I got offered a rather recent Mac Mini at work due to changing of hardware and since we mostly work in a Windows environment and only use Mac for Filemaker Server (much cheaper than a Windows server) there's no use for it here.
Thing is, I don't for the life of me know why I'd need it. I already have an Intel NUC that is quite a bit more powerful for half the price. Anyone know if there's anything Mac-exclusive that would make it worth using? Besides Final Cut Pro which I have fuck all interest in.
I got offered a rather recent Mac Mini at work due to changing of hardware and since we mostly work in a Windows environment and only use Mac for Filemaker Server (much cheaper than a Windows server) there's no use for it here.
Thing is, I don't for the life of me know why I'd need it. I already have an Intel NUC that is quite a bit more powerful for half the price. Anyone know if there's anything Mac-exclusive that would make it worth using? Besides Final Cut Pro which I have fuck all interest in.
In the MAC world You don't ask questions like these. In MAC world the computer got an offer which is You.
In the MAC world You don't ask questions like these. In MAC world the computer got an offer which is You.
MAC computers just work and thats it.
Yeah this is pretty much the argument of most mac users I know when I ask them why they'd pick a computer with vastly less software and performance for a much higher price. "Yeah but it just works, unlike Windows which is too complicated and crashes a lot".
Sad thing is, most haven't touched a decent PC in years and get their experience from the dusty malware-ridden Windows XP PC their grandparents still use. Heck, it's not hard to create a cheap Hackintosh PC that costs very little and still gives you the Windows option.
At work, it's infuriating having to deal with people who still don't realize the graphic design world is slowly dropping Mac - you still get loads of designs using incredibly old fonts which can't even be read on PC (the old Mac forked off the files which means you need special software to "harvest" the font files so Windows can read and convert them). We're talking the original Helvetica 1992 fonts. These days, the industry is pushing for the OTF and all classic fonts received an OTF upgrade with a much wider range of characters and supported languages and STILL these Mactards stick with their ancient fonts which means that in multi-language designs (I work on packing for food which in Europe means a crapton of languages) they end up using three or four different Helvetica fonts to cover all the special characters
I guess your retarded "colleagues" are using Mac OS 9 then.
And speaking about typography being better in Windows Which is it that draws you in so much, the terrible out-of-the-box selection, the terrible hinting system, the many text renderers that each outputs a very different result, the terrible OpenType support just to name a few? Which is it?
Or are you referring to installed fonts using Adobe portfolio on Windows (using a custom renderer because the Windows ones are terrible) vs vanilla macOS fonts? Which is equally moronic, as the same fonts can be installed (and properly used, system-wide) on Mac?
I guess your retarded "colleagues" are using Mac OS 9 then.
And speaking about typography being better in Windows Which is it that draws you in so much, the terrible out-of-the-box selection, the terrible hinting system, the many text renderers that each outputs a very different result, the terrible OpenType support just to name a few? Which is it?
Or are you referring to installed fonts using Adobe portfolio on Windows (using a custom renderer because the Windows ones are terrible) vs vanilla macOS fonts? Which is equally moronic, as the same fonts can be installed (and properly used, system-wide) on Mac?
Wow, can you BE a more stereotypical MacTard? I didn't even mention typography being better in Windows or Mac OS and you got to jump to Apple's defense like a typical brainwashed Apple fan.
The only thing I said, is that industry is shifting towards Windows because it's just as viable and design companies still persist on using outdated fonts regardless. And from just this, you crap out a bunch of nonsense?
Not to mention what you wrote is mostly bullshit anyway - those old fonts are used on brand new Macs by these design companies, not on Mac OS 9 (and no, not where I work, I got rid of everything Apple to let us invest in more software with the money we saved). Besides that, fonts are perfectly fine in Windows - I've been almost exclusively designing in Windows for the past 5 years after several years on Mac OS X and guess what? Not one fucking difference when it comes down to it. Who cares if Windows UI uses different font hinting - we're talking about graphic design and printing here, not a UI.
And the people with a clue are shifting to Linux. Who cares, let the Mactards be Mactards, let the Microfags be Microfags,... it would just be nice if the Linux desktop share one day will get a huge boost so all hardware vendors would make their stuff supported in the linux kernel.
PS/ it's clear the Linux fonts are the most superior ones ever created by mankind
And the people with a clue are shifting to Linux. Who cares, let the Mactards be Mactards, let the Microfags be Microfags,... it would just be nice if the Linux desktop share one day will get a huge boost so all hardware vendors would make their stuff supported in the linux kernel.
PS/ it's clear the Linux fonts are the most superior ones ever created by mankind
true, well i find OSX very similar to Linux i.e i i just open terminal and use brew as my package manager and I'm away with all my familiar gnu utils. I don't use any hipster OSX GUI shit > I find the OS has a consistent logical design the search function is all you need and works properly unlike windows. After installing better snap tool I find the OS clearly superior to MS's clusterfuck of design each iteration (20 years and hitting windows key + search is still a fucking disaster).
I'm ashamed it took me over 20 years being conservative MS before properly spending a few years with Archlinux and OSX.
Curious what kind of monster the new Mac Pro will be. Im currently using at work 2013 trash can Mac Pro (8 core / 16 thread) with 1080ti on external Akitio Node casing.
I read some article that said they are “revamping” it, and speculations are of a tower-type device, but that wouldn’t make much sense if it takes them so much time to “design”. So we’ll see. This iMac Pro should work with external cards as well. Need to see how thermals are handled in there (e.g. how much throttling).
Pfft, it's a revolutionary and true visionary product for those who don't want to be stuck in the boring past! "Best purchase I've ever made" ~ Jaqen H'ghar
Apple Quietly Updated the App Store Review Guidelines to Require Disclosure of "Loot Box" IAP Odds
Quote:
Apple's App Store Review Guidelines is the law of the land of the App Store. Inside this document you'll find everything you can and can't do inside Apple's walled garden, and over the years Apple has modified it to stay on top of new trends on the App Store. If something problematic is popping up, it usually doesn't take them too long to add an official rule to the guidelines so everyone is on the same page. Well, it seems the recent "loot box" drama of Star Wars: Battlefront II which set the internet on fire might have caused Apple to institute an official policy before they face a similar PR disaster of their own.
Per section 3.1.1 on in-app purchases, Apple has added the following bullet point:
Apps offering “loot boxes” or other mechanisms that provide randomized virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase.
Basically, the App Store now operates on the same level of some Asian countries which have laws on the books about loot box (or gacha) mechanics. If you're buying something random, you need to know your chances of getting things. Historically, Apple's policies have favored consumers, and forcing developers to show that the cool hat you really want out of that loot crate only has a 0.001% chance of being there when you open it is pretty consumer friendly.
It'll be interesting to see what if any impact this has on the popularity of gacha mechanics in mobile games. Scratch off lottery tickets have the odds printed on all of them, and it doesn't seem to stop anyone from buying them. I suspect this will be the same. Regardless, once Apple starts enforcing this new policy, I'm sure it will be eye opening to see just how rare getting anything good in games that lean on this style of monetization actually is.
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