Grimoire, cRPG 23 years in the making, was finally released
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prudislav
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PostPosted: Sat, 5th Aug 2017 23:18    Post subject:
Quote:
Grimoire Selling Like Crazy On The Steam Store Overnight

Grimoire was quietly released in the morning in America without much fanfare and has sold well over a thousand copies before closing hours. Not bad for an indie game written by one person with almost no advertising whatsoever of any kind. The sales seem to be increasing hourly.

Everybody who has played it has known they are on the verge of discovering something really amazing. A lack of understanding of the user interface and game mechanics has not prevented the majority of players from concluding they may be looking at one of the best computer roleplaying games ever written. The smartest ones intuit it, they don't need a press rep to give them a bag of promotional goodies for them to guess it.

For this reason, the manual is a priority this weekend and it will be released as a prototype early next week.

Initial reports of bugs in the display (mostly due to resolutions and display modes that did not exist only a few years ago) were fixed shortly after the game went live. There were other problems with 64 bit machines that were also solved in less than 120 minutes after they were reported.

This did not stop a vocal, dedicated group of politically motivated activists from deliberately purchasing the game solely to give it a bad review and then get a refund. They were trying to stop a tsunami by body surfing the edge of it. That attempt has already tanked. The incline is so suffused in Grimoire it is only a matter of time before their slander of the game is washed away by the sheer volume of people discovering how rich it is.

As the author, I know what people have not discovered yet. They are on the tip of an iceberg and Grimoire runs into deep, deep waters. The density they see now is only a fraction of what they are going to find as they push further into the game. A play of only a few hours will not even break the surface. The familiar area of the original demo, the Avian Mountains, is now only a single drop of rain in a cyclone compared to how much they will discover when they leave this area. Rather than tell people of the Dirge ... or of Waterport ... or of Bahomet Megalith ... or of the Necropolix ... or of Black Pierre ... or of the Raven Wildes ... or a hundred other areas ... or of the vast story that awaits them ... would only spoil the fun. I prefer to let word of mouth do that for me, the best kind of promotion of them all.

http://steamcommunity.com/games/650670/announcements/detail/1444946018260474150

LOL from April 2015:
Quote:
Dad’s been having difficulty for a while now getting the projectiles to look right. The code he originally wrote for them is more than a decade old, and his younger self used a magic number system that is unfamiliar and nonsensical to him now. Once again, Cleve’s greatest enemy is Cleve.

https://grimdarkly.wordpress.com/2015/04/30/steam-greenlight-imminent/

Quote:
So what you could do is, don't play my game.

Better yet, PM me your real email address and I will lock you out of the digital distribution system so you couldn't buy a copy even if you could come up with the cash, which is unlikely.

If you have the names of your friends or anybody even remotely like you, even people who live near you and may have distant kin relations in your family tree, send me all their email addresses and I will lock them out as well.

Grimoire is not junk and it's not mass market drivel. I don't want just anybody playing it. If I had my way I'd force anybody as part of credit card registration to take an online IQ exam. Anybody scoring less than 120+ would not be able to purchase the game for any reason, period. I'd send their money back. I cringe at the idea of ordinary dolts and Bell Curve average wreckers putting their greasy, stained hands on a keyboard covered with pro-wrestling stickers and playing my game. There's something about it unsettling. It's like if the Mona Lisa was opened to grade school children for scratch'n'sniff. It's horrible to think about.

This is another reason to never release it. I can't control who plays it. I certainly didn't work a decade and a half on the game so the unwashed masses could get hold of it. Wait a second, I'm going to plug the woodchipper back in.

https://www.rpgwatch.com/forums/showpost.php?p=1061017520&postcount=45


Quote:
Sapiens thinks if you have a clinically tested IQ of 183 it means you're better at solving the jumble in the newspaper. This is what Sapiens actually believes.

There are other things you can do with a super powered atomic brain nearly 6 full derivatives greater than the intellectual distance between the ordinary man and Koko the Sign Language Gorilla.

An ordinary man might be delirious and babbling after 72 hours without sleep, these bug reports forced me to bring on another 0.002% of my brain capacity to solve them with a few keystrokes and upload a new binary to Steam.

Bug encountered clicking GPC portraits on some machines
Bug encountered when modifying "SCALE" setting
Bug encountered with music volumes (this may or may not be fixed)


If you have a savegame going and you don't want to uninstall your current game, you can just delete your "game.cfg" file in your Steam common folder if you can find it.

