.
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Posted: Sun, 23rd Jul 2017 01:34 Post subject: |
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VGAdeadcafe wrote: |
Holy shit, it isn't even close... |
It should do better in RPCS3 since it's the only emulator which is properly multi-threaded but any newer I7 will still smoke it that's just how it is.
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Posted: Sun, 23rd Jul 2017 11:34 Post subject: |
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Nui
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Location: in a place with fluffy towels
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Posted: Sun, 23rd Jul 2017 12:32 Post subject: |
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Why is ryzen so bad here? I think this is the worst benchmark result i've seen so far.
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Nui
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Location: in a place with fluffy towels
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DaLexy
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Posted: Mon, 24th Jul 2017 15:22 Post subject: |
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Actually Cemu is allready "ready-to-to" package.
Still not impressed with that emu.
My SysProfile ッ
I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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JBeckman
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Posted: Mon, 24th Jul 2017 16:02 Post subject: |
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It's still pretty early in development, several releases also put priority towards Breath of the Wild although the last two or three builds have seen a growth in general fixes too but there's still a couple of games with compatibility problems and others are seeing regressions or a mix of fixes and problems.
Xenoblade Chronicles X for example saw the rapid day/night switch bug fixed but it's suffering from stability issues now instead.
With Nintendo all put jumping over to the Switch though they do have plenty of time to work on WiiU compatibility and I doubt there will be that many more WiiU game releases besides the ones already heavily into development.
(For Kickstarter projects a few even abandoned WiiU in favor of Switch.)
There was a firmware update recently for the WiiU but it addressed primarily a single browser exploit for loading custom code and not much else.
Although the overall lifetime and active period of a console doesn't really have to mean much for a emulator, PS2, N64 and even the SNES are seeing active development across a number of emulator projects still so even if they're more mature there's still work that can be done so given time CEMU will probably see some impressive growth and development and the cash influx via Patreon probably helps too.
Though they do risk losing some of those donations if said patreon supporters were to be less pleased with progress so it can go both ways I suppose.
The project doesn't have that many active developers either since it's closed source (With funky though still pretty quickly cracked DRM.) I think there's like two or three main devs or something and then there's the author of the third party CEMU Hook utility working closely with them.
Whereas with something like Dolphin there's a constant activity of pull requests for the main Github code repository but that does have to be reviewed and merged carefully and some changes might break other things so a few of these requests can be pending for weeks or even months.
(The ongoing "Ubershader" and "QT2" transitions are pretty active but probably not ready anytime soon for example.)
Anyways going to be fun to see what v2.0.0 might bring if they make something more out of that whenever they reach this particular version (Next year or so?) though any release could contain useful enhancements or fixes.
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JackQ
Non-expret in Derps lagunge
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StEFaN7
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Posted: Tue, 25th Jul 2017 08:58 Post subject: |
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fuck your shitty games, would gladly replay some of the top ones like god of war, uncharted or red dead redemption
I can see your soul at the edges of your eyes..
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JBeckman
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Posted: Wed, 26th Jul 2017 06:31 Post subject: |
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CEMU 1.8.2b is now available for non-patreons.
Looks like CEMU 1.9.0 was also released for patreons shortly after.
https://www.reddit.com/r/CemuPiracy/comments/6pkdu8/cemu_190_just_dropped_for_patreons_uncracked/
http://cemu.info/patreon/changelog/cemu_1_9_0.txt
Quote: |
# Cemu detailed changelog for 1.9.0b
# Patreon release date: 2017-07-26
# Public release date: 2017-08-02
# New in 1.9.0b:
general: Fixed mouse cursor not hiding
Input: Fixed opening input window sometimes triggering a crash
Input: Fixed z-axis swapped for DirectInput
Input: Fixed left and right axis for Pro and Classic controller
Input: Fixed left axis being mapped to dpad for Pro Controller
Input: Fixed XInput axis being incorrectly normalized
# New in 1.9.0:
general: Hide mouse cursor in fullscreen if not moving for 3 seconds
general: Fixed bug that caused keyboard hotkeys to be ignored
general: Added logging for input API
Input: New interface and profile system for controller configuration
Input: Added support for XInput
VPAD: Improved implementation of VPADControlMotor
VPAD: Improved GamePad gyro control via mouse. Control third axis with mouse wheel
VPAD: Added APIs for cross stick emulation, button repeat, sampling callback, lcd mode, touchpad calibration, zero drift mode and gyro dir revise
padscore: Added APIs for button repeat, connection and extension callback, max controllers and reading of unified status.
nn_acp: Added API ACPCreateSaveDirEx()
nn_act: First steps towards accurate account and mii handling
nn_act: Added API CreateConsoleAccount(), GetAccountIdEx(), UpdateMii(), GetDefaultAccount()
sysapp: Added preliminary support for sysapp lib (responsible for title switching)
GX2: Added experimental debug option to force full GPU<->CPU synchronization at GX2DrawDone()
GX2: Added debug option to toggle BotW crash workaround
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CEMUHook has also been updated to 0.5.3.0
https://sshnuke.net/cemuhook/
(And the graphic packs are getting some UW / 21:9 updates. - https://github.com/slashiee/cemu_graphic_packs )
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