Not until the Grammar Police come knocking at your door one day. A highly recognized/respected University Prof in my area has the ballz to challenge this shiet of the modern era. This "Virtue Signally" is beyond r*tarded and adds just sooo much more confusion to where it never was needed.
MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105
After playing Pyreball for 4 hours or so (a relatively small chunk of the journey, but enough to form an opinion) I have to say that unfortunately this is for me a SuperGiant disappointment.
As per tradition, the art-style is simply magnificent, same for the inspired music, and the writing is decent as well despite the static nature of the dialogues/narration. The problem though is, going for a completely different formula (more pen 'n paper-centric) from the one seen in Bastion and Transistor could be a good move, if/when supported by enough depth, which isn't the case here. Despite the somewhat chaotic look the core gameplay itself is surprisingly superficial, and the entire structure is fundamentally based on repetitive tasks (one of my biggest archenemies in gaming ).
The game even opens up after the first encounters, and there's a...nice twist, but the basics always remain the same: you wander through places with the clicking of one button, select one of the free-time activities, select your party, and then it's time to go through the Rite, which consists in playing a quick fantasy version of Madden on small arenas 3vs3, and..that's it. There are some little variations/mini-games from time to time, but that's the focus of the Pyrin' around. All this would work well if there were more meaningful abilities and tactics, but the game is on the conservative/simplistic side, doesn't leave much room to the player and the story alone isn't enough of an incentive to spend many hours here in my opinion. A shame! *your party gains +3 Pity and -4 Hope*
colour me interested ... completely loved Transistor
but to me Bastion apart from narration it didnt really live up to the hype and felt to me a bit like what Ixi said about Pyre
ixigia wrote:
core gameplay itself is surprisingly superficial, and the entire structure is fundamentally based on repetitive tasks
... was not sure but now have to try it, after reading the impressions i am more than curious
Yep, it's all down to personal preferences in the end when it comes to a specific gaming formula. I really enjoyed both Bastion and Transistor (with their differences in terms of pure gameplay), mainly thanks to the fact that they were cohesive narrative-driven action-adventures first and foremost.
This one though offers a more disconnected approach so to speak, it's a (considerably longer) point and click table game and the fact that the player is actively involved only during the fantasy American football sessions threw me off a bit. I definitely understand though that for many others that's actually a selling point
@ixi:
weird thing is i totally despise genres like all kind of adventures,walking sims, visual novels ... but in some cases (like Great Whale Road, Death Road to Canada,Night in the Woods, Neo Atlas 1469 or various indiesor jRPGs) i dont have really problem with their mechanics in other titles
could bee related to the mood and state of mind when i go to such gamesmbut still cant really handle full on titles based on the in any mind (maybe in form of watching when it comes to telltale adventures for example )
lets see when i actually try Pyre by myself ...from the videos it looked kinda like weird dodgeball-like combat layer with some "Oregon Trail"-esque gameplay on top ... so who knows if i will like it or not
From what i played so far the game is pretty much a mix of Visual Novel and a simplified RPG with a great art style (and a kick ass soundtrack), main focus is definitely on the story and character's though which both really are fantastic it also offers a lot of meaningful choices and consequences, the Devs see it as a party based RPG which makes total sense as well if you see the Rites as combat encounters and not a sport.
I like the gameplay myself and i don't think it's repetitive it offers far more then most combat encounters in JRPGs for example.
so tried for about a hour so far... its basically FFX's Blitzball mixed with OregonTrail-esque "Choice-Your-Own-Adventure" (rather than VN) gameplay with choices and shit packed in gorgeous art .... having a blast , will see how it develops
but i guess i will be quite a dissapointment for peopkle who expected "more of the same" narrator-driven simple games Bastion and Transistor was ... but i would say thas on them for not reading what the game is and having false expectations
@tet666 : wait there are some VNs with "Choice-Your-Own-Adventure" elements? i mostly see just a dating or linear novel ones
Most have some choices some more, some less (but there are some without any it's not a requirement) a good example is Steins;Gate which has a lot of choices and endings.
This game certainly has a lot more then your typical japanese VN but that it where the RPG part comes in to play it's a genre mix after all and not a pure VN.
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