I want you to know if my back is ever in the corner again I am more than willing to bring on as much as 0.005% of my brain power online to fix the game and keep the troops fighting. Any time not spent playing Grimoire is wasted playing life, which will never give you any Perk Keys like Grimoire does. Remember that.

http://steamcommunity.com/games/650670/announcements/detail/1444946018259466626


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


Last edited by prudislav on Sun, 6th Aug 2017 08:53; edited 1 time in total
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tet666




Posts: 5090

PostPosted: Sun, 6th Aug 2017 00:58    Post subject:
Just the usual cleve lunacy he spends more time arguing with people he doesn't even know over the internet and writing all this crazy shit then anything else he does including work what a pitiful life.
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AmpegV4




Posts: 6248

PostPosted: Sun, 6th Aug 2017 02:18    Post subject:
Sad Why such a sad sack? I enjoy this guys posts and him hanging shit on people that take themselves so seriously. Hope he does alright with the game, can never be enough dungeon crawlers.
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tet666




Posts: 5090

PostPosted: Sun, 6th Aug 2017 09:24    Post subject:
AmpegV4 wrote:
Sad Why such a sad sack? I enjoy this guys posts and him hanging shit on people that take themselves so seriously. Hope he does alright with the game, can never be enough dungeon crawlers.


What a weird thing to say.
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prudislav
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PostPosted: Sun, 6th Aug 2017 09:38    Post subject:
ok that guy is nuts
http://vault-co.blogspot.com/


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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tet666




Posts: 5090

PostPosted: Sun, 6th Aug 2017 09:50    Post subject:
prudislav wrote:
ok that guy is nuts
http://vault-co.blogspot.com/


Of course he is Laughing
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prudislav
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Location: The land of beer and porn
PostPosted: Sun, 6th Aug 2017 10:00    Post subject:
yeah but this is ather level ... he thing he is neatherthal ,
thatconsoles are a means of mass drugging and mass manipulation of society, used to brainwash and control people by the government ,

he has alleged Call of Duty: Modern Warfare 2 to be a training simulator for civilians to stir up violent hatred against Russians, and rouse them up to condoning the killing of Russian civilians. He says that under the directions of US government, youth are "trained to hate them and regard them as subhuman.,

"Blakemore claims, among other things, that "God produced the Flood to counter the genetic miscreants produced by the union of Nephilim and human women",the polygamists were innocent,and a few interesting tidbits on science"
-There was no Big Bang.
-Einstein was a fraud, womanizer, a proven plagiarist, a lousy mathematician and media perpetuated myth.
-The speed of light is not a limitation on anything.
-The universe is controlled primarily by electrical charges, not gravity or "nuclear forces."
-Nine-tenths of quantum physics is fabricated and useless rubbish.
-Hawking's reputation will last as long after his death as that of Sagan, Gould, Boaz, Lysenko, Morris or any of the other popular culture performing cranks of this century. About ten minutes.


BTW:
interview from 2004
Quote:
"Cleve left LA for Australia in 1991, where together with Michael Shamgar, they began work on Grimoire a few years later. Now, after many stops, starts and re-starts, the game is nearly finished."

Rolling Eyes


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Bendi




Posts: 3395

PostPosted: Sun, 6th Aug 2017 10:23    Post subject:
He's been very helpful on the Steam forums though. And snarky at best with some SJW's who came there to be offended.


sin317 wrote:

typical jew comment
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tet666




Posts: 5090

PostPosted: Sun, 6th Aug 2017 10:24    Post subject:
@prudislav
Yeah and i can tell you one thing he's not trolling this is what is actually going on in his mind.

Bendi wrote:
He's been very helpful on the Steam forums though. And snarky at best with some SJW's who came there to be offended.


Sure why not it's his game and for what it's worth it is pretty good from what i hear, never really liked those old dungeon crawlers/wizardry clones all that much myself so i won't try it but i can see that he honestly cares about it and tried to put a lot of effort in it.
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Bendi




Posts: 3395

PostPosted: Sun, 6th Aug 2017 12:42    Post subject:
The butthurt, the butthurt is real:



This is his better in every way RPGMaker game Very Happy
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_untouchable_
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PostPosted: Sun, 6th Aug 2017 12:53    Post subject:
prudislav you seem obsessed
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tet666




Posts: 5090

PostPosted: Sun, 6th Aug 2017 13:34    Post subject:
_untouchable_ wrote:
prudislav you seem obsessed


Nah pretty normal reaction, it's like a bad car accident, you just can't look away, there are whole websites attempting to pin all the insane shit Cleve wrote over decades together, it's really fascinating in a morbid sort of way.
I've been lurking and sometimes posting on the codex and similar sites since the late 90s/early 00 so i've seen plenty of it firsthand.
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Reg67




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PostPosted: Mon, 7th Aug 2017 06:44    Post subject:
Did this get a scene release? Could not see it in this thread.
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JBeckman
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PostPosted: Mon, 7th Aug 2017 08:02    Post subject:
I think it's up on Cs.rin as some rip at about 30 MB or something after compression into a zip or similar, I haven't tested the game myself though as it seems a bit rough but eh, could be fun although I have serious doubts about the 600 hour playtime thing and the Steam screenshots show that art and writing can be very varied in terms of consistency which would get a bit jarring.

