Founded in 2014, Thunder Lotus Games released Jotun to critical and commercial success on Steam in 2015 and on consoles the next year.
Building on Jotun’s success, Thunder Lotus took what worked from the game (the art style, the big boss fights, the immersion) and fused it with infinite replayability and the nonlinear action-packed gameplay of the metroidvania genre to create the studio's highly anticipated sophomore game, Sundered.
Sundered is a horrifying fight for survival and sanity, a handdrawn epic from the creators of Jotun. You play Eshe, a wanderer in a ruined world, trapped in everchanging caverns teeming with eldritch horrors. Harness the power of corrupted relics to defeat gigantic bosses, at the cost of your humanity.
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• Beautiful handdrawn art
• Massive boss fights
• Dynamic encounters against hordes of enemies
• Procedural world
• Corruptible abilities
• Multiple endings
Last edited by Bob Barnsen on Tue, 10th Jan 2017 18:14; edited 2 times in total
We’ve come to Kickstarter to put the game in your hands and make it the best it can be. We know how important feedback is and Jotun’s alpha and beta backers transformed the game into something special. We need you to tell us what we can do better. 100% of the money we raise during the campaign will be used to improve and polish the game, but the campaign’s true goal is to get you involved in the process. It's not about the money. It's about polish, feedback and making Sundered the best it can be.
Right now, we have a solid skeleton, but we need your help to make the game even more awesome and the more feedback we have, the better it will be.
Here is a sampling of things we want to improve with your help:
Overall balancing and pacing
Special nodes for the Skill Tree
Different ideas for Perks
What exactly defines the core gameplay experience and how we can improve it
This also explains why anyone backing at the $15 or higher tier will get an automatic invite to Sundered's Beta.
They are launching a KS campaign on the 16, the same day the embargo for the pre-alpha they sent to the press ends. I got a code, so I will try to share some shots and a video later.
It doesn't seem to be very good. I watched a few videos and the combat looks extremely simplistic, it doesn't help that the progression system seems like something added just to have more content. Even the graphics aren't all that impressive for a sidescrolling game, those backgrounds contrast the protagonist/enemies too much because of their poor graphic quality. Quite a shame, I hoped this would be something good.
It doesn't seem to be very good. I watched a few videos and the combat looks extremely simplistic, it doesn't help that the progression system seems like something added just to have more content. Even the graphics aren't all that impressive for a sidescrolling game, those backgrounds contrast the protagonist/enemies too much because of their poor graphic quality. Quite a shame, I hoped this would be something good.
well Im gonna try it myself anyway.
It doesn't look as promising as a Hollow knight, cuphead, wonderboy thats for sure.
But at least it doesnt give me that poor "kickstarter" vibe.
It doesn't seem to be very good. I watched a few videos and the combat looks extremely simplistic, it doesn't help that the progression system seems like something added just to have more content. Even the graphics aren't all that impressive for a sidescrolling game, those backgrounds contrast the protagonist/enemies too much because of their poor graphic quality. Quite a shame, I hoped this would be something good.
I can confirm those sensations sadly.. it's not as good as I hoped (second disappointment in three days yes Pyre, I'm looking at you)
The game commits the sin of playing it very (too) safe in terms of design (even the art itself, which is hit and miss), combat and overall progression, in a way that the sum of its parts comes off as generic and not exactly exciting.
It's not a terrible metroid-rogue-like attempt, it just struggles at being captivating since there's very little sense of discovery (the different levels all have the same-ish copy-pasta structure, which makes exploration...boring) and the combat system is as basic as you can get, too, with hordes of repeating enemies randomly popping up (there are some "lite" bosses every now and then, alternating the rare proper ones), all in function of a giant skill tree that however is merely a dispenser of increasing enhancements. The narrative structure is almost nonexistent, which makes the aforementioned flaws stand out even more, so in the end playing means arm wrestling tediousness (a battle that I lost ).
Hmm I guess "Metroidvania" games can't exactly be easy to pull off, from combat to exploration and everyone's favorite backtracking.
On that note it will be interesting to see if Bloodstained manages to reach up to the levels set by some of the previous installments.
Anyways, that's unfortunate but I might give the game a try for myself although for the moment there's a bit of a backlog that needs to be taken care of so for the moment I'm trying to keep it down a bit with adding more Steam indie games.
Though if something does come out and is praised with exceptionally good reviews I tend to pick it up although a quick look at the main Steam store page just shows how much is released every day now so it's not easy picking out the good titles from the absolute trash (Which tend to bury the good titles by sheer volume alone.) though at least the Steam reviews and posts like the ones on these forums give a good first impression on how the game in question was received.
Though it can turn as well, several early access titles were quickly pushed to the "Overwhelmingly positive." level and then as development just went on and on things gradually lowered sometimes down into even the "mixed" or "negative" tiers of review scores.
Which is why it's a good idea to wait a bit for anything in early access before deciding on a purchase or not, refund policies could really be refined here but Valve should perhaps ease it up a bit in general.
(Particularly if the developer turns out to be something like a total ass to it's community - which happens a bit too often still. - or just ups and disappears without finishing a project or completely removing it from the Steam store.)
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