In a grim dystopian future, where mankind has scattered across the galaxy and the human society has split into two distinct classes, you are a poor stateless outcast forced to live off scraps from derelict alien stations and ships in the outer space, yet you dream of becoming a privileged citizen and living on the surface of a habitable planet, enjoying non-synthetic air, water and food. A fabled alien derelict ship somewhere within the Deep Sky sector of space is your voucher for a citizenship and a promise of cozy life on a hospitable planet.
Hire and control a squad of up to three mercenary characters and set on to explore derelict ships within your reach from the scavenger's base. Searching the derelicts for loot and clues, you come across many friendly inhabitants and traders, but more often – various enemies. Challenge and defeat them in tactical turn-based fights, where randomly-drawn cards form your changing arsenal of combat actions, gain experience for yourself and your crew, loot dead bodies, resupply and upgrade once back at your base. The scavenger's home ship gives you the opportunity to heal and level-up your mercenaries, recruit new ones, equip them, upgrade their gear or recharge energy for life support during missions.
Key Features:
Fresh take on turn-based combat with cards
Refined sci-fi comic book look & feel
Endless customization options for characters and scavenging teams
High replay value thanks to procedural generation of content
Story of the human society divided within a dystopian universe
Never played procedural generated game which didn't bore me after short while.
same as with hand-made content it depends on lot of variables for me
... whats procgen is used at, how itd implememnted, how big the game around is , price of such game, how much time i had fun before it bored me
... but somehow every since NMS there is some notion in general public tha progen´= automatically bad
for example i am on more than 100th run of Binding of Isaac, played Diablo 2 hunderds of time or various games of Dankest Dunguen and still have great fun but meawhile i was boredat how they did it in Diablo3 or procgen quests in Skyrim
Approximately how long will this game be in Early Access?
“Six to seven months, we plan to finish the game at the end of March 2018”
How is the full version planned to differ from the Early Access version?
“The full version of Deep Sky Derelicts will offer a complete and polished gaming experience which is largely tailored to the tastes of the players' community and fine tuned based on EA users' feedback and suggestions. More specifically, the full version of the game will include the full-length (10-20 hours) campaign mode with a complete game story unfolding as you explore the Deep Sky Derelicts world. In addition to that it will also feature a hardcore difficulty mode and increased customization possibilities for player characters' creation. Steam achievements and trading cards will be also added to the game at the time of full release, along with the Mac and Linux support.”
What is the current state of the Early Access version?
“The Early Access version of Deep Sky Derelicts doesn't represent its final, intended quality in many respects, but reflects a rather actual work-in-progress state of the product. That said, we will make out best to ensure that even the EA version has no game breaking bugs or completely broken mechanics, as we realize that high standard of player experince is crucial at any stage of the project. To create additional appeal for our EA players, we also decided to add an 'Arena' mode that is basically a sequence of tactical battle encounters of gradually increasing difficulty to be overcome with a pre-set squad of characters. We hope that introduction of this combat-oriented mode will come to taste for the players who love challenge and tactical fights, while simultaneously creating a more intense and focused and hence efficient playground for trying out new and changed combat mechanics, character builds and individual cards.”
we are more than happy to let you know that Deep Sky Derelicts will leave Early Access on 26th of September!
Get ready for ultimate content update!
○ adding the Mothership, the final derelict, to Story campaign mode
○ finalizing the game story
● finalizing the music and sound effects library
● final game balancing
● final UI overhaul
● Steam product update
○ adding all localized versions of the game
○ adding Steam achievements
○ adding Steam trading cards and badges
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