For all that though it might still be a solid dungeon romp though if it looks up to the old Wizardry games it's probably going to get very, very, very (etc.) rough the further you get into it. Very Happy

Wizardry and the earlier Might and Magic games and other early dungeon hacks / rpg games had ways to really drive the player crazy with instant death mechanics and permanently killed off party members, unfair challenges and puzzles that were so obscure you almost needed a walkthrough to say nothing of dungeon design and how vague hints on where to go and what to do could be.

Was fun though or at least back then it was but save often and use multiple slots just in case you get into a unwinnable situation ha ha.
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Steelone




Posts: 1524

PostPosted: Mon, 7th Aug 2017 12:05    Post subject:
Guy_Incognito wrote:
He actually has assertions enabled in release code, that's just great


20+ year old code...

It was always going to be a recipe for disaster.
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Guy_Incognito




Posts: 3436

PostPosted: Mon, 7th Aug 2017 13:42    Post subject:
Yeah, imagine a code written in pre-standard C++ and ye olde STL, it's pain in the ass just to make it build using current compilers.
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locke89




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Location: Poland
PostPosted: Mon, 7th Aug 2017 14:04    Post subject:
So, how is it?
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HubU
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Posts: 11357

PostPosted: Mon, 7th Aug 2017 18:09    Post subject:
locke89 wrote:
So, how is it?


People familiar with the genre and nostalgics are pleased, others are not.
That's the jist of it.

He promised Tsar Bomba, he delivered a hand-grenade. Still gonna go boom, so if you're starved for explosions...


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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JBeckman
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PostPosted: Mon, 7th Aug 2017 18:17    Post subject:
Heh well Tsar Bomba only delivered like half the payload or some such when they tested it, still made for a great explosion though (And one the pilots could get away from alive and without poking holes into some ozone layer or what it was in the stratosphere.) but yeah even that is quite different from a hand grenade. Very Happy
(So I guess what remains is to see whether he threw the grenade...or the pin? Razz )

EDIT: Well 600 hours is something like a month or so on and off for a active gamer, though I suspect a week or two is probably going to see a lot of opinions and more in depth info from the final game being revealed and discussed. Smile
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trucane




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PostPosted: Mon, 7th Aug 2017 22:51    Post subject:
Have to admit I am intrigued. Gonna wait till someone completes it though so I know the game is beatable
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HubU
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PostPosted: Tue, 8th Aug 2017 10:55    Post subject:
JBeckman wrote:
Heh well Tsar Bomba only delivered like half the payload or some such when they tested it, still made for a great explosion though (And one the pilots could get away from alive and without poking holes into some ozone layer or what it was in the stratosphere.) but yeah even that is quite different from a hand grenade. Very Happy
(So I guess what remains is to see whether he threw the grenade...or the pin? Razz )


Yeah, they "downgraded" from 100MT to 50MT. And, like you said, no pilot would have made it alive. Not to mention the obvious destruction, even in that remote place (If I remember correctly, sismic datas were all fucked in London after the blast)
Also, thank God! They would have created a bigger black hole than CERN did #conspiracy

JBeckman wrote:
EDIT: Well 600 hours is something like a month or so on and off for a active gamer, though I suspect a week or two is probably going to see a lot of opinions and more in depth info from the final game being revealed and discussed. Smile


With multiple starts and endings? Make that 2.4K hours.
JB... And here I stand, thinking you knew awesomess when you see it...
Nah, in all seriousness, the guy said that the deeper you get, the more interesting it gets also.
(insert obvious sexual joke here)
So sure, let's see. I personaly don't see any point to foaming at the mouth for this, unless you are a die-hard fan of the genre.
As far as I'm concerned, the fun is over. Never actually had any interest in the game anyway.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Bendi




Posts: 3395

PostPosted: Tue, 8th Aug 2017 21:15    Post subject:
So 1.2.0.7 patch invalidated 1.2.0.5 saves.

Now Clevebro says he fixed that and changed the save system so that no further breaking will take place (maybe).

The only problem is this breaks saves from version 1.2.0.7 Very Happy Very Happy Old ones work, but the newest ones? Nope. And they never will. That mighty neandherthal brain must be overheating.

