Yeah, it sounds like after two almost unpresentable versions, finally a (very much needed ) new rendering and physics engine have been implemented, plus all the tracks/roads have been redesigned and made narrower with the additions of bumps (WR6's roads were so ridiculously flat).
Maybe maybe it could end up being decent this time around, hopes are low but the competition with Dirt 4 didn't exactly push the boundaries either (on the contrary, that game was a generic streamlined hybrid).
I tested the isodemo as well for a while for the sake of completeness, the game is indeed a step into the right direction when compared to the abysmal WRC6, though it doesn't mean it's good (not yet at least), it's just...more tolerable.
The biggest improvement is the design of the tracks, actually quite solid now, the autobahns have been finally autobanned here and all the roads are as narrow as one would normally expect in a Rally game that isn't sponsored by Ken Block.
As for the visuals, they still look rather average and vaseline-y (very) for a title released in 2017, but there's actual lighting this time around and the vomitous palette from Mars at least is gone (the cockpits on the other hand are still plagued by lazy low-res textures, a trademark of the series). I took some screens from Bulgaria to give an idea:
Spoiler:
As soon as one starts driving though, that's when the ghost of the past come out
The revised physics are more responsive than the awful thing that was present in the previous titles, but once again they're forgiving and whoever has spent hours on a simulation (be it RBR or Dirt Rally) will inevitably find the game easy and will breeze through it (what happened to me as well). The result isn't tedious but it's something that still sits on the arcade-ish side of the spectrum despite presenting itself as simulative. Take rocks and bumps for instance, they are there but they don't quite constitute a problem since with the alien-like suspensions one can apply ye ol' pendulum effect similarly to a ghetto version of the classic Colin McRae games and the risks of damaging the car are near zero.
The Kylotonn men have been trying to do something about this franchise (*it's something*), but despite the attempt there's still so much work to do...a lot of it really. At this rate though, we might even have a good WRC game before 2027!
Such a difficult question to answer My Dear Mr Ace. Personally, I'm currently liking RaceRoom, as it seems to have a solid driving model, acceptable graphics and performance, and a very good range of tracks and cars - and buying all the content is not particularly expensive right now.
Dirt Rally for well, rally is still difficult to beat IMO, just because it's so well done.
Other racing games.. F1 2017is the best F1.. the ONLY F1 game, but it's pretty good now. PCars 2... it's arguably better than Pcars 1, but it seems to have so many odd glitches I can't really recommend it right now. Assetto Corsa, still good, but still simplistc physics - you don't play it for authenticity. rFactror2.. probably the best driving physics ever, but simplistic graphics and poor UI make it excellent for multiplayer only. Automobilista is based on the older Stock Car Racing game, but is still being developed and is shaping up to be a very good game indeed - but no VR, which kills it for me, personally.
Oh and there's iracing. Don't bother.
Happy to help
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Haha, it doesn't just smell like console, it reeks of it from every possible angle
One of my wishes in the driving world is the team behind Dirt Rally obtaining the WRC licence, they are the only ones really capable of putting it to a good use. (Although after the streamlined Dirt 4, alas, I'm not sure Codemasters has intention of going back the full-sim approach again)
Sigh............I miss buying parts to increase the stats of my car and using it for as long as possible.
Seems like every racing game in the past 10 years allows you to upgrade, but after 3 tracks you are forced to use a different class car......
Is that the case here? You have 20 cars that you are forced to use instead of maybe 5 that you slowly upgrade and farm money for (See Gran Tursimo 1+2)
Sigh............I miss buying parts to increase the stats of my car and using it for as long as possible.
Seems like every racing game in the past 10 years allows you to upgrade, but after 3 tracks you are forced to use a different class car......
Is that the case here? You have 20 cars that you are forced to use instead of maybe 5 that you slowly upgrade and farm money for (See Gran Tursimo 1+2)
I didn't delve into the Career mode much, but from what I could see it works similarly to the previous titles, you start with a junior contract and car, race a few stages and depending on the results you upgrade to a better one. There's team morale, damages to take into account, but you can't pimp the car since the WRC rules are strict - it's possible to tweak values/balance and that's it (no extreme Xzibit-like experiments are allowed)
Why do they crack only games. Which been cracked by other groups?
P2P is completely irrelevant ... other than that they do whatever the hell they want ... i believe they are expermineting on something by cleaning the scene backlog before bigger release
... also the kernel driver in voksi cracks is definitely bad stuff (no crack should get kernel access) so good news with cleaning that up
Never before has the official WRC simulation been this authentic. New off-road physics on all road surfaces, completely redesigned career mode, dynamic weather, 50 teams, 14 countries, 100 tracks, weekly challenges and the eSports mode… Aim for the top in the most intense WRC experience yet!
WRC 8 will be available for PlayStation 4, Xbox One, Nintendo Switch and PC on September 2019!
The stages look nicely designed indeed. 7 was already a massive step up over the abysmal 5 and 6, if they keep improving it (including the physics/surfaces, still on the arcade-y spectrum) maybe we could finally get something respectable.
The new Career Mode in WRC 8 mimics the real world and allows players to become a driver for a WRC team for the first time. Players must progress from season to season to compete in the WRC category and ultimately become world champion. By following several teams in different rallies, the developers managed to capture the key aspects of a successful season.
Players must excel in three major areas that have been included in the game:
• Planning the calendar to decide which events to do in between rallies: training, manufacturer challenges, rest, classic events, etc.
• Managing a whole crew comprising six different and interconnected job roles. Players must consider each of their unique characteristics and use them strategically in each rally.
• Upgrading the crew through R&D and a skill tree, which evolves depending on player choices. Every decision has an impact on progression and on the morale of the crew (performance, reliability, etc.).
The statistics available at the end of each rally also help players to refine their strategy, compare themselves to competitors and adjust their set-ups as necessary to climb the rankings, upgrade their car and recruit the right people for their team.
WRC 8, scheduled to release on the 5th of September, will have a one-year exclusivity period on the Epic Games Store, with Benoit Clerc, Bigben Interactives Head of Publishing, saying:
We are very pleased to be reinforcing our Epic Games store offer with a variety of unique games from our catalogue.
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