Why would I need to pirate the game, if the ARG going on on Steam forums is much better Very Happy


Edit: MAJOR problems with patch 1.2.0.8 , now even new game does not work properly.
Heck, without fiddling the GAME doesn't work Very Happy
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Bendi




Posts: 3395

PostPosted: Wed, 9th Aug 2017 19:08    Post subject:
IT WUZ PIRATEZ!

The Madman wrote:

GOLDEN ERA GAMES [autor] 30 minutes ago
Something Has Messed Up Grimoire So Badly I Can't Even Understand How It Is Possible
It has lost the ability with simple ANSI C file commands to overwrite a file or delete an existing one. I have never seen anything like it in thirty years of programming, never, on an application anywhere. "NO, DON'T OVERWRITE THIS FILE" is not a windows message. Has anyone ever heard of such a thing?

The sample savegames were uploaded by people pirating the software. That was a pirated version they uploaded. There were pirates asking for support on this forum. I don't know if they have introduced a very ugly virus into the program. I trusted them when I had a look at their samples but discovered later these are all pirated copies they were ASKING FOR SUPPORT for on this forum.

These are simple file commands to create, write and erase files. I took out ALL file commands to get permissions for user app files and rolled BACK to what was there before. There is nothing to these commands, no special windows tokens for users, no file specs on files. I deleted my target directory and started in a new one. The problem is still there. Grimoire can't even simply create files, erase them and write new ones. I have never seen something so messed up.

This is why we can't have nice things on this planet.

I am running my AV software with new definitions and trying some new things with file permissions, I have to work carefully and see if I can isolate the problem. These aren't fancy Windows file writes we are talking about. These are vanilla C commands working for 20 years, never had a problem of any kind.

I am really sorry about this and working constantly on the problem. It's a shame because the game was just now reaching a nice stable version before this nightmare. Now it has basically been sabotaged in Steam ratings and is giving newcomers a terrible impression of the game.

Warning anybody who posts to this forum for support for a pirated product you got off Dropbox or Megashare that you will be banned permanently, reported to Steam and it is likely they will remove your account for pirating products you got off Steam.
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Morphineus
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PostPosted: Wed, 9th Aug 2017 21:07    Post subject:
Sure cleef...


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xxax
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PostPosted: Thu, 10th Aug 2017 00:32    Post subject:
He should call the cyber police, so they can backtrace it.
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tet666




Posts: 5090

PostPosted: Thu, 10th Aug 2017 01:13    Post subject:
This is just stupid bullshit even by his standards, on the off chance it's actually true the "pirates" must be a lot cleverer then him if they can mess up his shitty code so badly with just a savefile Laughing
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jermore




Posts: 1088

PostPosted: Thu, 10th Aug 2017 07:09    Post subject:
This guy has some kind of illness judging from his repeated unnecessary and manufactured excuses.. but I'm sure that was obvious by now. That and he probably doesn't understand windows permissions or something, cause last I checked read/write wasn't too complicated.
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Guy_Incognito




Posts: 3436

PostPosted: Thu, 10th Aug 2017 08:18    Post subject:
It could be that he uses some old-ass compiler which links against the original msvcrt.dll, causing problems with Win10 (newer Microsoft compilers have a new C runtime each generation, thus the need to install "Visual C++ Runtime" 2005/2008/2010 etc. for games and similar).

But, being a genius and all, he should have debugged and resolved it in a jiffy instead of dramatizing online.
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tet666




Posts: 5090

PostPosted: Thu, 10th Aug 2017 10:31    Post subject:
jermore wrote:
This guy has some kind of illness judging from his repeated unnecessary and manufactured excuses.. but I'm sure that was obvious by now. That and he probably doesn't understand windows permissions or something, cause last I checked read/write wasn't too complicated.


Yeah he's definitely mentally ill which is part of the attraction the game has for many ppl it does naturally what Hellblade just tries to recreate: it gives us a glimpse into to the brain of an insane person, same for his ramblings as you can read here as well a lot of ppl think it's amusing.
He needs help like yesterday but it's on the ppl around him to provide it.
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JBeckman
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Location: Sweden
PostPosted: Thu, 10th Aug 2017 11:53    Post subject:
Well Robert Sirotek over at SirTech apparently had some business with the guy way back several years ago over the ultimately cancelled Stones of Arnhem game, seems he was referred to as something of a "Crackerjack" programmer.

As it turns out though Cleve actually managed to release his own game but it took a lot of time. Very Happy

http://www.rpgcodex.net/forums/index.php?threads/stones-of-arnhem-material-anyone.114536/
(Arnhem had some oddly quirky concept art, and not much else as it seems to have turned out, a lot of the material was to be sold during one of those storage sales but it seems Roberta Williams had it cancelled and purchased the majority of the material.)
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